Game Design

Developer Diary #6: Mystic Tower Veda - by gumi Team

Gamasutra.com Blogs - 16 May 2018 - 2:34am
In this series, our development team for THE ALCHEMIST CODE will delve deeper into the vast and rich universe of the game and share behind-the-scenes details on the making of THE ALCHEMIST CODE.
Categories: Game Theory & Design

Developer Diary #5: Tutorial Updates in The Alchemist Code - by gumi Team

Gamasutra.com Blogs - 16 May 2018 - 2:33am
For this Developer Diary, we discuss a topic that all players are familiar with—Tutorials. Leading this edition of Developer Diary is Ms. San San Ngan, producer of THE ALCHEMIST CODE, who shares the changes the team has made to the Tutorial.
Categories: Game Theory & Design

How to Analyze and Improve Your Game Using Various Metrics - by Dr. Michael Garbade

Gamasutra.com Blogs - 16 May 2018 - 2:04am
The success of any game depends on the ability of the developer to scrutinize its various metrics and discover useful tips on how to enhance the game and its monetization. So, after deploying a game to the app store, do not just sit there!
Categories: Game Theory & Design

Superseeds: Supercity, Part Two

RPGNet - 16 May 2018 - 12:00am
The Supercity Fact Sheet.
Categories: Game Theory & Design

World of Alessia Campaign Primer Up On Kickstarter

Tabletop Gaming News - 15 May 2018 - 2:00pm
There’s a lot of settings out there that can feel rather “samey.” You know, there’s the elves and the orcs and the castles and the dragons. Or even if it’s a sci-fi campaign, it seems like just a re-hash of something you’ve seen. World of Alessia looks to create an all-new universe that, while inspired […]
Categories: Game Theory & Design

A Delve in the Cave Adventure Up On Kickstarter

Tabletop Gaming News - 15 May 2018 - 1:00pm
Burial chambers are supposed to be just left alone. The bones of the dead are supposed to just be able to rest eternally. However, in the ancient caves that hold the remains of the founder of Shadowhaven, all is not still. But exactly what is going on is your task to find out in A […]
Categories: Game Theory & Design

Modiphius Releases Three New Fragged Empire Books

Tabletop Gaming News - 15 May 2018 - 12:00pm
Everything’s getting fragged around here! Modiphius has released a trio of new sourcebooks for the Fragged Empire. They span quite a diverse range. One’s all about high seas piracy in Fragged Seas. Another is more medieval fantasy in its approach in Fragged Kingdom. Finally, there’s Fragged Aeternum, taking place in a city that spans all […]
Categories: Game Theory & Design

Discord now boasts 130M users, 85M more than one year ago

Social/Online Games - Gamasutra - 15 May 2018 - 11:17am

Discord has shared a handful of interesting statistics about the chat platform, offering devs a look at how it has evolved as a community-building tool since its first debut. ...

Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 15 May 2018 - 11:00am
Tuesday. We’ve made it through Monday. And while the weekend is still pretty far off, it’s not as far as it had been. I’m starting to catch up on my sleep from the weekend, but I know it’ll still be a bit more of a process. To help keep me awake the rest of the […]
Categories: Game Theory & Design

Plaid Hat Games Previews Sembali and Harold For Ashes: Rise of the Phoenixborn

Tabletop Gaming News - 15 May 2018 - 10:00am
The Phoenixborn are everything in Ashes: Rise of the Phoenixborn (they’re kind of right there in the name), and two new ones will soon be joining the ranks. These new expansions bring a wealth of new options for players when creating their decks, and offer new strategies and tactics for those looking to try something […]
Categories: Game Theory & Design

Soda Pop Taking Orders For Furious Fungomancer

Tabletop Gaming News - 15 May 2018 - 9:00am
The new masterclass mini-boss for Super Dungeon Explore is one fun guy! … wait… *reads notes*… I mean one fungi. It’s the Furious Fungomancer, and he’s here to terrorize the heroes. He can even turn heroes into fungi, just like him. As such, there’s an extra mini that comes in the set for if/when that […]
Categories: Game Theory & Design

WizKids Announces Fungeon Party

Tabletop Gaming News - 15 May 2018 - 8:00am
What happens when you combine a dungeon-crawling game with a party game and a dexterity game? You get Fungeon Party. It’s a new game coming from WizKids wherein players take on the role of traditional dungeon-crawl classes, like wizard and barbarian, and head into a dungeon where their skills will be put to the test […]
Categories: Game Theory & Design

The Ricks Must Be Crazy Card Game Coming May 30th

Tabletop Gaming News - 15 May 2018 - 7:00am
I’m woefully behind on watching certain shows that I’ve been meaning to look at for quite some time. Rick & Morty is one of them. I’ve seen a shotgun of episodes here and there, but I really mean to buckle in and just go through the series. Then, I’ll have a better handle of what’s […]
Categories: Game Theory & Design

Composing video game music for Virtual Reality: 3D versus 2D - by Winifred Phillips

Gamasutra.com Blogs - 15 May 2018 - 6:44am
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.
Categories: Game Theory & Design

The Trap of Modern Retro Game Design - by Josh Bycer

Gamasutra.com Blogs - 15 May 2018 - 6:43am
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.
Categories: Game Theory & Design

Break The Loop - by Gregory Pellechi

Gamasutra.com Blogs - 15 May 2018 - 6:43am
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it in the story and characters of your game.
Categories: Game Theory & Design

Mod.io API aims to help developers create cross-platform, mod-friendly games

Social/Online Games - Gamasutra - 15 May 2018 - 6:03am

The network behind online mod and game development communities like GameFront, IndieDB, and ModDB has released mod.io, an API geared at making it easier for developers to include mod support in their games.  ...

Categories: Game Theory & Design

Fantasy Flight Previews Uthuk Y’llan’s Berserkers For Runewars

Tabletop Gaming News - 15 May 2018 - 6:00am
The Uthu Y’llan are already a group of pretty deranged murder-machines. So you know it’s really something when a group stands out from that. The Berserkers are a whirlwind of claws that will rip any enemies they get a hold of to pieces. These terrifying new additions will be available soon for Runewars. Get yourself […]
Categories: Game Theory & Design

Observations From A Gamer's Chair: J.R.R. Tolkien and My Roleplaying Hobby

RPGNet - 15 May 2018 - 12:00am
One life furnished in early Tolkien.
Categories: Game Theory & Design

Geek Nation Tours Booking for Essen Trip

Tabletop Gaming News - 14 May 2018 - 3:00pm
Somecentury, I will be able to make it out to Spiel Essen. And when I do, I’m gonna book a tour like the one Geek Nation Tours is doing. You get so much out of it. Sights. Events. And hanging out with cool people like Rodney from Watch it Played. While I might not be […]
Categories: Game Theory & Design

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