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Marketing Strategy - Part 1 - Finding Contacts - by Stavros Pilatis

14 September 2017 - 6:06am
First in a three part series focused on detailing an indie marketing strategy giving actual examples of: Where to find contacts What to put in a press kit How to execute contacting the press.
Categories: Game Theory & Design

Porting Cursed Castilla to Nintendo 3DS - What kind of sorcery is this? - by Eva Gaspar

14 September 2017 - 1:00am
When we started working in Cursed Castilla, the 3DS was the platform where we wanted the game to be played but accomplishing it wouldn't be exactly straightforward. Even so, we decided to launch it no matter what...Here is how we achieve that heroic deed.
Categories: Game Theory & Design

The Pyramid of Polish: Recognising Diminishing Returns - by Louis-Nicolas Dozois

14 September 2017 - 1:00am
A helpful analogy for the diminishing returns of over-polishing a product.
Categories: Game Theory & Design

The Best Indie Games Marketing Strategy for Solo Developers - by Kenneth Tran

13 September 2017 - 6:20am
So the best strategy is simply to have a marketer early on and have them working just as hard as the developers do. I don’t need analytics or data to prove that.
Categories: Game Theory & Design

Making Social Casino Games Fun for Everyone - by Daniel Kashmir

13 September 2017 - 5:50am
As the social casino audience reaches saturation, developers must find ways to make their games fun for a broad range of gamers, beyond just their core audiences. We describe 5 important ways that developers can make social casino games fun for everyone.
Categories: Game Theory & Design

How to Tell a Lie: Interaction, Information and Conversation in The Hit - by Dan Stubbs

13 September 2017 - 5:45am
Some side-effects of the interaction interface I'm working on: you'll be able to lie, tell if someone's lying (if you're observant enough) and get better at lying, both in single-player and multiplayer. Here's a few notes about that.
Categories: Game Theory & Design

100 Days of VR: Day 6 Survival Shooter Tutorial II - by Josh Chang

13 September 2017 - 5:45am
Today in day 6, we’re going to finish the rest of the Survival Shooter tutorial creating the UI, attacking and moving the player and the enemies, and raycasting!
Categories: Game Theory & Design

Resources For Video Game Music Composers - by Winifred Phillips

12 September 2017 - 6:47am
Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities.
Categories: Game Theory & Design

Direct vs. Agency: The Complicated World of Influencer Marketing - by Michelle Shaw

12 September 2017 - 6:47am
So, you want to get YouTubers and Twitch streamers playing your game, but aren’t sure where to start? Knowing whether to go Direct or through an Agency is a big question and depending on your situation, there might not be a clear-cut answer.
Categories: Game Theory & Design

Kingdom Hearts: Combat Evolution with Character Evolution - by Max Pears

12 September 2017 - 6:46am
Originally posted on: maxpears.com I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth. How combat design can work with your story
Categories: Game Theory & Design

100 Days of VR: Day 5 Survival Shooter Tutorial I - by Josh Chang

12 September 2017 - 6:46am
In Day 5, we're starting the Unity Survival Shooter tutorial. We're going to look up Setting up the environments and using Unity’s built in AI system.
Categories: Game Theory & Design

[Video] Cohesive Game Experience, Part II - by Stanislav Costiuc

12 September 2017 - 6:45am
In this three-part video series, we’re continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it.
Categories: Game Theory & Design

Most startup founders cannot answer this question: How do you test if there is a market for your product? - by Kenneth Tran

12 September 2017 - 6:42am
Lets roleplay for a moment here. You’re the founder of a rising technology startup. Say you have a new idea for a product. You need to test whether there is a market for the product before expending more resources to deploy it. What do you do?
Categories: Game Theory & Design

A deeper look into the From Light development process - by Alejandro Grossman

12 September 2017 - 6:42am
Here we go in depth as to how we're building our levels for From Light. If you want to know more check out our game jolt page (https://gamejolt.com/games/fromlight/259690) or our website (from-light.com)
Categories: Game Theory & Design

Shadow of War: Prerelease Hype vs. Microtransaction Woes - by Andrej Kovacevic

12 September 2017 - 6:42am
Middle Earth: Shadow of Mordor's highly anticipated sequel is waiting on the horizon, but feelings are more mixed than they've ever been about the series, and for a potentially solid reason: It's a primarily single-player game with micro transactions.
Categories: Game Theory & Design

C# events: you might be doing it wrong - by Christopher Myburgh

11 September 2017 - 10:27pm
Delegates make implementing the Observer pattern in C# very easy, but many code samples (especially for Unity) fail to encapsulate the subject's list of observers properly. C#'s "event" keyword comes to the rescue.
Categories: Game Theory & Design

Citizen Science and Knowledge Games - by Sande Chen

11 September 2017 - 10:21pm
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.
Categories: Game Theory & Design

15 practical pieces of advice, stuff that I learned the hard way - by Andrii Goncharuk

11 September 2017 - 10:21pm
Throughout my lifetime I stumbled across a wide variety of different situations, design, managment and production wise. Here I want to give some advices that I learned by hard while working in industry. 15 advices to be precise.
Categories: Game Theory & Design

Should online gaming sexual harassment be combated? - by Quinn Poisson

11 September 2017 - 6:15am
We all know that online gaming sexual harassment is bad. However, as resources are limited, deciding whether to redress it requires a scientific examination to better understand it's nature, whether it should be combated, and how.
Categories: Game Theory & Design

Should online gaming sexual harassment be combated? - by Leah Fredman

11 September 2017 - 6:15am
We all know that online gaming sexual harassment is bad. However, as resources are limited, deciding whether to redress it requires a scientific examination to better understand it's nature, whether it should be combated, and how.
Categories: Game Theory & Design

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