Hopefully you’re enjoying the Wicked Harvest releases for Hordes that just came out. I’m sure some of you have picked up the new faction. But what if you just want to fight against them? Well, there’s some new releases coming out for other factions as well, including the original creepers, Cryx… Though much of it […]
Does using animal characters in the game make it better? Make the game more attractive to a greater audience? Read out to find out how Koukoi Games dives deeper into this topic what comes to its Crashing Season mobile game franchise.
A bit all over the map with this week’s set of pre-orders from Forge World. In one corner, we’ve got a new armored vehicle for 40k, particularly the Sisters of Silence. In another corner we’ve got a Blood Angels Legion Transfer Sheet. And, in the final corner, there’s some Iron Hill Dwarves armed with crossbows. […]
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style. ...
Civilization’s gotta start somewhere. And that’s just what’s happening in the world. Tribes are banding together in the deserts, in the forests, and on the plains. But tribes of what, exactly? That remains to be seen. It’s certainly not just humans out there building huts and towns. Various races of monsters, living more or less […]
So, we’re not entirely sure if androids dream of electric sheep. But we can be sure that when a psychic has a nightmare, there can potentially be dire consequences. What sort? Well, how about causing some sort of psychic spawn to be created at an interdimensional crossroads? Yeah, that’s a thing. It’s also where the […]
Several prominent scientists and businessmen have warned us about the use of AI. Others are like, “what harm could it really do?” Well, if you have an AI that’s isolated from everyone else due to a seismic weapon that’s used in Europe, well, you could have that AI go haywire in the deep subterranean base […]
From time to time, a game can use a bit of a makeover. With changing times comes changing tastes in rules and attitudes towards different mechanics. With multiple playthroughs, sometimes a discrepancy is found. Or maybe a game has just lost its polish and could use a good buff. Whatever the case, new editions come […]
Sure, many times, you might just want to set up your armies on the board and go crashing them against one-another. There’s absolutely nothing wrong with that. But maybe you want something a bit different. Well, for the A Song of Ice and Fire Miniatures Game, coming to Kickstarter soon, there are 5 different game […]
The king of Greycastle is dying. Unlike many kingdoms, the next person to take the throne is not chosen through heredity. Instead, the various guilds get together and determine who among them has led their guild to become the most prestigious. That guild’s leader will be the next to take the throne. As such, the […]
Casual game design comes in all shapes and sizes, and today's post looks at the use of lunch break game design and how it packs a full game into a compact package.
This is a postmortem for a summer research project at the Guildhall in conjunction with the Psychology Department at SMU.
A behavioral simulation in VR for the Psychology department at Southern Methodist University meant to train individuals to keep them safe, The Avatars Project was much needed upgrade to better benefit the community.
Plague Inc: The Board Game was my first tabletop game project, and when it all began I was hungry for any advice I could get. Now that we have successfully fulfilled our Kickstarter I wanted to share some of the lessons Ive learned.
Interview with Tobias Ruskan, lead designer and producer at Saibot Studios, known for the horror saga, "Doorways".
This interview serves as an appendix for "Game Development in Latin America"
On strangely enchanting old games, thinking of games in physical terms, and the potential of flaws to create liminal spaces.
This might have been the worst E3 yet, but there's plenty to learn. Here are some takeaways.
How free-to-play, indie and mobile games will be finally able to raise funds in crowdfunding effectively.
For me, I need a drafting machine and a set of French curves to make a stick man. It’s even worse when it comes to digital art. MS Paint is about as far as I get. So you don’t have to worry about me sniping the Corvus Belli Graphic Designer job out from underneath you. […]