Updated: 6 hours 33 min ago
The tactical military shooter Six Days in Fallujah was an idea too early for its time. The controversy caused it to lose funding and a dedicated team. Here's an overview of my exposure to some of the challenges.
A reflection on the fears and desires I feel when it comes to giving talks about the topics I love to the game development community.
A postmortem of the financial disastrous, but well-received game Amazia created for the mobile platform. Read on how a single pivot and decision in development ultimately changed the fate of the game.
A breakdown of the units of Civilization.
Toxic relationships don't have to just be between romantic partners as I discuss in my expose of how MidBoss treated myself as a senior level developer along with other developers and programmers. We were left broken and hating ourselves.
Visual novel trailers require a different approach than most. Still, some universal rules can help you capture the tensions of your unique game.
A simple, serverless, and scalable data pipeline for game analytics.
RTS combat is more interesting if players can be efficient along multiple vectors. If pure DPS is king, games are always going to come to who can churn out the most DPS the fastest/most consistently. Let's talk about how to subvert that.
A new graduate breaks down the pros and cons of attending a post-secondary school game design program, as well as advice on what students can do to prepare for the future.
Every story, regardless of medium, has a structure. Or something resembling structure. Most of the time its intentional, sometimes its an unintentional fluke, other times its the result of utter disregard by all parties  whether it works o
This is what's been going on in the world of Meeple Like Us in March of 2018.
Ever wondered how you could make your games better? Well, the truth is, it's not hard at all. 3D graphics, complex gameplay or multiplayer support ARE NOT essential to a game to make them exceptional. All you need to do is think about the design.
Quick review to the best of my ability the current state of small- and medium-size publishers and publishing deals across the game industry, including terms and advice about how to launch your new indie game.
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.
​How Roblox, Sony, Bluehole, Mojang, Bohemia Interactive, Riot Games and EA co-create games with the players.
Some tips for game programmers so they can be helpful to their teams even while being lazy.
The history behind the creation of a CMS (content management system) for game localizations.
We are CoffeeCatGames and we'd like to tell you a bit about our game - Hazardous Space and its UI.
Part 2 of the series "Don´t show, involve", which concerns the narrative as a cognitive process, is about the hands-on plotting of Jenova Chen´s "Journey" with the thought-based method "Narrative bridging".
Hybrid approaches, combining machine learning with design-based AIs, are the delivering the most promising results for state-of-the-art AI for modern games. In this blog post we describe how we are approaching this in Unleash.