Game Design

Ghost Ops RPG Available To Pre-Order

Tabletop Gaming News - 26 September 2017 - 1:30pm
Seems we’ve got a couple stories talking about games that were successfully Kickstarter now being available to order. In this case, it’s Ghost Ops. The game is a tabletop RPG where you’ll be part of an international special forces team that is sent into the world’s most dangerous and unstable places, doing what you can […]
Categories: Game Theory & Design

The Walking Dead: All Out War Collector’s Edition Available To Order From Mantic Games

Tabletop Gaming News - 26 September 2017 - 1:00pm
Mantic is now taking orders for the Collector’s Edition box for The Walking Dead: All Out War, their miniatures skirmish game of zombie-hunting and resource-gathering. What makes this box so special? It contains several expansions beyond just the Core Box game, including the 2017 and upcoming 2018 Show Exclusive packs. Plus, there’s terrain and a […]
Categories: Game Theory & Design

Weird Giraffe Games Running Stellar Leap Kickstarter

Tabletop Gaming News - 26 September 2017 - 12:30pm
The galaxy is vast and full of wonder… and resources! Best to not sit around and wait, or those resources will be gobbled up by some rival alien race. Expanding out into the stars, claiming areas for you, and placing workers to best make use of those resources is what you’ll be doing in Stellar […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Maegan Cyndewin For Runewars

Tabletop Gaming News - 26 September 2017 - 12:00pm
Walking into battle is so passe. Why not, instead, head into a fracas on a giant demon-moose-thing? I’d probably go for that over walking. That’s what Maegan Cyndewin can do for the Litari forces in Runewars. She brings some magical power to the elves, having sworn vengeance against the Uthu Y’llan that killed her mom […]
Categories: Game Theory & Design

GCT Studios Previews Bushido Wave 37 Artwork

Tabletop Gaming News - 26 September 2017 - 11:30am
GCT Studios is giving us a sneak peek into what’s coming up for Bushido. They’ve posted some new artwork for minis that’ll be released in Wave 37 for the game… … plus an extra. Yeah, apparently they posted one piece that isn’t going to be in the next set of releases. But hey, we can […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 26 September 2017 - 11:00am
The work week continues on. We’ve made it through Monday and are firmly entrenched in Tuesday. If you’re like me, you’re looking forward to that next weekend. I find that listening to gaming podcasts helps out with that. And that’s just what we’ve got for you here. This week there’s: Game Classy 145: Lovecraft Country […]
Categories: Game Theory & Design

Purgatory Rulebook Now Available

Tabletop Gaming News - 26 September 2017 - 10:30am
The forces of Heaven and Hell just haven’t ever really gotten along. The war they wage has lasting consequences for more than just those two realms. You can add your own chapter into that ongoing saga in the Purgatory miniatures game. The rulebook for which is available now. From the announcement: Immerse yourself in the […]
Categories: Game Theory & Design

Brownie Points Card Game Up On Kickstarter

Tabletop Gaming News - 26 September 2017 - 10:00am
A new card game called Brownie Points is up on Kickstarter. What’re you trying to do? Earn brownie points, of course! Man… now I want to bake some brownies. … Cayenne brownies… Yes, this will be a thing again… Wait, what? I was thinking about brownies. Oh, yes, the game is up on Kickstarter now. […]
Categories: Game Theory & Design

Godsfall Worldbook Available For Pre-Orders

Tabletop Gaming News - 26 September 2017 - 9:30am
I love when I see a thing that was originally a Kickstarter campaign not only fund and then deliver, but become available for general release. This is one such story. You can now order the Godsfall worldbook for your very own. Godsfall is a setting for 5th Edition based on the Godsfall podcast. There’s all […]
Categories: Game Theory & Design

Museum Rush Board Game Coming To Kickstarter

Tabletop Gaming News - 26 September 2017 - 9:00am
“It belongs in a museum!” Well, thieves would disagree. They’re out to grab all those priceless artifacts and sell them off to the highest bidder. Though it’s not going to be easy. There’s plenty of security systems such as cameras and guards standing in their way. Only the most clever thief will get away with […]
Categories: Game Theory & Design

Cerebria Board Game Up On Kickstarter

Tabletop Gaming News - 26 September 2017 - 8:00am
Inside our minds is a whole other world. It can often feel like its at conflict with itself, as our various emotions fight with one-another for control. Will the forces of Gloom manage to take over and leave us in a sad state, or will Bliss be able to fight off their advances and let […]
Categories: Game Theory & Design

One simple method to stay organized - by Raphael Fortin

Gamasutra.com Blogs - 26 September 2017 - 6:06am
This technique is very simple yet very powerful for becoming a more or even more organized dev/biz person.
Categories: Game Theory & Design

Taking live soundtrack improvisation to the next level - by Joost van Dongen

Gamasutra.com Blogs - 26 September 2017 - 6:05am
We did a very bold experiment: we let people play whatever game they wanted and we improvised a live soundtrack based on what happened on the screen. In this post I explain our approach and what we learned about what works musically and what doesn't.
Categories: Game Theory & Design

Keyboard Focus and Event Trickling in Immediate Mode GUIs - by Niklas Gray

Gamasutra.com Blogs - 26 September 2017 - 6:05am
Discusses how to handle keyboard focus and trickling of events (UI responder chain) in an Immediate Mode GUI.
Categories: Game Theory & Design

38 Great Resources for Game Developers - by Jasmine Greene

Gamasutra.com Blogs - 26 September 2017 - 6:05am
Some excellent resources to get you started on your game dev journey.
Categories: Game Theory & Design

Dissecting Design -- How Pacman Championship Edition Elevated Classic Design - by Josh Bycer

Gamasutra.com Blogs - 26 September 2017 - 6:04am
For this week's video game analysis, Josh Bycer of Game-Wisdom looked at how Pacman Championship Edition managed to elevate one of the most recognizable game designs.
Categories: Game Theory & Design

100 Day of VR: Day 13 Attacking Enemies, Health System, and Death Animation in Unity - by Josh Chang

Gamasutra.com Blogs - 26 September 2017 - 6:03am
Today we’re going to go on and implement the shooting logic for our player and to fix the annoying bug where the player would be perpetually moving after they come in contact with any other colliders.
Categories: Game Theory & Design

In-a-Gadda-da-Procgen: Generating Procedural Flowers - by Yanko Oliveira

Gamasutra.com Blogs - 26 September 2017 - 6:02am
My pet project, Bestiarium, might never be finished, but it’s a fertile ground for tons of little generative prototypes. This time, I explored creating a procedural flower generator.
Categories: Game Theory & Design

Game Design Inspirations: Marvel vs. Capcom: Infinite's Challenge Mode - by Paul Gadi

Gamasutra.com Blogs - 26 September 2017 - 6:02am
Dedicated fighting game players will spend a lot of time in these Training and Mission modes, more so than in the relatively short Story Mode. The user experience for these should be as polished and well-thought-out.
Categories: Game Theory & Design

“I want it just like LoL”: How do you monetize in-game skins? - by Vladimir Krasilnikov

Gamasutra.com Blogs - 26 September 2017 - 6:01am
Indie developers love repeating that they’ll never make pay-to-win games, nodding to League of Legends’ business model to justify their opinion. Is it really that easy to make money by selling visual content? And if so, how should one go about doing it?
Categories: Game Theory & Design

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