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The Philosophy of Grinding and how to Reduce it - by Josh Bycer

24 October 2017 - 10:24pm
Grinding in video games is something to be avoided, and in today's post, we're going to talk about the ways designers can implicitly and explicitly reduce it.
Categories: Game Theory & Design

7 Recommendations for Data Science Leaders - by Ben Weber

23 October 2017 - 10:30pm
Recommendations for building highly-effective data science teams.
Categories: Game Theory & Design

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 1) - by Teofilo Dutra

23 October 2017 - 10:29pm
In this article, I talk a bit about how we were able to achieve high quality graphics in our recent released game Angest while keeping high performance.
Categories: Game Theory & Design

Day 32 of 100 Days of VR: Learning about Saving and Loading Data in Unity - by Josh Chang

23 October 2017 - 10:29pm
Today is going to be an exciting day. We’re going to work on something that we’ve never seen before in any of the tutorials: Saving and Loading data in Unity! Specifically, we’re going to save and load our high score from our game in Unity.
Categories: Game Theory & Design

Best Practices For Playtesting - by Michael Hicks

23 October 2017 - 6:35am
A video blog about best practices I've developed for playtesting my games.
Categories: Game Theory & Design

Game Design Inspirations: Stardew Valley’s Platform Shift - by Paul Gadi

23 October 2017 - 6:33am
Stardew Valley didn’t succeed because it innovated on tried and tested farming RPG mechanics. It was a massive hit because of how successful it was in making a Platform Shift.
Categories: Game Theory & Design

Top Grossing and Top Downloaded Mobile Games Ratio - by Yura Yashunin

23 October 2017 - 6:32am
Does a high index of downloads correlate with high profits? And whether Top Downloaded is equal to Top Grossing or not? Let’s take a closer look.
Categories: Game Theory & Design

The Future of Gaming is Bright: Growth of High School and Collegiate eSports and Benefits to Society - by Andrew Heikkila

23 October 2017 - 6:32am
It’s only a matter of time before even more colleges and high schools bring gaming into the fold of interscholastic athletics. What this means for developers and the gaming industry is unclear, what is clear is that the future of gaming is bright.
Categories: Game Theory & Design

Softy Simness – Postmortem - by Roman Luks

23 October 2017 - 6:31am
Hi, I'm Roman. I'm a gamedev enthusiast. Currently, I am finishing up my studies at Masaryk University in Brno, Czech Republic. I chose a VR research as my Master’s thesis and this is a this is a postmortem mostly about the development and the experiment.
Categories: Game Theory & Design

Cognitive Biases to Watch Out For When Running a Games Business - by Richard Atlas

23 October 2017 - 6:30am
This post talks about some cognitive biases to avoid while making games or running a game studio, and links to some good resources about biases as well.
Categories: Game Theory & Design

Picoworld: How I saved time animating & Why I switched to Krita - by Rick Hoppmann

23 October 2017 - 6:30am
From building a real-life terrarium to ingame background graphics - and why I use Krita now to draw assets.
Categories: Game Theory & Design

Bringing Galaxy on Fire 3 to Vulkan: Stats & Summary - by Johannes Kuhlmann

23 October 2017 - 6:29am
Blog series on how we brought our game to Vulkan. This is the last post where we show performance measurements and compare implementation sizes.
Categories: Game Theory & Design

Day 31 of 100 Days of VR: Stopping The Time Score System When The Game Is Over - by Josh Chang

23 October 2017 - 6:29am
Today, we’re going to continue developing our score system by pauing time after we win or lose and stopping our player’s shooting animation and sound effects when the game is over.
Categories: Game Theory & Design

Two drunks stepped in a health bar…The JUI (Joke User Interface) Epic made in Fortnite - by Andreas Ahlborn

23 October 2017 - 6:29am
When microstransaction-based AAA games have a messy interface is this an problem or a patent?
Categories: Game Theory & Design

What Assets to Provide When Starting Your Game Trailer Production - by Donald Britt

23 October 2017 - 6:24am
Once the game trailer production project has begun and it's time to get started on the trailer, you will need to provide some things to your game trailer producer. The more you can hand over, the better the end product is going to be.
Categories: Game Theory & Design

Level Design: Do your research - Where's the toilet? - by Max Pears

23 October 2017 - 4:57am
This blog covers why research is super important and why as designers we should never skip this phase. One thing to consider as well when creating a level is where is the toilet? Originally on: Maxpears.com
Categories: Game Theory & Design

Dissecting Design -- Clive Barker's Undying and Action Horror - by Josh Bycer

23 October 2017 - 12:13am
Each week, Game Design Analyst Josh Bycer picks a game to examine in a video spotlight. In time for Halloween, it's Clive Barker's Undying.
Categories: Game Theory & Design

Video Game Deep Cuts: Single-Player, Paperclip or Chicken-Blocking? - by Simon Carless

22 October 2017 - 7:05am
This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms.
Categories: Game Theory & Design

Translating a Game 2/3: Preparation and Tools - by Rasmus Rasmussen

20 October 2017 - 7:49am
Part 2 of 3, on what it takes to translate a video game. This part deals with getting off to a good start, preparing your strings, tools, etc.
Categories: Game Theory & Design

Day 30 of 100 Days of VR: Creating a Time Score System in Unity - by Josh Chang

20 October 2017 - 7:49am
Today, we’re going to implement a new feature into our game. In the current state of the game, after we win, that’s it, no replay value. To fix this, I’m going to implement a time score system to encourage players to beat the game as fast as they can and
Categories: Game Theory & Design

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