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Updated: 14 hours 41 min ago

Motivate player for better engagement and retention - by Daniel Berube

12 April 2019 - 7:43am
Whether you developing AAA games or mobile games, you know that you need a strong motivation system to engage and retain your users. Retention is a key metric for free to play games and this article will give you hints and trick to successfully achieve it
Categories: Game Theory & Design

Das Geisterschiff Postmortem - by Romanus Surt

12 April 2019 - 7:40am
Official Postmortem for Das Geisterschiff, a survival horror adventure dungeon crawler and the first game by Graverobber Foundation.
Categories: Game Theory & Design

Resource Manager and Object Pooling in Unity - by Anton Semchenko

12 April 2019 - 7:39am
An object pooling and resource managing pattern (no "Resources" folder is involved).
Categories: Game Theory & Design

Tough Questions to Improve Your Leadership - by Richard Atlas

12 April 2019 - 7:35am
"Tough Questions to Improve Your Leadership" is the name of a talk I gave at GDC this year. Along with the talk, there was a handout with questions that the audience could ponder about their leadership. This post is about the talk and those questions!
Categories: Game Theory & Design

Kliuless #31: Gamer Motivations Deep Dive - by Kenneth Liu

12 April 2019 - 7:34am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Dive into the depths of the fog - by Jussi-Petteri Kemppainen

12 April 2019 - 7:33am
Creating a retro-futuristic silhouetted look for a tactical combat game
Categories: Game Theory & Design

Top animation tools for digital artists you should know - by Anastasiya Rashevskaya

11 April 2019 - 7:58am
Even when you are fed up with managing a project and spending hours grinding your teeth, you still enjoy the moments of making your characters alive. To assist you in this process, we prepared the list of 8 best animation tools you should know in 2019!
Categories: Game Theory & Design

Game Dev Roles that Define the Success of Any Title - by Veronika Chebotareva

11 April 2019 - 7:57am
Whenever game producers, publishers, or developers choose an external game dev team to join their project they are trying to find the suitable cooperation model between ‘trust and let go’ and ‘overcontrol at each stage’.
Categories: Game Theory & Design

Why NarraScope? Motivations for Organizing a Game Narrative Conference - by Justin Bortnick

11 April 2019 - 7:44am
A reflection on the motivation for helping organize the upcoming Narrative Games Conference, NarraScope.
Categories: Game Theory & Design

How Punishment Systems Hurt Gameplay - by Josh Bycer

11 April 2019 - 7:40am
Games may be built on win and lost states, but we're going to talk about punishment systems and how they tend to take things too far in kicking the player when they're down
Categories: Game Theory & Design

Game Jam Survival Kit - by Nielisson Mendonca

10 April 2019 - 7:25am
All you need to know about game jams. The Game Jam Survival Kit is actually the name of a Google Drive Folder I created to help jammers all over the world. This article is a complement to it. Enjoy!
Categories: Game Theory & Design

Defusing Flutter Bombs - by Hadar Silverman

10 April 2019 - 7:22am
A brief overview of the production of Flutter Bombs, an indie game on console. How a multi-platform study in game design released as a twin-stick shooter on Xbox One.
Categories: Game Theory & Design

Game Design Book Reviews: Game Programming Patterns - by Caleb Compton

9 April 2019 - 7:17am
In my first game design book review I take a look at Game Programming patterns by Robert Nystrom. This book is a great resource for somebody who knows a little about programming, but wants to learn more about how to program a video game.
Categories: Game Theory & Design

Tips on writing code for Data-Oriented Design - by Marc Costa

9 April 2019 - 7:15am
Personal preferences on writing code for Data-Oriented Design instead of Object-Oriented Design.
Categories: Game Theory & Design

Japanese Aesthetics in the Metal Gear Solid Series - by Kaleb Eberhart

9 April 2019 - 7:14am
A deep dive into the Metal Gear Solid series and how Japanese aesthetics played a major role in the influence of core designs as well as some visual aesthetics.
Categories: Game Theory & Design

Memorable moments in a game series: How the latest God of War created memorable moments for both newcomers and longtime fans - by Daniel Heslop

8 April 2019 - 8:19am
Memorable moments are a big part of designing games, and in long-running series, this sometimes involves series throwbacks. In this blog, we'll be looking into the latest God of War, and how it makes one moment work for both newcomers and series fans
Categories: Game Theory & Design

The Not so Simple Secrets to Making Good Tutorials - by Josh Bycer

8 April 2019 - 8:18am
Tutorial design can be very hard for designers to wrap their head around, but we're going to talk about some basic concepts to understand when trying to teach a player about your game.
Categories: Game Theory & Design

How Microsoft is helping accessibility for disable gamers - by Sean Binnie

8 April 2019 - 8:14am
This post focuses on the Microsoft Adaptive Controller and how well it actually does following guidelines from
Categories: Game Theory & Design

Historians discuss Return of the Obra Dinn - by Bob Whitaker

8 April 2019 - 8:11am
Historians Bob Whitaker and Meaghan Walker consider Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, the Memento Mortem and historical deduction, and mythical sea creatures.
Categories: Game Theory & Design

Kliuless #30: China's Digital Takeover of India - by Kenneth Liu

8 April 2019 - 8:11am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design