Game Design

WizKids Previews The Flying Batman For HeroClix

Tabletop Gaming News - 6 July 2017 - 12:00pm
HeroClix is celebrating its 15th anniversary. They had their What If…? set for Marvel. For DC, they’re going with the Elseworlds. In this case, it’s new version of Superman… umm… I mean Batman… I mean… well… both. It’s The Flying Batman. From the preview: Welcome to another exciting preview from the upcoming DC Comics HeroClix: […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 6 July 2017 - 11:00am
In a way, it feels like Tuesday, because it’s the second day in the office here. In a way, it feels like Wednesday, because it’s the middle day of the work week here at the aforementioned office. In several ways, it feels like Thursday, because it’s the penultimate day of the work week, and I’m […]
Categories: Game Theory & Design

Nintendo Switch Online smartphone app launching July 21

Social/Online Games - Gamasutra - 6 July 2017 - 10:15am

The external smart device app handles the bulk of the Switch's online services and, in some cases, offers game-specific features and menus. ...

Categories: Game Theory & Design

Red Thunder For Team Yankee Releases Tomorrow

Tabletop Gaming News - 6 July 2017 - 10:00am
There’s a new book coming out for Team Yankee. It’s called Red Thunder, and as you’d expect from them, they’re having a whole day dedicated to features for it. That day, by the way, is tomorrow. It starts pretty early, too. I mean, for many of us, it’s this afternoon, since it’s beginning on New […]
Categories: Game Theory & Design

Mage Company Acquires Goblin Dice From Gaga Games

Tabletop Gaming News - 6 July 2017 - 9:00am
Got another of those “games changing hands” stories for you. This time around, it’s Mage Company. They’ll be taking over Goblin Dice from Gaga Games. In the game, you play as a goblin in a race. But it’s not just making sure you beat your opponents, it’s about making sure you’re not crushed by the […]
Categories: Game Theory & Design

Gnomecast #18 – Camp Adventures

Gnome Stew - 6 July 2017 - 8:17am

Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Tracy & Ang talking about Camp Adventures.

Making a Thing: Camp Adventures
Categories: Game Theory & Design

CMON Previews Stark Outriders for A Song of Ice and Fire Miniatures Game

Tabletop Gaming News - 6 July 2017 - 8:00am
The Kickstarter campaign for the A Song of Ice and Fire Miniatures Game launches later this month. I’m sure a lot of you are excited about that. I’m always excited to see the new miniatures. One such group is the Stark Outriders. We get a look at their 3D renders in this preview. From the […]
Categories: Game Theory & Design

Where Are HTML Games Heading in the Future? - by Jennifer Mendez

Gamasutra.com Blogs - 6 July 2017 - 7:25am
Do you know anything about HTML games? Do you know why they're important, or how they will be playing a role in the future? Find out the facts.
Categories: Game Theory & Design

How Night in the Woods creates nostalgia for itself through music - by Harm-Jan Wiechers

Gamasutra.com Blogs - 6 July 2017 - 7:24am
Or: how less is more when it comes to music and emotions. NITW uses its soundtrack to create emotions in players in a subtle yet powerful way. Here I'll show some examples and give my opinion on why subtlety is so powerful!
Categories: Game Theory & Design

Why Valves new SteamVR Knuckles are important for VR - by Denny Unger

Gamasutra.com Blogs - 6 July 2017 - 7:20am
User interfaces in virtual reality start with your hands. Valve's upcoming finger-tracking "Knuckles" controllers have the capacity to do more than just a motion controller or data glove.
Categories: Game Theory & Design

postmortem - xoEl empire - by José Chacon

Gamasutra.com Blogs - 6 July 2017 - 7:16am
In this article I wanted to explain the decisions made to create xoEl empire, our first game for PC, from conception to what we learnt in the development process.
Categories: Game Theory & Design

Why Zelda 1 still holds up - by Mark Sylvia

Gamasutra.com Blogs - 6 July 2017 - 7:16am
All of its design quirks have inspired several trends in video games throughout the years, especially this generation of games, particularly the now ubiquitous sandbox action titles like The Witcher 3 and the Grand Theft Auto series.
Categories: Game Theory & Design

Wyrd Games to Release Broken Promises Malifaux Book at Gen Con

Tabletop Gaming News - 6 July 2017 - 7:00am
As I said, at Gen Con, gamers are all there looking for the “new hotness.” If you’re a fan of Malifaux, there’s certainly some of that coming. Broken Promises is the new book coming out, and Gen Con attendees will be the first ones able to pick up a copy. From the announcement: Wyrd is […]
Categories: Game Theory & Design

Steamforged Announces Trash Panda Metropolis

Tabletop Gaming News - 6 July 2017 - 6:00am
Gen Con is a great place to show off new games that your company is working on. You’ve got several thousand gamers all in one place, specifically on the lookout for the “newest and hottest.” So, it’s with that in mind, and because their Dark Souls events sold out, Steamforged has started selling tickets to […]
Categories: Game Theory & Design

The RPGnet Interview: Robin D. Laws & The Yellow King RPG

RPGNet - 6 July 2017 - 12:00am
About the new Robert Chambers Game.
Categories: Game Theory & Design

Mantic Taking Pre-Orders For New Kings of War Heroes

Tabletop Gaming News - 5 July 2017 - 3:00pm
The Edge of the Abyss campaign is Mantic’s summer event for Kings of War. In it, there’s several stand-out characters, whose actions will determine the fate of all. If you’d like to add these characters to your armies, you will soon be able to, as Mantic has begun taking pre-orders for them over in their […]
Categories: Game Theory & Design

July Releases Available From Tercio Creativo

Tabletop Gaming News - 5 July 2017 - 2:00pm
We’re less than a week into July, but Tercio Creativo certainly isn’t taking a summer vacation. They’ve got a new batch of releases available that were initially funded by their previous crowdfunding campaign. Also, they’re having a special deal until the end of August. Want to get yourself a free mini? Click through to find […]
Categories: Game Theory & Design

PlayerUnknown: A lack of typical dev experience 'gives me a lot of freedom'

Social/Online Games - Gamasutra - 5 July 2017 - 1:51pm

"It lets me dream a little bigger, I guess, because I'm not tied down by knowing too much about it," Brendan "PlayerUnknown" Greene told RPS recently about his leap from modder to creative director. ...

Categories: Game Theory & Design

Z-Man Games Previews Majesty

Tabletop Gaming News - 5 July 2017 - 1:00pm
It’s the Middle Ages. But it’s cool, because you’re in charge, as the King or Queen of a region. But you don’t want to just have your kingdom sitting mostly empty. You want grand buildings and fields and such filling it up. You want to show off the majesty of it all. That’s what you’ll […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Uthuk Y’llan Infantry Command Expansion For Runewars

Tabletop Gaming News - 5 July 2017 - 12:00pm
The Uthuk Y’llan are a dastardly race that terrorized Terrinoth centuries ago. Over that time, they were reduced to legends. Scary tales to tell children around campfires. But those tales were true. And now they’re back to reclaim what had been theirs. At the end of their units, the commanders and other special troops help […]
Categories: Game Theory & Design

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