Virtual Reality - Science Daily

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Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.
Updated: 1 day 22 hours ago

Harnessing the predictive power of virtual communities

30 January 2012 - 6:39am
Scientists have created a new algorithm to detect virtual communities, designed to match the needs of real-life social, biological or information networks detection better than with current attempts.
Categories: Virtual Reality

People behave socially and 'well' even without rules, online avatar study shows

16 January 2012 - 6:58am
Millions of online human interactions were assessed during a new study which included actions such as communication, founding and ending friendships, trading goods, sleeping, moving, however also starting hostilities, attacks and punishment. The game does not suggest any rules and everyone can live with their avatar (i.e. with their “game character” in the virtual world) as they choose.
Categories: Virtual Reality

Electron's negativity cut in half by supercomputer: Simulations slice electron in half -- a physical process that cannot be done in nature

12 January 2012 - 11:22am
Using several massive supercomputers, a team of physicists has split a simulated electron perfectly in half. The results are another example of how tabletop experiments on ultra-cold atoms and other condensed-matter materials can provide clues about the behavior of fundamental particles.
Categories: Virtual Reality

Simulating firefighting operations on a PC

11 January 2012 - 7:39am
Firefighters often put their lives at risk during operations, so it is essential they have reliable tools to help them do their job. Now, a modular simulation kit is set to help develop new information and communication technologies -- and ensure they are tailored to firefighters' needs from the outset.
Categories: Virtual Reality

Interactive applications for cell phones may be most powerful forms of advertising

8 December 2011 - 9:14am
A new research study suggests that interactive applications for mobile phones such as Apple's iPhone and Google's Android may be some of the most powerful forms of advertising yet developed.
Categories: Virtual Reality

Avatars help people develop real world skills

7 December 2011 - 7:48am
New research suggests that far from disengaging young people from real life, virtual worlds can provide unique environments that can help them learn and negotiate new situations.
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Virtual childbirth simulator improves safety of high-risk deliveries

29 November 2011 - 6:24am
Newly developed computer software combined with magnetic resonance imaging of a fetus may help physicians better assess a woman's potential for a difficult childbirth.
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OpenSim, open-source software, accurately models human motion, experts say

28 October 2011 - 6:37am
Engineers have developed an open source software package called OpenSim that accurately models human movement. OpenSim is free and in use across the world helping scientists understand the complex forces of movement to improve diagnosis of physical disabilities and prevent harmful wear and tear.
Categories: Virtual Reality

Digital worlds can help autistic children to develop social skills

21 October 2011 - 3:45am
The benefits of virtual worlds can be used to help autistic children develop social skills beyond their anticipated levels, suggest early findings from new research. Researchers have developed an interactive environment which uses multi-touch screen technology where virtual characters on the screen demonstrate gestures and show children's actions in real time.
Categories: Virtual Reality

Number of Facebook friends linked to size of brain regions, study suggests

19 October 2011 - 10:56pm
Scientists have found a direct link between the number of "Facebook friends" a person has and the size of particular brain regions. In a new study researchers also showed that the more Facebook friends a person has, the more "real-world" friends they are likely to have.
Categories: Virtual Reality

TapSense: Touchscreen technology distinguishes taps by parts of finger

19 October 2011 - 10:48pm
Smartphone and tablet computer owners have become adept at using finger taps, flicks and drags to control their touchscreens. But researchers have found that this interaction can be enhanced by taking greater advantage of the finger's anatomy and dexterity. By attaching a microphone to a touchscreen, the scientists have shown they can tell the difference between the tap of a fingertip, the pad of the finger, a fingernail and a knuckle. This technology, called TapSense, enables richer touchscreen interactions.
Categories: Virtual Reality

Differing structures underlie differing brain rhythms in healthy and ill, virtual modeling reveals

14 October 2011 - 6:49am
Virtual brains modeling epilepsy and schizophrenia display less complexity among functional connections, and other differences compared to healthy brain models, researchers report. The researchers worked backward from brain rhythms -- the oscillating patterns of electrical activity in the brain recorded on electroencephalograms -- from both healthy and ill individuals.
Categories: Virtual Reality