Game Design

Interview with Carlos Bordeu from ACE Team - by Jose Gonzalez

Gamasutra.com Blogs - 19 July 2017 - 7:49am
Interview with Carlos Bordeu, lead designer and producer at the ACE Team, responsible for Rock of Ages, The Deadly Tower of Monsters, Zeno Clash and Abyss Odyssey. This interview serves as an appendix for "Game Development in Latin America"
Categories: Game Theory & Design

Standing Out from the Crowd: How to Sell Your Mobile Game Without Google Play or iTunes - by Jennifer Mendez

Gamasutra.com Blogs - 19 July 2017 - 7:48am
Trying to sell your mobile game? Thinking you only have two options? Think again!
Categories: Game Theory & Design

Building Interactions for 3DOF VR Controllers - by Nicolas Vasconcellos

Gamasutra.com Blogs - 19 July 2017 - 7:25am
A close look at developing comfortable and intuitive interactions for 3DOF VR controllers in Along Together on Daydream.
Categories: Game Theory & Design

Dragon+ Issue 14 Now Available

Tabletop Gaming News - 19 July 2017 - 7:00am
When you want to fill up your whole day with gaming, you can’t go wrong with gaming magazines. Wizards of the Coast certainly has put a few out there over the years. One of their more-recent ones is Dragon+. You can get issue 14 of it now, where they take a look at the jungles […]
Categories: Game Theory & Design

Asmodee Previews Cities From Cities of Splendor

Tabletop Gaming News - 19 July 2017 - 6:00am
Cities of Splendor is four expansions for the popular game all in one box. They’ve already given us a look at the Trading Posts. This time around, we get a look at the cities. I mean, it is called Cities of Splendor, after all. It’d be a bit disappointing if it didn’t have cities in […]
Categories: Game Theory & Design

Bennies For Notecards

Gnome Stew - 19 July 2017 - 1:00am

I’m trying something new. As a GM, I like it when players come up with small contributions to the game. Players like bennies. So I’ve designed and printed out a handful of 3×5 index cards that players can fill out to get bennies. Each one has a template for a new NPC, location, monster or mystery. When a player needs a benny or wants to stockpile one, they can grab a card and add a bit of content to the game that I can make use of immediately or later. When the cards that I put out at the beginning of the session are all gone, so are the free bennies.

I may tweak these as the thrown-together or stolen and mangled templates prove insufficient (in fact I am hoping for some feedback), but for now you can download a PDF of them here.



Categories: Game Theory & Design

Crosslances Studios Running NurGoblin Fantasy Football Team Kickstarter

Tabletop Gaming News - 18 July 2017 - 3:00pm
Goblins are pretty prolific. They seem to end up all over everywhere. As such, they can end up being mutated by magic, or environmental factors, or just genetics gone awry. The NurGoblins certainly aren’t your garden-variety greenskin. They’ve been twisted and made evil (well, evil-er), and now they’re ready to hit the fantasy football pitch […]
Categories: Game Theory & Design

Petersen Games Running Cthulhu Wars Onslaught 3 Kickstarter

Tabletop Gaming News - 18 July 2017 - 2:00pm
Petersen Games’ Cthulhu Wars is one of the most popular Cthulhu-based games out there. Players take on the role of some being, looking to conquer the Earth for their own, nefarious purposes. Well, the game is looking to expand out with a new faction, the Ancients, as well as a new map to fight over, […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Investigators From Whitehall Mystery

Tabletop Gaming News - 18 July 2017 - 1:00pm
It’s 1888, and the torso of a woman is found at a construction sight. Later, it’s matched to an arm that’d been found. Later on, a leg is found. Who could’ve done such a horrible thing? That’s what the players will have to figure out in Whitehall Mystery, a new standalone game set in the […]
Categories: Game Theory & Design

Ares Games Launches Master of the Galaxy Kickstarter

Tabletop Gaming News - 18 July 2017 - 12:00pm
The galaxy is vast. It’s full of wonders that no creature can entirely fathom. … Sounds like we need to go out there and claim it for ourselves! That’s what you’ll be doing in Master of the Galaxy, a new board game from Ares Games that’s up on Kickstarter now. Start out with a single […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 18 July 2017 - 11:00am
We’ve got the work week well underway here. It’s Tuesday and that means it’s time to do what we can to speed things up. We’ll do that by giving you some gaming podcasts to listen to, so you can daydream about the weekend that will be. This week we have: Game Classy Episode 141: That […]
Categories: Game Theory & Design

New Add-Ons Added to Blood & Plunder Kickstarter

Tabletop Gaming News - 18 July 2017 - 10:00am
Firelock Games is coming to the end of their latest Kickstarter for Blood & Plunder. The No Peace Beyond the Line expansion looks to add to everyone’s factions. But how best to keep track of it all? Well, that’s where the Unit Decks come in. Instead of having to flip through the rulebook to get […]
Categories: Game Theory & Design

New Dystopian Wars Pre-Orders Available From Spartan Games

Tabletop Gaming News - 18 July 2017 - 9:00am
There’s a new 2-player starter set coming out for Dystopian Wars. You all know my love of 2-player starters. This one is called Operation North Star. It pits the Teutonic Order from Scandinavia against the Dominion of Canada. Along with the 2-player kit, there’s numerous other sets for the game that are available to pre-order […]
Categories: Game Theory & Design

WizKids Previews The Skyscraper Wonder Woman for HeroClix

Tabletop Gaming News - 18 July 2017 - 8:00am
For the 15th anniversary set of HeroClix, WizKids is headed to the Elseworlds, a group of alternate-realities from the DC Universe we normally know. We all know that Wonder Woman is pretty big right now, what with her hit movie and all. But, in the comics, she was big, literally. Like, a walking building big. […]
Categories: Game Theory & Design

Certifiable Studios Running Who Goes There? Kickstarter

Tabletop Gaming News - 18 July 2017 - 7:00am
Many people don’t know that John Carpenter’s The Thing was actually a remake of an older movie. It was also based on a book (so when people are all, “Adaptations and remakes are never good!” I just go, “oh, really? How about The Thing?”). Well, Certifiable Studios is “going back to the roots” and has […]
Categories: Game Theory & Design

Missing the Mark: The Importance of Market Fit - by Erik Johnson

Gamasutra.com Blogs - 18 July 2017 - 6:51am
Product/Market fit is critical in determining the success of a game. These are the things I wish I knew before developing a puzzle-platformer.
Categories: Game Theory & Design

Comprehensive Monetization Analysis - by Ramin Shokrizade

Gamasutra.com Blogs - 18 July 2017 - 6:46am
One of the first steps in the creation of advanced F2P business models for games was a complete analysis of the strengths and weaknesses of all existing business models worldwide. This was completed in 2009 and is being made public now for the first time.
Categories: Game Theory & Design

Playing Nice with Unity: Editor Customization - by Samantha Stahlke

Gamasutra.com Blogs - 18 July 2017 - 6:45am
Tearing your hair out over that ugly little textfield that refuses to cooperate? This post provides an introductory overview of the options available for Inspector and Editor customization in Unity.
Categories: Game Theory & Design

The interesting history of Terminator games - by Herbert Llanas

Gamasutra.com Blogs - 18 July 2017 - 6:44am
The franchise of the Terminator still continues on its epic journey, incorporating technology and graphics to improve their gaming experience. This guide will take you through the history of that has to lead to this immeasurable success.
Categories: Game Theory & Design

Protect your Steam Keys - by Dr. Matthew White

Gamasutra.com Blogs - 18 July 2017 - 6:43am
This is the story of how shortly after releasing a tiny, $5 indie game, I was inundated by every scam imaginable to steal my delicious Steam keys. You could call it a tongue-in-cheek commentary on protecting your brand as an indie.
Categories: Game Theory & Design

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