Game Design

Digraphs Scrabble Tiles Up On Kickstarter

Tabletop Gaming News - 16 August 2017 - 12:00pm
I used to play a lot of Scrabble. I still have my Deluxe set that’s got ridges on the board to keep the tiles in place and the whole thing’s on a Lazy Susan, so you can spin it around to see the words easier. It’s a great game. But, occasionally, it could get a […]
Categories: Game Theory & Design

Midweek Corner Snippets

Tabletop Gaming News - 16 August 2017 - 11:00am
As I’ve said numerous times over the past couple weeks, Gen Con is coming. Like… tomorrow. There’s going to be, oh, about a bajillion things going on, so it’s best to stock up on some bite-sized gaming stories. Plus, since we didn’t get it on Monday (and there’s a chance I might not be able […]
Categories: Game Theory & Design

Modiphius Releases The Dying Ship Adventure for Coriolis RPG

Tabletop Gaming News - 16 August 2017 - 10:00am
You know, a lot of bad things can happen out in space. So when a giant ice hauler suddenly started changing its course and not telling anybody why, people were curious. Enough so that a team has been sent out to find out what happened. That’s what’s going on in The Dying Ship, a new […]
Categories: Game Theory & Design

Sally 4th Releases Combat Patrol: South Pacific Supplement

Tabletop Gaming News - 16 August 2017 - 9:30am
WWII was truly a global conflict. While the various European forces were making their way back and forth across that continent, and Rommel and Monty were dueling it out in Africa, the islands of the Pacific saw plenty of fighting as well. Sally 4th is now letting you recreate those battles with their South Pacific […]
Categories: Game Theory & Design

Plaid Hat Games Posts Gen Con Preview

Tabletop Gaming News - 16 August 2017 - 9:00am
It’s coming down to the wire. It’s the last day before Gen Con officially begins (though, trust me, there’s plenty of activity going on behind the scenes). Vendors are setting up their booths and carting in product. What sort of product? New and awesome things you’ve yet to see. Plaid Hat Games has some of […]
Categories: Game Theory & Design

Kitten Casualty Card Game Up On Kickstarter

Tabletop Gaming News - 16 August 2017 - 8:30am
Most of us have known someone who just had too many cats. I had a neighbor when I lived out on Kansas that was a true “reclusive crazy cat lady.” Well, those cats started out as kittens. And maybe the lady was just looking to create a cat army. That’s what you’ll be doing in […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Preview From Guns For Hire Expansion for X-Wing

Tabletop Gaming News - 16 August 2017 - 8:00am
Many gamers love tweaking their army lists to get the most out of them. They look for any points-saving measure they can find. Well, the Guns for Hire expansion for the X-Wing Miniatures Game gives Scum & Villainy players several new options to do just that. One such is the Vaksai title. It reduces the […]
Categories: Game Theory & Design

Steamforged Games Announces Resident Evil 2 Board Game

Tabletop Gaming News - 16 August 2017 - 7:30am
Well, they did it once. Why not do it again? Steamforged Games found great success with their Dark Souls board game. Now they’re looking to add another dark and loved video game to the tabletop. They’ve announced that this fall they will be running a Kickstarter campaign to create a Resident Evil 2 board game. […]
Categories: Game Theory & Design

Salmon Roll: The Upstream Team Design Notebook - by Andy Wallace

Gamasutra.com Blogs - 16 August 2017 - 7:23am
Salmon Roll is a large-scale installation game for two players based on Ice Cold Beer (recently the inspiration for TumbleSeed) that will debut at Play NYC on August 19th. Here's how the game went from brainstorming to nearly finished in a matter of weeks
Categories: Game Theory & Design

Video game music systems at GDC 2017: tools and tips for composers - by Winifred Phillips

Gamasutra.com Blogs - 16 August 2017 - 7:22am
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.
Categories: Game Theory & Design

Video game music systems at GDC 2017: tools and tips for composers - by Winifred Phillips

Gamasutra.com Blogs - 16 August 2017 - 7:22am
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.
Categories: Game Theory & Design

Will Virtual Reality Change the Future of Gaming? - by tushar grover

Gamasutra.com Blogs - 16 August 2017 - 7:21am
virtual reality is really the future of immersive and interactive gaming for true gamers ...let's find out how it will change the gaming industry once it's out from its nascent stage.
Categories: Game Theory & Design

A-Life: An Insight into Ambitious AI - by Alex Cicala

Gamasutra.com Blogs - 16 August 2017 - 7:14am
Looking at what A-Life does within STALKER and its way of creating emergent gameplay.
Categories: Game Theory & Design

Making decisions – Dual-process theory - by Sita Vriend

Gamasutra.com Blogs - 16 August 2017 - 7:13am
Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking.
Categories: Game Theory & Design

Wizards of the Coast Launches D&D Beyond Companion App

Tabletop Gaming News - 16 August 2017 - 7:00am
Dungeons & Dragons is a great game. However, it can, occasionally, be rough to try and keep up with everything for it. The various books and other supplemental material offer players and DMs lots of chances for customization, but it can occasionally be a bit daunting to sort through it. That’s where the D&D Beyond […]
Categories: Game Theory & Design

Artificial intelligence on the NES - by Sylvain Gadrat

Gamasutra.com Blogs - 16 August 2017 - 6:32am
The implementation of artificial intelligence in games is an art that matured greatly in the last decades. We will aim at taking the better of modern ideas while fitting it for the NES and its 1.6 Mhz CPU.
Categories: Game Theory & Design

Why publishers won't make the Switch - by Ben Swatton

Gamasutra.com Blogs - 16 August 2017 - 6:32am
Third party publishers are slow to put their most prized titles on Nintendo's latest console. Will this destroy the Switch and are they right to do so?
Categories: Game Theory & Design

Reworking Piczle Lines DX from mobile platforms to Nintendo Switch - by James Kay

Gamasutra.com Blogs - 16 August 2017 - 6:32am
Creating a Nintendo Switch version of a mobile game logic-puzzler using Unreal Engine 4
Categories: Game Theory & Design

Feeling Lost When Putting Scrum into Practice in Your Dev Project? This Story Can Help You! - by Barbara Posada

Gamasutra.com Blogs - 16 August 2017 - 6:32am
Let’s leave Scrum theory aside and focus on how a “real” project would be like from the conception of an idea to the delivery of the final product: a great and entertaining mobile video game.
Categories: Game Theory & Design

Mayfair Games Announces Isle of Skye: Journeyman Expansion

Tabletop Gaming News - 16 August 2017 - 6:30am
Isle of Sky is getting its first big expansion. Mayfair Games has announced Isle of Skye: Journeyman. In it, players will have more control over their characters, getting special player dashboards that will let you track your various stats. As you progress along, you’ll be able to place new tiles, but only if you’ve moved […]
Categories: Game Theory & Design

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