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The Problem of the Indie Game Pedestal - by Josh Bycer

14 October 2019 - 7:42am
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market, and for today, we're going to talk about why this focus on only the top games poses a problem for indie developers.
Categories: Game Theory & Design

Jump Off the Couch: Halloween Horror in Retro Gaming - by James Deighan

14 October 2019 - 7:42am
We’re all familiar with some of the most notorious ne’er-do-wells that go bump in the night. The likes of Freddy, Jason, and Michael Myers have haunted the silver screen since the late 70s and 80s, and show no signs of slowing their roll.
Categories: Game Theory & Design

How To Create A Perfect Localization Kit - by Damien Yoccoz

14 October 2019 - 2:27am
A localization kit is crucial when handing off your indie game for localization. Here’s what to put in it and why it’s key to a successful localization.
Categories: Game Theory & Design

Hidden Treasures: A look at Scavenger Hunts in two modern Adventure Games - by Adam Cohen

11 October 2019 - 7:51am
A brief dive into the secondary adventure mechanic of scavenger hunts shows how some titles, like 2018's God of War, create rewarding gameplay and replay-ability, and others are stuck in old outdated practices.
Categories: Game Theory & Design

Region-Based Narrative - by Nathan Savant

11 October 2019 - 7:47am
Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.
Categories: Game Theory & Design

The simple most difficult challenge of bringing Frostpunk to consoles - by Jakub Stokalski

11 October 2019 - 7:45am
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.
Categories: Game Theory & Design

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales - by Simon Carless

11 October 2019 - 5:03am
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Categories: Game Theory & Design

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!! - by Jeremy Alessi

10 October 2019 - 8:31am
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Categories: Game Theory & Design

Accessibility and Difficulty - Barriers to Art - by Daniel St Germain

10 October 2019 - 7:44am
Who should be able to experience art? While in an ideal world the answer is everybody, there are various groups of players that are unable to engage with video games for numerous reasons. For some that reason may be difficulty, so let's talk about Sekiro.
Categories: Game Theory & Design

Mario Kart Tour: Gameplay: 1 - Onboarding: 0 - by Pascal Luban

10 October 2019 - 7:43am
Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts?
Categories: Game Theory & Design

How to Fail in F2P Mobile Games, Part III: Nebulous Product Goals - by Matthew Emery

10 October 2019 - 7:38am
In Part 3, we discuss how a clear understanding of and consistent focus on our key product goals can shed light on these difficult, daily choices -- with 3 key rules about focusing innovation energy, aggressively backlogging, and aligning the team.
Categories: Game Theory & Design

How KleptoCats Cartoon Network happened - by Antonio Uribe

10 October 2019 - 7:35am
This post explains how HyperBeard got access to some of Cartoon Network's important IPs like Adventure Time, Steven Universe, We Bare Bears, Gumball and Powerpuff Girls to put in their recently released game KleptoCats CN.
Categories: Game Theory & Design

Pixelbite Studio: "We were told our game wouldn’t sell in China. What happened next surprised everyone else except us!" - by Dolly Dai

10 October 2019 - 7:34am
The creators of t Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics this week. LocalizeDirect briefly talked to Pixelbite co-founders Mattias Olsson and Anders Blom.
Categories: Game Theory & Design

Effective co-development really does make for better games - by Elijah Freeman

10 October 2019 - 7:34am
A recent chat with Richard Turek, one of our senior producers at Virtuos, on how the "exotic gameplay" approach to games development is different and what teams need to do to make co-development successful.
Categories: Game Theory & Design

How to get on the front page of imgur - by Chris Zukowski

10 October 2019 - 4:34am
imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.
Categories: Game Theory & Design

Rimworld, Dwarf Fortress, and procedurally generated story telling - by Henri Brouard

9 October 2019 - 6:28am
Dwarf Fortress and Rimworld have been named story generators, a type of game in which fun does not come from reaching specific objectives but rather from seeing non-scripted stories play out from the actions of the player.
Categories: Game Theory & Design

Adding Detail and Color with Palettes in NES Art - by James Deighan

9 October 2019 - 6:28am
Despite console restrictions, the NES is capable of delivering beautiful and captivating art, if the proper techniques are used.
Categories: Game Theory & Design

"I Can’t See What I Have To Do!" - Guiding Player Interactions in Escape Room Games - by Alastair Aitchison

9 October 2019 - 6:27am
Escape room players must be given freedom to solve puzzles: too much guidance will make the game outcome feel predetermined, while too little may leave them directionless and struggling. This article considers the "sweet spot" that lies inbetween.
Categories: Game Theory & Design

How to keep players in your game via app reviews  - by Kate AppFollow

9 October 2019 - 6:25am
When it comes to working with user feedback on app stores most game developers tend to react to negative reviews with a 1-star rating, considering them the most important and urgent.
Categories: Game Theory & Design

Kliuless #53: The China Cultural Clash - by Kenneth Liu

9 October 2019 - 6:24am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

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