Game Design

Games With Storylines that Broke the Mold - by Michael Smith Blogs - 28 August 2017 - 6:50am
Great games have great storylines, and these games fit the bill.
Categories: Game Theory & Design

The Red Front - Bug Fixes, Balancing and Additions - by Tim Baker Blogs - 28 August 2017 - 6:50am
The last two weeks have been spent bug fixing, improving and balancing game play. The Red Front is now largely feature complete with the addition of the secret level as well as the completion of Hitlers tank on the final Berlin mission.
Categories: Game Theory & Design

A list of Video Games for Mrs. Klein's 3rd Grade Classroom - by Christopher Klein Blogs - 28 August 2017 - 6:49am
Christopher Klein's Mother - a veteran primary school teacher - requested I compile a list of video games, which can be obtained by her students or their parents; which happen to be totally cool, and of course: engaging or educational in some fashion.
Categories: Game Theory & Design

What's under the hood? - by Angry Cat Studios Blogs - 28 August 2017 - 6:47am
Interview with Aliza Wenders, the lead programmer/developer of Angry Cat Studios!
Categories: Game Theory & Design

On the Lamb Games is Closing

Tabletop Gaming News - 28 August 2017 - 6:00am
Well, my grandmother always said that things like this come in threes. We’ve had Spartan Games. We’ve had Tor Gaming. Now we have On the Lamb Games. The makers of Brushfire and Endless Fantasy Tactics is closing its doors. From the announcement: Ten years ago we started On The Lamb. It was an excuse to […]
Categories: Game Theory & Design

Gnome Stew’s Gencon 50 Photopalooza!

Gnome Stew - 28 August 2017 - 2:32am

Many of us Gnomes just got back from the 50th Gencon, but many of us Gnomes were unable to attend for one real life reason or another. We know that is the case for many gamers out there. It was a packed Gencon, but a lot of us didn’t get to make it to the historic event. Don’t worry though, we’ve got you covered! We made it our mission to take as many pictures as we could during the event, cataloging and showcasing everything we could find as we went along our merry Gnomish ways.

We pulled in frequent guest author Keith Garrett ( who took many photos as well and together we created a MASSIVE (545 photos, so far) archive of high resolution photos of Gencon 50. The best part – they are all creative commons licensed. You can use these photos as you like, and when Gencon 100 rolls around there should hopefully be some available for the next museum showcasing the convention through the years. The only requirements on using the photos is to keep attribution to the original authors intact.

Go check the photopalooza albums out over at for the full high resolution images, or give the photo gallery a second to load from FLICKR and prepare to scroll a LOOOOOONG ways down, and then realize that only about 1/2 of the photos fit in the photo gallery, so you should click on that FLICKR link to check out EVERYTHING.



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    × Previous Next jQuery(function() { // Set blueimp gallery options jQuery.extend(blueimp.Gallery.prototype.options, { useBootstrapModal: false, hidePageScrollbars: false }); }); Flickr Album Gallery Powered By: Weblizar Remember, this only shows about 1/2 of the pictures. Click here to see them all! The Gencon Exhibit Hall Rush

    That’s a Lot Of Pictures, But it Could Be Better!

    All the Gnomes were wearing multiple hats throughout the convention, so we know there are things we missed or couldn’t get. We want to make sure people who couldn’t make it to Gencon 50 can visually experience as much of it as possible, so if you have photos that cover things we missed, send them our way. You have to be okay making them creative commons licensed, having a visual tag with your name attached, and have taken them at Gencon 50. We’ll add them to the archive and make sure you get credit for them as a guest photognome! Use the form below to submit your photos to the archive.

    Categories: Game Theory & Design

    How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS - by Zach Barth Blogs - 28 August 2017 - 12:43am
    Can two programmers accustomed to making games for modern computers with gigabytes of RAM and high-color HD displays port one of their games to MS-DOS? Neither of us had any experience developing on such old hardware, but we felt compelled to try!
    Categories: Game Theory & Design

    Lessons from Suzy Cube: Measuring Up - by Louis-Nicolas Dozois Blogs - 28 August 2017 - 12:10am
    When working on a game involving a lot of jumping and platforming, it's important for players to be able to form an intuitive sense of the avatar's jump height and distance. This article shows how this is being handled in upcoming platformer Suzy Cube.
    Categories: Game Theory & Design

    Game Design Inspirations: Alphabear Hardcover Edition's Biggest Bear Mechanic - by Paul Gadi Blogs - 28 August 2017 - 12:05am
    The strength of the Biggest Bear mechanic is evident. While the different versions of the game vary their metagame, platform and even number of players, the biggest bear mechanic remains constant. It is core to what makes these games enjoyable.
    Categories: Game Theory & Design

    Fuzzy Thinking: Shadow Gunning!

    RPGNet - 28 August 2017 - 12:00am
    Fuzzy ZAP!
    Categories: Game Theory & Design

    Video Game Deep Cuts: Subsurface Kingdoms Of Destiny

    Social/Online Games - Gamasutra - 27 August 2017 - 7:46pm

    This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation. ...

    Categories: Game Theory & Design

    Video Game Deep Cuts: Subsurface Kingdoms Of Destiny - by Simon Carless Blogs - 27 August 2017 - 7:40am
    This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation.
    Categories: Game Theory & Design

    Review Roundup

    Tabletop Gaming News - 26 August 2017 - 11:00am
    Man, it’s hard to think that Gen Con was a week ago. At this point, the show was more than half-over. How time flies. Hopefully everyone was able to recuperate well. I seem to have missed out on getting Con Crud. So that’s good. My feet were feeling just fine again by Tuesday. So that’s […]
    Categories: Game Theory & Design

    Fantasy Flight Games Previews Star Wars Armada Wave VII

    Tabletop Gaming News - 25 August 2017 - 3:00pm
    Grand Admiral Thrawn. That’s really all you need to know, but I’m sure you want to know more. *urge to know more intensifies* Fantasy Flight Games has announced the next wave of Star Wars: Armada releases and one of the upgrade cards you’ll be getting is Grand Admiral Thrawn. The Rebels get some stuff, too, […]
    Categories: Game Theory & Design

    New Toa Orcs Available From Punga Miniatures

    Tabletop Gaming News - 25 August 2017 - 2:00pm
    Punga Miniatures is expanding their Toa Orcs line. For those that might’ve forgotten, those are the fantasy football orcs that are based off of Polynesian themes. Well, now you can expand your team with a couple new players that are now available over in the Punga Miniatures webshop. From the announcement: Punga miniatures released the […]
    Categories: Game Theory & Design

    Anthromancer Up On Kickstarter

    Tabletop Gaming News - 25 August 2017 - 1:00pm
    Most games are simply here to entertain. And there’s obviously nothing wrong with that. But Anthromancer looks to be more. Much, much more. It’s a game (or, a couple of games, really), a full-length album, a tarot set, a mystery riddle, and more. All brought to you buy the guys behind Dancakes, the world’s first […]
    Categories: Game Theory & Design

    Ninja Division Signs License Agreement with Games Workshop

    Tabletop Gaming News - 25 August 2017 - 12:00pm
    Ninja Division is teaming up with Games Workshop to bring you a new tabletop card game. It’s called Doomseeker and it has players fighting as Dwarf Slayers against one-another, seeking a glorious death in order to pay for a previous crime they’ve committed. From the announcement: Ninja Division has signed a license with Games Workshop […]
    Categories: Game Theory & Design

    Friday Terrain Snippets

    Tabletop Gaming News - 25 August 2017 - 11:00am
    Hard to believe it’s Friday already. A week ago, we were into the 2nd day of Gen Con. This week has been one of recuperation from the show along with trying to catch up on almost 2 weeks’ worth of e-mails. O,o So, while I sit here, listening to Austrian Death Machine (thank you, Raoul, […]
    Categories: Game Theory & Design

    Tor Gaming is Closing

    Tabletop Gaming News - 25 August 2017 - 10:27am
    Man, just a sad day for companies closing their doors today. Tor Gaming, makers of Relics, is closing up shop. From the announcement: Tor Gaming was started back in 2010 with the intention to product the tabletop wargame Relics and with it, bring some originality to your gaming table. We tried to create a world […]
    Categories: Game Theory & Design

    Cryptozoic and Hobby World Release Master of Orion Board Game

    Tabletop Gaming News - 25 August 2017 - 10:00am
    Well, it seems that Catalyst Game Labs isn’t the only company making Master of Orion products. Cryptozoic and Hobby World are also coming out with games based on it. Their game will be available in just a couple weeks. From the announcement: Cryptozoic Entertainment, leading creator of board games, trading cards, and collectibles, and Hobby […]
    Categories: Game Theory & Design


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