Game Design

Game Economics Defined - by Ramin Shokrizade

Gamasutra.com Blogs - 8 February 2018 - 6:32am
There seems to be a lot of confusion over what a game economy is, and what a game economist does. To help reduce confusion, Ramin Shokrizade creates some definitions as to what game economics is and isn't.
Categories: Game Theory & Design

We are terrible detectives - by Luis Diaz

Gamasutra.com Blogs - 8 February 2018 - 6:25am
Detective games are broken. Most feel like classic point and click games with a different dressing. How do we improve them? Well, here's a couple of thoughts, questions and an idea that might fix a whole genre.
Categories: Game Theory & Design

The Unavoidable Conflict of Serious Storytelling in Video Games - by Josh Bycer

Gamasutra.com Blogs - 8 February 2018 - 6:24am
As the medium has matured, developers have been trying to elevate storytelling in video games, but in today's post, we're going to discuss how gameplay creates a possible unavoidable conflict.
Categories: Game Theory & Design

How post-game screens keep us playing (or don't) - by Tim Baijens

Gamasutra.com Blogs - 8 February 2018 - 6:20am
What can observing player behaviour in multiplayer post-game screens tell us about player exit ratios, and how much can these screens influence the user retention at this stage of the game?
Categories: Game Theory & Design

Wonderful world of game development: 8 tips for newcomer freelancers - by Maria Novikova

Gamasutra.com Blogs - 8 February 2018 - 6:20am
Alexey Morozov, the head of infrastructure at HeroCraft, shares some knowledge with newcomer freelancers and outsource specialists.
Categories: Game Theory & Design

Finding the UI for a Restaurant Simulator Thriller - by Scott Newton

Gamasutra.com Blogs - 8 February 2018 - 6:20am
Every played a restaurant simulator thriller? Neither have we. That might be why it's so hard to find the right UI. Please check out this blog to find our more about Harry's Burgers and then let us know which UI you prefer!
Categories: Game Theory & Design

The Arrival Now Available From Cryptozoic

Tabletop Gaming News - 8 February 2018 - 6:00am
I had really thought about making the headline, “Cryptozoic announces the arrival of The Arrival” but decided against it. Still, obviously I made it the opening to the post. Anyway, The Arrival puts players in control of a Tribe, and they are looking to gain more territory in ancient Ireland from the other Tribes, as […]
Categories: Game Theory & Design

Gnomecast #34 – Directing the Camera

Gnome Stew - 8 February 2018 - 4:34am

Lights! Podcast! Action! Join Ang, Matt, and Tracy on this episode of the Gnomecast for a discussion based on John’s Gnome Stew article “Directing the Camera.” Can these gnomes’ cinematic approach to describing roleplaying game action save them from the stew this week?

This episode references All Flesh Must Be Eaten, designed by George Vasilakos and published by Eden Studios, Inc.

Visit Gnome Stew, check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Learn more about Tracy’s projects at The Other Tracy, follow him on Twitter at @TheOtherTracy, and check out TheOtherCast on Patreon.

Learn more about Matt’s projects on his Gnome Stew page.

Follow Ang on Twitter at @orikes13 or find her in the Misdirected Mark G+ Community.

 

Categories: Game Theory & Design

3D engine entirely made of MS Excel formulae : Enjoy this Doom.xls file ! - by C Bel

Gamasutra.com Blogs - 8 February 2018 - 1:27am
A 3D engine on MS Excel, using only excel formula. This engine is applied on a complete - yet basic - doom-like game. Rendering is made through ray casting, pixel per pixel. The exercice intend to demonstrate what can be done with formula only.
Categories: Game Theory & Design

Why I Loved "Edith Finch" - by Raph Koster

Gamasutra.com Blogs - 8 February 2018 - 1:19am
"What Remains of Edith Finch" brought some truly innovative storytelling features to the table by tightly linking mini-games about controls to a story about life, death, and what control we have over them.
Categories: Game Theory & Design

Achtung! Cthulhu Tactics Video Game Up On Kickstarter

Tabletop Gaming News - 7 February 2018 - 3:00pm
Modiphius has teamed up with Ripstone and Auroch Digital to bring the world of Acthung! Cthulhu to your video screens. The alternate-history WWII game where Cthulhu-mythos creatures come flooding into our own world is getting the full digital treatment. And as part of the campaign, they’re looking to bring you new items for the tabletop […]
Categories: Game Theory & Design

The Hidden Halls of Hazakor 5th Edition Adventure Up On Kickstarter

Tabletop Gaming News - 7 February 2018 - 2:00pm
I’m sure many of us can remember back to the first RPG adventure we tried to run or played in. It might’ve been something you came up with, yourself, or it might’ve been a pre-generated adventure. If you were pretty young, you might not have fully understood how things worked, as the book was more-than-likely […]
Categories: Game Theory & Design

North Star Games Adopts Unilateral MAPP and Restricts Amazon.com Sales Channel

Tabletop Gaming News - 7 February 2018 - 1:00pm
North Star Games has announced an update to their sales policies for their games. First off, they’ve implemented a new Minimum Advertised Pricing Policy (commonly known as a MAPP). They’re also starting to issue Channel Restriction Notices to certain resellers, mostly aimed at Amazon.com resellers. From the announcement: In order to better serve its retail […]
Categories: Game Theory & Design

Steamforged Posts Godtear: Who is it For? Article

Tabletop Gaming News - 7 February 2018 - 12:00pm
You can please some of the people some of the time, but you can’t please all of the people all of the time. That’s just a general truth. Not every game is going to be for every gamer. But that does mean that every game should be for some gamer. It’s matching the game with […]
Categories: Game Theory & Design

Don't Miss: How random loot drops really feel to players

Social/Online Games - Gamasutra - 7 February 2018 - 11:32am

Building from his post about the emotional effect of random loot drops, Chris Grey looks at games like World of Warcraft and Ni no Kuni to see how their patterns affect players. ...

Categories: Game Theory & Design

Mojang is shutting down Scrolls' online servers

Social/Online Games - Gamasutra - 7 February 2018 - 11:13am

Mojang's digital card game Scrolls is going offline for good this month. The game was up and running for nearly 5 years. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 7 February 2018 - 11:00am
The week continues to chug along. We’ve made it halfway there. Just another couple leaps and we’ll be back to the weekend. I’m excited to hopefully get back to the Tails of Equestria game we’ve been playing here at the office. It’s been since before the holidays that we managed to have our last session. […]
Categories: Game Theory & Design

Prodos Posts February Releases For Alien Vs. Predator

Tabletop Gaming News - 7 February 2018 - 10:00am
You’ve probably heard the saying, “you’ve got my heart in your hands” in some love song or bit of poetry or written in a sappy romance novel. Well, the Predator species tends to take sayings like that literally. Prodos has their February releases available for Alien vs. Predator, but along with that, you can get […]
Categories: Game Theory & Design

GURPS Banestorm Now Available On-Demand

Tabletop Gaming News - 7 February 2018 - 9:00am
GURPS has been Steve Jackson’s RPG system for decades now. There’s been dozens and dozens of supplements put out for it over that time, some of which have been out of print since before many of you probably even started gaming. So, what’s a gamer to do when they want to find one of those […]
Categories: Game Theory & Design

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