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Pitching Your Game with Rebekah Saltsman - by Larry&Brandon GDU

15 February 2019 - 8:50am
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and i
Categories: Game Theory & Design

Zack Manko, Mega Cat Studios: Bringing Physicality to a Digital World - by Jessica Paek

15 February 2019 - 8:50am
This week, we got a chance to talk to Zack from Mega Cat Studios to talk about developing retro games for new consoles, marketing physical games in the digital age, and how they’ve built their die-hard community of retro fans.
Categories: Game Theory & Design

Behind the Scenes of A Game Blogger’s Patreon - by Michael Heron

15 February 2019 - 8:40am
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
Categories: Game Theory & Design

Creating a Sustainable PR Program in a Hits-Driven Mobile Game Ecosystem - by Ken Johnston

14 February 2019 - 11:11pm
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which thrive on consistency. Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
Categories: Game Theory & Design

Kliuless #23: Company Strategy & Ownership Model - by Kenneth Liu

13 February 2019 - 11:20pm
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Core, Focus & Power - A Game Design Methodology - by Adrian Novell

13 February 2019 - 9:15am
This essay introduces a methodology towards designing games that portray a very clear and tangible intent, that are elegant to play and enjoyable to develop.
Categories: Game Theory & Design

So I played [SIP] - Prince of Persia 2008 - by Gaurav Singh Bisht

13 February 2019 - 9:14am
I recently played Prince of Persia 2008 and here is what I think
Categories: Game Theory & Design

What is CQ, and why should the Games Industry care? - by Tina (Christine) Merry

13 February 2019 - 9:14am
Cultural intelligence (CQ) is the ability to relate and work effectively across cultures. This blog post discusses how developing CQ can lead to designing and producing better video games.
Categories: Game Theory & Design

5 ways we've made Fhtagn’s stories come alive - by Janke van Jaarsveld

13 February 2019 - 9:14am
With so many stories in Fhtagn!, we wanted to make sure that the player would experience ludicrous, action-packed and creepy stories through quality and immersive content. In this post we look at the 5 things we incorporated in our stories to do just that
Categories: Game Theory & Design

Prince of Persia 2008 - Analysis - by Gaurav Singh Bisht

13 February 2019 - 9:14am
A brief analysis of Prince of Persia 2008 reboot.
Categories: Game Theory & Design

What Is A Meta-Game? - by Stanislav Costiuc

12 February 2019 - 9:55am
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.
Categories: Game Theory & Design

What Developers Need to Know about Making a Management/Simulator - by Chris McAulay

12 February 2019 - 9:51am
A look into the programming and development behind management and simulator games. This start by looking at how to jump into the genre, make it flow correctly, and what you will learn along the way.
Categories: Game Theory & Design

Thunderballs VR - #2 - Friends and Physics - by Daniel Yawitz

11 February 2019 - 8:54am
The second post in a series that chronicles the development of Thunderballs VR by Megafauna
Categories: Game Theory & Design

Mesmer DevBlog: Swaying others - by Peter Wingaard Meldahl

11 February 2019 - 8:52am
There are those in life who are just way better than others at making people do what they want. But how to express this in games? Resources and influence are the core of Mesmer. I will go into the process of swaying individuals today.
Categories: Game Theory & Design

Gay in the Game Industry: Research from the Field - by Alexander Ruiz

11 February 2019 - 8:52am
In this blog post, I share my preliminary results regarding the experiences of LGBTQ employees working in the video game industry. I also share some potential solutions that companies could implement to be more supportive of their LGBTQ employees.
Categories: Game Theory & Design

Publishing 102 - How to Find the Best Game Publisher for You - by David Logan

11 February 2019 - 8:49am
Join CEO of Akupara Games, David Logan, as he continues his Publishing series. Look into the topics you will want to think about when it comes to finding publishers to talk with.
Categories: Game Theory & Design

How Does the Future of the Streamer-Developer Relationship Look? - by Richard Atlas

11 February 2019 - 8:48am
This blog post asks some questions about the relationship between developer and streamer, the cash flow between them, and the cash flow in the entire system including platforms like Twitch and YouTube, advertisers, and viewers.
Categories: Game Theory & Design

Video game music composer: Getting your big break - by Winifred Phillips

11 February 2019 - 8:48am
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig. Article includes advice regarding the preparation of demo reels, strategies for effective networking, and a list of links and resources.
Categories: Game Theory & Design

Know Thy Enemy: Designing for Yomi in Games - by Caleb Compton

11 February 2019 - 8:46am
One of the most satisfying feelings in any competitive game is being able to perfectly predict and counter your opponent's moves. This feeling is called Yomi, and it doesn't come for free. This article looks at how to design your game to allow Yomi.
Categories: Game Theory & Design

Sonar Beat: Basics of a unique rhythm game - by Miguel Valles Susin

11 February 2019 - 8:34am
How we merged musical and arcade mechanics into one solid, innovative experience
Categories: Game Theory & Design

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