Game Design

Will Brawl Stars be the mobile's next Overwatch? Hell no! - by Adam Wu

Gamasutra.com Blogs - 29 June 2017 - 7:39am
"If you think this gameplay is originally from Overwatch, you can almost say that Clash of Clans and Clash Royale are also referenced from other games too. "
Categories: Game Theory & Design

How Steam Employs DRM & What That Means For Your Game - by Jennifer Mendez

Gamasutra.com Blogs - 29 June 2017 - 7:37am
DO YOU KNOW HOW STEAM HANDLES DRM? AND IF SO, DO YOU KNOW HOW THAT IMPACTS YOUR VIDEO GAMES? HERE'S WHAT YOU NEED TO KNOW.
Categories: Game Theory & Design

Three Years a Dev - by Joel Newman

Gamasutra.com Blogs - 29 June 2017 - 7:33am
I am now going into my third year as a solo/self-taught/indie game dev and would like to share the many experiences I have had in these years. From internet scuffles, to GDC parties, it has been quite a ride... and it's only getting started!
Categories: Game Theory & Design

South Park: Phone Destroyer's Missed Monetization Optimization - by Ethan Levy

Gamasutra.com Blogs - 29 June 2017 - 7:32am
A look at South Park's free-to-play mobile game - currently in soft launch - reveals a missed opportunity in the gacha store design that can impact its monetization.
Categories: Game Theory & Design

Fantasy Flight Games Previews the Dragon Clan From Legend of the five Rings

Tabletop Gaming News - 29 June 2017 - 7:00am
The anticipation for the release of the new Legend of the Five Rings game from Fantasy Flight is growing. Just the other day, I was hearing about people getting together “buy-lists” for people headed to Gen Con, saying what they wanted their ninja-shopper friend to purchase for them. Well, at the risk of increasing the […]
Categories: Game Theory & Design

Must-Have Tools for Game Developers - by Michael Smith

Gamasutra.com Blogs - 29 June 2017 - 6:57am
What are the essential tools for a game developer? What tools can help them to work quicker and be more productive?
Categories: Game Theory & Design

Why Perfect Dark just isn't that good (and why it still matters) - by Brandon Paris

Gamasutra.com Blogs - 29 June 2017 - 6:53am
In this article I break down the design issues of two of my favorite shooters of all time. I'll be comparing the solo missions of both games, and will offer some insight as to how one fails where the other succeeds.
Categories: Game Theory & Design

Warlord Games Posts Freeborn Garrison Patrol Rules For Beyond the Gates of Antares

Tabletop Gaming News - 29 June 2017 - 6:00am
It’s always good to make sure you’ve got the most up-to-date rules for your games. You don’t want to make an army, take it to the table, and then figure out that stuff’s all changed when your opponent goes, “whoa, whoa, whoa, whoa… hold on a minute.” So, for those of you that are playing […]
Categories: Game Theory & Design

Words on a Screen: Good Posts and Bad Posts

RPGNet - 29 June 2017 - 12:00am
The etiquette of PbP.
Categories: Game Theory & Design

Malifaux Now Available In 6 Languages

Tabletop Gaming News - 28 June 2017 - 3:00pm
So, how do you top having your rules online for free? Having them in multiple languages for free! Wyrd has announced that not only is their Malifaux rulebook available for free to download, it’s available also in French, German, Italian, Russian, and Spanish (besides English, that is). From the announcement: We are happy to announce […]
Categories: Game Theory & Design

Knight Models Posts Suicide Squad Cards For DC Universe Miniatures Game

Tabletop Gaming News - 28 June 2017 - 2:00pm
As I mentioned earlier today, I love when companies have their cards up online for free. In this case, it’s Knight Models that’s updated their online card catalog. They have posted their Suicide Squad cards for the DC Universe Miniatures Game as a free download on their website. From the announcement: Good news everyone! Welcome […]
Categories: Game Theory & Design

Legal Cannabis Board Game On Kickstarter

Tabletop Gaming News - 28 June 2017 - 1:00pm
While I’m not one that partakes in the “herb,” several of my friends have been known to (since the legalization in many places, mind you. Don’t come down on me, fuzz!). I’m sure of you have been known to toke up from time to time. Well, Ludoca is creating a game for you. It’s called […]
Categories: Game Theory & Design

Playerunknown's Battlegrounds has banned 25k cheaters since launch

Social/Online Games - Gamasutra - 28 June 2017 - 12:02pm

"This is an ongoing battle, but one we are committed to fighting," explained the titular Playerunknown. ...

Categories: Game Theory & Design

CMON Limited Acquires The Grizzled from Sweet Games

Tabletop Gaming News - 28 June 2017 - 12:00pm
I really think there needs to be more focus on WWI. Much of the world as we know it today comes from that conflict. Thankfully, there are games like The Grizzled. Speaking of which, CMON Limited has announced that they are purchasing the game from Sweet Games. Along with that, they’ve announced a new expansion […]
Categories: Game Theory & Design

Wargaming opens mobile game development and publishing division

Social/Online Games - Gamasutra - 28 June 2017 - 11:03am

The freshly christened division will support the development of Wargaming's own mobile titles while also acting as a publisher for other mobile game developers. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 28 June 2017 - 11:00am
The week continues along. We’ll get back to that ever-loving weekend soon. Just another couple of days and it’ll be time once more. And I’m sure a lot of people in the US are going to be celebrating this weekend. With the 4th of July being a Tuesday this year, I’m guessing a lot of […]
Categories: Game Theory & Design

Asmodee Announces Three New Unlock! Adventures

Tabletop Gaming News - 28 June 2017 - 10:00am
You find yourself in a dark and spooky house. Lightning strikes outside, briefly illuminating your surroundings. You start to hear strange noises from somewhere in the house. You run. You trip. You hit your head. And that’s when you wake up inside a submarine, deep underwater. The hull is creaking. Water is seeping in. You […]
Categories: Game Theory & Design

Privateer Press Launches Warmachine and Hordes Cards Database

Tabletop Gaming News - 28 June 2017 - 9:00am
We’ve known that Privateer Press was going to go mostly-paperless with their games Warmachine and Hordes. This means you’ll have to get the cards online. But where? Well, in the new Card Database that they’ve launched, of course. It’s free to access and has every card for every mini there. It will be regularly updated, […]
Categories: Game Theory & Design

IDW Games Announces Planet of the Apes Board Games

Tabletop Gaming News - 28 June 2017 - 8:00am
You maniacs! You blew it up! Another classic line from the original Planet of the Apes movie. With the film’s 50th anniversary coming up, IDW Games has teamed up with 20th Century Fox and game designer Richard Launius (creator of Arkham Horror, among others) to bring you a series of board games. The first one […]
Categories: Game Theory & Design

Antegods Code Update: Setting up the database architecture for our multiplayer game - by Peter de Jong

Gamasutra.com Blogs - 28 June 2017 - 7:48am
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods player data in the cloud so that all their progress is tracked and available online.
Categories: Game Theory & Design

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