A little knowledge of what goes on under the hood can make a big impact on a game's framerate. If you're an artist and want to understand the GPU and why things like draw calls, LODs, and mipmaps are important for performance, this one's for you!
You know how we tend to overlook the little issues that our friends might have? You know, maybe you think your friend’s wardrobe is an assault on the eyeballs of everyone else, but you don’t really mention it? Or maybe their perfume makes your nose want to close up forever, but you like hanging out […]
When you’re done checking out TGN for the day, what else can you do in order to fill up your day with gaming? How about picking up a gaming magazine. In this case, you can grab yourself a free copy of Ironwatch Magazine issue 59. It’ll help tide you over. As always, it’s filled with […]
If it’s Eastbound and down, I guess it’d be Westbound and up. At the very least, Westbound is a new western-themed RPG from Island of Bees. The setting is a mixture of classic fantasy RPG elements like Elves and Dwarves but paired up with six-shooters, gunfights at the saloon, and saving ranchers daughters from bandits. […]
Monday’s generally not everyone’s favorite day. And I can understand it. I mean… weekend… But still, Wyrd does their best to make them better by showing off something new. This time around, they continue their art previews for Malifaux with a look at the Cyclops for the Neverborn. They’re also trying to cool off some […]
It’s Monday. But it’s not so bad. I’m working from home today. And many of us here in the states have tomorrow off. So, as I said, it’s not such a bad way to start the week. Though the system eating the Review Roundup was a bit annoying to discover. But waddyagonnado? You’re gonna post […]
Cooking is my hobby. And I enjoy trying to “push” myself with it, being the best I can. I like trying out new and complicated recipes, or working with traditionally difficult ingredients. And then there’s just getting everything done at the right time, like when I make a whole Thanksgiving dinner and try and have […]
While having an ebook is nice (there’s the portability, the searchability, and other such things good about them), I guess I’m just a traditionalist. I like having an actual book in my hand when I’m gaming. For those of you that are like me who have been looking at Era: Hitman, the RPG where you’re […]
For centuries, fortified cities were the best way to protect your population from attack. In Valletta, players will be looking to protect the residents of Malta from an attack by the Ottomans. They’ll do this by building up the fortifications around the city. In this preview, Z-Man Games gives us a look at Jean Parisot […]
I’ve got a lot of friends that’ve picked up the new 8th edition of 40k. They all seem to be enjoying it. Mostly, they seem to like the new Primaris Space Marines. Well, as disciplined and such as those guys are, they still need strong and capable leaders to get the job done. Thankfully, Games […]
In Part 4 of this series, we'll look at the decisions that go behind localizing a video game in a particular market, using well-known examples in the gaming industry.
Making a game is more than just writing code and doing a bit of art. Come this way and I'll pass on the lessons I learnt managing and promoting Captain Kaon.
A video retrospective analyzing the gameplay and presentational merits of Monolith Productions' F.E.A.R.. I helped write and edit the script for the production.
Building large codebases requires a structured way of working. This post discusses the coding methodology used at Awesomenauts devs Ronimo. It shows the methodology document we use internally and explains the reasoning behind some of the rules in it.
If people expect VR to increase immersion, we better ditch the motion controllers.
I discuss whether the slow pacing of the Banner Saga's gameplay hinders the excellent writing and story of this game. The narrative was gorgeously crafted but I felt like the combat was missing something special.
Blame Canada (Day), but it seems that the post got eaten by the system. It happens occasionally, but it’s alright. We can rebuild it. We can make it stronger, faster, better… Or mostly the same but with this new intro. Anyway, this week we have: Werewords, Caverna: Cave vs Cave, Not Alone, Evolution: The Beginning, […]
It's easy to think that the player sees all of the complexity you put into a game, but nothing could be further from the truth. A game's complexity is basically meaningless when it comes to the end experience. What the player perceives is all that matters
Just how much do game developers make? Can they make more as a freelancer or a salaried worker?
Reinforcements have arrived. No longer will you have to fight alone on The Red Front. Soviet Comrades have joined the battle to push the Nazis back and win