Updated: 4 min 15 sec ago
Most freemium game developers live in constant fear of leaving money on the table. Here are the four most common ways that F2P app developers are failing to monetize users appropriately, and what they can do to fix it.
The gaming industry of 2017 has been booming, and according to experts, the $15 billion industry is set to expand even more over the next few years.
A short resume of what a played this year. None of the games were actually released in 2017.
Stuart was intrigued by the thought of mobile VR. He received a £20 gift voucher for his Birthday. He decided to spend it at Currys on a mobile VR headset. This is the story of that happening.
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 4
In this post, we'll look at how to create dissolution VFX using custom surface shaders in Unity. In doing so, I'll explore the use of noise textures, alpha fading, geometric parameters, and emission colours to create various dematerialization effects.
This is what's been going on in the world of Meeple Like Us in December of 2017.
8 years ago industry veteran and observer James Portnow wrote a post titled "Ludus Florentis: The Flowering of Games" predicting a drastic change in our industry. With sufficient time having passed since, let's recap and see how those predictions went.
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
The concluding part of my 3 part of my series on first steps to becoming a level designer.
Making a fun transformational game is challenging. In this article I chronicle my design process in creating an award winning transformational puzzle game about geometry, and conclude with lessons learned.
Few months ago, ZeptoLab released its first VR project Wheres Om Nom?. Its a hidden object game where players need to find the little monster from Cut the Rope series. Today we want to share our experience of adapting the classic genre to 3D.
My latest indie game HEADLINER has been out for almost 3 months now. I wanted to share detailed statistics about sales, marketing, geography, platform and gameplay. I hope it's both interesting and informative to other indie game devs and gamers alike.
This year these developers stood out and created some innovative ways to promote their games. Learn how you can use their tricks.
I take a look at the recent success we've had from a front page post on reddit.
Community management is a hectic job, but it can be streamlined with a few simple tips and tricks.
This is the Meeple Like Us take on the best board games in 2017.
Working with sound when creating rhythm games on the example of TERRORHYTHM game' development
In Part 1 of this series we created the foundations of a decentralized game economy on the blockchain. If were going to start writing other contract code aside from the boilerplate ERC20 token though, it would be a good idea to set up a local environment
Visuals in art are a cultural thing. However, in the video gaming industry, they have made waves in the art of storytelling among players without text.