Updated: 23 hours 38 min ago
I break down what I have learned in my career to what helps to make a strong combat space, how to create combat spaces that feel engaging and challenging. Sharing my knowledge with step by steps to aid fellow level designers.
An explanation of Matrix Design, a method to use the principal behind the Square-Cube Law to maximize the amount of design space opened up by marginal increases in functionality.
If youâre a streamer with some followers and you like classic Zelda you should get in contact with this developer. Heâs looking to give away some Beta keys to streamers who want to stream it on Twitch or make YouTube videos.
In the interests of focusing on one particular part of game discoverability, Iâd like to concentrate this pieceÂ on one particular hidden gem of a statistic - Steamâs follower count.
Many mobile/HTML5 game developers today are looking for new platforms and audiences to release their game onto. With China being one of the biggest, it's no wonder WeChat mini games are becoming a hot topic. Learn almost everything you need here.
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.
Reflections on translating five myths of punishment into Twine stories, with a focus on the physicality of interaction in hypertexts.
Much of the recent research in the field of game studies has been concerned only with computer games. In this article, Iâll consider whether some commonly cited academic definitions of "games" and "play" can equally be applied to Escape Room games.
An interview with the #GameDev behind the new trading game where your camels can die!
Games are a great source for education. We will discuss the merits of modding games to get children interested in game development and STEM.
First DevLog from Indie game developer building 'CrackleBack' a FPS / Trading game.
This article discusses when and how game design has become a profession as well as when it has formed enough to be considered as a separate discipline. Also it suggests 7 books that every game designer needs to read.
Examining the design issues behind the tepid launch of Valve's Artifact
In this piece, I share my thoughts and experiences on what it means to make videogames for a living having spoken to developers over the past 7 years and where people still have trouble grasping about the practice.
A quick look at the development of Piczle Colors for Nintendo Switch, what went well and what really didn't.
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way!
A surprisingly common question from new Indie Game Developers: what computer should I buy? When starting out, its important not to waste money, but also to ensure you have the right hardware for the job.
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among a host of other interesting pieces.
In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.