Game Design

Attack Wing Prototype 02 Card Pack Preview Posted

Tabletop Gaming News - 28 August 2017 - 3:00pm
For Star Trek Attack Wing, the cards are where it’s at. I know, the ships are flashy and actually do the moving around on the board, but it’s the cards that tell you what you get to do when that ship is in position. As such, WizKids is going to be coming out with card […]
Categories: Game Theory & Design

Superhero: 2044 RPG Up On Kickstarter

Tabletop Gaming News - 28 August 2017 - 2:00pm
If you’ve not noticed, superheroes are a pretty hot property right now. That includes in the world of gaming. If you’d like to strap on the spandex and wear your underwear on the outside of your pants, there’s a new RPG up on Kickstarter that’ll let you do just that. It’s called Superhero: 2044. From […]
Categories: Game Theory & Design

Knight Models Previews Batman Miniatures Game 2nd Edition Stat Card Layout

Tabletop Gaming News - 28 August 2017 - 1:00pm
Making a new edition of a game gives a company a chance to update everything, from the rules to the model stats, to the layout of cards. Knight Models is taking the upcoming 2nd Edition of their Batman Miniatures Game to do all of that. In this preview, we get a look at how the […]
Categories: Game Theory & Design

Wyrd Posts Monday Malifaux Preview

Tabletop Gaming News - 28 August 2017 - 12:00pm
Mondays generally aren’t seen as people’s favorite days. But Wyrd does their best to make it a bit better by posting up regular previews those days. And today is no different. This time, check out the artwork for the Union Steamfitters. From the post: Hey Wyrdos! Another start to the week, means another Malifaux Preview. […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 28 August 2017 - 11:00am
I realized, as I drove in this morning, this was the first Monday out of the last 3 that I’m just coming into the office to do my “regular thing.” 2 weeks ago, I was leaving for Gen Con. Last week, I was just flying home from Gen Con. Man, that show really does eat […]
Categories: Game Theory & Design

Battlegrounds eclipsed Dota 2 to become the most played game on Steam

Social/Online Games - Gamasutra - 28 August 2017 - 10:21am

On August 27, Playerunknown's Battlegrounds saw as many as 877,844 peak players, temporarily dethroning Dota 2 as the most played game on Steam. ...

Categories: Game Theory & Design

Corvus Belli Posts Infinity Outrage Missions

Tabletop Gaming News - 28 August 2017 - 10:00am
The Infinity world expands out from just the miniatures game. There’s also a comic based on it. Now, you can bring those events off of the pages and onto your tabletop with the Outrage Missions pack. From the announcement: The Outrage Mission Set is now available, and it includes the troop profiles of the Dolly […]
Categories: Game Theory & Design

Game Design Deep Dive: Spy Fight—How Hidden Rarity Balances a Game - by Charlie Silver

Gamasutra.com Blogs - 28 August 2017 - 9:37am
In Spy Fight, players play one card per turn but some cards are more powerful than others. Hidden rarity is a tuning system that was developed for our high-powered cards so games are fast-paced but also are balanced and strategic.
Categories: Game Theory & Design

Privateer Press Seeks Resin Mold Maker and Resin Caster

Tabletop Gaming News - 28 August 2017 - 9:00am
Many of you out there would love to get in the gaming industry as your profession. But not everyone has the art skills for a concept artist or in graphic design. Maybe you don’t quite have the talent for game design. But if you’re good at making molds or creating models, there’s a space for […]
Categories: Game Theory & Design

Fantasy Flight Games Announcing New Star Wars Product This Friday

Tabletop Gaming News - 28 August 2017 - 8:00am
It seems that the announcement of Legion while at Gen Con wasn’t the only thing that Fantasy Flight Games has been working on. This upcoming Friday is Force Friday II, celebrating the impending release of The Last Jedi. All sorts of products related to the movie will be announced, and that includes something from Fantasy […]
Categories: Game Theory & Design

Game design and Gestalt laws - by Sita Vriend

Gamasutra.com Blogs - 28 August 2017 - 7:19am
The Gestalt laws explain of why we perceive patterns in a certain way. Perceive patterns relies on how our brain organizes the raw data from our senses, it makes use of perceptual sets quite a lot. Our brains are wired to create order in things we see.
Categories: Game Theory & Design

Tracy Fullerton discusses history behind Walden, a game - by Bob Whitaker

Gamasutra.com Blogs - 28 August 2017 - 7:15am
Historian Bob Whitaker talks with Tracy Fullerton about Walden, a game. Topics include Henry David Thoreau's life and work, historical accuracy in games, the context of life in the 1840s, civil disobedience, and bean farming.
Categories: Game Theory & Design

How to Handle Secret Fame - by Chris Germano

Gamasutra.com Blogs - 28 August 2017 - 7:14am
What do you do when your work gets significant attention and you never hear a word of it? Don't waste any time, and make a clear and deliberate effort to rekindle interest and momentum.
Categories: Game Theory & Design

Games Workshop Taking Pre-Orders For Blightwar Set for Age of Sigmar

Tabletop Gaming News - 28 August 2017 - 7:00am
Time and again I’ve said how much I love the 2-player starter box. Well, Games Workshop is the undisputed rulers of coming out with them for their games. They have a new Age of Sigmar set coming out. It pits the righteous and true Stormcast Eternals versus the putrid and fetid forces of Nurgle. You […]
Categories: Game Theory & Design

Agential Structure Model, Classifying Fun Exhaustively - by Satoshi Ido

Gamasutra.com Blogs - 28 August 2017 - 6:54am
Agential Structure Model classifies the fun of games into 8 types or 19 subtypes. This model complements the MDA framework and Caillois's four categories. Based on this, it is possible to graphically represent the structure of a whole game.
Categories: Game Theory & Design

No booth? No Problem! Showing your game on the go. - by Martin Nerurkar

Gamasutra.com Blogs - 28 August 2017 - 6:53am
As an indie developer both time and money are usually in short supply. That makes showing at conferences hard. Here's some tips to be more effective in reaching the kind of player that will love your game.
Categories: Game Theory & Design

6 free tips to find players that love your game at conferences - by Martin Nerurkar

Gamasutra.com Blogs - 28 August 2017 - 6:53am
As an indie developer both time and money are usually in short supply. That makes showing at conferences hard. Here's some tips to be more effective in reaching the kind of player that will love your game.
Categories: Game Theory & Design

Stay on Target – What to aim for with Dream Build Play - by Simon Jackson

Gamasutra.com Blogs - 28 August 2017 - 6:53am
Following lots of queries and questions from devs entering DBP2017, their hopes, their dreams and concerns about finishing. Here's a little front end advice for what you actually should be aiming for with your submission. Hopefully it eases some concerns
Categories: Game Theory & Design

Last Inner Product - by Mike Acton

Gamasutra.com Blogs - 28 August 2017 - 6:52am
A copy of the article I had written for the last Inner Product section of Game Developer magazine.
Categories: Game Theory & Design

68000 Heart on Fire: Alien Soldier - by S.R. Holiwell

Gamasutra.com Blogs - 28 August 2017 - 6:52am
The best-written essay about Alien Soldier and sex-positivity you've ever seen.
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design