Game Design

Fighter Pack: Brahm vs Cobalt Available To Pre-Order For Way of the Fighter

Tabletop Gaming News - 26 April 2018 - 10:00am
Way of the Fighter brings old-school fighting video games to your tabletop. And one thing about those games is that they usually had quite an array of fighters, of all different looks and fighting styles. Well, Way of the Fighter looks to be no different. They’ve got another Fighter Pack available for pre-order. This time […]
Categories: Game Theory & Design

Fleet: The Dice Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 9:00am
Seafood. Some people love it. Others not so much. But either way, it’s big business. There’s money to be made out there, collecting the bounty of the ocean. Fleets of ships head out, cast their next and bring home the catch. And that’s just what you’ll be doing in Fleet: The Dice Game, a new […]
Categories: Game Theory & Design

Miskatonic University: The Restricted Collection Board Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 8:00am
Miskatonic University’s contains a lot of strange and esoteric works. There’s also a lot of rather dangerous pieces in the collection, usually hidden away and not read specifically because of the possible horrors they might unleash. However, it’s into the Restricted Collection you must go in order to find the information needed to save the […]
Categories: Game Theory & Design

Tips for Encouraging, Embracing and Processing Game Design Feedback - by Karl Morley

Gamasutra.com Blogs - 26 April 2018 - 7:23am
As a game designer, dealing with feedback is an everyday part of the job. I share 5 tips that aim to help you improve how you deal with feedback during game development.
Categories: Game Theory & Design

How changing my game image tripled the sales - by Milan Babuskov

Gamasutra.com Blogs - 26 April 2018 - 7:18am
In this post I'm sharing information how a couple of simple changes to my game's key art on Steam and the game's name made a huge impact on the sales. I also bring up some possible issues for consideration when you think about changing your game's name.
Categories: Game Theory & Design

WizKids Announces Pathfinder Battles: Jungle of Despair Set

Tabletop Gaming News - 26 April 2018 - 7:00am
I just recently got into a new RPG group. The game takes place in a whole new world I’ve never played in before, with players I’ve never gamed with before. So it’ll be interesting to see how everything works out. The DM does use a gridded map for when we play, and brings out the […]
Categories: Game Theory & Design

Revealing Regions − Prey 2's Bowery - by Nathan Cheever

Gamasutra.com Blogs - 26 April 2018 - 6:38am
Back in 2011, the Bowery district was alive and kicking. You will never find a more wretched hub of scum and villainy. This was one of the regions players would bounty hunt aliens in the cancelled sequel to Prey.
Categories: Game Theory & Design

Problems of Developing Games in Non-Developed Territories: The Usual Suspects (Part 1) - by Sina Shahbazi

Gamasutra.com Blogs - 26 April 2018 - 6:29am
In this first post of a multi-part series, we will look at what causes are creating problems for emerging game territories. This first part focuses on the common aspects most of those inside such territories are familiar with.
Categories: Game Theory & Design

Means, Motive, Opportunity - by James Youngman

Gamasutra.com Blogs - 26 April 2018 - 6:27am
Simply having interesting mechanics isn't enough to get players to use them. There are a number of factors which may undermine their usage, and thus, the fun of the game. This article discusses the major categories to look out for.
Categories: Game Theory & Design

Scaling Dedicated Game Servers with Kubernetes: Part 4 - Scaling Down - by Mark Mandel

Gamasutra.com Blogs - 26 April 2018 - 6:23am
Fourth and final part of a series on managing and scaling Dedicated Game Servers with open source projects Kubernetes and Docker. In this version we write a strategy to scale down our Kubernetes cluster, while making sure we don't interrupt active games.
Categories: Game Theory & Design

Creating fully destructible cities while maintaining 60FPS - by Piotr Bomak

Gamasutra.com Blogs - 26 April 2018 - 6:22am
Our design goal for X-Morph: Defense were destructible environment and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work. Here's what we did in order to meet our own and our players' expectations.
Categories: Game Theory & Design

How to Handle Christianity in Video Games - by Gregory Campbell

Gamasutra.com Blogs - 26 April 2018 - 6:20am
This article considers the matter of Christianity in commercial video games and provides examples - subtle and overt, successful and not - regarding Christian iconography, themes, and references, as well as how authors could make Christian video games.
Categories: Game Theory & Design

Mantic Launches Hellboy: The Board Game Kickstarter

Tabletop Gaming News - 26 April 2018 - 6:00am
There’s a lot of strange stuff going on in the world that people just barely have any clue about. Weird monsters, strange gods, nefarious plots and plans of all types. When regular humans aren’t quite enough to fight back against these menaces, it’s time to send in the BPRD, and its most famous employee: Hellboy. […]
Categories: Game Theory & Design

Words on a Screen: Speeding Things Up

RPGNet - 26 April 2018 - 12:00am
Creating momentum with pacing.
Categories: Game Theory & Design

Ragnarok Online shutting down European servers after 14 years

Social/Online Games - Gamasutra - 25 April 2018 - 3:02pm

Ragnarok Online servers are shutting down across European regions on May 25. ...

Categories: Game Theory & Design

Endless Realms RPG Up On Kickstarter

Tabletop Gaming News - 25 April 2018 - 3:00pm
There’s various cosmopolitan and international cities in the world. Big mixing and melting pots where inhabitants from all over the world come and gather and mingle. Lumis is just such a crossroads, but on a much grander scale. It’s a metropolitan area not just for one world, but for all worlds, where numerous realms overlap. […]
Categories: Game Theory & Design

Steamforged Previews Veteran Honour and New Box

Tabletop Gaming News - 25 April 2018 - 2:00pm
The last of the Exiles is Veteran Honour. While not part of the Union in Chains storyline specifically, she was on the losing side of a bit of a coup within the Mason’s Guild which led to her leg being hurt and her moving on to become coach of the Farmer’s Guild. We get a […]
Categories: Game Theory & Design

Fantasy Flight Previews Snowtrooper Expansion for Star Wars: Legion

Tabletop Gaming News - 25 April 2018 - 1:00pm
The Empire is filled with all manner of worlds, each one with their own, unique environments and ecosystems. On planets like Hoth, the temperatures can reach extreme levels of cold, meaning anyone living, working, or fighting there needs to bundle up for warmth. The Ice Troopers are ready to head there and make sure the […]
Categories: Game Theory & Design

343 clarifies Halo modding policy as fan-led Halo Online revival gets the axe

Social/Online Games - Gamasutra - 25 April 2018 - 12:09pm

Halo developer 343 Industries has put the kibosh on a fan project that sought to revive a canceled Russia-only game called Halo Online. ...

Categories: Game Theory & Design

Abducted Cow Card Game Up On Kickstarter

Tabletop Gaming News - 25 April 2018 - 12:00pm
Aliens. Cows. Apparently, there’s just something about the bovine critters that aliens just can’t get enough of. And in Abducted Cow, it’s your job as an alien to kidnap, steal, and defend your cows from other aliens. The card game is up on Kickstarter now. From the campaign: You are an Alien controlling a UFO. […]
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design