Game Design

Day 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in Unity - by Josh Chang Blogs - 7 November 2017 - 6:23am
Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked. Today, we’re going to look at how we can install our game directly into the phone.
Categories: Game Theory & Design

Dissecting Design -- Left 4 Dead 2 - by Josh Bycer Blogs - 7 November 2017 - 6:23am
Each week, Game Design Journalist Josh Bycer takes a deep look at a game's design. This week, what the Left 4 Dead series did for elevated cooperative game design.
Categories: Game Theory & Design

Why You Sometimes Need to Leave Your Best Ideas Behind - by Skye Larsen Blogs - 7 November 2017 - 6:23am
Intense brainstorming led us to a brilliant idea for the theme of our first video game. But as we developed that game, we also learned that even the best ideas require pruning if you want your entire project to grow and thrive.
Categories: Game Theory & Design

Virtual Memory Tricks - by Niklas Gray Blogs - 7 November 2017 - 6:22am
Shows some non-obvious tricks you can do with virtual memory.
Categories: Game Theory & Design

Convention Circuit 101 - by Jasmine Greene Blogs - 7 November 2017 - 6:22am
Planning to go to your first convention? Read inside for some great information on how to prepare yourself and your game for these events.
Categories: Game Theory & Design

News From Olympic Committee Promising For eSports - by Renisa Barnwell Blogs - 7 November 2017 - 6:22am
E-Sports as a trend that’s peaked has egg on their face in light of a big announcement in October from the International Olympic Committee.
Categories: Game Theory & Design

Modiphius Releases Free Conan RPG Conversion Guide

Tabletop Gaming News - 7 November 2017 - 6:00am
Pretty much all of us have had a game we love go through an edition change. It can be annoying when you’ve got an older supplement that no longer works for the new rules. You can go about trying to update the rules, yourself, but that can be troublesome. Well, for those that liked the […]
Categories: Game Theory & Design

Microsoft mulls launching a new streaming service in the next ~3 years

Social/Online Games - Gamasutra - 6 November 2017 - 4:48pm

In a chat with Bloomberg, Xbox frontman Phil Spencer said that after a test run in 2012, recent tech advances have Microsoft thinking about launching a streaming service in the near future. ...

Categories: Game Theory & Design

The life, death, and rebirth of EVE Online's player-created cemetery

Social/Online Games - Gamasutra - 6 November 2017 - 4:16pm

PC Gamer has a fascinating interview with an EVE Online player who says they've spent years working as the primary caretaker of what seems to be the game's one and only graveyard. ...

Categories: Game Theory & Design

Overwatch devs aim to combat toxicity with a dedicated 'strike team'

Social/Online Games - Gamasutra - 6 November 2017 - 3:38pm

In a new interview with Kotaku, Overwatch game director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do. ...

Categories: Game Theory & Design

Quod Erat Disputandum Game Up on Kickstarter Now

Tabletop Gaming News - 6 November 2017 - 3:00pm
You’ve probably heard someone used the term, “QED.” Usually, it’ll happen when during a discussion or debate when someone is arguing a certain point. Well, that stands for Quod Erat Disputandum. That’s also the name of a new game up on Kickstarter where you play college students trying to go about their lives during the […]
Categories: Game Theory & Design

Ankur: Kingdom of the Gods RPG Now Available

Tabletop Gaming News - 6 November 2017 - 2:00pm
We all know my love of seeing Kickstarter projects turning into regular for-sale items. In this case, it’s the sci-fi/fantasy RPG, Ankur: Kingdom of the Gods. The base rulebook is all you need to get playing. There’s multiple races, classes, and all sorts of options for your characters and all the tools the GM needs […]
Categories: Game Theory & Design

Wyrd Previews The Bureaucrat For Through the Breach

Tabletop Gaming News - 6 November 2017 - 1:00pm
Bureaucracy makes the world go ’round. It might not initially seem like the most thrilling class to take in a game, the one that has connections and is good at negotiations, but all of those are very useful skills to have. In Wyrd’s Monday Preview, they’re showing off the Bureaucrat specialization for Through the Breach. […]
Categories: Game Theory & Design

New Saxons Available to Order For Hail Caesar From Warlord Games

Tabletop Gaming News - 6 November 2017 - 12:00pm
Warlord Games has a trio of new Saxon units that you can order over in their webshop. One’s a set of Huscarls with Dane axes. The other two are Ceorls. So if you want axes to chop your opponents up or shortspears to stab them with, you’ve got your options open to add to your […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 6 November 2017 - 11:00am
And as happens every week, we’ve rolled back around to Monday. It was an… interesting weekend. The “chill” did happen. Though I did do some cooking. I made Igor Bars. But not much else… Watched a lot of stand-up comedy on Netflix. Sometimes you just need a “chill” weekend. And that’s exactly what I needed. […]
Categories: Game Theory & Design

CMON Expo 2018 Registration Now Open

Tabletop Gaming News - 6 November 2017 - 10:03am
It’s never to early to think about the future. In this case, we’re already getting things prepped for CMON Expo 2018. In fact, we’re ready to start taking your names down for if you want to join in. Registration for the show is now open. If you’re wanting to learn about all things CMON, talk […]
Categories: Game Theory & Design

Anvil 8 Games Previews New Artwork for Aetherium

Tabletop Gaming News - 6 November 2017 - 10:00am
Aetherium, the minis skirmish game in the realm of cyberspace, is getting itself a new faction. They’re led by the Rhommox, a gigantic hulking thing. They’re showing off the artwork for that, as well as the first program that goes with it, the Wasp. Check ’em out. From the posts: This week we take a […]
Categories: Game Theory & Design

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2) - by Teofilo Dutra Blogs - 6 November 2017 - 9:59am
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Categories: Game Theory & Design

Steamforged Previews Veteran Minx For Guild Ball

Tabletop Gaming News - 6 November 2017 - 9:00am
In the Union in Chains event, the Hunters and the Morticians had been fighting for Hemlocke. Well, it would seem as though the Morticians are getting antsy and don’t want to give her up. So they’re offering a trade: they get Hemlocke and the Hunters get Minx. Source
Categories: Game Theory & Design

Fantasy Flight Games Previews the M12-L Kimogila For X-Wing

Tabletop Gaming News - 6 November 2017 - 8:00am
“I’ve got you right where I want you! Bullseye!” A somewhat cliche’d line, sure, but with one of X-Wing’s newest ships, you might find yourself saying just that. The M12-L Kimogila has a new firing arc called the Bullseye arc. It’s very restrictive, being just a narrow band directly in front of the ship. But […]
Categories: Game Theory & Design


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