Updated: 22 hours 6 min ago
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market, and for today, we're going to talk about why this focus on only the top games poses a problem for indie developers.
Weâre all familiar with some of the most notorious neâer-do-wells that go bump in the night. The likes of Freddy, Jason, and Michael Myers have haunted the silver screen since the late 70s and 80s, and show no signs of slowing their roll.
A localization kit is crucial when handing off your indie game for localization. Hereâs what to put in it and why itâs key to a successful localization.
A brief dive into the secondary adventure mechanic of scavenger hunts shows how some titles, like 2018's God of War, create rewarding gameplay and replay-ability, and others are stuck in old outdated practices.
Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Who should be able to experience art? While in an ideal world the answer is everybody, there are various groups of players that are unable to engage with video games for numerous reasons. For some that reason may be difficulty, so let's talk about Sekiro.
Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts?
In Part 3, we discuss how a clear understanding of and consistent focus on our key product goals can shed light on these difficult, daily choices -- with 3 key rules about focusing innovation energy, aggressively backlogging, and aligning the team.
This post explains how HyperBeard got access to some of Cartoon Network's important IPs like Adventure Time, Steven Universe, We Bare Bears, Gumball and Powerpuff Girls to put in their recently released game KleptoCats CN.
The creators of t Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics this week. LocalizeDirect briefly talked to Pixelbite co-founders Mattias Olsson and Anders Blom.
A recent chat with Richard Turek, one of our senior producers at Virtuos, on how the "exotic gameplay" approach to games development is different and what teams need to do to make co-development successful.
imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.
Dwarf Fortress and Rimworld have been named story generators, a type of game in which fun does not come from reaching specific objectives but rather from seeing non-scripted stories play out from the actions of the player.
Despite console restrictions, the NES is capable of delivering beautiful and captivating art, if the proper techniques are used.
Escape room players must be given freedom to solve puzzles: too much guidance will make the game outcome feel predetermined, while too little may leave them directionless and struggling. This article considers the "sweet spot" that lies inbetween.
When it comes to working with user feedback on app stores most game developers tend to react to negative reviews with a 1-star rating, considering them the most important and urgent.
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.