Game Design

Video: 6 terrible trailer tips from our NEO Scavenger trailer - by M. Joshua Cauller Blogs - 8 August 2017 - 7:09am
NEO Scavenger mobile trailer may be the trailer I’m most proud of producing. That said, most advice I’d offer from the project is terrible! Seriously, it’s awful.
Categories: Game Theory & Design

'Rage' - Development Postmortem - by James R Blogs - 8 August 2017 - 7:08am
This is a development postmortem for my 80s style beat 'em up game "Rage".
Categories: Game Theory & Design

Fantasy Flight Games Previews Heavy Crossbowmen For Runewars

Tabletop Gaming News - 8 August 2017 - 7:00am
In the fantasy battles all across Terrinoth, you might not want your opponent, with their swords and spears, to get all that close to you. Those things can hurt! As such, it’s not a bad idea to reach out and attack at a distance. That’s what the Heavy Crossbowmen are here to do, and they’re […]
Categories: Game Theory & Design

games are not art. - by Thais Weiller Blogs - 8 August 2017 - 6:51am
For the two past decades, people from all walks of this big industry we call games have been wondering "are games art?". These questions are commonly followed by a resounding self-answered "yes".  I politely disagree.  Read it if you want to know wh
Categories: Game Theory & Design

The 3 Considerations Behind Crafting Physical Goods - by Josh Bycer Blogs - 8 August 2017 - 6:49am
Physical Goods are a popular option for kickstarter and developers with their own online store. Today's post looks at the there key details you must think about when deciding to create a physical item.
Categories: Game Theory & Design

Different types of Tutorials - by Ahmed Khalifa Blogs - 8 August 2017 - 6:47am
This blog post is the background section from our paper “Press Space To Fire”: Automatic Video Game Tutorial Generation. The background of the paper talks about the history of tutorials and their different types.
Categories: Game Theory & Design

Death to Flashy - by Ben Vinson Blogs - 8 August 2017 - 6:45am
This is the story of a large-scale project with the best possible outcome being that users don't notice any changes, and the worst possible outcome of everything breaking horribly. This, my friends, is the story of Kongregate's Death to Flashy initiative.
Categories: Game Theory & Design

Why moderate features add meaning to your game? - by Ludovic Servat Blogs - 8 August 2017 - 6:45am
Obvious and forgotten key concepts to create meaningful game features
Categories: Game Theory & Design

Playable And Game-simulation Ads And How to Succeed With It - by Yura Yashunin Blogs - 8 August 2017 - 6:44am
Playable ads - a growing trend among digital marketers in recent years, attracting new users with an interactive "piece" of the game. In this article, we were analyzing the popularity and prospects of this kind of advertisement with case studies and tips.
Categories: Game Theory & Design

Doom, Downwell, Don't Stand Still: Is the way a Game Makes us Feel Important? - by Tobias Hendricks Blogs - 8 August 2017 - 6:15am
Doom and Downwell, two very different games, but despite their differences they still achieve a similar feeling. In this blog I'm going to break down what makes these games feel so similar as well as how we can enhance our games by focusing on feeling.
Categories: Game Theory & Design

WizKids Announces Who Should We Eat Card Game

Tabletop Gaming News - 8 August 2017 - 6:00am
Getting stranded on an island out in the middle of the ocean is pretty terrible. Thankfully, there’s a small amount of resources to be found. There’s only one issue. There’s not quite a lot of food. Hey… did you ever realize that you kind of look like a ham sandwich? WizKids has announced a new […]
Categories: Game Theory & Design

Holy Grail Games Posts Gen Con Releases

Tabletop Gaming News - 7 August 2017 - 3:00pm
I told you that everyone’s coming out with their Gen Con announcements! But you didn’t believe me! Why didn’t you believe me!?!? … Man, Ren & Stimpy got dark… Anyway, entirely unrelated to that is the story about Holy Grail Games posting up what new releases they’ll be bringing to the show. I’m sure people’s […]
Categories: Game Theory & Design

Gale Force Nine Posts Gen Con Plans

Tabletop Gaming News - 7 August 2017 - 2:00pm
As we get closer to the show, we get more companies posting up what sort of awesome goodies they’ll have at the show. In this case, it’s Gale Force Nine. They’re certainly not going to the show empty-handed. They’re bringing new items for pretty much every one of their lines. You’ll be able to check […]
Categories: Game Theory & Design

Video: The rise and fall of Flash games -- A postmortem

Social/Online Games - Gamasutra - 7 August 2017 - 1:50pm

With Flash on the way out, Kongregate's John Cooney takes the stage at GDC 2017 to deliver a postmortem of Flash games and the Flash game dev community in general. ...

Categories: Game Theory & Design

Special Dystopian Wars Bundles Available From Spartan Games

Tabletop Gaming News - 7 August 2017 - 1:00pm
We all know my love of free-to-download rules sets. They give players a chance to read over and possibly try a game before they buy it. So, assuming you like the rules, you then go and pick up a force for yourself. Well, if you’re checking out the Dystopian Wars: Fleet Action fast-play rules, Spartan […]
Categories: Game Theory & Design

Cryptozoic Posts Gen Con Schedule Of Events and New Releases

Tabletop Gaming News - 7 August 2017 - 12:00pm
One thing about Gen Con is that many companies will have the newest of their releases available for the first time at the show. Want to get a game before it’s made it to your LGS? Gen Con’s a good place to pick it up. Cryptozoic will certainly have some pre-releases at the show. Like […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 7 August 2017 - 11:00am
You’ve got the hype, right? This is the last full week before Gen Con. This show is going to be entirely off-the-hook. And there’s going to be plenty to see there, including some awesome-looking gaming tables. If you want your gaming tables to look that good, you’ll want to check out the stories below. Today […]
Categories: Game Theory & Design

Wyrd Games Posts Monday Art Preview

Tabletop Gaming News - 7 August 2017 - 10:31am
Wyrd Games is doing their best to make Mondays get a bit more respect than they currently get. To do this, they have their regular Monday previews. This time, it’s more Malifaux artwork, taking the form this week of the Charm Warders from the Ten Thunders. From the post: Hey Wyrdos! All new Monday means […]
Categories: Game Theory & Design

Asmodee Announces Estrella Drive Scenario For T.I.M.E. Stories

Tabletop Gaming News - 7 August 2017 - 10:00am
In T.I.M.E. Stories, players are sent to ancient lands and exotic locations. This time, they’re going to that far-off time of… uh… 1982. … That’s how you know you’re old, kids, when a game is like, “we’re going to send you way back in time, to this time where the person that’s writing this article […]
Categories: Game Theory & Design

Devs, submit your best pitches for a GDC 2018 Visual Arts talk!

Social/Online Games - Gamasutra - 7 August 2017 - 9:14am

Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 17th. ...

Categories: Game Theory & Design


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