Game Design

Beyond the Horizon Board Game Up On Kickstarter

Tabletop Gaming News - 25 August 2017 - 9:00am
Even in the depths of space, there can be competition for resources. Hey, growing and expanding civilizations need all they can get. And that’s certainly going to cause conflict. That’s just what’s happening in Beyond the Horizon, a new board game up on Kickstarter. Take the side of either the Corporation or the Parasites and […]
Categories: Game Theory & Design

A Quick Guide to Making Indie Game Trailers - by Ryan Sumo

Gamasutra.com Blogs - 25 August 2017 - 7:58am
A quick guide to making a decent (but not necessarily the best!) indie game trailer.
Categories: Game Theory & Design

Perceiving is believing - part 2 - by Sita Vriend

Gamasutra.com Blogs - 25 August 2017 - 7:57am
Bottom-up processing is automatic, we instantly know and understand what we have perceived. Top-down processing is a more deliberate process where we sometimes have to dig deep to understand what we have perceived.
Categories: Game Theory & Design

Spartan Games Is Closing

Tabletop Gaming News - 25 August 2017 - 7:50am
Well, this seems a bit sudden. But Spartan Games has posted a statement on their website that they will be closing. The Spartan Games website is running suuuuuuper slow right now, I’m guessing because of the amount of people trying to get there, but there is their e-mail statement that you can see. From that […]
Categories: Game Theory & Design

John Kovalic Biking For Charity Event Happening Now

Tabletop Gaming News - 25 August 2017 - 7:00am
Most of you know John Kovalic as the fantastic artist behind things like Dork Tower, Apples to Apples, quite a few Munchkin sets, and many, many, many other projects. But he also likes to go out and raise money for charity while bicycling with a duck attached to his helmet (because he’s cool like that). […]
Categories: Game Theory & Design

New Legio Custodes, Sisters of Silence Available to Order From Forge World

Tabletop Gaming News - 25 August 2017 - 6:00am
Janitors in the 41st Millennium have the coolest gear. I know I’ve mentioned this before, but every time something new comes out for the Legio Custodes, it just reinforces my thoughts on the matter. They’ve got some new Aquilon Terminators you can pick up. Also, the Sisters of Silence have a new squad of Prosecutors. […]
Categories: Game Theory & Design

Troy’s Crock Pot: Summer delights

Gnome Stew - 25 August 2017 - 12:01am

I’m kicking back during a few days of summer vacation. As I sit by my backyard firepit, I was thinking of gaming-related things I’ve been enjoying that I thought I would share. Here they are:

Pathfinder Legends

I pride myself on staying current on gaming items in the d20 sphere, but I was unaware that a series of audio dramatizations for the Pathfinder Roleplaying Game existed until I stumbled across them in a search of my local library’s digital offerings.

After listening to two of them, I can say they are quite a treat.

Pathfinder Legends are hour-plus long dramatizations of Adventure Paths come to life using the Paizo Iconics as characters.  Like the Adventure Paths themselves, each episode stands for an installment of the game books. The voice actors and production values are professional, and the adaptations faithful to the source material.  So far, I’ve listened to two episodes in the Rise of the Runelords series, “Burnt Offerings” and “The Skinsaw Murders.”

I’m certainly looking forward to the third installment, “The Hook Mountain Massacre,” Nicolas Logue’s riff on “The Hills Have Eyes.”  Of particular interest, I can’t wait to see how the character of Mammy Graul is depicted.

The audio dramas are produced and sold by Big Finish Audio, a company responsible for producing a wide range of BBC-licensed Doctor Who audio dramas, often featuring actors Peter Davidson, Sylvester McCoy and Tom Baker reprising their most famous role.

The cast for Pathfinder Legends includes Trevor Littledale as Ezren, the elderly wizard and wannabe Pathfinder, Ian Brooker as Harsk the tea-drinking ranger, Stewart Alexander as vain-glorious fighter Valeros, Kerry Skinner as the fiercely independent rogue Merisiel.

Life of the Party: Realities of an RPGer

Travis Hanson, illustrator of the comic series “Bean”, has created a series of single-panel comic strips. Each one is a delightfully humorous take on the intersection of playing rpgs, and the archetypal fantasy characters.

As Hanson describes the strip at its website:

“Once an avid gamer himself Travis took his love of adventure and some of the unique and wild situations he found himself in and created a daily comic.  Come join, share, laugh and maybe cry at his imagination, the adventurers and the magic of something that many us deal with when we play games.”

The strips were compiled into a book for fans supported by a Kickstarter that went out to backers in June.

“Life of the Party” has become a daily destination, a daily laugh. Hanson clearly captures the spirit of gamers, their foibles and fun as they navigate the incongruities of rules and player interactions.

The strip was compiled into a book through and supported by Kickstarter backers.

WizKids Unpainted Miniatures

It did my heart glad to see Nolzur’s Marvelous Miniatures win a Silver ENnie award at this year’s GenCon. Reaper has certainly done a stellar job of providing affordable unpainted miniatures, something those of love to paint truly appreciate.. But when the mainstay companies of fantasy roleplaying games — Wizards of the Coast and Paizo — give unpainted minis a little love it is noteworthy.

With both Nolzur’s and Pathfinder Battles Deep Cuts, WizKids has produced two companion lines of quality unpainted miniatures. I am particularly keen on the displacer beast and unicorn sculpts.  The inclusion of two figs in a blister for the player character class sculpts, showing two versions of the hero’s progress,  is also a nice touch.

The figs also come already primed. Open the blister and start painting. That’s sure to encourage more painting, removing one of the hurdles to working with unpainted sets.

 

Categories: Game Theory & Design

Mountaintop Games Bringing The Primary Game to Kickstarter

Tabletop Gaming News - 24 August 2017 - 3:00pm
Just about all of us feel we know what the country really needs to fix all its problems. So we’d love to become the president and make sure things go right this time. But first, you’ve gotta be elected. That’s what you’ll be looking to do in The Primary, a new board game coming from […]
Categories: Game Theory & Design

Precis Intermedia To Rerelease Supergame

Tabletop Gaming News - 24 August 2017 - 2:00pm
Precis Intermeida has acquired the rights to Supergame, the super-powered RPG. Players are able to create their own superhero characters, statted out via a points system. The initial release will be a re-issue of the 2nd edition of the rules. After that, Precis is looking to create a 3rd edition, with streamlined and updated rules. […]
Categories: Game Theory & Design

King Tiger Available to Pre-Order From Warlord Games

Tabletop Gaming News - 24 August 2017 - 1:00pm
Arguably the best tank deployed during the war, the King Tiger was feared by Allied tank commanders due to its formidable armor and ability to take out enemy takes at over 1.5 miles away. Lord only knows what would have happened if more had been produced, or if they hit the field earlier in the […]
Categories: Game Theory & Design

Conan: The Book of Skelos Available From Modiphius

Tabletop Gaming News - 24 August 2017 - 12:00pm
The world of Conan isn’t one filled with a lot of magic, but it certainly does exist. Sorcerers and wizards tap into spiritual energies of the gods and do wondrous things. In The Book of Skelos, players will be able to bring such magic and mysticism to their games of the Conan RPG. The new […]
Categories: Game Theory & Design

Flatlined Games Running SteamRollers Board Game Kickstarter

Tabletop Gaming News - 24 August 2017 - 11:00am
When the Transcontinental Railroad was completed in 1869, it opened up seemingly endless opportunities to move people and goods all over the country. But one rail line wasn’t going to do it, alone. It was going to take many, and those had to be planned out and built. It’s this time of rapid rail expansion […]
Categories: Game Theory & Design

Latest Grymkin Releases Available From Privateer Press

Tabletop Gaming News - 24 August 2017 - 10:00am
So, Gen Con is over. August is almost over. As far as I’m concerned, it’s autumn. Something that helps along with that feeling is the next release of The Wicked Harvest, the Grymkin faction for Hordes. A batch of new releases are available now over in the Privateer Press webshop as well as your LGS. […]
Categories: Game Theory & Design

WizKids Announces Lancelot Board Game

Tabletop Gaming News - 24 August 2017 - 9:00am
WizKids has yet another game they’re announcing. If anyone’s been coming out with lots of games lately, it’s been WizKids. This one takes you to mythical England and the Court of King Arthur. Players will be Knights of the Round Table and must travel the land, performing great deeds, including dealing with jousts, dragons, and […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Champions of the Force in Empire at War

Tabletop Gaming News - 24 August 2017 - 8:00am
When talking about the Star Wars universe, a thing that really sets it apart from some other sci-fi universes is the Force. It’s the magical, mystical … umm… force… caused by bacteria or something… (man, the Prequels really kicked the lore right in the junk, didn’t it?). Anyway, Force-users tend to get a lot of […]
Categories: Game Theory & Design

Authored embellishments to procedural narrative - by Jon Ingold

Gamasutra.com Blogs - 24 August 2017 - 7:22am
Heaven's Vault's narrative sandwich is made of a layer of authored content, with procedural content spread on top, with more authored content placed on top of that. Here's how it works.
Categories: Game Theory & Design

Unity: Android Optimization Guide - by Niels Tiercelin

Gamasutra.com Blogs - 24 August 2017 - 7:22am
Everything’s fine, until you realize your lack of optimization is killing your game!
Categories: Game Theory & Design

Perceiving is believing – part 1 - by Sita Vriend

Gamasutra.com Blogs - 24 August 2017 - 7:21am
Perceiving is believing, or is it really? We have five basic senses which we use to perceive the world with: smell, taste, touch, seeing and hearing. But there is a difference between sensing and perceiving.
Categories: Game Theory & Design

Healthy Activities for When You Need a Break - by Michael Smith

Gamasutra.com Blogs - 24 August 2017 - 7:21am
Looking for ways to get out of the office and to get some much needed exercise? Try these simple, fun, but effective solutions.
Categories: Game Theory & Design

Unravel - Physics Puzzles and Memories (Theme and Mechanics) - by Robert Longest

Gamasutra.com Blogs - 24 August 2017 - 7:20am
Unravel is a lovingly crafted game that wants to tell a personal story about memories, how memories progress through life and growing up around nature. Platforming and physics drive gameplay. The unique yarn mechanic is both thematic and refreshing.
Categories: Game Theory & Design

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