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Four Common Ways App Publishers Are Leaving Money on the Table - by Benjamin Chen

3 January 2018 - 7:34am
Most freemium game developers live in constant fear of leaving money on the table. Here are the four most common ways that F2P app developers are failing to monetize users appropriately, and what they can do to fix it.
Categories: Game Theory & Design

Here's How Game Developers can Fund Their Projects - by Dylan Moran

2 January 2018 - 7:26am
The gaming industry of 2017 has been booming, and according to experts, the $15 billion industry is set to expand even more over the next few years.
Categories: Game Theory & Design

Things I Played in 2017 - by Leonardo Ferreira

2 January 2018 - 7:25am
A short resume of what a played this year. None of the games were actually released in 2017.
Categories: Game Theory & Design

Trying to buy a mobile VR headset from Currys: A true story - by Stuart Lilford

2 January 2018 - 7:22am
Stuart was intrigued by the thought of mobile VR. He received a £20 gift voucher for his Birthday. He decided to spend it at Currys on a mobile VR headset. This is the story of that happening.
Categories: Game Theory & Design

The Homeless Game Developer Last of 2017 - by Jonathan Neves

2 January 2018 - 7:20am
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 4
Categories: Game Theory & Design

The Great Disappearing Act: Creating Dissolve VFX with Unity Surface Shaders - by Samantha Stahlke

2 January 2018 - 7:19am
In this post, we'll look at how to create dissolution VFX using custom surface shaders in Unity. In doing so, I'll explore the use of noise textures, alpha fading, geometric parameters, and emission colours to create various dematerialization effects.
Categories: Game Theory & Design

Meeple Like Us, December 2017 - by Michael Heron

2 January 2018 - 7:19am
This is what's been going on in the world of Meeple Like Us in December of 2017.
Categories: Game Theory & Design

Ludus Florentis 8 Years Later - Why Games Didn't Cross the Horizon - by Sina Shahbazi

2 January 2018 - 12:53am
8 years ago industry veteran and observer James Portnow wrote a post titled "Ludus Florentis: The Flowering of Games" predicting a drastic change in our industry. With sufficient time having passed since, let's recap and see how those predictions went.
Categories: Game Theory & Design

Video Game Deep Cuts: The Best Wolpaw Of The Year - by Simon Carless

1 January 2018 - 8:55am
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
Categories: Game Theory & Design

Level Design First Blocks: Part 3 – Personal Skills - by Max Pears

29 December 2017 - 8:50am
The concluding part of my 3 part of my series on first steps to becoming a level designer.
Categories: Game Theory & Design

Angle Jungle - The Making of a Transformational Puzzle Game - by Jibran Khan

28 December 2017 - 8:35am
Making a fun transformational game is challenging. In this article I chronicle my design process in creating an award winning transformational puzzle game about geometry, and conclude with lessons learned.
Categories: Game Theory & Design

'Where’s Om Nom?' Post Mortem — Introducing Hidden Object Genre to VR - by Ivan Verde

28 December 2017 - 8:35am
Few months ago, ZeptoLab released its first VR project — “Where’s Om Nom?”. It’s a hidden object game where players need to find the little monster from Cut the Rope series. Today we want to share our experience of adapting the classic genre to 3D.
Categories: Game Theory & Design

HEADLINER Indie Game Sale & Marketing Stats, 3 Months After Steam Release - by Jakub Kasztalski

28 December 2017 - 8:35am
My latest indie game HEADLINER has been out for almost 3 months now. I wanted to share detailed statistics about sales, marketing, geography, platform and gameplay. I hope it's both interesting and informative to other indie game devs and gamers alike.
Categories: Game Theory & Design

Top 5 Mailing Lists of 2017 - by Chris Zukowski

28 December 2017 - 8:34am
This year these developers stood out and created some innovative ways to promote their games. Learn how you can use their tricks.
Categories: Game Theory & Design

How Much is the Front Page of Reddit Worth? - by Gregory Curran

28 December 2017 - 8:34am
I take a look at the recent success we've had from a front page post on reddit.
Categories: Game Theory & Design

8 Tips to Help Manage Your Indie Community: #5 Will A-Maze You! - by Jill Sullivan

27 December 2017 - 6:41am
Community management is a hectic job, but it can be streamlined with a few simple tips and tricks.
Categories: Game Theory & Design

The Meeple Like Us Top Ten Best Board Games, 2017 Edition! - by Michael Heron

27 December 2017 - 6:41am
This is the Meeple Like Us take on the best board games in 2017.
Categories: Game Theory & Design

Creating rhythm games - by Konstantin Bulatov

26 December 2017 - 7:26am
Working with sound when creating rhythm games on the example of TERRORHYTHM game' development
Categories: Game Theory & Design

Let’s Build A Decentralized Game Economy Using Blockchains (Part 2) - by Paul Gadi

26 December 2017 - 7:23am
In Part 1 of this series we created the foundations of a decentralized game economy on the blockchain. If we’re going to start writing other contract code aside from the boilerplate ERC20 token though, it would be a good idea to set up a local environment
Categories: Game Theory & Design

Video Game Narrative Design Through Visuals - by Thomas Glare

26 December 2017 - 7:23am
Visuals in art are a cultural thing. However, in the video gaming industry, they have made waves in the art of storytelling among players without text.
Categories: Game Theory & Design

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