Game Design

Corvus Belli Previews Figures From Aristeia Starter Set

Tabletop Gaming News - 11 September 2017 - 9:00am
So, we’ve gotten a look at what the rules for the various characters from the Aristeia starter set will look like, and the artwork has been around for a while. But what about the miniatures, themselves? Corvus Belli is known for its miniatures, so what will these new ones look like? The wait is over. […]
Categories: Game Theory & Design

Bowties Drinking Game Up On Kickstarter

Tabletop Gaming News - 11 September 2017 - 8:30am
Some drinking games out there are just meant to get you as drunk as possible as fast as possible (beyond just chugging pure grain alcohol, I suppose). Bowties is a bit more casual about it. A little more upscale. Players have a card that they “wear” like a bowtie with a rule on it. They […]
Categories: Game Theory & Design

New Nurgle Releases Available To Order From Games Workshop

Tabletop Gaming News - 11 September 2017 - 8:00am
Well, it’s not quite Cold and Flu Season, but we’re getting there soon. And Games Workshop is certainly prepared. They have a bunch of Nurgle-related releases available over in their webshop. There’s a new Death Guard codex (available in several different forms, along with extras like dice and tokens) as well as a new miniature […]
Categories: Game Theory & Design

Zero Gravity Magnetic Miniatures Game Up On Kickstarter

Tabletop Gaming News - 11 September 2017 - 7:30am
Gravity. It’s a universal law. Objects with mass attract one-another. But what if you could turn off gravity? Well, you could dance on the ceiling (oh, what a feeling), or you could play a miniatures game. Of course, Zero Gravity doesn’t actually turn off gravity around it, but it does use magnets to give you […]
Categories: Game Theory & Design

New Book and Army Sets Available To Pre-Order For Konflikt ’47

Tabletop Gaming News - 11 September 2017 - 7:00am
WWII continues to rage on. As the various factions look to see what will finally turn the tide of war, new technology is constantly being brought to the battlefield as factions that’ve been fighting since the beginning equip new troops and send them to war. Warlord Games and Clockwork Goblin Miniatures are bringing these new […]
Categories: Game Theory & Design

Should online gaming sexual harassment be combated? - by Quinn Poisson

Gamasutra.com Blogs - 11 September 2017 - 6:15am
We all know that online gaming sexual harassment is bad. However, as resources are limited, deciding whether to redress it requires a scientific examination to better understand it's nature, whether it should be combated, and how.
Categories: Game Theory & Design

Should online gaming sexual harassment be combated? - by Leah Fredman

Gamasutra.com Blogs - 11 September 2017 - 6:15am
We all know that online gaming sexual harassment is bad. However, as resources are limited, deciding whether to redress it requires a scientific examination to better understand it's nature, whether it should be combated, and how.
Categories: Game Theory & Design

2017 Summer Trip across China: Chinese Indie Games, Publishers, E-sports, VR & More! - by Michelle Zhao

Gamasutra.com Blogs - 11 September 2017 - 6:14am
This article will talk about interesting game industry topics (RPG, Strategy Games, MOBA, Game License Number, Publishing in China, IP, Monetization, Art, Risks, etc.) LAI encountered during our summer business trip (May to early August 2017) in China.
Categories: Game Theory & Design

Path of Exile Economy: Currency Trading - by Michael Shalyt

Gamasutra.com Blogs - 11 September 2017 - 6:13am
Path of Exile has a fascinating no-gold, P2P trading economy. This article tackles the issue of players "flipping" currency: why are they a healthy part of the economy, how are exchange rates determined and how to make profit while still enjoying the game
Categories: Game Theory & Design

Breaking Eggs - Making Omelettes - by Jools Watsham

Gamasutra.com Blogs - 11 September 2017 - 6:12am
The sales results are in for Chicken Wiggle on Nintendo 3DS! Sunny-side up or scrambled?
Categories: Game Theory & Design

BIG List of Incubators, Accelerators and Funding Opportunities - by Hsiao Wei Chen

Gamasutra.com Blogs - 11 September 2017 - 6:11am
A work-in-progress list of incubators, accelerators and funding opportunities for indie game developers.
Categories: Game Theory & Design

Animated Shows Based on Video Games - by Michelle Deco

Gamasutra.com Blogs - 11 September 2017 - 6:10am
The rise of the video game industry has seen its most popular franchises across a wide variety of media, including animated television. This article explores several of those franchises that made the leap from the console to the small screen.
Categories: Game Theory & Design

100 Days of VR: Day 4 Going through the Unity Space Shooter Tutorial III - by Josh Chang

Gamasutra.com Blogs - 11 September 2017 - 6:09am
Back on Day 4, we’re going to finish the Unity Space Shooter by adding the remaining UI, enemy spawning system, and then creating an end game state.
Categories: Game Theory & Design

Lessons from Suzy Cube: The Camera System, Part 3 - by Louis-Nicolas Dozois

Gamasutra.com Blogs - 11 September 2017 - 6:09am
This is the third in a three part series of articles breaking down the camera system in upcoming 3D platformer Suzy Cube. Get to know everything that has gone into making a camera meant to always keep you focused on the action.
Categories: Game Theory & Design

Continuity and Discreteness: How Input Methods Influence Gaming Experiences - by Sicheng Hu

Gamasutra.com Blogs - 11 September 2017 - 6:08am
Why shooting games are always best-selling big budget titles, despite they have the simplest basic gameplay? Maybe the answer lies in the difference among varied input methods.
Categories: Game Theory & Design

The Hacklist: Prologue, The Postmortem Preview - by Erick Subero

Gamasutra.com Blogs - 11 September 2017 - 6:07am
When dreams begin to take shape, we see it from a different perspective... Developing video games is not as easy as we thought. I share with you some thoughts and advice.
Categories: Game Theory & Design

Fantasy Flight Games Announces New X-Wing Ships

Tabletop Gaming News - 11 September 2017 - 6:00am
A new Star Wars movie is soon to hit theaters. That means new ships. They’ve always been one of my favorite aspects of the universe. What can I say? I’m a starfighter junkie. And feeding my addiction is Fantasy Flight Games. They’re showing off a couple new ships they will be bringing to the battlestarfields […]
Categories: Game Theory & Design

Game Design Inspirations: Fire Emblem Heroes’ Sacred Coin and the Value of Player Trust - by Paul Gadi

Gamasutra.com Blogs - 10 September 2017 - 11:48pm
What is the value of a Sacred Coin, if we don’t even know what they’ll be used for? The introduction of Sacred Coins has added an element of speculation and suspense to the game, as players eagerly await an announcement on what they can be used on.
Categories: Game Theory & Design

Video Game Deep Cuts: The Secret World Of Dad Of Light

Social/Online Games - Gamasutra - 10 September 2017 - 8:36pm

This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Secret World Of Dad Of Light - by Simon Carless

Gamasutra.com Blogs - 10 September 2017 - 8:26am
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
Categories: Game Theory & Design

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