Updated: 6 hours 14 min ago
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Puzzle indie game is coming to steam July 19, Here is Dev Blog #2
Mobile games are set to reach 60% market share of all gaming consumer spend in 2019. Hyper-casual games will be driving download growth in 2019. Beating the competition in this saturated industry requires knowledge, skills and organization.
What is the state of Kickstarter for video games in the first half of 2019?
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.
Fashion in games is one of the most downplayed parts of the medium, yet it provides a sense of immersion, comfort and identity in their characters while simultaneously empowering gamers of all kinds. Let's talk about it.
Digi-Capitalâs newÂ Games Investment Report Q3 2019Â shows a record $9.6 billionÂ games investmentÂ in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.
Demand of your projects that they benefit their audience. Seek more than novelty in your ideas; seek to value your audience and give them something of value.
We often have to confront issues of unethical behaviour in game coverage. The way we do that is important. Sweeeping things under the rug makes things worse, but proportionality matters. Here are my thoughts on the topic.
Picking a good name is hard, for kids and games alike. How do you decide which of your ideas is the best, preferably fast, cheaply and confidently? Here I explain my unorthodox approach, which took one day, $100 and 439 people's opinions.
As the Narrative Designer for MADFINGER Games, one of my most rewarding challenges was writing dialogue to bring our Non-playable characters to lifeâ¦
Publishers of outstanding titles want to extend the success by porting this game to platforms like Switch but are concerned about theÂ dev teamÂ they could entrust porting to and be sure the same gameplay experience for the new platform will be preserved.
I respond to each of Cliffski's (Positech Games) points about improving your indie game development process without being a jerk about it!
G2A's recent gaffes frame my post talking about the impact of key resellers on the game industry, and basic tips for indie developers to use to help protect their games from them.
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
We consider here how Aristotle's concept of the ultimate good can strengthen game development. Sometimes, we invert the priorities of subordinate goods with the ultimate purpose of our project, which can produce profound waste.
Sandbox Strategiesâ PR team on the changing nature of gamingâs biggest show and how to get the most out of it
It started with a racehorse breaking itâs leg. In 2006 the race horse Barbaro shattered his leg during the second race of the Triple Crown. That led to me becoming the programmer I am today.
Mobile games can now be been seen across desktop, Nintendo Switch, and other top consoles. So when keeping all of these devices in mind, how can you make your gameâs UI work across them all?