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Copyright: the Monster Lurking in the Dark - by Anderson Addo

10 December 2017 - 3:56am
Copyright is a beast for indies, lurking in the dark waiting for us to make just one mistake. Reading this article will make you more prepared when it comes; it tells you about some important aspects of copyright that every indie should know.
Categories: Game Theory & Design

Free Game Development Tools for Novice Game Developers - by Thomas Glare

10 December 2017 - 3:41am
Game development might seem like a large and intimidating endeavor because it is. However in this day and age there exist tools means for curious beginners to try their hand at their own passion project. This article is from my own personal experience.
Categories: Game Theory & Design

Make games inspired by the public domain - by Yannick Elahee

8 December 2017 - 7:08am
Public domain works-based games isn't something you should fear or hate. In fact, I believe we could make much more games based on public domain. This is a completely different exercize than making a game out of nothing.
Categories: Game Theory & Design

How we taught Dimension Drive’s unique mechanic through its trailers - by M. Joshua Cauller

8 December 2017 - 7:07am
Dimension Drive is out today, delivering a unique twin-screen take on the SHMUP genre. We needed to make a trailer that presented this new mechanic in a way that transmitted this new novel mechanic. This is how we did it.
Categories: Game Theory & Design

Designing player death: Using intention and meaning to add depth - by Jay Johns

8 December 2017 - 7:07am
A series of questions and examples I use to inspire creativity while designing fail states. I hope this can be useful for anyone that wants to be more innovative while dealing with player death within their games.
Categories: Game Theory & Design

The emotional rollercoaster of making a video game - by Florent Maurin

8 December 2017 - 7:07am
For the last year and a half, the team behind Bury me, my Love have been working on this reality-inspired game about a Syrian migrant's journey to Europe. Florent Maurin, the project's creative director, tells all the steps to a very intense 18 months.
Categories: Game Theory & Design

BRDFs as style choices - why it matters for art direction - by Farhan Noor

8 December 2017 - 7:06am
A brief look at the importance of BRDFs in stylized work- something that is often overlooked in favor of simply changing art assets.
Categories: Game Theory & Design

RIP Flash: don’t miss your opportunity to port the games into Unity! - by Paul Grebenyk

8 December 2017 - 7:06am
Over the last year Chrome, Microsoft Edge, and Safari have stopped supporting Flash. And by 2020 Flash will be completely dead. Does this mean that many of popular games will also die? There is a solution to avoid this undesirable scenario.
Categories: Game Theory & Design

Welcome to SSL (aka 'SS-Hell') - by Ben Vinson

8 December 2017 - 7:06am
An explanation of the engineering work behind Kongregate's switch to SSL.
Categories: Game Theory & Design

Should game designer learn foreign language? - by Andrii Goncharuk

8 December 2017 - 7:05am
In this article I will present important concepts and arguments about culture and language differences in industry. Article is about upsides and benefits of learning additional language for game developer.
Categories: Game Theory & Design

The 5 most common indie game PR mistakes (and how to avoid them) - by Lewis Denby

8 December 2017 - 7:04am
A run-down of the easiest traps to fall into, and advice on how any developers - even those without any budget to speak of - can avoid them.
Categories: Game Theory & Design

Porting Tanzia to Nintendo Switch - Part 2: The Manual - by Matias Kindermann

8 December 2017 - 7:04am
Porting a PC game to Nintendo Switch, and why having a good manual is incredibly important on a console.
Categories: Game Theory & Design

How RPG Design has Influenced Action Games - by Josh Bycer

7 December 2017 - 6:37am
One of the bigger design trends of this decade has been integrating RPG design and systems into action games, and we're going to talk about how that has helped and harmed the genre.
Categories: Game Theory & Design

Consumer Friendly F2P - by Ramin Shokrizade

7 December 2017 - 6:35am
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Categories: Game Theory & Design

Lightsided F2P - by Ramin Shokrizade

7 December 2017 - 6:35am
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Categories: Game Theory & Design

Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem (part 1/2) - by Doctor Ludos

7 December 2017 - 6:35am
What does it take to release a new game cartridge for the Game Boy in 2017? Here’s my experience, with a lot of details on the tools I used and the challenges I faced!
Categories: Game Theory & Design

ECHO’s amazing launch trailer—and the difficulty capturing “fun.” - by M. Joshua Cauller

7 December 2017 - 6:34am
Trailers may be the strongest tool for capturing your game's experience, but conveying "a lasting fun experience" is especially tricky. Echo's trailer does more than most, even if it mostly highlights how hard it is to achieve a true "fun factor."
Categories: Game Theory & Design

Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks? - by Anil Das Gupta

7 December 2017 - 6:34am
Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?
Categories: Game Theory & Design

How to spare your collaborator’s feeling of authorship - by Léonard Bertos

7 December 2017 - 6:17am
Ideas are very personal. Works of art too. Collaborators and clients can feel a very strong emotional attachment to works and this blog post intends to give tips to survive in this too sensible world.
Categories: Game Theory & Design

Fortnite Quick Review - by Travis Meador

7 December 2017 - 4:35am
A quick review on the popular mmo still in closed beta.
Categories: Game Theory & Design

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