Game Design

Trademarking: A Marketing Perspective - by Jeff Gurian

Gamasutra.com Blogs - 30 April 2018 - 3:05am
Fun fact: "Kartridge" was our first name idea for Kartridge, but the process of finalizing the name and registering the trademark took 8 months. Kongregate's Jeff Gurian learned a lot about trademarks along the way, which he shares in this blog post.
Categories: Game Theory & Design

oOo: Ascension: From Game-Jam to Xbox One in 12 Months - by Kenny Creanor

Gamasutra.com Blogs - 30 April 2018 - 3:01am
Developer Kenny Creanor talks about how he turned 'oOo: Ascension' from a weekend prototype into an Xbox One release in under 12 months
Categories: Game Theory & Design

League of Legends And Why It's So Addicting - by John Nashed

Gamasutra.com Blogs - 30 April 2018 - 3:01am
A blog post discussing what makes League of Legends such an addicting game. I couldn't figure out how to attach an image to the post, if you wish to add an image to it feel free to do so.
Categories: Game Theory & Design

On 'Minimalism' in Games - by Kenny Creanor

Gamasutra.com Blogs - 30 April 2018 - 3:01am
oOo: Ascension Developer Kenny Creanor talks Minimalism and how it doesn't really apply to Games - yet
Categories: Game Theory & Design

Fuzzy Thinking: Gamer Work Outs

RPGNet - 30 April 2018 - 12:00am
Fuzzy exercise.
Categories: Game Theory & Design

Video Game Deep Cuts: The God Of Portal Is Mario's Face

Social/Online Games - Gamasutra - 29 April 2018 - 9:04pm

This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The God Of Portal Is Mario's Face - by Simon Carless

Gamasutra.com Blogs - 29 April 2018 - 7:40am
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
Categories: Game Theory & Design

Review Roundup

Tabletop Gaming News - 28 April 2018 - 11:00am
International Tabletop Day. It’s like our true gaming holiday. I’ll be spending it playing D&D with friends (even doing a live stream and then uploading the video later, because that seems like a good idea at the time). I hope you also have something planned out for your day. I know I plan on getting […]
Categories: Game Theory & Design

Wyrd Previews Horomontangi For The Other Side

Tabletop Gaming News - 27 April 2018 - 1:00pm
As is their tradition, Wyrd has posted up their Friday preview for The Other Side. I’m always happy to see them, 1) because I like previews and 2) it means it’s Friday. Well, this one, when it popped up, I was like, “whoah!” because it’s a giant lizard/dragon thing named Horomontangi. Fridays need more giant […]
Categories: Game Theory & Design

Corvus Belli Announces Infinity Narrative Event: Treason

Tabletop Gaming News - 27 April 2018 - 12:00pm
Turning on your friends and colleagues. It’s one of the worst things you can do, so many say. But what if you feel that what they’re truly doing is wrong and you need to follow a different path? There’s two sides to every story, even in a case like this. And that’s where you’ll find […]
Categories: Game Theory & Design

Don't Miss: How Blizzard designed StarCraft II with esports in mind

Social/Online Games - Gamasutra - 27 April 2018 - 11:51am

Blizzard's Dustin Browder deconstructs the design of Starcraft II and examines how its competitive multiplayer was tuned to serve the needs of a global esports community. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 27 April 2018 - 11:00am
Fridaaaaaaaaay! Man, I’ve been looking forward to this one. It’s been a rough week, but that’s all in the past. The weekend spreads ahead just filled with opportunity. I’ve got some D&D tomorrow. How about y’all? Well, whatever it might be, you should definitely stock up on some bite-sized gaming stories to begin with. Today […]
Categories: Game Theory & Design

Tabletop Day Weekend Sale From Battlefront

Tabletop Gaming News - 27 April 2018 - 10:00am
Tomorrow is International Table Top Day. And Battlefront is celebrating with a weekend-long deal on their ‘Nam miniatures game. They’ve got some new releases. And they’ve got a special sale. Get yourself some gear for cheaper than you’d usually spend! From the announcement: April 28th is International Table Top Day. It’s a day to celebrate […]
Categories: Game Theory & Design

New Winter German Infantry Box Set For Bolt Action

Tabletop Gaming News - 27 April 2018 - 9:00am
Winter is coming. I mean… not for a while here in the Northern Hemisphere. We’ve got a while. But still, it is coming. And it’s best to be prepared for it, especially out on the battlefields. That’s why you can pick up some new German Infantry for Bolt Action all clad in winter gear. From […]
Categories: Game Theory & Design

Steamforged Explains Solthecian Minor Guild

Tabletop Gaming News - 27 April 2018 - 8:00am
Season 4 for Guild Ball will be coming out this year, and along with it, some rebalancing of some figures for various Guilds to bring them up to speed with others that see the pitch more often. This is also the year of Minor Guilds. It’d been announced that the Solthecian Church was going to […]
Categories: Game Theory & Design

Corvus Belli Announces Smoke & Mirrors Expansion for Aristeia

Tabletop Gaming News - 27 April 2018 - 7:00am
Spectator sports are half physical contest and half entertainment, after all, so having a few mirrors and some smoke makes sense, especially in a contest like Aristeia. As such, a quartet of new players will be making their way to the pitch. And they’re coming in the appropriately titled Smoke & Mirrors set. We get […]
Categories: Game Theory & Design

Hyper-Exclusive Content - by Jeremy Alessi

Gamasutra.com Blogs - 27 April 2018 - 6:17am
The Indiepocalypse happened. Now what do we do?
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 1 - by Stavros Pilatis

Gamasutra.com Blogs - 27 April 2018 - 6:16am
The first part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

A Study Into Replayability -- Biome Basics - by Josh Bycer

Gamasutra.com Blogs - 27 April 2018 - 6:15am
For this first of a multi part post, we're going to dig into what makes a game replayable in the eyes of the player. Biomes are an essential part of creating random or procedural content, and the first step in the process.
Categories: Game Theory & Design

Quest For Change - by Gregory Pellechi

Gamasutra.com Blogs - 27 April 2018 - 6:14am
Quests are meant to tell stories, to show how a character or world changes. But video games seem intent on keeping that from happening. Even the lowly fetch quest can be the fulcrum for a character arc or world-shifting events.
Categories: Game Theory & Design

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