Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 21 hours 23 min ago

Designing Omnidirectional Levels for Lightfield - by Julia Murczek

16 August 2018 - 10:47pm
In this multipart series about the development of Lightfield we take a look back at some of the different areas. In this part I talk about the challenges we had to overcome when designing the race tracks for the omnidirectional parkour-style racing game.
Categories: Game Theory & Design

We’re making the first game that legally shows Nazi symbols in Germany – here’s why you should care - by Jörg Friedrich

16 August 2018 - 10:47pm
Battling the Nazis in World War 2 is a frequently-used setting in video games. Yet, in Germany -homeland of the Nazis, video games were not allowed to show any of their symbols. This has changed now. Here is how, why and what this means.
Categories: Game Theory & Design

Postmortem: Black & White Bushido, the stealth-em-up arena brawler - by Anil Mistry

16 August 2018 - 7:18am
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
Categories: Game Theory & Design

Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes

16 August 2018 - 3:58am
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Categories: Game Theory & Design

What are we talking about when we talk about systemic narrative. - by Victor Sanchez

15 August 2018 - 4:03am
What is Systemic Narrative and how it can improve current narrative approaches?
Categories: Game Theory & Design

How to make a Discord RPG: Part 3 - by Adrian Hawkins

15 August 2018 - 4:02am
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Categories: Game Theory & Design

Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes

15 August 2018 - 3:56am
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Categories: Game Theory & Design

VR Arcades for the Game Music Composer - by Winifred Phillips

14 August 2018 - 4:44am
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Categories: Game Theory & Design

Game Designer Spotlight: Shigeru Miyamoto - by Caleb Compton

14 August 2018 - 4:34am
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Categories: Game Theory & Design

Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures? - by Marcus Bäumer

14 August 2018 - 4:30am
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
Categories: Game Theory & Design

Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A - by Jill Sullivan

14 August 2018 - 4:22am
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Categories: Game Theory & Design

The Design is the Implementation - by Daniel Shumway

14 August 2018 - 12:33am
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Categories: Game Theory & Design

Video Game Deep Cuts: We, Happy To Take The Magic Leap - by Simon Carless

13 August 2018 - 9:25am
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Categories: Game Theory & Design

The Dangers of the Echo Chamber Effect on Game Development - by Josh Bycer

13 August 2018 - 8:54am
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Categories: Game Theory & Design

Coffee Talk Devlog #1: How the game came to be - The seed, the anxiety, and the belief of design by subtraction - by Mohammad Fahmi

13 August 2018 - 8:49am
We talk about the background of our latest project, Coffee Talk, and how Fumito Ueda's philosophy influenced us.
Categories: Game Theory & Design

Design Principles as applied to Virtual Reality - by Seth Edens

13 August 2018 - 8:47am
Discussion of several design principles and how they do or do not apply to virtual reality
Categories: Game Theory & Design

The Dream IS the Product - by Neil Schneider

13 August 2018 - 8:46am
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Categories: Game Theory & Design

Game Developers Diaries. Crush of Bones - by Andrei Semiankovich

13 August 2018 - 8:42am
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Categories: Game Theory & Design

Being a (pure evil) business developer #5: some post-E3 thoughts - by Marcin Kaleta

10 August 2018 - 6:25am
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?
Categories: Game Theory & Design

Scaling a Game Simulator with Cloud DataFlow - by Ben Weber

10 August 2018 - 6:24am
Procedural content generation needs automated playtesting, here’s one approach to explore.
Categories: Game Theory & Design

Pages