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E3 2018 Media Coverage Analysis – aka “E3 Battle Royale results” - by Thomas Bidaux

22 June 2018 - 7:21am
Like every year, this is the time for a look at the performance of the many E3 announcements in terms of media coverage.
Categories: Game Theory & Design

Card Games: A Simple Design is a Good Design - by Nicholas Kinstler

22 June 2018 - 7:21am
New designers often create needlessly complicated and clunky designs, but the truth is that simple designs are good designs. Nick Kinstler outlines the nature of this problem and offers some tips for new designers who struggle with complexity.
Categories: Game Theory & Design

Board Game Accessibility Seminar at UKGE2018 - by Michael Heron

21 June 2018 - 7:29am
In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important for all of us.
Categories: Game Theory & Design

Take It All In: Imbuing Video Games With a Potent Atmosphere - by Michel Sabbagh

21 June 2018 - 7:28am
Atmosphere can elevate an already attractive environment to new heights when elegantly conceived and conveyed. Its ethereal nature, however, means it's not clear-cut from a development standpoint. Bethesda alum Michel Sabbagh analyzes the ambient effect.
Categories: Game Theory & Design

What do you mean by 'Narrative Design'? - by Dustin Connor

21 June 2018 - 7:28am
Narrative design as a role within game development is still growing and changing, and understanding what we mean when we use the term goes a long way to helping us discuss it in the future. Here are a few distinct types of 'narrative designer'.
Categories: Game Theory & Design

True First Person Camera in Unreal Engine 4 - by Fabrice Piquet

21 June 2018 - 2:56am
This article describes a method for creating a realistic first person camera attached to a body to simulate realistic movements and animations in Unreal Engine 4
Categories: Game Theory & Design

Awkward: Making a tabletop-style party game for console - by Martijn van der Meulen

20 June 2018 - 7:21am
Development Director at Snap Finger Click, Martijn van der Meulen, discusses their latest release Awkward. This adult party title was made for multiplayer and optimised for broadcasting using the team's years of experience in making social games.
Categories: Game Theory & Design

The Problems of Mobile Strategy Game Design - by Josh Bycer

20 June 2018 - 6:49am
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Categories: Game Theory & Design

Being a (pure evil) business developer #2 (and how to get my job?) - by Marcin Kaleta

20 June 2018 - 6:48am
What is it like to be a business developer in a small indie studio? (and how to get my job?)
Categories: Game Theory & Design

Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready - by Todd Vance

20 June 2018 - 2:56am
Reprinted from the author's blog, this is the first of a (at the time of writing) three-part beginners tutorial series on making a character in Unreal Engine 4. A link to Part II sends the reader to the blog to finish the job. More parts may come later!
Categories: Game Theory & Design

Creating Decoupled Features: The Blackboard System - by Bruno Poli

19 June 2018 - 6:55am
The Blackboard System is a system to decouple features, creating a solid architecture, with easy implementation, maintenance and a helpful editor tool.
Categories: Game Theory & Design

How 5G will transform mobile gaming and marketing - by Ignasi Prat

19 June 2018 - 6:54am
The next generation of mobile networks is almost upon us. This article explores they key benefits 5G will provide game devs and mobile marketers.
Categories: Game Theory & Design

Creating metrics to measure your design and development process. - by Nick Guilliams

19 June 2018 - 6:51am
A look at how to applying product design to game design can benefit projects and teams by creating metrics to which you can measure your product.
Categories: Game Theory & Design

Think Fair Use Protects you? Think Again… - by Zac Rich

19 June 2018 - 6:51am
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
Categories: Game Theory & Design

Player Engagement For Viral Acquisition: Study by GetSocial and SEGA Hardlight - by Viral Patel

18 June 2018 - 9:58am
Study with SEGA HARDlight on what makes some games go viral, while the others struggle to keep their acquired users engaged. The study includes insights from more than 40,000 players who had been invited to the game Sonic Forces: Speed Battle
Categories: Game Theory & Design

Video Game Deep Cuts: Another Grim E3 World - by Simon Carless

18 June 2018 - 9:01am
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Conclusion (5/5) - by Tatiana Vilela dos Santos

18 June 2018 - 7:29am
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
Categories: Game Theory & Design

What Will the Effect of Instant Gratification Have on Video Games? - by Peter Smalls

18 June 2018 - 7:13am
How much of an impact will it have in the future after already taking over the world of micro-transactions?
Categories: Game Theory & Design

Dragonball Xenoverse 2: On Reward Structures - by Cale Plut

18 June 2018 - 7:12am
This is another post on my continuing game journals. I recently finished Dragonball Xenoverse 2, despite not actually liking the gameplay that much. I thought and wrote about why.
Categories: Game Theory & Design

A Prefab Primer - by Nathan Cheever

18 June 2018 - 7:11am
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you've never heard of Prefabs or want to know how to make them more powerful, give this a look!
Categories: Game Theory & Design

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