Game Design

Privateer Press Previews October Releases for Warmachine

Tabletop Gaming News - 21 July 2017 - 7:00am
Hopefully you’re enjoying the Wicked Harvest releases for Hordes that just came out. I’m sure some of you have picked up the new faction. But what if you just want to fight against them? Well, there’s some new releases coming out for other factions as well, including the original creepers, Cryx… Though much of it […]
Categories: Game Theory & Design

Connecting Characters & the Immersive Experience - by Antti Kananen Blogs - 21 July 2017 - 7:00am
Does using animal characters in the game make it better? Make the game more attractive to a greater audience? Read out to find out how Koukoi Games dives deeper into this topic what comes to its Crashing Season mobile game franchise.
Categories: Game Theory & Design

New Releases Available To Order From Forge World

Tabletop Gaming News - 21 July 2017 - 6:00am
A bit all over the map with this week’s set of pre-orders from Forge World. In one corner, we’ve got a new armored vehicle for 40k, particularly the Sisters of Silence. In another corner we’ve got a Blood Angels Legion Transfer Sheet. And, in the final corner, there’s some Iron Hill Dwarves armed with crossbows. […]
Categories: Game Theory & Design

Skip the “Game vs Story” and “Entertainment vs Practical-Utility” Traps: The Anatomy of Compelling Experiences - by Felipe Lara Blogs - 21 July 2017 - 12:36am
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
Categories: Game Theory & Design

Gigantic dev make a case for why games should look like candy

Social/Online Games - Gamasutra - 20 July 2017 - 4:58pm

"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style. ...

Categories: Game Theory & Design

Heroines of the First Age Monstergirl RPG Up On Kickstarter

Tabletop Gaming News - 20 July 2017 - 2:00pm
Civilization’s gotta start somewhere. And that’s just what’s happening in the world. Tribes are banding together in the deserts, in the forests, and on the plains. But tribes of what, exactly? That remains to be seen. It’s certainly not just humans out there building huts and towns. Various races of monsters, living more or less […]
Categories: Game Theory & Design

Xas Irkalla Survival Horror RPG Up On Kickstarter

Tabletop Gaming News - 20 July 2017 - 1:00pm
So, we’re not entirely sure if androids dream of electric sheep. But we can be sure that when a psychic has a nightmare, there can potentially be dire consequences. What sort? Well, how about causing some sort of psychic spawn to be created at an interdimensional crossroads? Yeah, that’s a thing. It’s also where the […]
Categories: Game Theory & Design

Happy Games Factory Launches Escape 2nd Edition Kickstarter

Tabletop Gaming News - 20 July 2017 - 12:00pm
Several prominent scientists and businessmen have warned us about the use of AI. Others are like, “what harm could it really do?” Well, if you have an AI that’s isolated from everyone else due to a seismic weapon that’s used in Europe, well, you could have that AI go haywire in the deep subterranean base […]
Categories: Game Theory & Design

Gaslight Victorian Fantasy 3rd Edition Up On Kickstarter

Tabletop Gaming News - 20 July 2017 - 10:00am
From time to time, a game can use a bit of a makeover. With changing times comes changing tastes in rules and attitudes towards different mechanics. With multiple playthroughs, sometimes a discrepancy is found. Or maybe a game has just lost its polish and could use a good buff. Whatever the case, new editions come […]
Categories: Game Theory & Design

CMON Previews Different Game Modes For A Song of Ice and Fire Miniatures Game

Tabletop Gaming News - 20 July 2017 - 9:00am
Sure, many times, you might just want to set up your armies on the board and go crashing them against one-another. There’s absolutely nothing wrong with that. But maybe you want something a bit different. Well, for the A Song of Ice and Fire Miniatures Game, coming to Kickstarter soon, there are 5 different game […]
Categories: Game Theory & Design

The King’s Guild Coming to Kickstarter

Tabletop Gaming News - 20 July 2017 - 8:00am
The king of Greycastle is dying. Unlike many kingdoms, the next person to take the throne is not chosen through heredity. Instead, the various guilds get together and determine who among them has led their guild to become the most prestigious. That guild’s leader will be the next to take the throne. As such, the […]
Categories: Game Theory & Design

What Lunch Break Game Design Brings to the Table - by Josh Bycer Blogs - 20 July 2017 - 7:19am
Casual game design comes in all shapes and sizes, and today's post looks at the use of lunch break game design and how it packs a full game into a compact package.
Categories: Game Theory & Design

Passion and Experience: The Avatars Project Postmortem - by justin gibbs Blogs - 20 July 2017 - 7:18am
This is a postmortem for a summer research project at the Guildhall in conjunction with the Psychology Department at SMU.
Categories: Game Theory & Design

The Avatars Project - Postmortem - by Conor Dalton Blogs - 20 July 2017 - 7:17am
A behavioral simulation in VR for the Psychology department at Southern Methodist University meant to train individuals to keep them safe, The Avatars Project was much needed upgrade to better benefit the community.
Categories: Game Theory & Design

A vivisection of Plague Inc: The Board Game - Kickstarter - by James Vaughan Blogs - 20 July 2017 - 7:13am
Plague Inc: The Board Game was my first tabletop game project, and when it all began I was hungry for any advice I could get. Now that we have successfully fulfilled our Kickstarter I wanted to share some of the lessons I’ve learned.
Categories: Game Theory & Design

Interview with Tobias Rusjan from Saibot Studios - by Jose Gonzalez Blogs - 20 July 2017 - 7:12am
Interview with Tobias Ruskan, lead designer and producer at Saibot Studios, known for the horror saga, "Doorways". This interview serves as an appendix for "Game Development in Latin America"
Categories: Game Theory & Design

Game Texture and Liminal Spaces - by Jonas Kyratzes Blogs - 20 July 2017 - 7:11am
On strangely enchanting old games, thinking of games in physical terms, and the potential of flaws to create liminal spaces.
Categories: Game Theory & Design

The Worst E3 Ever? 15 Lessons to Take Away from E3 2017 - by Jennifer Mendez Blogs - 20 July 2017 - 7:11am
This might have been the worst E3 yet, but there's plenty to learn. Here are some takeaways.
Categories: Game Theory & Design

The problems of crowdfunding for games are solved by using cryptocurrency - by Anti Danilevski Blogs - 20 July 2017 - 7:11am
How free-to-play, indie and mobile games will be finally able to raise funds in crowdfunding effectively.
Categories: Game Theory & Design

Corvus Belli Hiring Graphic Designer

Tabletop Gaming News - 20 July 2017 - 7:00am
For me, I need a drafting machine and a set of French curves to make a stick man. It’s even worse when it comes to digital art. MS Paint is about as far as I get. So you don’t have to worry about me sniping the Corvus Belli Graphic Designer job out from underneath you. […]
Categories: Game Theory & Design


Subscribe to As If Productions aggregator - Game Theory & Design