Game Design

Gold In The Haystack - by Nikhil Murthy

Gamasutra.com Blogs - 17 January 2019 - 6:55am
A technique to make the process of choosing a subset from a large set easier for your players.
Categories: Game Theory & Design

Advanced UX Prototyping: Next Gen. Prototyping for Games & Apps. - by Om Tandon

Gamasutra.com Blogs - 17 January 2019 - 6:53am
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.
Categories: Game Theory & Design

Kliuless #19: An Improbable Dispute with Unity and Epic - by Kenneth Liu

Gamasutra.com Blogs - 17 January 2019 - 6:53am
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

The Start of Something New - by Felice Lugos

Gamasutra.com Blogs - 17 January 2019 - 6:53am
It’s time to redefine the way music is taught in classrooms. Video games might just be the way to do so.
Categories: Game Theory & Design

The Elegance of First-Time User Experience in Valve’s The Lab - by Donald Dunbar

Gamasutra.com Blogs - 17 January 2019 - 6:50am
A deep-dive into the first few minutes of Valve's VR playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
Categories: Game Theory & Design

10-Part Educational Video Series about Becoming a Game Artist - by Gabby Cherney

Gamasutra.com Blogs - 17 January 2019 - 6:47am
So You Wanna Make Games?? is a 10-part educational video series all about the different art roles in game development. The goal of the series is to demystify game art and make industry knowledge more accessible to future (and would-be future) developers.
Categories: Game Theory & Design

Business of Gaming Retail: Celebrating Six Years at FLGS

RPGNet - 17 January 2019 - 12:00am
Another Year, another Benchmark
Categories: Game Theory & Design

Game Creatives to Follow in 2019

Gnome Stew - 16 January 2019 - 6:30am

It’s a new year, which means you’ve got an excuse to look for cool new people to inspire you. I’ve curated some of my favorite creators doing cool stuff right now in ttrpgs, and what projects they’re working on.

Jabari Weathers

Jabari Weathers has been killin the rpg illustration game recently. Their vibrant colors and geometric linework brings a somewhat abstract and art nouveau look to traditional fantasy style pieces. Jabari’s artwork is gorgeous and inspiring in it’s interpretations of genre and style. I love the character portraits, and the inherent evocative romanticism in each piece.

Two recent projects they’ve worked on include a tarot deck for Seven Seas, and Joshua AC Newman’s newest game in production The Bloody Handed Name of Bronze. They’ve also done gorgeous tarot illustrations for Bluebeard’s Bride!

You can follow them on TwitterInstagram

Artwork:

 

DC

DC has just released the design for a Blades in the Dark hack called Mutants In The Night. As a streamer, game designer, and community organizer, DC is creating a massive amount of stuff for the ttrpg world. They’re currently streaming a campaign of Mutants In The Night on Twitch, but you can watch on YouTube if you can’t keep up with the live streams. DC also has a Patreon where they’re sharing behind the scenes design process and drafts of their rpg work. Their Patreon says a lot about their beautiful game philosophy: “Role-playing games are transformative. On a small scale, these games can begin in a place you’ve planned and controlled, but end in a place you’ve built. As the scale grows, people find themselves with more heart, courage, and understanding than they’d ever expect to gain from pieces of paper and small dice. ”

If you want to support DC here’s some links and also their Twitter at @DungeonCommandr:

Twitch:

Mutants in The Night:

Patreon:

Allie Bustion

Allie Bustion is a GM, streamer, game designer and artist who’s currently working on a game called Misbehavin’, a Blades hack alternate history/urban fantasy set in the Prohibition Era United States. It seems rad as hell and I’m sad I’m not playing it right now. Her streams focus on game dev and story driven games, and her art is this gorgeous colorful digital illustration. Over at her Patreon you can see some of her design thoughts as she creates and even playlists and inspirations that she shares as she works. Her games on itch.io include themes of relationships, monsters, and buddy cops.

Check out her links and follow her @madpierrot

Games:

Twitch:

Art:

 

Tristarae

Tristarae streams and guest stars on numerous ttrpg streams on Twitch! Recently starring in the aforementioned Mutants In the Night, as well as Blades in the Dark, AGON, and several other ttrpg playtests. She’s a delight to watch, her wit sharp and hilarious, and her perspectives fresh and relatable. The best place to find her streaming schedule is on her Twitter: @trist_chi

Twitch:

 

Laura Simpson

Laura Simpson designed the game behind the hugely successful Kickstarter A Companion’s Tale, a mapmaking game where you play the companions of the hero and construct the hero together. She’s one half of Sweet Potato Press, which has also created Love Commander and The Dance and the Dawn. Laura also has a game in the #Feminism anthology about four black women driving together to their reunion. Her games have a focus on diversity and protagonists that we don’t normally see at the forefront of the narrative.

Find her work at Sweet Potato Press

Misha Bushyager

Misha Bushyager is a game designer, writer, and GM who’s currently working on the Afrofuturist space opera Orun. Orun had a great Kickstarter campaign and one of the most compelling elements of the game to me is that everyone plays an alien! Misha’s own project is under the name Black Girl Gameworks and is also 1/3rd of New Agenda Publishing, both of which are making and supporting games by diverse creators. Misha’s written for multiple games including Chill: SAVE, Lovecraftesque, and Dead Scare and was an editor of the award winning #Feminism collection of nanogames. She’s also a curator with me on More Seats At The Table. Check out her Twitter which is always on fire at @BGGameWorks

And check out her work at: Black Girl Gameworks and New Agenda Publishing

 

Tanya DePass

Tanya DePass’s work in game communities is so, so important. Her project I Need Diverse Games highlights projects, work, and articles by marginalized creators across many platforms and types of games. I’ve seen her at booths and panels at conventions, streaming games as a partner on Twitch, and generally being a badass on Twitter. Her feed enriches and educates my understanding of marginalized communities in gaming. INDG also hosts a variety of support projects for marginalized creators, like scholarships to visit conventions, pay for articles, and boosting the signal on games. Tanya also helps organize Orcacon, an inclusive game convention in Washington. There are few projects in gaming that I think are as important as this one, definitely support, follow, and share Tanya’s work.

Find her on Twitter at: @cypheroftyr

Twitch:

main site:

Patreon:

 

Whitney Delaglio

Whitney Delaglio is a game designer who recently Kickstarted a game called Prism, which is basically about the relationships among fantastic aquatic creatures. The game focuses on relationships and feelings as a way to navigate both the story and the mechanics. Whitney did not just the game design for Prism, but also all the artwork, which is whimsical and delightful.

You can find her work here:

 

Categories: Game Theory & Design

Digital Dance Moves… the newest wave of litigation to hit Fortnite creator Epic games. Do these creators have a case, or is this a failed attempt to change the law? - by Zac Rich

Gamasutra.com Blogs - 16 January 2019 - 6:06am
Is a single dance move copyrightable? Do the creators generating a new wave of copyright litigation have any rights to sue Epic Games for recreating their dance move in Fortnite? Lets review the current state of Copyright Law and find out!
Categories: Game Theory & Design

Finding the fun: A tale of four (five?) games - by Tom Swanson

Gamasutra.com Blogs - 16 January 2019 - 6:05am
Tabletop game design holds great value for students as it is free of many technical barriers, allowing students to test and iterate quickly.This post describes a board game design program we ran and challenges students faced, as told through their games.
Categories: Game Theory & Design

Threes! - Puzzle Elegance - by Stanislav Costiuc

Gamasutra.com Blogs - 16 January 2019 - 6:03am
Let's take a look at what makes Threes! such a good little puzzle game.
Categories: Game Theory & Design

Seattle Indies Spotlight Interview with Ty Taylor - by Tim Cullings

Gamasutra.com Blogs - 16 January 2019 - 6:02am
Originally published on https://www.seattleindies.org/blog/2019/01/seattle-indies-spotlight-ty-taylor/ interview conducted and written by Anthony Ritchey http://anthonyritchey.com/ Check out the video interview: https://www.youtube.com/watch?v=KVgDIw-H
Categories: Game Theory & Design

The Conflicting Design of the Zelda-Rogue - by Josh Bycer

Gamasutra.com Blogs - 16 January 2019 - 2:08am
The idea of combining the handcrafted design of a Zelda title with the procedural generation of a rogue-like may sound like a dream come true, but it's often a challenge too big for most designers to handle.
Categories: Game Theory & Design

Learn new ways of helping communities discover your game at GDC 2019!

Social/Online Games - Gamasutra - 15 January 2019 - 11:38am

Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games! ...

Categories: Game Theory & Design

Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding

Social/Online Games - Gamasutra - 15 January 2019 - 11:17am

ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018. ...

Categories: Game Theory & Design

The Loot Box Saga Shows Consumers Regulate Better than Government - by Matthew McCaffrey

Gamasutra.com Blogs - 15 January 2019 - 7:40am
Either businesses are regulated by consumers, or by government. The loot box saga has shown how one of the world's largest developers can be humbled by its customers without the “help” of politicians or new legislation.
Categories: Game Theory & Design

Thoughts on Detroit: Become Human - by Thomas Grip

Gamasutra.com Blogs - 15 January 2019 - 7:39am
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post I will talk at length about affordance, then touch upon branching and themes.
Categories: Game Theory & Design

Localization in The Machinery’s UI - by Niklas Gray

Gamasutra.com Blogs - 15 January 2019 - 7:33am
A description of how we do UI localization in The Machinery.
Categories: Game Theory & Design

A Morale Victory Part 1: Giving Players a Chance to Win - by Caleb Compton

Gamasutra.com Blogs - 15 January 2019 - 7:31am
In my experience, Player Morale is one of the biggest indicators of whether somebody will sit through your game and want to play it again. One component of raising player morale is to make everybody feel that they have a chance to win. Part 2 next week.
Categories: Game Theory & Design

Overcoming Genre - by Justin Reeve

Gamasutra.com Blogs - 15 January 2019 - 7:29am
Ni no Kuni 2 is basically a collection of mechanically diverse minigames. What keeps the overall experience from feeling cobbled together? This article dives into how Ni no Kuni 2 defies the typical categories of game design.
Categories: Game Theory & Design

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