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Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space - by Meredith Hall

19 September 2017 - 6:42am
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Categories: Game Theory & Design

Prototyping a Dynamic Camera System - by Samantha Stahlke

19 September 2017 - 6:11am
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation.
Categories: Game Theory & Design

The Mysterious World of DIY Indie Marketing - by David Wehle

18 September 2017 - 7:30am
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Categories: Game Theory & Design

Toward a Grammar of Multiplayer Gametypes - by Doug Zartman

18 September 2017 - 6:53am
Multiplayer videogames which model human players in a 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games? Here's one possible scheme.
Categories: Game Theory & Design

Advanced UX Prototyping: Finding the fun :), Minus (-) the code! - by Om Tandon

18 September 2017 - 6:53am
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
Categories: Game Theory & Design

How playing games can advance science - by Claire Baert

18 September 2017 - 6:11am
Citizen science games let players contribute to science. This first post presents many of the games people can play today to advance science. It also introduces topics I would love to discuss with game designers and developers.
Categories: Game Theory & Design

2 Games in 2 Months with a Stranger from Reddit - by Sky Copeland

18 September 2017 - 6:11am
Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration and the following documents the outcome of this adventure.
Categories: Game Theory & Design

Video Game Deep Cuts: An HDR Tooth Nindie Tail? - by Simon Carless

17 September 2017 - 7:29am
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Categories: Game Theory & Design

Best Facebook Ad Creatives to Reach Gamers - by Brian Bowman

15 September 2017 - 8:50am
From television ads to display and social media to in-app - it’s critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games.
Categories: Game Theory & Design

Toxicity in Overwatch: Beyond assigning blame - by Quinn Poisson

15 September 2017 - 6:34am
Many were unhappy with Phil Kaplan's recent video discussing Overwatch's toxicity. In this post I examine the video and feedback through the lenses of psychology and human relationships.
Categories: Game Theory & Design

The 2 Philosophies of Stealth Gameplay - by Josh Bycer

15 September 2017 - 6:29am
Stealth game design has evolved over the years, and in today's post, I'm examining the two broad philosophies of it.
Categories: Game Theory & Design

Lessons from Suzy Cube: Level 1-1, How the Game's First Level is Different - by Louis-Nicolas Dozois

15 September 2017 - 6:28am
A game's first level is like a first impression and can not be designed around the same goals as a regular level. In this article, I'll go through what sets Level 1-1 apart from other levels in 3D platformer, Suzy Cube.
Categories: Game Theory & Design

100 Days of VR: Day 8 Creating a Character in a First Person Shooter - by Josh Chang

15 September 2017 - 6:26am
Here we are on day 8! Yesterday we created a very simple map for a simple FPS feature. Today, I went to look to see how we can move a character around in the scenery that was created. Here’s what I got!
Categories: Game Theory & Design

Creating a Dynamic Tile System - by Ryan Miller

15 September 2017 - 6:25am
What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.
Categories: Game Theory & Design

The Life and Merciful Death of the Fad Controller - by Jeff Vogel

14 September 2017 - 7:39am
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes.
Categories: Game Theory & Design

Video Game Community Managers: Jobs in Startups, Indies, AAA, and eSports - by Kenneth Tran

14 September 2017 - 7:39am
Questions about community management abound in today's developing tech scene. The whole concept of community management remains relatively new and still evolving at an incredibly rapid pace. Why is community management so important and yet so rare?
Categories: Game Theory & Design

Retaining female gamers: Leveraging sexual harassment's asymmetrical impact in tailoring interventions - by Quinn Poisson

14 September 2017 - 7:34am
This post explains why sexual harassment uniquely impacts female gamers, and the steps needed to leverage that knowledge in creating interventions to retain--and reengage--them in gaming.
Categories: Game Theory & Design

100 Days of VR: Day 7 Creating a VERY Simple First Person Shooter - by Josh Chang

14 September 2017 - 7:34am
Welcome back to day 7, after the behemoth that was yesterday’s Survival Shooter tutorial, I’m itching to start coding something! So today I'm going to start creating the environment for a simple First Person Shooter!
Categories: Game Theory & Design

Sexual harassment's asymmetrical impact and unique outcomes - by Quinn Poisson

14 September 2017 - 7:34am
Women withdrawing from gaming is bad for the industry and players. This post explains why tailoring interventions to redress the issue must begin with understanding why and how online gaming sexual harassment promotes female gamers' withdrawal.
Categories: Game Theory & Design

Legal Issues that Developers Face - by Michael Smith

14 September 2017 - 7:18am
These are common legal issues that developers face, with tips on how to avoid them.
Categories: Game Theory & Design

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