Game Design

Prescription-Based Video Games for Therapy, Learning, and Development - by Andrew Heikkila

Gamasutra.com Blogs - 15 August 2017 - 7:18am
Akili and the University of San Francisco’s Neuroscape lab are creating a mobile game called Project: EVO. It is potentially the first prescription-based video game, designed to help treat children with ADHD.
Categories: Game Theory & Design

7 MMO Quest Types and How to Use Them - by Jerrod Bacon

Gamasutra.com Blogs - 15 August 2017 - 7:18am
This article was originally posted on Black Shell Media's blog and discusses the 7 types of MMO Quests and how to implement them in your own games.
Categories: Game Theory & Design

Fun Explained: Fundamental Human Needs - by Anton Temba

Gamasutra.com Blogs - 15 August 2017 - 7:18am
Theres is a lot of confusion surrounding the word "Fun". This article aims to answer the questions about what it is, what it means and how to make it useful.
Categories: Game Theory & Design

PRACTICAL GUIDE ON FIRST PERSON LEVEL DESIGN - by Niels Tiercelin

Gamasutra.com Blogs - 15 August 2017 - 7:17am
A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge & Bad Company 2.
Categories: Game Theory & Design

Mierce Miniatures Posts August Releases

Tabletop Gaming News - 15 August 2017 - 7:00am
We’re halfway through August, the most gaming of months. Seems like a pretty good time to have your latest releases available. And that’s just what Mierce Miniatures has. You can go pick up their latest Darklands offerings over in their webshop. From them to you: We’re keeping up the release frequency with another thirteen of […]
Categories: Game Theory & Design

Exploring Motivation: Why People Play Games for Years - by Drew Levin

Gamasutra.com Blogs - 15 August 2017 - 6:50am
Retention is the most important metric for a free-to-play mobile game’s long-term business outlook. This post will highlight some game systems in Kongregate’s mobile publishing portfolio that successfully drive long-term player retention.
Categories: Game Theory & Design

The dungeoneering algorithm and the puzzle it presents to game design - by Mark-James Byron

Gamasutra.com Blogs - 15 August 2017 - 6:50am
The dungeoneering algorithm is the algorithm a player uses to make a decision when they come to a fork in the road. Making the wrong decision can cause a player to feel frustration if they think they have wasted their time.
Categories: Game Theory & Design

Mayhem Above - The do's and don'ts of a solo dev. - by Eder Beldad

Gamasutra.com Blogs - 15 August 2017 - 6:50am
What are the do's and don'ts when developing a game from scratch by yourself? These are my experiences with the game Mayhem Above, what I did wrong and what I did less wrong.
Categories: Game Theory & Design

Shades of Vengeance releases Era: The Consortium Expansions

Tabletop Gaming News - 15 August 2017 - 6:30am
Shades of Vengeance’s last Kickstarter campaign was to create a bunch of expansions for Era: The Consortium. It was successful and the game got quite a huge boost in terms of material. Well, those products are now starting to be made available to a general audience. That’s in preparation for Shades’ upcoming Kickstarter this October […]
Categories: Game Theory & Design

Modiphius Posts Gen Con Plans

Tabletop Gaming News - 15 August 2017 - 6:00am
I’m here in Indy, ready for Gen Con. Ok, so not quite actually ready for Gen Con yet. But I’m closer to ready than I was yesterday and the day before. Anyway, other companies are also filtering in and about to get things set up. That includes Modiphius, who has posted their Gen Con plans. […]
Categories: Game Theory & Design

IDW Games Posts Gen Con Preview

Tabletop Gaming News - 15 August 2017 - 5:30am
One of the companies that ends up with a lot of really cool licenses for games is IDW. They’ve got several rather popular IPs that they’re working on games for and they’ll have them here at Gen Con this week for you to check out. There’s sci-fi. There’s fantasy. There’s card games, board games, dice […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Scorpion Clan For Legend of the Five Rings

Tabletop Gaming News - 15 August 2017 - 5:00am
Mere days away, attendees here at Gen Con will be able to get their hands on the new version of Legend of the Five Rings from Fantasy Flight Games. But there’s still previews to be had. In this case, it’s the Scorpion Clan. Makes me want to watch Five Deadly Venoms. From the preview: The […]
Categories: Game Theory & Design

Sandy's Soapbox: The Desperate Mixing of Games & Education

RPGNet - 15 August 2017 - 12:00am
Can we successfully adding gaming to education?
Categories: Game Theory & Design

Blizzard is bringing the Battle.net name back from the dead

Social/Online Games - Gamasutra - 14 August 2017 - 4:01pm

Roughly 5 months after laying its long-standing "Battle.net" brand to rest, Blizzard is bringing it back -- although going forward, it would prefer if everyone referred to it as Blizzard Battle.net. ...

Categories: Game Theory & Design

Report: Tencent invests in Battlegrounds dev Bluehole

Social/Online Games - Gamasutra - 14 August 2017 - 10:43am

Tencent has reportedly invested an undisclosed amount in the PlayerUnknown's Battlegrounds dev after the South Korean company turned down its acquisition offer. ...

Categories: Game Theory & Design

Devs, submit your pitches for great GDC 2018 Design talks now!

Social/Online Games - Gamasutra - 14 August 2017 - 9:57am

If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th! ...

Categories: Game Theory & Design

Video Game Deep Cuts: GTA Online's Flash Dream - by Simon Carless

Gamasutra.com Blogs - 14 August 2017 - 9:16am
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Categories: Game Theory & Design

Video Game Deep Cuts: GTA Online's Flash Dream - by Simon Carless

Gamasutra.com Blogs - 14 August 2017 - 9:16am
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Categories: Game Theory & Design

Game Production Cycle - by Kendra Corpier

Gamasutra.com Blogs - 14 August 2017 - 7:08am
What is a Game Production Cycle? Kendra Corpier talks in detail about the 5 major parts to game development. Find out what you need to make your game!
Categories: Game Theory & Design

AuroraBound Postmortem and Sales Figures - A Modest Part-Time Success - by Daniel O'Byrne

Gamasutra.com Blogs - 14 August 2017 - 7:07am
A postmortem of AuroraBound, a recently released mobile title, as well as an analysis of its first 3 months of sales figures and analytics.
Categories: Game Theory & Design

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