Game Design

Video: A game dev guide to fostering a positive community

Social/Online Games - Gamasutra - 7 September 2017 - 1:02pm

During the GDC 2017 Community Management Summit, Uken Games' Nick van Vugt offers tips on how to best work together with your community to combat negativity and keep players engaged and enthusiastic. ...

Categories: Game Theory & Design

Green Fairy Studios Launches Patreon Campaign

Tabletop Gaming News - 7 September 2017 - 1:00pm
While Kickstarter might get the lion’s share of crowdfunding dollars, there’s more than one way to help out your favorite gaming companies through such means. Patreon lets you basically subscribe to a company or project, giving regular payments in order for cool rewards. Green Fairy Studios has recently launched their own Patreon page. They will […]
Categories: Game Theory & Design

Westbound: Revolvers and Rituals RPG Up On Kickstarter

Tabletop Gaming News - 7 September 2017 - 12:00pm
Island of Bees has launched their Kickstarter campaign for Westbound, their new RPG. Though this isn’t Sergio Leone’s west. This world mixes the wild west with classic fantasy. So you can have Elf Sheriffs, Orc Banditos, and dwarf prospectors (ok, so that one you probably could’ve had anyway, but now they say old-timey Western things […]
Categories: Game Theory & Design

Blizzard is opening its own eSports venue in California

Social/Online Games - Gamasutra - 7 September 2017 - 11:22am

The newly revealed Blizzard Arena Los Angeles will host the Overwatch Contenders Playoffs at the beginning of October. ...

Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 7 September 2017 - 11:00am
Sure, it’s Thursday, but for some reason, I was thinking it was already going to be Friday at this point. Yeah, yeah, yeah. I know. It’s already a short week, what with having had Monday off. But it still felt like it should already be Friday by now. However, it is not Friday. It is […]
Categories: Game Theory & Design

Now's the time to submit your talks for the GDC 2018 AI Summit!

Social/Online Games - Gamasutra - 7 September 2017 - 10:01am

Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry. ...

Categories: Game Theory & Design

Knight Models Posts New Batman Miniatures Game 2nd Edition Previews

Tabletop Gaming News - 7 September 2017 - 10:00am
It’d be really hard to have a game called Batman: the Miniatures Game and not have at least one Batman figure as part of it. Thankfully, that’s not an issue with Knight Models. They’ll be having numerous Batman figures that are available as part of the game. In this preview for the 2nd edition of […]
Categories: Game Theory & Design

IDW Games Moves Launch Date For Legend of Korra Kickstarter

Tabletop Gaming News - 7 September 2017 - 9:00am
An ounce of preparation beats a pound of cure. It’s a pretty old saying, but it’s true. Being fully ready to go for something beats trying to change things on the fly. Well, some new items are being added to the Legend of Korra: Pro-Bending Arena game coming from IDW Games. Instead of trying to […]
Categories: Game Theory & Design

Lessons from Suzy Cube: The Camera System, Part 1 - by Louis-Nicolas Dozois

Gamasutra.com Blogs - 7 September 2017 - 8:52am
This is the first in a three part series of articles breaking down the camera system in upcoming 3D platformer Suzy Cube. Get to know everything that has gone into making a camera meant to always keep you focused on the action.
Categories: Game Theory & Design

Z-Man Games Posts Preview of Junggle

Tabletop Gaming News - 7 September 2017 - 8:00am
Junggle is the new card game coming from Z-Man Games. Well, that’s not entirely accurate. It’s actually a set of five games coming from Z-Man Games all in one package. The set of cards with various animals on them can be used to play several different games. We’ve seen how two work. Now we get […]
Categories: Game Theory & Design

Tank War PDF Free For September

Tabletop Gaming News - 7 September 2017 - 7:00am
It’s always nice to get something for nothing. Warlord Games certainly thinks so. So, for this month, they are giving you their Tank War game rulebook pdf for no cost at all. Yup, if you’re interested in seeing how this game works because WWII armor is interesting to you, you can check it out for […]
Categories: Game Theory & Design

Player motivation, part 3: Breaking conventions - by Andrii Goncharuk

Gamasutra.com Blogs - 7 September 2017 - 6:37am
History holds a lot of interesting info about human mind that not fully accepted by scientists. Doesn't make it less important, some things lay outside of normal science, things out of a gray area, in all terms, ethical, scientific, moral.
Categories: Game Theory & Design

100 Days of VR: Day 3 Going through the Unity Space Shooter Tutorial II - by Josh Chang

Gamasutra.com Blogs - 7 September 2017 - 6:34am
Finally going back to coding on Day 3, we learn how to create a boundary box to delete objects and creating new enemies to challenge the players.
Categories: Game Theory & Design

Tutorial Design and the Cuphead Demo Argument - by Josh Bycer

Gamasutra.com Blogs - 7 September 2017 - 6:25am
The recent debate over Cuphead's tutorial and demo out of Gamescom frames a special video going off my thoughts and a lesson on how to build tutorials.
Categories: Game Theory & Design

5 Interesting Crowdfunding AR/VR Projects - by Damian Wolf

Gamasutra.com Blogs - 7 September 2017 - 6:25am
VR/AR startups are redefining a lot of different sectors. In this article, we discuss the five best VR/AR Crowdfunding projects.
Categories: Game Theory & Design

The Wayfarer: Greetings from the Composer! - by Jake Jollimore

Gamasutra.com Blogs - 7 September 2017 - 6:22am
Meet Mika Pilke, The Wayfarer's composer, and check out one of the awesome tracks he made for the game!
Categories: Game Theory & Design

Indie Game Launch Party & Seattle Indies Expo Retrospective - by Jakub Kasztalski

Gamasutra.com Blogs - 7 September 2017 - 6:21am
"Hey, sitting in the patio with a beer."  The first text I got at 4:38pm as I approached the bar. Countless thoughts and worries evaporated from my mind as I realized it was beginning. The poster almost slipped from my hands. Time to put on the game face.
Categories: Game Theory & Design

Windows 10 Mixed Reality Devices – The definitive consumer review - by Simon Jackson

Gamasutra.com Blogs - 7 September 2017 - 6:20am
As a developer, I shed my cloak and put on the shoes of the consumer to review and walk-through the first experiences with the new Windows 10 Mixed Reality device and a review of what is to come!
Categories: Game Theory & Design

Tacoma critical analysis - by Andrew Haining

Gamasutra.com Blogs - 7 September 2017 - 6:20am
A critical analysis of the main themes of Fullbright's Tacoma - Meaningful Decisions, Artificial Intelligence and Diversity.
Categories: Game Theory & Design

We Are About to Experience a Golden Age of Gaming - by Michael Smith

Gamasutra.com Blogs - 7 September 2017 - 6:19am
We are at an exciting point in time, with games set to get bigger and better
Categories: Game Theory & Design

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