Game Design

Pacific Victory Up On Kickstarter

Tabletop Gaming News - 13 April 2018 - 10:00am
Columbia Games is running a Kickstarter campaign for the second edition of Pacific Victory. WWII had numerous theaters of war, each was like a conflict in and of itself, with different countries using different tactics in vastly different environments. The Pacific Theater was unique in that it was two navies fighting it out while aircraft […]
Categories: Game Theory & Design

SuperAge RPG Coming To Kickstarter May 9th

Tabletop Gaming News - 13 April 2018 - 9:00am
Preparation beats expiration. Knowing what Kickstarter campaigns are coming up is vital to making sure your wallet doesn’t just explode. If you’re a fan of superhero RPGs, you’ll want to keep an eye out on May 9th. That’s when SuperAge, a new supers game will be making its way to Kickstarter. About the game: The […]
Categories: Game Theory & Design

Victory Point Games Running Gem Rush: Second Edition Kickstarter

Tabletop Gaming News - 13 April 2018 - 8:00am
Victory Point Games is running a Kickstarter campaign for a new edition of Gem Rush. This new set includes updated artwork and components, cooperative modes, new gems that can be found in the ever-expanding mine, and new skill cards so no two dwarves are exactly alike. From the campaign: Gem Rush: Second Edition is a […]
Categories: Game Theory & Design

On Their Merry Way Board Game Up On Kickstarter

Tabletop Gaming News - 13 April 2018 - 7:00am
Get out your best set of green tights. There’s wealthy merchants to rob from! On Their Merry Way is a new board game up on Kickstarter where players take on the role of members of Robin Hood’s merry band. Set traps for unsuspecting wealthy merchants. Get the most money and you’ll become Robin’s right-hand man. […]
Categories: Game Theory & Design

Hunting Whales: The Problem with “Free-to-play” Games - by Caleb Compton

Gamasutra.com Blogs - 13 April 2018 - 6:32am
In this article, I talk about some of the commonly used tactics in the mobile games industry which are designed to target individuals with highly addictive personalities. I want to raise awareness so players and designers can avoid these tactics.
Categories: Game Theory & Design

Revealing Regions − Mafia 3 - by Nathan Cheever

Gamasutra.com Blogs - 13 April 2018 - 6:30am
A big game needs a big map and Mafia 3 had them in spades! Take a look at some of the places you may have missed in the Louisiana heat of New Bordeaux.
Categories: Game Theory & Design

Postmortem of Anime Matsuri Expo - by An Lieu

Gamasutra.com Blogs - 13 April 2018 - 6:27am
As an indie developer with your first commercial project, it is difficult to know what to expect and what to prepare for. This postmortem was a way for me to share with other indie developers my personal experience as a first time indie game exhibitor.
Categories: Game Theory & Design

Asmodee Announces New T.I.M.E. Stories Expansion

Tabletop Gaming News - 13 April 2018 - 6:00am
Yarr arr yarr! I loddie the hotpants! It’s time to get some sunshine on your skin and some salty air in your lungs. The new expansion for T.I.M.E. Stories has been announced, and it’s sending players to the golden age of piracy. Brotherhood of the Coast is the name of this new set, and you’ll […]
Categories: Game Theory & Design

Inclusion and the Game Retail Experience

Gnome Stew - 13 April 2018 - 5:00am
Today’s Gnome Stew article is co-authored by Camdon Wright and Wendelyn Reischl. Both are role players with experience spanning multiple decades. Wendelyn and Camdon are game masters, game creators, and well known participants in the gaming community. This article is co-written because they shared the refreshing experience at the heart of the matter. Headings below […]
Categories: Game Theory & Design

Atari VCS: Riddle of the Sphinx - by John Harris

Gamasutra.com Blogs - 13 April 2018 - 1:23am
Excerpt from 21 Unexpected Games to Love for the Atari VCS. Riddle of the Sphinx shows developers for the Atari reaching for complexity of design and theme, a far cry from the Pong and Tank clones the system was made for.
Categories: Game Theory & Design

Skirmisher Publishing Has Two New Bundle Deals Going

Tabletop Gaming News - 12 April 2018 - 3:00pm
“Buy together and save!” We see it all the time, but most of the time, those savings are pretty negligible. Like, maybe 5-10%. But when Skirmisher Publishing goes in for a bundle, they make it worth your wile. They’ve got a Ragnarok Bundle that’s 30% off regular and a Miniature Wargaming bundle that’s 46% off […]
Categories: Game Theory & Design

Vote ME! Party Card Game Up On Kickstarter

Tabletop Gaming News - 12 April 2018 - 2:00pm
Pretty much everyone has those friends that are good at persuasion. They could just about sell you on anything. In Vote ME!, you’re given odd policy and theme cards that you must spin into being the greatest thing ever, looking to get the votes of your friends. The card game is up on Kickstarter now. […]
Categories: Game Theory & Design

Game Nite Issue 23 Now Available

Tabletop Gaming News - 12 April 2018 - 1:00pm
Whenever you’re trying to fill your day up with gaming, a gaming magazine can go a long way to accomplishing that. In this case, we have issue 23 of Game Nite. It’s free, as always, so there’s really no reason to not go pick up your copy now! In this issue: Issue #23 of Game […]
Categories: Game Theory & Design

Grifters: Nexus Expansion Up On Kickstarter

Tabletop Gaming News - 12 April 2018 - 12:00pm
In a far-off distant dystopian future, the resistance is fight back against an oppressive government. Such a situation is actually a gold mine for criminals. The chaos and confusion is just the sort of place where you can get away with a lot and nobody is the wiser. That’s where you find yourself in Nexus, […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 12 April 2018 - 11:00am
As I was expecting, Wednesday took its dear, sweet time. I remember looking at the clock after having done some proofing of a couple articles and working on some product sheets and going, “wait… it’s only 10:30am? How!?!” Ah well, it did eventually end, and it included going to that Brazilian place I’ve mentioned before […]
Categories: Game Theory & Design

Sponsored: Designing architecture to support cross-platform play

Social/Online Games - Gamasutra - 12 April 2018 - 10:06am

Experts from the Amazon GameLift team take an informative deep-dive into the architecture of cross-platform multiplayer games. ...

Categories: Game Theory & Design

Shattered Tower RPG Up On Kickstarter

Tabletop Gaming News - 12 April 2018 - 10:00am
Shattered Tower is a new Myth Punk RPG that’s up on Kickstarter now. The system is entirely new, as is the setting. The Kickstarter campaign looks to fund the main rulebook, along with several adventure modules to get you going and adventuring right away. From the campaign: Welcome Fearless Adventurer, We’re extremely proud to get […]
Categories: Game Theory & Design

Steamforged Previews Veteran Hemlocke For Guild Ball

Tabletop Gaming News - 12 April 2018 - 9:00am
The next in the list of figures from the Exiles set, the end result of the Union in Chains event, is Veteran Hemlocke. She was originally being fought over by the Hunters and the Morticians, but that changed when Veteran Minx came on the scene. As such, Hemlocke is trading in for all-goth gear and […]
Categories: Game Theory & Design

Archona Games Launches Small Star Empires 2nd Edition

Tabletop Gaming News - 12 April 2018 - 8:00am
Archona Games has launched a Kickstarter campaign for a new edition of their Small Star Empires game. In it, players are looking to spread out among the stars, grabbing the best systems for themselves, placing bases and colonies as they go. In the end, the player with the most points wins. The Kickstarter isn’t just […]
Categories: Game Theory & Design

Endless Pass Now Available From WizKids

Tabletop Gaming News - 12 April 2018 - 7:00am
Vikings are known for their fighting prowess, and also their desire for glory. When they die, they want to die in battle and be celebrated in Valhalla for the mighty deeds they’ve done. In Endless Pass, players take on the role of vikings fighting against a never-ending stream of monsters, as well as one-another. The […]
Categories: Game Theory & Design

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