Gamasutra.com Blogs

Subscribe to Gamasutra.com Blogs feed
Gamasutra Blogs
Updated: 3 hours 55 min ago

Welcome to rabbit hell! Reliable AI locomotion with TDD - by Brendan LoBuglio

23 May 2019 - 7:14am
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion.
Categories: Game Theory & Design

What is a game? - by Carl Ji

23 May 2019 - 7:11am
This we, I want to think about the definition of a game.
Categories: Game Theory & Design

The Creative Gaming Revolution - by Dylan Woodbury

22 May 2019 - 8:38am
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.
Categories: Game Theory & Design

Titan's Environment in 'Afterlight'. A technical Approach - by Vic Franco

22 May 2019 - 7:33am
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment
Categories: Game Theory & Design

Why crunch will break the best and brightest in the industry. - by Mark Lloyd

22 May 2019 - 7:32am
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
Categories: Game Theory & Design

5 Different Types of Game Testing Techniques - by Antonio Torres

22 May 2019 - 7:31am
As far as software expressions are concerned, modern games are some of the most complex. The complexity of these games and the amount of money involved in making them, calls for different testing scenarios.
Categories: Game Theory & Design

The Double-Edged Sword of Live Service Games - by Josh Bycer

22 May 2019 - 7:29am
Live Service has become a goal for developers to continue to support their titles, but it presents some interesting challenges when it comes to the constant development of a game.
Categories: Game Theory & Design

Case study: How developer Gismart achieved success in China, USA and Europe with the 25M downloaded Beat Maker Go mobile game - by Lana Meisak

21 May 2019 - 7:26am
Lana Meisak, VP of Marketing and Business Development, discusses how this relatively unknown developer and publisher has transformed from humble indie origins into a formidable global mobile publisher and developer in just a couple of years.
Categories: Game Theory & Design

China’s Shark Tank: Gaming Authority Now Requires A Business Plan Before Your Video Game Can Launch - by Henry Fong

21 May 2019 - 7:21am
The new approval process requires you to share extensive information about your game. Not presenting all relevant information could slow the approval process or cause an otherwise China-ready game to be rejected.
Categories: Game Theory & Design

Can Video Games Help Fight the Obesity Epidemic? - by Jori Hamilton

20 May 2019 - 7:33am
For years, America has been facing an obesity epidemic. Does playing video games help to solve that issue? Or hinder progress?
Categories: Game Theory & Design

What's gonna happen if a psychologist would make a video game? - by Vyacheslav Grivorev

20 May 2019 - 7:32am
The answer is psychedelic metroidvania where you play as a phobia.
Categories: Game Theory & Design

What are games? - by Vitor Bulbovas

20 May 2019 - 7:30am
In this post I'll talk about what are games, but, more than that, the importance they have in our society.
Categories: Game Theory & Design

10 useful links for game developers - by Vasiliy Sabirov

20 May 2019 - 7:28am
We at devtodev collected 10 great links which could be useful for game analysts and game developers and tried to organize them in the most logical way possible - by topic of interest giving you enough resources to learn from.
Categories: Game Theory & Design

Bittersweet Game Design - The 'How' - by Thais Weiller

20 May 2019 - 7:23am
When fun isn't enough
Categories: Game Theory & Design

When Single player is way better than multiplayer - by Abdurrahman Khallouf

20 May 2019 - 7:22am
in one chapter of The Art of Game Design: a book of lenses. Jesse Schell suggests that "The single-player phenomenon appears to have been a temporary abnormality". well... that's one powerful claim! and I am going to tackle that in this article.
Categories: Game Theory & Design

Kliuless #35: Microsoft & Sony Partner in Streaming - by Kenneth Liu

20 May 2019 - 7:20am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

AN ADVENTURE CALLED DATA ANALYSIS - by Katarina Sostakova

20 May 2019 - 7:19am
What it is like to work as a data analyst in a free2play game dev studio? Walk through the week of Katarína and get a grip of her adventurous work!
Categories: Game Theory & Design

Global Accessibility Awareness Day 2019 - by Ian Hamilton

20 May 2019 - 7:18am
Summary of some of the great things the industry was doing for GAAD 2019
Categories: Game Theory & Design

A Formalist Study of the Contradiction Between Hard Fun and Accessibility - by Zeru Hu

17 May 2019 - 9:30am
An attempt to formulate a rigorous formalist reply to the accessibility debate that Sekiro: Shadows Die Twice sparked.
Categories: Game Theory & Design

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth - by Simon Carless

17 May 2019 - 8:39am
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Categories: Game Theory & Design

Pages