NEO Scavenger mobile trailer may be the trailer Im most proud of producing. That said, most advice Id offer from the project is terrible! Seriously, its awful.
This is a development postmortem for my 80s style beat 'em up game "Rage".
In the fantasy battles all across Terrinoth, you might not want your opponent, with their swords and spears, to get all that close to you. Those things can hurt! As such, it’s not a bad idea to reach out and attack at a distance. That’s what the Heavy Crossbowmen are here to do, and they’re […]
For the two past decades, people from all walks of this big industry we call games have been wondering "are games art?". These questions are commonly followed by a resounding self-answered "yes".
I politely disagree.
Read it if you want to know wh
Physical Goods are a popular option for kickstarter and developers with their own online store. Today's post looks at the there key details you must think about when deciding to create a physical item.
This blog post is the background section from our paper Press Space To Fire: Automatic Video Game Tutorial Generation. The background of the paper talks about the history of tutorials and their different types.
This is the story of a large-scale project with the best possible outcome being that users don't notice any changes, and the worst possible outcome of everything breaking horribly. This, my friends, is the story of Kongregate's Death to Flashy initiative.
Obvious and forgotten key concepts to create meaningful game features
Playable ads - a growing trend among digital marketers in recent years, attracting new users with an interactive "piece" of the game. In this article, we were analyzing the popularity and prospects of this kind of advertisement with case studies and tips.
Doom and Downwell, two very different games, but despite their differences they still achieve a similar feeling. In this blog I'm going to break down what makes these games feel so similar as well as how we can enhance our games by focusing on feeling.
Getting stranded on an island out in the middle of the ocean is pretty terrible. Thankfully, there’s a small amount of resources to be found. There’s only one issue. There’s not quite a lot of food. Hey… did you ever realize that you kind of look like a ham sandwich? WizKids has announced a new […]
I told you that everyone’s coming out with their Gen Con announcements! But you didn’t believe me! Why didn’t you believe me!?!? … Man, Ren & Stimpy got dark… Anyway, entirely unrelated to that is the story about Holy Grail Games posting up what new releases they’ll be bringing to the show. I’m sure people’s […]
As we get closer to the show, we get more companies posting up what sort of awesome goodies they’ll have at the show. In this case, it’s Gale Force Nine. They’re certainly not going to the show empty-handed. They’re bringing new items for pretty much every one of their lines. You’ll be able to check […]
With Flash on the way out, Kongregate's John Cooney takes the stage at GDC 2017 to deliver a postmortem of Flash games and the Flash game dev community in general. ...
We all know my love of free-to-download rules sets. They give players a chance to read over and possibly try a game before they buy it. So, assuming you like the rules, you then go and pick up a force for yourself. Well, if you’re checking out the Dystopian Wars: Fleet Action fast-play rules, Spartan […]
One thing about Gen Con is that many companies will have the newest of their releases available for the first time at the show. Want to get a game before it’s made it to your LGS? Gen Con’s a good place to pick it up. Cryptozoic will certainly have some pre-releases at the show. Like […]
You’ve got the hype, right? This is the last full week before Gen Con. This show is going to be entirely off-the-hook. And there’s going to be plenty to see there, including some awesome-looking gaming tables. If you want your gaming tables to look that good, you’ll want to check out the stories below. Today […]
Wyrd Games is doing their best to make Mondays get a bit more respect than they currently get. To do this, they have their regular Monday previews. This time, it’s more Malifaux artwork, taking the form this week of the Charm Warders from the Ten Thunders. From the post: Hey Wyrdos! All new Monday means […]
In T.I.M.E. Stories, players are sent to ancient lands and exotic locations. This time, they’re going to that far-off time of… uh… 1982. … That’s how you know you’re old, kids, when a game is like, “we’re going to send you way back in time, to this time where the person that’s writing this article […]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 17th. ...