Game Design

GPU Performance for Game Artists - by Keith O'Conor Blogs - 4 July 2017 - 11:09pm
A little knowledge of what goes on under the hood can make a big impact on a game's framerate. If you're an artist and want to understand the GPU and why things like draw calls, LODs, and mipmaps are important for performance, this one's for you!
Categories: Game Theory & Design

Diabolical Decisions Card Game Up On Kickstarter

Tabletop Gaming News - 3 July 2017 - 3:00pm
You know how we tend to overlook the little issues that our friends might have? You know, maybe you think your friend’s wardrobe is an assault on the eyeballs of everyone else, but you don’t really mention it? Or maybe their perfume makes your nose want to close up forever, but you like hanging out […]
Categories: Game Theory & Design

Ironwatch Issue 59 Now Available

Tabletop Gaming News - 3 July 2017 - 2:00pm
When you’re done checking out TGN for the day, what else can you do in order to fill up your day with gaming? How about picking up a gaming magazine. In this case, you can grab yourself a free copy of Ironwatch Magazine issue 59. It’ll help tide you over. As always, it’s filled with […]
Categories: Game Theory & Design

Island of Bees Announces Westbound RPG

Tabletop Gaming News - 3 July 2017 - 1:00pm
If it’s Eastbound and down, I guess it’d be Westbound and up. At the very least, Westbound is a new western-themed RPG from Island of Bees. The setting is a mixture of classic fantasy RPG elements like Elves and Dwarves but paired up with six-shooters, gunfights at the saloon, and saving ranchers daughters from bandits. […]
Categories: Game Theory & Design

Wyrd Monday Preview

Tabletop Gaming News - 3 July 2017 - 12:00pm
Monday’s generally not everyone’s favorite day. And I can understand it. I mean… weekend… But still, Wyrd does their best to make them better by showing off something new. This time around, they continue their art previews for Malifaux with a look at the Cyclops for the Neverborn. They’re also trying to cool off some […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 3 July 2017 - 11:00am
It’s Monday. But it’s not so bad. I’m working from home today. And many of us here in the states have tomorrow off. So, as I said, it’s not such a bad way to start the week. Though the system eating the Review Roundup was a bit annoying to discover. But waddyagonnado? You’re gonna post […]
Categories: Game Theory & Design

Wyvern Gaming Running Short Order Hero Kickstarter

Tabletop Gaming News - 3 July 2017 - 10:00am
Cooking is my hobby. And I enjoy trying to “push” myself with it, being the best I can. I like trying out new and complicated recipes, or working with traditionally difficult ingredients. And then there’s just getting everything done at the right time, like when I make a whole Thanksgiving dinner and try and have […]
Categories: Game Theory & Design

Era: Hitman RPG Up On Kickstarter

Tabletop Gaming News - 3 July 2017 - 9:00am
While having an ebook is nice (there’s the portability, the searchability, and other such things good about them), I guess I’m just a traditionalist. I like having an actual book in my hand when I’m gaming. For those of you that are like me who have been looking at Era: Hitman, the RPG where you’re […]
Categories: Game Theory & Design

Z-Man Games Posts New Preview of Valletta

Tabletop Gaming News - 3 July 2017 - 8:00am
For centuries, fortified cities were the best way to protect your population from attack. In Valletta, players will be looking to protect the residents of Malta from an attack by the Ottomans. They’ll do this by building up the fortifications around the city. In this preview, Z-Man Games gives us a look at Jean Parisot […]
Categories: Game Theory & Design

New Space Marine Leaders Available To Order From Games Workshop

Tabletop Gaming News - 3 July 2017 - 7:00am
I’ve got a lot of friends that’ve picked up the new 8th edition of 40k. They all seem to be enjoying it. Mostly, they seem to like the new Primaris Space Marines. Well, as disciplined and such as those guys are, they still need strong and capable leaders to get the job done. Thankfully, Games […]
Categories: Game Theory & Design

The Basics of Localization, Part 4 - by Michelle Deco Blogs - 3 July 2017 - 6:16am
In Part 4 of this series, we'll look at the decisions that go behind localizing a video game in a particular market, using well-known examples in the gaming industry.
Categories: Game Theory & Design

Indie Post-mortem - Captain Kaon (Part Two) - by James Buckle Blogs - 3 July 2017 - 6:16am
Making a game is more than just writing code and doing a bit of art. Come this way and I'll pass on the lessons I learnt managing and promoting Captain Kaon.
Categories: Game Theory & Design

Embracing F.E.A.R.: A Video Retrospective On Monolith Productions’ Magnum Opus - by Michel Sabbagh Blogs - 3 July 2017 - 6:16am
A video retrospective analyzing the gameplay and presentational merits of Monolith Productions' F.E.A.R.. I helped write and edit the script for the production.
Categories: Game Theory & Design

The Ronimo coding methodology - by Joost van Dongen Blogs - 3 July 2017 - 6:03am
Building large codebases requires a structured way of working. This post discusses the coding methodology used at Awesomenauts devs Ronimo. It shows the methodology document we use internally and explains the reasoning behind some of the rules in it.
Categories: Game Theory & Design

VR, motion controllers and the emersion valley - by Diego Floor Blogs - 3 July 2017 - 6:03am
If people expect VR to increase immersion, we better ditch the motion controllers.
Categories: Game Theory & Design

Is the Banner Saga's Story Hindered By the Combat? - by Robert Longest Blogs - 3 July 2017 - 6:01am
I discuss whether the slow pacing of the Banner Saga's gameplay hinders the excellent writing and story of this game. The narrative was gorgeously crafted but I felt like the combat was missing something special.
Categories: Game Theory & Design

Review Roundup

Tabletop Gaming News - 3 July 2017 - 6:00am
Blame Canada (Day), but it seems that the post got eaten by the system. It happens occasionally, but it’s alright. We can rebuild it. We can make it stronger, faster, better… Or mostly the same but with this new intro. Anyway, this week we have: Werewords, Caverna: Cave vs Cave, Not Alone, Evolution: The Beginning, […]
Categories: Game Theory & Design

The Complexity Fallacy - by Thomas Grip Blogs - 3 July 2017 - 6:00am
It's easy to think that the player sees all of the complexity you put into a game, but nothing could be further from the truth. A game's complexity is basically meaningless when it comes to the end experience. What the player perceives is all that matters
Categories: Game Theory & Design

How Much Do Game Developers Make? - by Michael Smith Blogs - 3 July 2017 - 6:00am
Just how much do game developers make? Can they make more as a freelancer or a salaried worker?
Categories: Game Theory & Design

The Red Front - Reinforcements - by Tim Baker Blogs - 3 July 2017 - 5:59am
Reinforcements have arrived. No longer will you have to fight alone on The Red Front. Soviet Comrades have joined the battle to push the Nazi’s back and win
Categories: Game Theory & Design


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