Game Design

Delta Green: Music From a Darkened Room

New RPG Product Reviews - 15 November 2017 - 10:20am
Publisher: Arc Dream Publishing
Rating: 5
This adventure begins with the party being asked to investigate the mysterious death of a veteran Delta Green agent (and FBI agent) in a suburban house that has a bad reputation in the neighbourhood - their task is to determine if the house itself poses a threat. The local coroner has pronounced him a suicide, and other Delta Green agents in the FBI worked to maintain this as the official story, but the organisation has doubts and wishes to know the truth... but not for it to get out. The locals feel the same way, so this is an investigation that must be carried out discreetly.

There's a What's Going On section that gives you the low-down on the house, its history and what is actually happening there: a sad story spanning over an hundred years. There are various avenues of enquiry that the party can follow, and masses of information to enable you to give appropriate responses as they investigate. The main strands that they can pursue include the house itself, official records, talking to the locals, and researching the history of the house... and of course they may choose to do all of these or more. It's well to be really familiar with the material before the game, and to keep in mind the consequences of what they do and - even more importantly - how they choose to go about it. They should find it quite easy to attract attention, and there are notes to aid you in ensuring that it's the wrong kind of attention!

It is an atmospheric and almost claustrophobic tale of small-town America. Visiting the house itself, which curious party members are almost certain to do, is a terrifying and potentially deadly experience. Play this up... it's enough to give the players nightmares if done right, never mind their characters. There are ways to clear things up, but most of the options are obscure and you may have to give even competent investigators a few hints. Suggestions are made as to how to do this, and not all the methods are successful, even if the very high price that must be paid. Overall it's an excellent creepy haunted house scenario that should haunt your group long after you have played it!
Categories: Game Theory & Design

Dog Might Games Posts New Countdown: Action Edition Preview

Tabletop Gaming News - 15 November 2017 - 10:00am
Countdown: Action Edition brings the excitement of 80s action movies to your tabletop. While most of the positions in the game are randomly determined, one player will always be the Action Hero. That player will be the final arbiter in discussions and act as a GM, of sorts, for the game. White jacket with huge […]
Categories: Game Theory & Design

Andrana Project Social Deduction Game Up On Kickstarter

Tabletop Gaming News - 15 November 2017 - 9:00am
The worlds of the digital and the real are merging more and more every day. Hell, I “work online.” Most of us have little devices in our pockets that are what just 20 years ago would be considered supercomputers. It’s only natural that this blending happens in the gaming world, too. Andrana Project is a […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Fallout Preview

Tabletop Gaming News - 15 November 2017 - 8:00am
So, you’re stuck in a post-apocalyptic wasteland. (Thanks again, TODD!! *said sarcastically*) That’s gotta be a bit of a bummer. But you get the chance to remake yourself. And in this preview for the Fallout board game coming from Fantasy Flight, you can see how you’re able to do that. You will be The Final […]
Categories: Game Theory & Design

Defining mid-core games and why they matter - by Maciej Biedrzycki Blogs - 15 November 2017 - 7:24am
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If you’ve ever wondered what it’s all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.
Categories: Game Theory & Design

Northern Alliance Added to Kings of War: Vanguard Kickstarter

Tabletop Gaming News - 15 November 2017 - 7:00am
It’s getting cold out. Some people are more used to cold than others. Those that live in the cold, northern part of Mantica are certainly used to it. But they are heading south, looking to get some feeling back into their fingers. As such, the Northern Alliance is making its way into the Kings of […]
Categories: Game Theory & Design

Major Cost Issues You Will Face as a Developer or Company - by Peter Smalls Blogs - 15 November 2017 - 6:53am
These issues appeared when I started my own company, often through no fault of my own, and other developers need to be on the lookout.
Categories: Game Theory & Design

Day 37 of 100 Days of VR: Adding Basic VR Changes Into Our FPS I - by Josh Chang Blogs - 15 November 2017 - 6:52am
Welcome to Day 37! Today, things are finally going to get serious in working with VR! Currently, there are a lot of problems with the app from when we launch it. Some are true limitations and others are bugs. Let's fix them!
Categories: Game Theory & Design

Why Hiring My Wife was My Best Decision as an Indie Dev - by Ross Przybylski Blogs - 15 November 2017 - 6:51am
Working 80+ hour weeks as an indie dev, I often had to choose between my wife and my work. This is the story of how our relationship and our game became even better by working together.
Categories: Game Theory & Design

The Inevitability of Favourable Board Game Coverage - by Michael Heron Blogs - 15 November 2017 - 6:36am
Board game reviews skew positive. There are many reason for that, including the nature of the hobbyist review ecosystem itself. This article discusses the factors that have an impact on critical discussion in tabletop gaming.
Categories: Game Theory & Design

Art is Useless Without Story and Mechanics - by Robert Longest Blogs - 15 November 2017 - 6:36am
The vast majority of Indie games suffocating Steam right now have something in common. Unique and interesting art styles have become a basic necessity in the indie market causing consumers to search harder for games that are mechanically unique.
Categories: Game Theory & Design

Posting Trello Cards from a Running UE4 Game - by Shawn Greer Blogs - 15 November 2017 - 6:35am
A step-by-step guide to creating a process that will enable players to create reports inside of your game. These reports are then submitted to a Trello board that you set up.
Categories: Game Theory & Design

Why Games Are Hard To Make: A Brittle Pyramid - by Chris Wade Blogs - 15 November 2017 - 6:35am
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games and acknowledging the need to throw out work to find a good design, let's minimize our losses
Categories: Game Theory & Design

PUBG-esque mobile games in China: what would be the further steps? - by Allie Zhong Blogs - 15 November 2017 - 6:35am
PlayerUnknown's Battlegrounds (PUBG) triggered a pervasive fever for battle royale mode games in China. There are lot of PUBG clones mobile games, I played some of them and share my personal opinions in my youtube channel.
Categories: Game Theory & Design

Heroes Wanted: Dragonfire Dungeons & Dragons Deck-building Game Now Available

Tabletop Gaming News - 15 November 2017 - 6:00am
Sometimes you want to get your D&D on and your group’s not there. Maybe you’re waiting for them to show up. Maybe you weren’t able to get everyone together. Maybe it’s not your regular gaming day. Whatever the reason, you want your D&D and you want it now! But how to get that experience without […]
Categories: Game Theory & Design

The Adventures Of Post Apocalyptic Old MacDonald

Gnome Stew - 15 November 2017 - 3:00am

Old MacDonald had a farm. E-I-E-I-O!
And on this farm he had some sheep! E-I-E-OH-NO!

By the way, you can google cyclops sheep to get pictures of what cyclops sheep really look like, but think carefully about it. They are adorable, but in a disgusting sort of way.

Seeing the above video made me think of all the weird livestock floating around in pop culture and made me want to add a few of my own to the milieu. But first, a short list that you can steal from reality, the web, video games, RPGs, and TV shows:

  • The afore-listed cyclops sheep
  • The Brahmin, two-headed bottom-heavy cows from the Fallout Franchise.
  • The very real double muscled cow (pig varieties also exist)
  • Blinky, the mutant fish from The Simpsons
  • Order of the Stick’s all you can eat hydra
  • In what might be one of history’s strangest crossovers, the humanoid chicken gallus-gallus from Gamma World and Netflix original TV show Bojack Horseman
  • My own article about the Giant Bee

So there’s eight oddities ready to swipe for a game, but how about some original content? I would feel bad if all I gave you was a link roundup (even though it’s a pretty cool one)

  • Nippers: small bipedal alligators built similar to tiny t-rexes, nippers are still pretty vicious and, as their name suggests tend to bite, so ranchers wear heavy leather aprons, pants, and gloves when handling them. Nippers eat carrion and fish, so they’re often raised in conjunction with other non-meat livestock, so culls (sheep, cows or chickens too old to give wool, milk or eggs that are usually humanely terminated and made into dog food or the like) can be used as nipper feed. Alternately, pens have access to an active body of water so the nippers can hunt fish at their leisure.
  • Giant worms: These three to six foot long fleshy worms are similar to earthworms. Like some species of earthworm, they can even regenerate their tail if cut in half. They are a bit hard to contain, requiring piles or layers of dirt or organic material on a wood or stone base so they don’t simply burrow away. These critters even have the advantage of composting organic material with low levels of nutrition and hot manure (animal feces with a nitrogen content that is released too quickly is called “hot” and can cause chemical burns on plants it is applied to) into a rich fertilizer. Ranchers will pile huge mounds of dirt, feces, wood chips and other cellulose/keratin heavy organic material on a stone base surrounded by a low wall (to prevent rain runoff) and let the worms feed and reproduce. By the time the worms are ready to harvest, the pile has been reduced into nutrient rich fertilizer for crops.
  • Tunnel Dusters: These turkey sized birds have a gamey, foul-tasting flesh that keeps them from being a staple meat animal (although predators and the very hungry will eat them from time to time). They also however have a dizzying array of feathers in a myriad of types and colors. They sport a long peacock like tail and a dense undercoat of down with a variety of shape and size of outer plumage. For most of the year tunnel dusters do little but take up space and eat bugs and seeds. Once a year however, they shed all their plumage and spend a few weeks completely naked while their feathers regrow. In the wild, these birds are native mostly to cold climates. During molting season they huddle in their nest of shed feathers. In warmer climates they make small family burrows and are primarily active during dawn and dusk. Farmers in warmer climates provide them with cool basements and networks of tunnels connected to outdoor runs and shaded boxes that keep them cool during hot months and give them shade during molting season. Bugs the birds scavenge from the earthen walls of tunnels and their run are supplemented with grain and other plant matter.

There you go: eleven total types of odd livestock for your game, most of which can be re-skinned into a variety of genres. Old MacDonald needs more animals though. Point us to more animal oddities or describe your own creations!

Categories: Game Theory & Design

WizKids Announces Kung-Fu Zoo Dice Game

Tabletop Gaming News - 14 November 2017 - 3:00pm
I wish I was a martial arts master. I just lack discipline… and drive… and pretty much any sort of physical ability at all… But still, how cool would it be to be able to do jumping back-kicks and stuff like that? Well, all the animals in the zoo have been training in their off-time […]
Categories: Game Theory & Design

Okko Chronicles Miniatures Board Game Up On Kickstarter

Tabletop Gaming News - 14 November 2017 - 2:00pm
In the Palace of Mists, oni are working on plans to expand their nefarious goals. To thwart them, the hero Okko and his buddies must infiltrate into the heart of the palace and disrupt their plans. However, can all of the heroes be fully trusted? Is one secretly an oni, themselves? That’s what you’ll have […]
Categories: Game Theory & Design

Marauder Task Force RPG Up On Kickstarter

Tabletop Gaming News - 14 November 2017 - 1:00pm
I think it’s safe to say that many of us played with various action figures of some kind when we were younger. I certainly had my share of turtles and joes and such. You might’ve even come up with games using those figures. Well, Marauder Task Force is much like those games, but more playtested […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 14 November 2017 - 11:00am
Tuesday. I know that Arthur could never get a handle on Thursdays. I feel that way about Tuesday. Sure, the week’s well and started, but it’s like Monday 2: Mon Harder. Not that I think it’s particularly as bad as Monday, but still, it’s a really long way from the weekend. Gotta make it get […]
Categories: Game Theory & Design


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