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PixelCast 25, Devs' Meetup at Guy Fieri's Dive... - by Jeremy Alessi

21 February 2020 - 7:05am
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup. BTW, .kkrieger (created by .theprodukkt)
Categories: Game Theory & Design

Game Dev Digest Issue #32 - AR/VR, Character Controllers, Scene Loading, HDR Graphics, And More - by Mike Marrone

21 February 2020 - 7:05am
Game Dev Digest Issue #32 - AR/VR, Character Controllers, Scene Loading, HDR Graphics, And More. The latest from the free weekly Unity3d/gamedev newsletter.
Categories: Game Theory & Design

Another 05 Pro Business and Marketing Tips for Game Developers - by Andre Faure

20 February 2020 - 7:52am
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Categories: Game Theory & Design

Crafting Nightmares - Othercide's Art Direction - by Alexandre Chaudret

20 February 2020 - 7:51am
Finding the "soul" for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre.
Categories: Game Theory & Design

StoneShard, 10 reasons for success - by Davide Pessach

20 February 2020 - 7:46am
The incredible success of StoneShard is not magic nor chance. I believe we can pinpoint the roots of it to how the demo is built, and how precisely good is the design of the game's multiple parts. I try to get to the bottom of it.
Categories: Game Theory & Design

Are you Meta? An Overwatch analysis - by Cameron van Velzen

20 February 2020 - 7:45am
This is a general look at the shifting meta of Blizzard's game Overwatch and how it applies to professional players and casual players. Examine current themes and practices for evaluating meta in online games.
Categories: Game Theory & Design

Decade Retrospective: Indonesian Games 2010-2020 - by Kris Antoni Hadiputra

20 February 2020 - 7:41am
2020 marked my 12th year making games in Indonesia. In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Categories: Game Theory & Design

Dear colleagues, GO TEACH! - by Franck Fitrzyk

20 February 2020 - 7:40am
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it. Developers, get involved in our juniors' education!
Categories: Game Theory & Design

Our indie game KUNAI got review bombed to a 1.7 - by Benjamin de Jager

19 February 2020 - 7:38am
We're a small indie studio and our metroidvania KUNAI just got review bombed to 1.7 on Metacritic. The process is simple, explains our bomber on Reddit.
Categories: Game Theory & Design

The Design Challenges of "Children of Morta" - by Hamid R. Saeedy

19 February 2020 - 7:25am
In this article, I will try to describe the design process and the various challenges we faced along the way of making "Children of Morta".
Categories: Game Theory & Design

Reward Fatigue - by Fabian Fischer

18 February 2020 - 7:47am
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation. Interestingly, these are exactly the types of rewards that games like to be especially generous with.
Categories: Game Theory & Design

Point Clouds Morphing FX with Unreal Engine 4. - by Andrey Kharchenko

18 February 2020 - 7:46am
I’ll tell you about the algorithm and creation process of my version Point Clouds Morphing FX for Unreal Engine 4.
Categories: Game Theory & Design

Designing for freshness: revisiting Brawl Stars event system - by Henri Brouard

18 February 2020 - 7:41am
One year after global launch I want to revisit some of Brawl Stars key design choices regarding its event system, character design and progression, and see what we can learn form them.
Categories: Game Theory & Design

Ragdoll Physics à la Goonya Fighter - by Tommy Pengelly

18 February 2020 - 7:41am
An example of how it is possible to construct ragdoll physics with unity
Categories: Game Theory & Design

Finishing Your Game: Neat vs. Messy Code - by GameMaker Studio

18 February 2020 - 7:32am
When it comes to game development the final push to the finish line is always going to be tricky! It's easy to get tied up in doing things 'right' versus doing things 'fast', but in reality, finding a balance is best.
Categories: Game Theory & Design

How the Friendship System in Shining Force 3 orients gameplay without punishing casual players - by Sophie Lamont-Cardinal

18 February 2020 - 7:24am
An analysis of how the Friendship System in Shining Force 3 works, and what we can gain from knowing about it.
Categories: Game Theory & Design

The Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels - by Ruben Torres Bonet

18 February 2020 - 7:10am
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
Categories: Game Theory & Design

Evolution of Pokemon Designs – Gen 2 - by Caleb Compton

18 February 2020 - 7:10am
Pokemon designs have changed a lot over the past 20 years. In today's video, I take a look at the designs of Pokemon from Generation 2 (Gold, Silver, and Crystal) and see how they have evolved since Generation 1.
Categories: Game Theory & Design

The State Of Steam Discoverability: February 2020 - by Simon Carless

17 February 2020 - 5:54am
Turns out that I’m accumulating enough interesting & relevant game discoverability tidbits to do a monthly update - ‘here’s some fun stuff I found on the Internet, and my comments on them’.
Categories: Game Theory & Design

Video Game Deep Cuts: You Got Politics In My Dreams - by Simon Carless

15 February 2020 - 1:00am
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Categories: Game Theory & Design

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