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Updated: 6 hours 33 min ago

Working on Six Days in Fallujah - by Nathan Cheever

31 March 2018 - 10:31pm
The tactical military shooter Six Days in Fallujah was an idea too early for its time. The controversy caused it to lose funding and a dedicated team. Here's an overview of my exposure to some of the challenges.
Categories: Game Theory & Design

On the desire to give talks - by Zhiming Chen

31 March 2018 - 10:30pm
A reflection on the fears and desires I feel when it comes to giving talks about the topics I love to the game development community.
Categories: Game Theory & Design

Postmortem: Amazia, a CCG for mobile - by Sina Shahbazi

31 March 2018 - 10:27pm
A postmortem of the financial disastrous, but well-received game Amazia created for the mobile platform. Read on how a single pivot and decision in development ultimately changed the fate of the game.
Categories: Game Theory & Design

Units of Civilization - by Nikhil Murthy

31 March 2018 - 10:26pm
A breakdown of the units of Civilization.
Categories: Game Theory & Design

It's Not Me - It's You - by Red Vonix

31 March 2018 - 10:25pm
Toxic relationships don't have to just be between romantic partners as I discuss in my expose of how MidBoss treated myself as a senior level developer along with other developers and programmers. We were left broken and hating ourselves.
Categories: Game Theory & Design

How to craft visual novel trailers - by M. Joshua Cauller

31 March 2018 - 10:24pm
Visual novel trailers require a different approach than most. Still, some universal rules can help you capture the tensions of your unique game.
Categories: Game Theory & Design

A Fully-Managed Game Analytics Pipeline  - by Ben Weber

31 March 2018 - 10:23pm
A simple, serverless, and scalable data pipeline for game analytics.
Categories: Game Theory & Design

Avenues for Success and the Cost of Combat in RTS - by Brandon Casteel

31 March 2018 - 10:22pm
RTS combat is more interesting if players can be efficient along multiple vectors. If pure DPS is king, games are always going to come to who can churn out the most DPS the fastest/most consistently. Let's talk about how to subvert that.
Categories: Game Theory & Design

My Game Design Degree: A Postmortem - by Devon Wiersma

31 March 2018 - 10:22pm
A new graduate breaks down the pros and cons of attending a post-secondary school game design program, as well as advice on what students can do to prepare for the future.
Categories: Game Theory & Design

Structures of Narrative - by Gregory Pellechi

31 March 2018 - 10:21pm
Every story, regardless of medium, has a structure. Or something resembling structure. Most of the time it’s intentional, sometimes it’s an unintentional fluke, other times it’s the result of utter disregard by all parties — whether it works o
Categories: Game Theory & Design

Meeple Like Us, March 2018 - by Michael Heron

31 March 2018 - 10:21pm
This is what's been going on in the world of Meeple Like Us in March of 2018.
Categories: Game Theory & Design

How to make better games, thinking about design - by Tristan Tran

31 March 2018 - 10:20pm
Ever wondered how you could make your games better? Well, the truth is, it's not hard at all. 3D graphics, complex gameplay or multiplayer support ARE NOT essential to a game to make them exceptional. All you need to do is think about the design.
Categories: Game Theory & Design

GDC Wrap-up Part 1: Notes on Indie Publishing (Spring 2018) - by Adam Saltsman

29 March 2018 - 9:46am
Quick review to the best of my ability the current state of small- and medium-size publishers and publishing deals across the game industry, including terms and advice about how to launch your new indie game.
Categories: Game Theory & Design

Tourette Quest 2.0 - by Lars Doucet

27 March 2018 - 9:04am
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.
Categories: Game Theory & Design

​Co-creation with players in the game industry - by Vadim Bulatov

27 March 2018 - 9:01am
​How Roblox, Sony, Bluehole, Mojang, Bohemia Interactive, Riot Games and EA co-create games with the players.
Categories: Game Theory & Design

Improving your team’s productivity by being a Lazy Programmer! - by Arthur Canzi Zeferino

27 March 2018 - 8:59am
Some tips for game programmers so they can be helpful to their teams even while being lazy.
Categories: Game Theory & Design

A CMS for Video Games? We saw a need and filled it - by Stephanie O'Malley Deming

27 March 2018 - 8:53am
The history behind the creation of a CMS (content management system) for game localizations.
Categories: Game Theory & Design

How we create a games interface - by Alex Balamutenko

26 March 2018 - 7:51am
We are CoffeeCatGames and we'd like to tell you a bit about our game - Hazardous Space and its UI.
Categories: Game Theory & Design

Part 2, Don´t show, involve - on Narrative construction - by Katarina Gyllenback

26 March 2018 - 7:47am
Part 2 of the series "Don´t show, involve", which concerns the narrative as a cognitive process, is about the hands-on plotting of Jenova Chen´s "Journey" with the thought-based method "Narrative bridging".
Categories: Game Theory & Design

Are Hybrid AIs the Answer to Better Gaming AI? - by Jakob Rasmussen

26 March 2018 - 7:46am
Hybrid approaches, combining machine learning with design-based AIs, are the delivering the most promising results for state-of-the-art AI for modern games. In this blog post we describe how we are approaching this in Unleash.
Categories: Game Theory & Design