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Updated: 6 hours 14 min ago

Enabling Breakthrough Innovations in the Client-to-Cloud Revolution - by Neil Schneider

6 hours 44 min ago
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Categories: Game Theory & Design

A new type puzzle game COLLOC Dev Blog #2 - by Eiman Tan

6 hours 44 min ago
Puzzle indie game is coming to steam July 19, Here is Dev Blog #2
Categories: Game Theory & Design

Best Practices and Top Mobile Trends for Your Casual Games - by Sven Lubek

6 hours 45 min ago
Mobile games are set to reach 60% market share of all gaming consumer spend in 2019. Hyper-casual games will be driving download growth in 2019. Beating the competition in this saturated industry requires knowledge, skills and organization.
Categories: Game Theory & Design

Crowdfunding and Video Games: 2019 Mid-Year Update - by Thomas Bidaux

7 hours 16 min ago
What is the state of Kickstarter for video games in the first half of 2019?
Categories: Game Theory & Design

More Than Meets the Eye: The Secrets of Dynamic Difficulty Adjustment - by Caleb Compton

7 hours 30 min ago
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there
Categories: Game Theory & Design

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far - by Simon Carless

14 July 2019 - 8:22am
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.
Categories: Game Theory & Design

Fashion in Games: Why It Matters - by Victoria Tran

14 July 2019 - 6:03am
Fashion in games is one of the most downplayed parts of the medium, yet it provides a sense of immersion, comfort and identity in their characters while simultaneously empowering gamers of all kinds. Let's talk about it.
Categories: Game Theory & Design

Record $9.6B games investment in last 18 months, but games M&A/IPO drop - by Tim Merel

12 July 2019 - 7:36am
Digi-Capital’s new Games Investment Report Q3 2019 shows a record $9.6 billion games investment in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.
Categories: Game Theory & Design

Seven Standards: 2. Create Value - by Ben Follington

11 July 2019 - 7:42am
Demand of your projects that they benefit their audience. Seek more than novelty in your ideas; seek to value your audience and give them something of value.
Categories: Game Theory & Design

How We Should Talk about Plagiarism and Professional Malpractice - by Michael Heron

11 July 2019 - 7:40am
We often have to confront issues of unethical behaviour in game coverage. The way we do that is important. Sweeeping things under the rug makes things worse, but proportionality matters. Here are my thoughts on the topic.
Categories: Game Theory & Design

Picking the right name for your indie game - by Wouter Walmink

11 July 2019 - 7:39am
Picking a good name is hard, for kids and games alike. How do you decide which of your ideas is the best, preferably fast, cheaply and confidently? Here I explain my unorthodox approach, which took one day, $100 and 439 people's opinions.
Categories: Game Theory & Design

Writing Characters for Shadowgun Legends - by Lee Adams

11 July 2019 - 7:38am
As the Narrative Designer for MADFINGER Games, one of my most rewarding challenges was writing dialogue to bring our Non-playable characters to life…
Categories: Game Theory & Design

What Remains Of Edith Finch: Everything You Wanted To Know About Its Port To Nintendo Switch - by Veronika Chebotareva

11 July 2019 - 7:29am
Publishers of outstanding titles want to extend the success by porting this game to platforms like Switch but are concerned about the dev team they could entrust porting to and be sure the same gameplay experience for the new platform will be preserved.
Categories: Game Theory & Design

A Response to Cliffski's 10 Tips to 10X Your Indie Game Development Process - by Ryan Sumo

11 July 2019 - 3:22am
I respond to each of Cliffski's (Positech Games) points about improving your indie game development process without being a jerk about it!
Categories: Game Theory & Design

The Impact of Key Resellers on the Game Industry - by Josh Bycer

11 July 2019 - 2:13am
G2A's recent gaffes frame my post talking about the impact of key resellers on the game industry, and basic tips for indie developers to use to help protect their games from them.
Categories: Game Theory & Design

Kliuless #40: Career Design - by Kenneth Liu

11 July 2019 - 12:31am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Deep Management #3: Aristotle Ruminates on Game Dev, Part I - by John Bible

10 July 2019 - 7:19am
We consider here how Aristotle's concept of the ultimate good can strengthen game development. Sometimes, we invert the priorities of subordinate goods with the ultimate purpose of our project, which can produce profound waste.
Categories: Game Theory & Design

Should We Be Doing E3? - by Corey Wade

10 July 2019 - 7:19am
Sandbox Strategies’ PR team on the changing nature of gaming’s biggest show and how to get the most out of it
Categories: Game Theory & Design

How I got into Programming - by Ashley Kreuer

10 July 2019 - 7:13am
It started with a racehorse breaking it’s leg. In 2006 the race horse Barbaro shattered his leg during the second race of the Triple Crown. That led to me becoming the programmer I am today.
Categories: Game Theory & Design

Mobile vs Desktop UI: How They Differ In Design - by GameAnalytics Team

10 July 2019 - 7:09am
Mobile games can now be been seen across desktop, Nintendo Switch, and other top consoles. So when keeping all of these devices in mind, how can you make your game’s UI work across them all?
Categories: Game Theory & Design