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Updated: 6 hours 50 min ago

Interview with a Senior Game Producer - by Riley Roberts

12 hours 39 min ago
This is an interview with Christin Overton, a Senior Producer at Big Fish Games.
Categories: Game Theory & Design

Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) - by Stanislav Costiuc

12 hours 41 min ago
A lot of times I get asked if one needs to know one particular field or another to become a Game Designer. In general, the question doesn't have a simple and straightforward answer, but we'll try to discuss it here.
Categories: Game Theory & Design

31 Days of Game Development on Linux - by Tim Beaudet

12 hours 49 min ago
A tale of using Linux for game development through-out October. What was awesome? What issues occurred? And thoughts on the practicality of long-term development on Linux.
Categories: Game Theory & Design

Composing Iconic Theme Music for The Dark Eye video game - by Winifred Phillips

12 hours 50 min ago
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
Categories: Game Theory & Design

The Hidden Level Design of Undertale - by Sinden Enter

13 hours 58 min ago
As a young game developer, I take a look at a few aspects of the massively popular indie title 'Undertale', and see what aspects of its level design are otherwise easily overlooked and discarded.
Categories: Game Theory & Design

Third Person Camera View in Games - a record of the most common problems in modern games, solutions taken from new and retro games - by Andreas Buehler

13 hours 58 min ago
The amount of thought and work that goes into game cameras is often underestimated. In this article, you can find out about the common problems found in today's third person games and what kind of solutions are available to counteract those issues.
Categories: Game Theory & Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip - by Simon Carless

10 November 2019 - 8:52am
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Categories: Game Theory & Design

Interview with a LiveOps Producer - by Riley Roberts

8 November 2019 - 7:45am
This is an interview with a Producer of a live mobile game, it is intended to help spread information about this kind of production. Enjoy!
Categories: Game Theory & Design

Analysing the success of Free Fire, the other king of Battle Royal - by Henri Brouard

8 November 2019 - 7:45am
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.
Categories: Game Theory & Design

Kliuless #57: BlizzCon 2019 - by Kenneth Liu

8 November 2019 - 7:44am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

Which MOOC has the best game development courses? - by Nadya Primak

8 November 2019 - 7:43am
Why I believe Coursera's University of Michigan Game Development Specialization is one of the best series of game development courses any MOOC has to offer.
Categories: Game Theory & Design

What Is Game Design from A Jr. Game Designers Eyes - by Atilla Kabakcioglu

8 November 2019 - 7:31am
I would like to inform others who want to be a game designer as a jr. game designer myself.
Categories: Game Theory & Design

New Channel of Mobile Games User Acquisition - by Kate AppFollow

8 November 2019 - 7:30am
At Google I/O in May 2019, Google shared that developers can increase their average rating an average of 0.7 points by replying to reviews. We decided to dig deeper and understand what app store reviews impact and how to use them to boost your game growth
Categories: Game Theory & Design

PixelCast 10, Growing through love of Woz! - by Jeremy Alessi

7 November 2019 - 7:27am
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
Categories: Game Theory & Design

Beyond A Steel Sky - Dev Diary #3 - by Catherine Fox

7 November 2019 - 7:26am
This month we primarily focused on preparing and optimising the first hands on demo at EGX. For now, though, we wanted to take this opportunity to introduce you all to some of our fantastic Scripting team!
Categories: Game Theory & Design

GemuKai: 4 steps to make a successful indie game - by Farzam Molkara

7 November 2019 - 7:23am
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most possible success.
Categories: Game Theory & Design

GemuKai: A framework for indie game developers to define the perfect project - by Farzam Molkara

7 November 2019 - 7:23am
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most success possibility.
Categories: Game Theory & Design

Mutazione - Is it my Genre? Trailer Analysis - by M. Joshua Cauller

6 November 2019 - 7:27am
A trailer breakdown of Mutazione is the best way I know how to start discussing genre in game marketing.
Categories: Game Theory & Design

Why developers love the Nintendo Switch as much as gamers do - by Elijah Freeman

6 November 2019 - 7:19am
Virtuos worked with Bandai Namco, Ubisoft, and Obsidian on co-developing Dark Souls, Starlink, and The Outer Worlds for the Nintendo Switch respectively. Andy Fong, Studio Technical Director at Virtuos, gives his top tips on developing games for Switch
Categories: Game Theory & Design

Xbox One and PlayStation 4 - Still Worth Buying? - by Brandon Perton

6 November 2019 - 7:18am
After E3 2019, everyone seems to be talking about what the next generation of consoles might bring, how Google Stadia will influence the market, and how excited they are for the future of gaming.
Categories: Game Theory & Design

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