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45 Match-3 Mechanics - by Kirill Razumovskiy

10 August 2018 - 6:23am
Learn about the mechanics used by top developers and create your own
Categories: Game Theory & Design

The Ups and Downs of Homeworld - by Justin Reeve

10 August 2018 - 6:22am
Homeworld remains one of the only real-time strategy games to ever feature a truly 3D movement system. Why? Players never look up. This article examines what Homeworld did differently and why it failed to catch on.
Categories: Game Theory & Design

Time vs Progression - by Gregory Pellechi

10 August 2018 - 6:17am
Ever wish you could jump to an early part of a game's story to see what happened? Well there's a good reason that doesn't happen - progression. Time and progress are constraints on narratives that most designers aren't immediately aware of.
Categories: Game Theory & Design

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework - by Krzysztof Solarski

9 August 2018 - 8:08am
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Categories: Game Theory & Design

Accessibility vs. Memorability. - by Victor Sanchez

9 August 2018 - 8:02am
When we perceive a game as accessible? are there any factors that foresee its memorability? are these two characteristics at odds? There is a psychological model that try to throw some light on these questions.
Categories: Game Theory & Design

The Magic Moment of Discovery - by Justin Reeve

9 August 2018 - 7:28am
What is it which fills a game world with wonder? This article examines the relationship between exploration and discovery by analyzing Watch Dogs 2, The Witcher 3, and Breath of the Wild.
Categories: Game Theory & Design

A Media Ecological Analysis of the Game Late Shift - by Seth Edens

9 August 2018 - 7:23am
An analysis of the video game Late Shift from a media ecological perspective.
Categories: Game Theory & Design

A Lifetime Posmortem: From Failure to PS4 - by Diego Freire

9 August 2018 - 7:23am
Chibig Studio was found after Abraham, the designer, programmer, producer and CEO, close her previous company. First by his own, he found success on mobile game. After that, the studio grew. This is a timeline about failures and lessons.
Categories: Game Theory & Design

The Good and Bad of Video Game Addiction - by Josh Bycer

8 August 2018 - 7:00am
Understanding the difference between an engaging and an addictive experience is becoming important given the recent discussions over video game addiction, but in this piece, Josh Bycer will elaborate on when a game goes too far.
Categories: Game Theory & Design

DeepDribble: Simulating Basketball with AI - by Anna Ploegh

8 August 2018 - 6:57am
Researchers form DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.
Categories: Game Theory & Design

How to make a Discord RPG: part 2 - by Adrian Hawkins

8 August 2018 - 6:53am
In part 1 we introduced our Discord react interface: part 2 of this blog series covers in more depth the design of the combat and exploration systems, as well as onboarding new players and Discord channel structure.
Categories: Game Theory & Design

The 4D Finch House - by Justin Reeve

7 August 2018 - 6:56am
There's more to What Remains of Edith Finch than first meets the eye. This article examines how the game's creative level design evokes feelings of quiet contemplation in the player.
Categories: Game Theory & Design

LEVY: Designing for Accessibility_02 - by Daniel St Germain

7 August 2018 - 6:53am
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.
Categories: Game Theory & Design

Story Analysis - Part 3 - Nier & Bonus - by Nathan Savant

7 August 2018 - 6:52am
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.
Categories: Game Theory & Design

Domain Driven Camera System - by Cameron Nicoll

7 August 2018 - 6:50am
A concept for allowing easy control of how the Camera feels across multiple areas
Categories: Game Theory & Design

First Fortnite, Now Fallout '76 - The "30% Standard Fee" is Under Attack - by Jay Powell

7 August 2018 - 6:47am
Ok, Fortnite and Fallout '76 aren't the first EVER to skip the traditional stores, but they are signalling another shift in the industry. Epic and Bethesda are skipping Google Play and Steam respectively and they won't be the last to do it.
Categories: Game Theory & Design

From light novels to eSports: the business model behind The King’s Avatar - by Henri Brouard

7 August 2018 - 6:47am
Chinese gaming giant Tencent released an anime about eSports. The series is an ideal marketing tool to promote Tencent products in China and overseas.
Categories: Game Theory & Design

Quickly Learn to Create Isometric Games Like Clash of Clans or AOE - by Vivek Tank

7 August 2018 - 6:46am
With the advancement of technology in computer games, 3D games are becoming very common. But years back when there was no support for 3D elements, it was quite hard to develop 3D games but solution found at that time was an Isometric view, of 2D elements.
Categories: Game Theory & Design

Video Game Deep Cuts: It's VGDC Issue #100! - by Simon Carless

6 August 2018 - 9:34am
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
Categories: Game Theory & Design

Working with Facebook Instant Games - by Conor O'Nolan

6 August 2018 - 9:17am
I've spend the last 3 months working on Facebook Messenger games. I'll outline some of the issues involved from a technical and business perspective.
Categories: Game Theory & Design

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