Game Design

Twitch abruptly blocked in China & delisted from local iOS App Store

Social/Online Games - Gamasutra - 20 September 2018 - 4:45pm

Video streaming platform Twitch has suddenly hit a wall in China, as the Twitch website is currently inaccessible in the country & the Twitch iOS app has been removed from Apple's regional App Store. ...

Categories: Game Theory & Design

Ex-BioWare GM Aaryn Flynn is now Improbable's North American GM of games

Social/Online Games - Gamasutra - 20 September 2018 - 3:01pm

Former BioWare GM Aaryn Flynn has joined up with the folks at British tech firm Improbable, makers of the SpatialOS game server platform, to serve as their North American general manager of games. ...

Categories: Game Theory & Design

PlayStation Now begins offering downloadable PS2 & PS4 games

Social/Online Games - Gamasutra - 20 September 2018 - 10:57am

PlayStation is expanding its pay-for-access streaming game library PlayStation Now to allow subscribers to download PlayStation 4 and PlayStation 2 games directly to their consoles. ...

Categories: Game Theory & Design

A tale of two bugs - by Niklas Gray

Gamasutra.com Blogs - 20 September 2018 - 7:05am
A detailed account of hunting down two bugs in The Machinery alpha.
Categories: Game Theory & Design

EU Approves Copyright Directive - What You Need to Know - by Brandon Huffman

Gamasutra.com Blogs - 20 September 2018 - 7:01am
The goal of the Copyright Directive is to hold platforms with user content, like YouTube and Facebook, liable for copyright infringement. Or in the video game world, sites and communities like Roblox, VR Chat, Minecraft and others might be impacted.
Categories: Game Theory & Design

Gameplay Ramps in Spiderman - by Nathan Savant

Gamasutra.com Blogs - 20 September 2018 - 7:00am
A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.
Categories: Game Theory & Design

The Order/Chaos Spectrum - by John Nelson Rose

Gamasutra.com Blogs - 20 September 2018 - 6:49am
A look at games from the dual processes of bringing order and wreaking chaos.
Categories: Game Theory & Design

Part 2, Narrative bridging on testing an experience - by Katarina Gyllenback

Gamasutra.com Blogs - 20 September 2018 - 6:45am
Follow the building a framework on how to approach the testing of an experience that concerns engagement, emotions and learning, pacing and control, from a narrative and cognitive perspective beyond structures and templates.
Categories: Game Theory & Design

Game Changer: How Ragna Cycle Turned Into All-Star Troopers - by Kelly Hornung

Gamasutra.com Blogs - 20 September 2018 - 6:31am
A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle. This article details how design plans evolved as a result of feedback and the changing mobile marketplace.
Categories: Game Theory & Design

maplestory reboot analysis: player psychology & systems design - by eldwin cheung

Gamasutra.com Blogs - 20 September 2018 - 6:31am
a digest about the design philosophies that went into nexon's design of maplestory's Reboot server world and its positive consequences for nexon's business in subsequent years
Categories: Game Theory & Design

Gnomecast #49 – Wrath & Glory and Iron Edda Accelerated Interview

Gnome Stew - 20 September 2018 - 5:56am

Join Tracy and Wen in this episode of Gnomecast featuring two gnomes interviewing each other! Learn about Wrath & Glory—the new Warhammer 40,000 roleplaying game that Wen worked on—and Tracy’s new game Iron Edda Accelerated! Will all this awesome game design keep them out of the stew?

Download: Wrath & Glory and Iron Edda Accelerated Interview

Iron Edda Accelerated has finished its Kickstarter campaign and will be published soon from Encoded Designs. You can get production updates at the campaign page.

You can follow Tracy at @TheOtherTracy on Twitter, check out his website theothertracy.com, and listen to his actual play podcast TheOtherCast.

Wrath & Glory is currently available in PDF from DriveThruRPG, and will be available soon in retail. Check out Ulisses North America for updates!

You can find Wen at his Facebook page or at @WendelynReischl on Twitter.

Keep up with all the gnomes by visiting gnomestew.com, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. Check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Follow Ang at @orikes13 on Twitter or find her in the Misdirected Mark Google+ Community.

Categories: Game Theory & Design

Imperfect GM: What is an X card?

RPGNet - 20 September 2018 - 12:00am
A card with an \"X\" on it.
Categories: Game Theory & Design

Rockstar is bringing an open-world online mode to Red Dead Redemption 2

Social/Online Games - Gamasutra - 19 September 2018 - 10:50am

Red Dead Redemption 2 is following in the footsteps of developer Rockstar†™s cash cow Grand Theft Auto Online by including an open-world online mode with the single-player game. ...

Categories: Game Theory & Design

Realism and Legibility in Open-World Level Design - by Justin Reeve

Gamasutra.com Blogs - 19 September 2018 - 6:45am
The design principles underpinning Breath of the Wild's open world come from what may be a surprising source: urban planning. This article examines how these principles lend Hyrule a high degree of legibility... at a cost.
Categories: Game Theory & Design

China’s Temporary Game Approval Freeze – All questions answered - by Lisa Hanson

Gamasutra.com Blogs - 19 September 2018 - 6:41am
China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. New regulations may also be introduced that could lead to fewer games being approved.
Categories: Game Theory & Design

Could the National Institutes of Health (NIH) fund your next game? - by Claire Baert

Gamasutra.com Blogs - 19 September 2018 - 12:25am
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.
Categories: Game Theory & Design

The standalone YouTube Gaming app is essentially being absorbed into YouTube

Social/Online Games - Gamasutra - 18 September 2018 - 12:58pm

YouTube has opted to roll features from the standalone app into its main video platform, something it hopes addresses discoverability issues that showed up in the original YouTube Gaming attempt. ...

Categories: Game Theory & Design

Beating Feature Creep - by Caleb Compton

Gamasutra.com Blogs - 18 September 2018 - 7:29am
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep
Categories: Game Theory & Design

The Awesomenauts matchmaking algorithm - by Joost van Dongen

Gamasutra.com Blogs - 18 September 2018 - 7:21am
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.
Categories: Game Theory & Design

DEAR INDIE GAME DEVS ON STEAM - by ifeanyichukwu chigbata

Gamasutra.com Blogs - 18 September 2018 - 7:20am
A reality look at most indie games sales on steam in 2018
Categories: Game Theory & Design

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