Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.
Updated: 15 hours 14 min ago
New research shows that an immersive virtual reality environment treats 45 percent of children with autism, freeing them from their fears and phobias -- and that the treatment lasts.
Scientists have developed the world's largest virtual pharmacology platform and shown it is capable of identifying extremely powerful new drugs. The platform, soon to contain over a billion virtual molecules never before synthesized and not found in nature, is poised to dramatically change early drug discovery and send waves through the pharmaceutical industry, the authors say.
A Swedish patient with hand amputation has become the first recipient of an osseo-neuromuscular implant to control a dexterous hand prosthesis. In a pioneering surgery, titanium implants were placed in the two forearm bones (radius and ulnar), from which electrodes to nerves and muscle were extended to extract signals to control a robotic hand and to provide tactile sensations. This makes it the first clinically viable, dexterous and sentient prosthetic hand usable in real life.
In a recent study, researchers reveal how the Pokémon GO augmented reality game positively impact the physical activity in players over 40. The authors hope the findings will inform urban planners and game designers to inspire people to be more active.
Researchers have developed a new approach to multicolor holography that could be used to make 3D color displays for augmented reality glasses, smartphones or heads-up displays without any bulky optical components.
By studying the phenomenon of contagious yawning, the researchers learned that people's reactions in virtual reality can be quite different from what they are in actual reality. They found that contagious yawning happens in VR, but people's tendency to suppress yawns when they have company or feel they're being watched don't apply in the VR environment. Further, when people immersed in VR are aware of an actual person in the room, they do stifle their yawns. Actual reality supersedes virtual reality.
Army researchers are exploring the benefits of immersive technology for warfighters. They have developed a platform to assess this technology called AURORA-MR.
A team of researchers reports that virtual video visits, one form of telehealth visit used at the hospital, can successfully replace office visits for many patients without compromising the quality of care and communication.
Researchers found people connect better with a computer-generated avatar that represents building management -- and small talk helped, too.
The teacher is just as important in a virtual learning environment as in a normal classroom, but a new study shows that boys and girls differ greatly in terms of how they learn best: Boys learn best when their virtual teacher comes in the form of a drone, while girls get more knowledge from VR-teaching when they are taught by a young, female researcher-type named Marie.
A team of investigators has developed a system using artificial intelligence to quickly diagnose and classify brain hemorrhages and to provide the basis of its decisions from relatively small image datasets.
A researcher uses sound as a simpler alternative to manage complicated network tasks.
Supercomputer simulations show that at the atomic level, material stress doesn't behave symmetrically. Widely-used atomic stress formulae significantly underestimate stress near stress concentrators such as dislocation core, crack tip, or interface, in a material under deformation. Supercomputers simulate force interactions of Lennard-Jones perfect single crystal of 240,000 atoms. Study findings could help scientists design new materials such as glass or metal that doesn't ice up.
Researchers took a virtual reality experience into a variety of educational settings, including high school classrooms, to test the impact on awareness and understanding of ocean acidification.
A new computational approach, built on data-driven techniques, is making it possible to turn simple 2D sketch into a realistic 3D shape, with little or no user input necessary.
A global team of computer scientists have developed a novel method that replicates physical objects for the virtual and augmented reality space just using a point-and-shoot camera with a flash, without the need for additional, and oftentimes expensive, supporting hardware.
Researchers have created the largest publicly available virtual library of macrolide scaffolds. The library -- called V1M -- contains chemical structures and computed properties for 1 million macrolide scaffolds with potential for use as antibiotics or cancer drugs.
Human skin contains sensitive nerve cells that detect pressure, temperature and other sensations that allow tactile interactions with the environment. To help robots and prosthetic devices attain these abilities, scientists are trying to develop electronic skins. Now researchers report a new method that creates an ultrathin, stretchable electronic skin, which could be used for a variety of human-machine interactions.
Computer scientists have succeeded in developing a special purpose computer that can project high-quality 3D holography as a video. With the newly developed 'phase type' HORN-8, the calculation method for adjusting the phase of light was implemented, and the researchers were successful at projecting holography information as a 3D video with high-quality images.
Computer scientists have devised a novel computational method, driven by machine learning techniques, to successfully and realistically simulate the multi-step process of putting on clothes.