Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 15 hours 17 min ago

Good RNG: The Binding of Isaac and Why It’s so Good - by Mike Doran

16 December 2018 - 7:42am
RNG is an important element in game balance, and The Binding of Isaac games are a strong example of that
Categories: Game Theory & Design

The immersive nature of Skyrim - by chris sum

16 December 2018 - 7:42am
This is a small blog that i am making that discusses why Skyrim is immersive to many people and the key elements as to how Bethesda made it incredibly immersive.
Categories: Game Theory & Design

3 Game Juice Techniques From Slime Road - by Olin Olmstead

14 December 2018 - 7:16am
Ever wonder how to make a game 'feel good' without adding anything that changes gameplay? Slime Road does just that with some very simple strategies.
Categories: Game Theory & Design

Lessons from La Rana - by Cole Thatcher

14 December 2018 - 7:16am
Here are four lessons I learned while working on my latest game project, La Rana. La Rana is a game developed by fourteen graduate students at SMU Guildhall.
Categories: Game Theory & Design

Walking away from a Free-to-Play time sink - by Daryl Hornsby

14 December 2018 - 7:13am
I've quit playing my favourite free-to-play game after 3 years of daily play. Why? Do I regret it? How does it feel to leave a game that I've played so much?
Categories: Game Theory & Design

Horses, Heists, and Guns... Oh My! - by Michael Carroll

14 December 2018 - 7:08am
An examination of the player motivations that are present within Rockstar's Red Dead Redemption 2.
Categories: Game Theory & Design

The Use of Feedback Loops in Dungeons in Phantom Brave - by Samantha Wheeler

14 December 2018 - 7:08am
Constantly challenging dungeons to make characters stronger in Phantom Brave could easily become tedious and boring, but the use of positive and negative feedback loops help keep gameplay interesting.
Categories: Game Theory & Design

Kliuless #15: Winner Winner, Epic Dinner - by Kenneth Liu

13 December 2018 - 8:24am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

PRNGs and Controlling Fate in Video Games - by JohnLee Cooper

13 December 2018 - 8:24am
Randomness is an important aspect of games, but is often only understood at a surface level by players and designers. This article delves into the details of the properties of Pseudo Random Number Generators and how game designers can make use of them.
Categories: Game Theory & Design

Analysing indie game marketing trends: What you should know going into 2019 - by Lewis Denby

13 December 2018 - 8:20am
Observations from working on 50+ indie game marketing campaigns in 2018 - and some tips for how to give your game the best chance of success in 2019.
Categories: Game Theory & Design

Lessons from Interstellar Racing League - by Cole Thatcher

13 December 2018 - 12:56am
Here are four important lessons I learned about being a producer on a 55 person team.
Categories: Game Theory & Design

Human values in game design - an approach for designing emergent storytelling - by Jakub Stokalski

13 December 2018 - 12:55am
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.
Categories: Game Theory & Design

Funding Opportunities for Indie Game Developers - December 2018 - by Colin Macdonald

13 December 2018 - 12:36am
Details of opportunities for indie developers - particularly funding opportunities, award entry dates, and conference speaker calls.
Categories: Game Theory & Design

The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new content - by Anatoly Shestov

12 December 2018 - 7:05am
An in-depth review of making user stories as one of the main game developer tools.
Categories: Game Theory & Design

Meaningful Play and Beyond: What Anthony Bourdain Taught Me About Making Games - by Mars Ashton

12 December 2018 - 7:04am
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.
Categories: Game Theory & Design

How Games take the Player through The Hero’s Journey: Part 1 – Departure - by Caleb Compton

12 December 2018 - 7:02am
The Hero's Journey is one of the oldest storytelling structures in history, but is still incredibly effective. This is the first part of a series in which I look at the Hero's journey and how games can take players through this experience.
Categories: Game Theory & Design

Indie Game business: now 15,000 times harder. - by Bram Stolk

12 December 2018 - 6:55am
This is my contribution for data-points on the Indiepocalypse. Wherein I compare my best-rated and best-selling games.
Categories: Game Theory & Design

Resources for Video Game Music Composers: The Big List - by Winifred Phillips

11 December 2018 - 7:47am
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.
Categories: Game Theory & Design

Quantitative design - How to define XP thresholds? - by Pascal Luban

11 December 2018 - 7:05am
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.
Categories: Game Theory & Design

Taking State Transitions in Vulkan and Direct3D12 under Control: a Diligent Approach - by Egor Yusov

11 December 2018 - 7:05am
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
Categories: Game Theory & Design

Pages