Game Design

New Warmachine and Hordes Releases Available From Privateer Press

Tabletop Gaming News - 27 November 2017 - 2:00pm
The second wave of November releases is now available from Privateer Press. They’ve got still some more Cygnar releases. The Trolls are getting some more new figures. And to keep everyone warm, Menoth’s got a colossal release. So whether you’re more for the Warmachine or the Hordes side of things, there’s possibly something new for […]
Categories: Game Theory & Design

Bungie drops hidden Destiny 2 XP scaling following player outcry

Social/Online Games - Gamasutra - 27 November 2017 - 1:55pm

Over the holiday weekend, a Reddit user deduced that the number of experience points earned through in-game activities was being overstated. ...

Categories: Game Theory & Design

Trade And War – Ancient Mediterranean Board Game Up On Kickstarter

Tabletop Gaming News - 27 November 2017 - 1:00pm
Over the centuries, many different groups have inhabited the lands surrounding the Mediterranean, and they have fought with each other for every bit of coastline they can get. But, then again, they’ve also traded with each other. It’s kind of a love-hate relationship they all have. And in Trade and War – Ancient Mediterranean, you’ll […]
Categories: Game Theory & Design

Wyrd Previews Propagandist From Above the Law

Tabletop Gaming News - 27 November 2017 - 12:00pm
It could be said that all advertising is some form of propaganda. And, really, all the stories on here are a form of advertising. So, it could be argued, that I’m in the propaganda business. Though I’m not really sure I like the ring of that. But waddyagonnado? You’re gonna read about the Propagandist pursuit […]
Categories: Game Theory & Design

9 years in, Demon's Souls is losing its online features

Social/Online Games - Gamasutra - 27 November 2017 - 11:03am

From Software's Demon's Souls is set to lose its array of online services at the start of 2018, just over 9 years after the game first released for the PlayStation 3. ...

Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 27 November 2017 - 11:00am
So, I’m back in the office after one of the greatest Thanksgiving breaks I’ve ever had. Thursday I was at my friend’s place. We gamed. We had turkey. We watched football. It was amazing. Friday, I had friends over at my place for Thanksgiving 2: Thank Harder. We games more. We had more turkey. We… […]
Categories: Game Theory & Design

Flash Gordon RPG Up On Kickstarter

Tabletop Gaming News - 27 November 2017 - 10:00am
FLASH! AAAAAAH! Ok, I might not be able to sound like Freddy Mercury (but, honestly, who can?), but I can still dream. And in the Flash Gordon RPG, you can become part of the classic sci-fi world (I’ll even come and sing the theme song for you… but you probably wont want me to). This […]
Categories: Game Theory & Design

GCT Studios Previews New Wave 38 Artwork, Gives Company Update

Tabletop Gaming News - 27 November 2017 - 9:00am
GCT Studios has gone through some changes in the past year. There’s been an upswing in players, and this has led to greater resources for those behind the company. However, it also means more time devoted to the product, which can be hard. It’s sad to say that one of the founders, Toby, has left. […]
Categories: Game Theory & Design

The Hierarchy of Fail States - by Josh Bycer Blogs - 27 November 2017 - 8:36am
No matter what the game or design, every title has some kind of fail state. And in today's post, we're going to examine the various tiers and how they impact the player's perception of your title.
Categories: Game Theory & Design

The Best Mobile Game Development Tools - by Connor Addis Blogs - 27 November 2017 - 8:36am
Who doesn’t have a mobile gadget nowadays? Anyone who plays games does. Anyone who makes them does too. The world of game developing tools has changed to suit the ever-growing needs of the audience.
Categories: Game Theory & Design

Trends of China Game Market and Strategies You May Consider (Report) - by Mantin Lu Blogs - 27 November 2017 - 8:35am
GPC published the latest China Gaming Industry Report releases statistics in China game market from Jan to Jun 2017 and conveys a lot of valuable information. I am sharing some data here and provide some advice regarding the moves to take in China market.
Categories: Game Theory & Design

Is it Wrong to make a Game too Challenging (or too Opaque)? - by Lewis Pulsipher Blogs - 27 November 2017 - 8:28am
Why would it bother anyone that a game is too hard for them to play? The notion that it's "wrong" to make a game "too challenging" is another instance of Rampant Egalitarianism, trying to make everyone conform to the lowest common denominator.
Categories: Game Theory & Design

PLAY(IN)SHANGHAI - A documentary about playing in China - by Esteban Grine Blogs - 27 November 2017 - 8:05am
PLAY(IN)SHANGHAI is a brief documentary based on an interview I Had with former Kotaku journalist Eric Jou. We discuss about the state of the chinese videogames market and how actually intersting and different it is.
Categories: Game Theory & Design

Scripting Lessons I Learned at My First Job in Game Development - by Oleg Fursenko Blogs - 27 November 2017 - 8:05am
In this post, I share most important things I learned scripting systems and content in a mobile farming game with strong narrative.
Categories: Game Theory & Design

Dark Souls Game Design Analysis: Why Do We Come Back To Die? - by Alberic Davila Blogs - 27 November 2017 - 8:05am
The Souls series is one of the most punishing games to date. It's unforgiving, punishing, and brutal. But why do we keep coming back even after dying countless times? Join me in this in-depth game design analysis to find out.
Categories: Game Theory & Design

Editing Architecture of System for Reading Input Devices - by Eugene Solyanov Blogs - 27 November 2017 - 8:05am
In this article I will review how to architect a system that reads data from input devices. This doesn't sound complicated: read data from mouse, keyboard, and joystick and call them in a correct place. What's wrong with this approach?
Categories: Game Theory & Design

The video games industry forms a coalition to fight the lootcrate gambling crisis. - by Kenneth Tran Blogs - 27 November 2017 - 8:05am
​As a result of the increasing external pressure for reform and regulation on the games industry, a group of industry leaders and experts has agreed to come together in a more permanent way, forming the National Committee for Games Policy (NCGP).
Categories: Game Theory & Design

Hyper-casual gaming and monetisation - by Mehmet Ecevit Blogs - 27 November 2017 - 8:05am
Hyper-casual gaming and monetisation
Categories: Game Theory & Design

Steamforged Previews Farris and Bolt For Guild Ball

Tabletop Gaming News - 27 November 2017 - 8:00am
The game of Guild Ball is part rugby, part soccer, part football (and yes, I know many of you think that soccer and football are the same game, but you know what I’m talking about here), but in their upcoming expansion, the Blacksmiths are showing that it’s also part polo. Farris takes to the field […]
Categories: Game Theory & Design

New Releases and Pre-Orders Available From Fantasy Flight Games

Tabletop Gaming News - 27 November 2017 - 7:00am
Everyone over at Fantasy Flight has apparently been busy. They’ve got a whole host of new releases available, along with new pre-orders. If you’re looking for the new Runewars figures, they’ve got ’em. If you’re looking for the new A Game of Thrones Catan, they’ve got it. If you’re looking for their new Legacy of […]
Categories: Game Theory & Design


Subscribe to As If Productions aggregator - Game Theory & Design