Updated: 23 hours 23 min ago
Magic Arena the last product of the Magic the Gathering franchise, it isn't really MTG, it is a new game, with a different gameplay and a different audience.
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
In this tutorial we will take a deep technical look at the testing framework. We will look at the idea behind it, and we will have a detailed look at all elements of the testing framework. You could use this as a reference for when you are going to use th
RTX and raytracing are seeing a lot more interest from the gaming community. During my master studies, I wanted to explore raytracing for myself. This blog post summarizes my findings and grants you access to the full thesis and source code.
Creating a game with world-wide appeal is now more important than ever. Tatiana Moreira, Head of Marketing and Publishing at Holplon, explore the challenges of building global online communities.
Since games for brands has been on the rise, I wanted to share our experience with a luxury shoe brand from Paris to develop a game reskin of our slicing game.
The delicious pseudocode of how to make an English muffin- an essential guide in explaining programming for any hungry programmer. For when you know your non-programming relatives are going to be asking about what you actually do for a living.
We take a closer look at some of the considerations and thoughts behind the creation of a new feature, Raid.
There are plenty of free resources available online for indie studios that canât afford to hire a professional market research team and need some DIY guidance. Follow the guide!
The games industry is notorious for overloading arbitrary terms in game development, making it very confusing to communicate with others. This post will show you how defining terms in the context of your game can facilitate communication among designers.
Entertainment does not matter in educational serious games. This effect was observed in a year-long project. Within this project, people played games that varied in entertainment, but all covered the same theme.
Google Stadia, XBOX's Project xCloud, Bethesda's Orion technology, and more are just scratching the surface of what's to come. Neil Schneider, Executive Director of TIFCA, shares his insights on where things are heading in the future computing world.
Here's an in-depth look at our budget, detailed session data, and our unexpected discovery of how originality and choice influence player perception that we learned showcasing Summoners Fate at Dreamhack Dallas 2019.
Moving towards a more emotion-led design style in game design means that all types of emotion must be considered and all types of emotion can be used in an effective way that can make unique experiences. Let's start with boringness.
Two common ways to interact with Augmented Reality are using the touch screen, and by moving the phone itself. The results from a user study highlight some of their strengths and weaknesses.
Yearly look at the media coverage e3, the 2019 edition.
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress. This article includes the video of the complete presentation given by Phillips at the Library of Congress in Washington DC.
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a