Game Design

The power of a group - by Sita Vriend Blogs - 17 August 2017 - 9:19am
You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.
Categories: Game Theory & Design

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!

Social/Online Games - Gamasutra - 17 August 2017 - 9:15am

Hey devs: the call for submissions to present lectures, panels, roundtables, &  posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT! ...

Categories: Game Theory & Design

Defining Depth in Game Design - by Josh Bycer Blogs - 17 August 2017 - 9:13am
"Depth" in video games is often confused with complexity, but in this post I want to talk about the difference between the two in relation to game design.
Categories: Game Theory & Design

Star Citizen Has a Huge Development Cost Problem - by Matt Brady Blogs - 17 August 2017 - 9:12am
In part one of this three part series, I take a close look at Star Citizen and project out development costs by comparing it to another ambitious project, GTA V.
Categories: Game Theory & Design

Full Steam Ahead: Bringing Tiny Rails to PC - by Glenn Stanway Blogs - 17 August 2017 - 9:12am
In early 2017, Tiny Titan Studios decided to bring its mobile title "Tiny Rails" to Steam. Producer Glenn Stanway explores the process and challenges in bringing an Android/iOS game to PC and Mac.
Categories: Game Theory & Design

In Case of Emergency, Make Burrito Bison 3 - by Yowan Langlais Blogs - 17 August 2017 - 9:09am
We broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre!
Categories: Game Theory & Design

Making a game to make a game; It's like Kickstarter, but with more explosions. - by Simon Lachance Blogs - 17 August 2017 - 9:09am
[TL;DR We made a clicker game to support the studio financially and use it as a platform to keep 100k+ players updated about what's going on at Berzerk's. It's like a Kickstarter, but with more explosion]
Categories: Game Theory & Design

Goals of the Game - by Antti Kananen Blogs - 17 August 2017 - 9:07am
Blog post about players' goals defined by developers for mobile games.
Categories: Game Theory & Design

A new indie, a story of love, art and harmony - by Amirhossein Erfani Blogs - 17 August 2017 - 9:06am
Story of a new Indie adventure Art-game "Lona: Realm of colors", about an artist trapped in her art. A story of love, chaos, darkness and artistic harmony.
Categories: Game Theory & Design

A Gentle Introduction To Steamworks - by Kyle Kukshtel Blogs - 17 August 2017 - 9:00am
If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide to easily get up and running with Steamworks in your Unity/C# game using the Facepunch.Steamworks library.
Categories: Game Theory & Design

TGN At Gen Con

Tabletop Gaming News - 17 August 2017 - 6:00am
As you all can probably tell from the multiple times I’ve mentioned it: I’m in Indy for Gen Con. It’s the 50th anniversary of the show and so it’s going to be quite wild. The show is completely sold out! Already, over the past couple days, I’ve seen this city start to swell with gaming […]
Categories: Game Theory & Design

CMON Previews Kick-Ass

Tabletop Gaming News - 17 August 2017 - 4:00am
Continuing with our look at new products that CMON was showing off at a media event here at Gen Con, we get a look at a game that looks pretty kick ass. It’s Kick-Ass! Once more, I was able to wrangle Eric M. Lang away and get the lowdown on this new game. Kick-Ass is […]
Categories: Game Theory & Design

CMON Previews Hate At Gen Con

Tabletop Gaming News - 17 August 2017 - 3:00am
At a media event here at Gen Con, CMON was showing off some new games they have coming down the pipeline. I was able to grab designer Eric M. Lang and get the lowdown about Hate, a new bloody and brutal board game that will be CMON next Kickstarter project. While an individual game might […]
Categories: Game Theory & Design

CMON Previews Arcadia Quest: Riders

Tabletop Gaming News - 17 August 2017 - 2:04am
At a media event held by CMON, they previewed numerous upcoming games that they have been working on. The first that I’d like to talk about is Arcadia Quest: Riders. Sure, the Guilds have had animal companions with their cute, little pets. But now, they’ll be able to actually take to battle riding impressive steeds! […]
Categories: Game Theory & Design

Mierce Miniatures Launches Darkholds: Ancient Barrows Board Game Kickstarter

Tabletop Gaming News - 16 August 2017 - 3:00pm
There’s treasure in them-thar barrows. And you aim to be the one to get it. Collect together your band of legendary heroes and head into the deep, dark, foreboding, and monster-infested halls underneath dark-ages Britain. That’s what you’ll be doing in Darkholds: Ancient Barrows, a new fantasy board game from Mierce Miniatures that’s up on […]
Categories: Game Theory & Design

Video: Making better games through neuroscience-- and good UX

Social/Online Games - Gamasutra - 16 August 2017 - 2:07pm

Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games. ...

Categories: Game Theory & Design

Studio Capitan Releases Marlburian Commander Rules Set

Tabletop Gaming News - 16 August 2017 - 2:00pm
Man, people sure do love to get into wars. I have a history degree, and I still can’t keep up with all of them. I have to admit… I have no clue what the Marlburian Wars were. But if they’re a favorite of yours, Studio Capitan has released Marlburian Commander, a new set of rules […]
Categories: Game Theory & Design

How one dev aims to thwart arranged marriages through game design

Social/Online Games - Gamasutra - 16 August 2017 - 1:29pm

Returning to Pakistan after her H1B visa expired, designer Nashra Balagamwala aims to release her board game Arranged! to both raise awareness of arranged marriages -- and help her avoid one herself. ...

Categories: Game Theory & Design

QST Tabletop Gaming Subscription Box Up On Kickstarter

Tabletop Gaming News - 16 August 2017 - 1:00pm
There’s a new subscription box that will be available soon. This one is called QST and it’s bringing together some of the greatest minds in gaming to deliver you regular games right to your doorstep. The project is up on Kickstarter now. From the campaign: QST is a subscription-based tabletop game program that will deliver […]
Categories: Game Theory & Design


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