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Winning In Enterprise Gamification Initiatives - by Jennifer Lynn

21 May 2018 - 6:42am
Gamification opportunities for businesses are great – from having more engaged customers, to crowd sourcing innovation or improving employee performance.
Categories: Game Theory & Design

Behind closed doors.. A guide to dwarven door mechanics - by Michela Rimensberger

21 May 2018 - 6:42am
This blog post illuminates how to be realistic in creating environments and mechanics in a fantasy setting. The example uses the mechanics for a dwarven door to illustrate the process of developing rules and properties.
Categories: Game Theory & Design

Video Game Deep Cuts: The Secret Of Harry's Binding - by Simon Carless

20 May 2018 - 7:39am
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Categories: Game Theory & Design

3 books all Producers should read - by Richard Wood

18 May 2018 - 5:59am
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.
Categories: Game Theory & Design

11 BOSS BATTLES OF X-MORPH: DEFENSE - PART 1, THE SCORPION - by Piotr Bomak

18 May 2018 - 5:59am
This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph: Defense.
Categories: Game Theory & Design

Horror wars – East vs West. - by Rafa? Basaj

17 May 2018 - 7:01am
The approach towards horror game development between the West and Far East cultures. A look from the perspective of 2 successful companies developing horror games: Bloober Team (representing the West) and Red Candle Games (standing in the Far-East corner)
Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Introduction (1/5) - by Tatiana Vilela dos Santos

17 May 2018 - 3:03am
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
Categories: Game Theory & Design

Games and Visual Identity - by Nicholas Lives

16 May 2018 - 7:11am
This week I woke up to news feeds announcing a new trailer for Bethesda’s Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Categories: Game Theory & Design

Craft emotional intelligence into your game trailer - by M. Joshua Cauller

16 May 2018 - 7:11am
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.
Categories: Game Theory & Design

A Study Into Replayability -- Random vs. Procedural Generation - by Josh Bycer

16 May 2018 - 7:10am
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Categories: Game Theory & Design

Mixing beat’em up brawler with bullet hell shooter in a single game - by Milan Babuskov

16 May 2018 - 7:07am
In this article I talk about my effort to bring together two, somewhat incompatible, game types - beat'em up and twin stick shooter - into a single game. It talks about possible challenges and clever solutions one could use when combining two genres.
Categories: Game Theory & Design

Adding Online Skill Ranking to INVERSUS Deluxe - by Ryan Juckett

16 May 2018 - 2:36am
A deep dive the online skill ranking system of INVERSUS Deluxe covering everything from the low level math up to the user presentation.
Categories: Game Theory & Design

Developer Diary #6: Mystic Tower Veda - by gumi Team

16 May 2018 - 2:34am
In this series, our development team for THE ALCHEMIST CODE will delve deeper into the vast and rich universe of the game and share behind-the-scenes details on the making of THE ALCHEMIST CODE.
Categories: Game Theory & Design

Developer Diary #5: Tutorial Updates in The Alchemist Code - by gumi Team

16 May 2018 - 2:33am
For this Developer Diary, we discuss a topic that all players are familiar with—Tutorials. Leading this edition of Developer Diary is Ms. San San Ngan, producer of THE ALCHEMIST CODE, who shares the changes the team has made to the Tutorial.
Categories: Game Theory & Design

How to Analyze and Improve Your Game Using Various Metrics - by Dr. Michael Garbade

16 May 2018 - 2:04am
The success of any game depends on the ability of the developer to scrutinize its various metrics and discover useful tips on how to enhance the game and its monetization. So, after deploying a game to the app store, do not just sit there!
Categories: Game Theory & Design

Composing video game music for Virtual Reality: 3D versus 2D - by Winifred Phillips

15 May 2018 - 6:44am
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.
Categories: Game Theory & Design

The Trap of Modern Retro Game Design - by Josh Bycer

15 May 2018 - 6:43am
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.
Categories: Game Theory & Design

Break The Loop - by Gregory Pellechi

15 May 2018 - 6:43am
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it in the story and characters of your game.
Categories: Game Theory & Design

Getting Started On Giving Gamedev Talks - by Devon Wiersma

14 May 2018 - 7:50am
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Categories: Game Theory & Design

The Myth of the Monomyth - by Wolfgang Walk

14 May 2018 - 7:47am
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.
Categories: Game Theory & Design

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