Updated: 6 hours 50 min ago
This is an interview with Christin Overton, a Senior Producer at Big Fish Games.
A lot of times I get asked if one needs to know one particular field or another to become a Game Designer. In general, the question doesn't have a simple and straightforward answer, but we'll try to discuss it here.
A tale of using Linux for game development through-out October. What was awesome? What issues occurred? And thoughts on the practicality of long-term development on Linux.
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
As a young game developer, I take a look at a few aspects of the massively popular indie title 'Undertale', and see what aspects of its level design are otherwise easily overlooked and discarded.
The amount of thought and work that goes into game cameras is often underestimated. In this article, you can find out about the common problems found in today's third person games and what kind of solutions are available to counteract those issues.
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
This is an interview with a Producer of a live mobile game, it is intended to help spread information about this kind of production. Enjoy!
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Why I believe Coursera's University of Michigan Game Development Specialization is one of the best series of game development courses any MOOC has to offer.
I would like to inform others who want to be a game designer as a jr. game designer myself.
At Google I/O in May 2019, Google shared that developers can increase their average rating an average of 0.7 points by replying to reviews. We decided to dig deeper and understand what app store reviews impact and how to use them to boost your game growth
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
This month we primarily focused on preparing and optimising the first hands on demo at EGX. For now, though, we wanted to take this opportunity to introduce you all to some of our fantastic Scripting team!
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most possible success.
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most success possibility.
A trailer breakdown of Mutazione is the best way I know how to start discussing genre in game marketing.
Virtuos worked with Bandai Namco, Ubisoft, and Obsidian on co-developing Dark Souls, Starlink, and The Outer Worlds for the Nintendo Switch respectively.
Andy Fong, Studio Technical Director at Virtuos, gives his top tips on developing games for Switch
After E3 2019, everyone seems to be talking about what the next generation of consoles might bring, how Google Stadia will influence the market, and how excited they are for the future of gaming.