Game Design

TGN Review: Munchkin CCG

Tabletop Gaming News - 6 February 2018 - 10:00am
Just about all of us have at least seen all the variations of Munchkin out there. It’s been a staple of Steve Jackson Games’ line since it came out. Most of the sets have been illustrated by the illustrious John Kovalic. Well, a new set of Munchkin is about to come out. One that’s different […]
Categories: Game Theory & Design

Wreck Age: 2nd Edition Rulebook Now Available

Tabletop Gaming News - 6 February 2018 - 9:00am
Well, the world’s come to an end again. Damnit, Todd, I told you that “the nuclear option” didn’t mean just launching all the missiles and hoping for the best. Now we’ve got to find ways to survive in this post-apocalyptic wasteland. Thankfully, we used to play a bunch of Wreck Age, so we’re well-prepared. And […]
Categories: Game Theory & Design

Anvil Eight Previews The Vector For Aetherium

Tabletop Gaming News - 6 February 2018 - 8:00am
In physics, a vector is something that has both velocity and direction. In Aetherium, it’s a nasty program that is part of the Rhommox faction. That isn’t to say that it doesn’t also have velocity and direction. The velocity is “as fast as it can” and the direction is “into the heart of the enemy […]
Categories: Game Theory & Design

Dissecting Design -- The (In) Accessible Nature of Celeste - by Josh Bycer

Gamasutra.com Blogs - 6 February 2018 - 7:10am
Each week, Game Design Analyst Josh Bycer takes a deep dive into a title. This week, we're focusing on Celeste and how its assist mode and level design are at odds with one another.
Categories: Game Theory & Design

GIFin' Ain't Easy (But It Gets Easier): Tips for Great GIFs - by Dora Breckinridge

Gamasutra.com Blogs - 6 February 2018 - 7:10am
Screenshots are great, but sometimes a still image just doesn't cut it. Here are some general tips and advice to make GIFs that don't suck to promote your game, cribbed from my own experience of learning how to do the same.
Categories: Game Theory & Design

Visual Studio Code is My Favorite Text Editor - by Terry Nguyen

Gamasutra.com Blogs - 6 February 2018 - 7:09am
Visual Studio Code has grown on me as a great text editor that is made versatile through its powerful extension community. It doesn't completely replace Visual Studio, but is robust enough for most text editing scenarios.
Categories: Game Theory & Design

Tencent Targets Casual Mobile Gamers with WeChat Mini Games - by Lisa Hanson

Gamasutra.com Blogs - 6 February 2018 - 7:08am
The WeChat Mini Games platform is a hot topic. The platform is an extension of Tencent’s gaming business, particularly the Mini Programs platform, designed to target the casual mobile gamer.
Categories: Game Theory & Design

Why people don't buy your game - by Chris Zukowski

Gamasutra.com Blogs - 6 February 2018 - 7:07am
If you feel like you are just throwing darts trying random marketing schemes then understanding what a marketing funnel is can really help. In this post I will introduce this concept and illustrate where things can go wrong.
Categories: Game Theory & Design

Once upon a time – Fairy tales as a tool for game devs - by Tabea Iseli

Gamasutra.com Blogs - 6 February 2018 - 7:07am
Creating a meaningful game can be quite challenging, especially when it comes to how to embed a message. For my upcoming game, I decided to use fairy tales as a tool for that. The post talks about that choice and fairy tales as the mystic medium they are.
Categories: Game Theory & Design

Fantasy Flight Previews the Rebel Troopers Unit Expansion for Star Wars: Legion

Tabletop Gaming News - 6 February 2018 - 7:00am
While the Empire had their huge, military machine. The Rebels could only count on those individuals willing to pick up arms and fight. Most of these troopers weren’t career soldiers, but just wanted a better form of government for the galaxy. However, though they might not have been soldiers before, they trained just as hard […]
Categories: Game Theory & Design

Level Design: Understanding a level - by Jonathon Wilson

Gamasutra.com Blogs - 6 February 2018 - 6:42am
Recently, I decided that I wanted to start a blog to discuss various aspects of game development and the game industry. This post focuses on the area of level design, with the idea that future posts will expand upon some of what is disscussed here.
Categories: Game Theory & Design

Outrealm Post-Mortem, Part 1 - by Nick Thandi

Gamasutra.com Blogs - 6 February 2018 - 6:42am
Part 1 of my multi-part series on Outrealm's Post-mortem.
Categories: Game Theory & Design

New Miniatures Available From Knight Models

Tabletop Gaming News - 6 February 2018 - 6:00am
Knight Models is leading off the day with a whole slew of new minis for the Batman Minis Game and the DC Universe Miniatures Game (since, y’know, figs come with rules for both games). There’s good guys. There’s bad guys. There’s a bit of something for everyone. From the announcement: We are glad to show […]
Categories: Game Theory & Design

Character Class: Making a Character

RPGNet - 6 February 2018 - 12:00am
How do you start playing?
Categories: Game Theory & Design

Blog: Can week-one Steam sales predict first-year sales? - by Jake Birkett

Gamasutra.com Blogs - 5 February 2018 - 10:39pm
I collected Steam sales data from 30 indie devs and calculated their week 1 vs year 1 revenue ratios. Then I took Mike Rose's average "good" game sales figure and extrapolated that to year 1 revenues of $25,000.
Categories: Game Theory & Design

Good Society: A Jane Austen Roleplaying Game Up On Kickstarter

Tabletop Gaming News - 5 February 2018 - 3:00pm
I’ve gotta be honest, the only exposure to Jane Austen I’ve had has come from parodies (mostly from Daria and Futurama). However, many of my friends are deep into literature and have read most of her works. If you’re like them, then you’ll be excited to know about Good Society, a new RPG that brings […]
Categories: Game Theory & Design

The Keyring RPG Up On Kickstarter

Tabletop Gaming News - 5 February 2018 - 2:00pm
RPGs are fun and all, but it can get to be too much carrying around all those books. The Keyring RPG looks to get around that by making a game that literally fits on a keyring. And, I mean, there’s some cards and whatnot to it, too, but mostly you have the notes that fit […]
Categories: Game Theory & Design

Sweetheart Candy Available this Month From Soda Pop Miniatures

Tabletop Gaming News - 5 February 2018 - 1:00pm
Love is in the air. People are sending sweet nothings to one-another. And, in the material world, sweet things are being sent to one-another as well. Soda Pop Miniatures is adding another sweet thing in the form of Sweetheart Candy. This limited-edition model for Super Dungeon Explore is available this month only from Soda’s webshop. […]
Categories: Game Theory & Design

Arkon Strategy Card Game Up On Kickstarter

Tabletop Gaming News - 5 February 2018 - 12:00pm
Hill Gaming Company is running a Kickstarter campaign for their new card game, Arkon. The game involves bidding mechanics as all the players are looking to recruit the best cards from the single deck in order to build up their forces. Players take on the role of powerful, mystical characters from long ago. Who will […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 5 February 2018 - 11:00am
Well, not every day can be the weekend, I suppose. You need a week to have a weekend. And if you have something, then you have the start of something. So, as it happens, Monday is the start of the week. Ok, so my overly-long-winded way of saying, “It’s Monday again” is out of the […]
Categories: Game Theory & Design

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