Game Design

Modiphius Running John Carter of Mars RPG Kickstarter

Tabletop Gaming News - 11 January 2018 - 8:00am
Every day, we get new news from the surface of Mars. A new rock formation is found that might hint at life once thriving on the red planet. As exciting as that is… it’s also just a bit disappointing, considering what we had hoped to find. Certainly authors in times gone by (and many now) […]
Categories: Game Theory & Design

Badger Games Website Officially Launches

Tabletop Gaming News - 11 January 2018 - 7:00am
Always nice when a company can get their own website, establishing their own foothold in the gaming world. That’s just what Badger Games has done. They’ve got their own website now, and are running a special 20% off sale on certain items to celebrate. If you’d like to check out their wares, now’s the perfect […]
Categories: Game Theory & Design

Exploring the Value of a Game Designer - by Josh Bycer

Gamasutra.com Blogs - 11 January 2018 - 6:56am
Today's post takes a philosophical look at what a game designer brings with regards to the identity and philosophy of a video game.
Categories: Game Theory & Design

Far Cry 3 Opening : The Meta Setup - by Léonard Bertos

Gamasutra.com Blogs - 11 January 2018 - 6:54am
Of course, I tend to believe a good, strong narration must be merged with the gameplay to be efficient. But a good old cutscene can convince the player bfore even playing and prepare for the show before it even begins.
Categories: Game Theory & Design

Life after AAA - the lessons learned by a new marketing agency founder - by Michal Napora

Gamasutra.com Blogs - 11 January 2018 - 6:53am
A few lessons I've picked up over the last year after I decided to leave the comforts of a AAA studio to start a marketing agency of my own.
Categories: Game Theory & Design

IDW Games Launches Masque of the Red Death Kickstarter

Tabletop Gaming News - 11 January 2018 - 6:00am
You’re at a fancy party. The Shostakovich is playing. You’re having a wonderful time, enjoying the food and dancing. But something seems… off. With every chime of the clock, everyone looks around nervously, unsure of what will happen. As the clock strikes midnight, the spectre of the Red Death arrives to kill. Will you make […]
Categories: Game Theory & Design

Gnomecast #32 – Gaming and Group Style

Gnome Stew - 11 January 2018 - 3:00am

This episode of Gnomecast rings in the new year with John, Taylor, and Tracy discussing gaming and group styles thanks to Wendelyn’s Gnome Stew article “Role Playing Group Styles.”

Visit Gnome Stew, check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Learn more about Taylor’s projects at Riverhouse Games and follow him on Twitter at @LeviathanFiles.

Learn more about Tracy’s projects at The Other Tracy, follow him on Twitter at @TheOtherTracy, and check out TheOtherCast on Patreon.

Follow John on Twitter at @johnarcadian, find him on Facebook, and check out his videos on YouTube.

Thanks to Rob Abrazado for all the help

Categories: Game Theory & Design

Observations From A Gamer's Chair: In Memory of Burgen Beerswiller, Basic D&D Dwarf Level 2

RPGNet - 11 January 2018 - 12:00am
The frustrations of low-level character investment.
Categories: Game Theory & Design

4th Quarter Football Miniatures Game Up On Kickstarter

Tabletop Gaming News - 10 January 2018 - 3:00pm
Just this past Monday, the College Football Championship was held. Actually, it was just downtown from where I’m at. And while the game was on after my bedtime, I did watch highlights the next morning. What a way to end a game! There’s various games out there that are American-Football-Like, but 4th Quarter Football looks […]
Categories: Game Theory & Design

Devil Pig Puts Entire Store On Sale

Tabletop Gaming News - 10 January 2018 - 2:00pm
So, the holidays are over. You’ve maybe got some extra cash in your pocket from Grandpa and Aunt Ruthie. Time to spend it! But you want to make sure that extra loot goes as far as possible. Well, Devil Pig is looking to help you out. They’ve put their entire store on sale. From the […]
Categories: Game Theory & Design

Steamforged Previews Shayle, Keeper of the Oath For Godtear

Tabletop Gaming News - 10 January 2018 - 1:00pm
In Godtear, players will be able to control all manner of characters. We’ve seen the giant hulking monster that is Rangosh. This time around, we get a look at Shayle, Keeper of the Oath. He’s a bit more of your “traditional wizard” style, if that’s more your thing. From the post: Shayle, Keeper of the […]
Categories: Game Theory & Design

Late Pledges Open for Chronicle X

Tabletop Gaming News - 10 January 2018 - 12:00pm
In the next week or so, there’s a lot of Kickstarters that are going to be launching (and, of course, all the ones that just started in the last couple days). These projects are great if you’ve got the funds to back them. But once that timer runs out, it’s over, right? Wrong! Late Pledges […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 10 January 2018 - 11:00am
Man, for a second there, I almost put in “Thursday Terrain Corner” as the title. Settle down there, bear. The week’s not going by that quickly. But it is continuing along. And being busy is helping make it feel like it’s going. Though I am happy to say it’s not Thursday yet, considering stuff I […]
Categories: Game Theory & Design

D13 RPG Up On Kickstarter

Tabletop Gaming News - 10 January 2018 - 10:00am
Some people like the items they get a bit more special, a bit more flashy. They don’t just want any old edition of a game, they want the limited edition one. They don’t want your average release, but the premium one. And if they can get something specially made for them, they’ll go for it. […]
Categories: Game Theory & Design

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games

Social/Online Games - Gamasutra - 10 January 2018 - 9:15am

Featuring talks from devs like Bungie, Infinity Ward, and Blizzard, the Tools Tutorial Day at GDC 2018 is designed to offer you a deep dive on building tools that enable teams to ship awesome games. ...

Categories: Game Theory & Design

Steve Jackson Games Launches Triplanetary Kickstarter

Tabletop Gaming News - 10 January 2018 - 9:00am
Steve Jackson Games is bringing back another classic. For you old-time gamers out there, you might’ve had a copy of Triplanetary. It originally came out in 1973. The ship-to-ship combat game has been played by millions, and it’s looking to get an update, as Steve’s launched a Kickstarter for a new version of it. The […]
Categories: Game Theory & Design

River Horse Previews Juan Sánches Villa-Lobos Ramirez For Highlander Board Game

Tabletop Gaming News - 10 January 2018 - 8:00am
Some Immortals are older than others. They’ve lived several lifetimes before many of the others were even born. One of the oldest is Juan Sánches Villa-Lobos Ramirez, whose history stretches back as far as his name. He’ll also be one of the characters you’ll be able to control in the upcoming Highlander board game. That […]
Categories: Game Theory & Design

Fantasy Flight Games Announces Realms of Terrinoth Setting Book for Genesys RPG

Tabletop Gaming News - 10 January 2018 - 7:00am
The Genesys RPG system is built to handle any setting and style of game you want to run in. But that’s not to say that once you’ve got the base book, you’re fully done. Sure, if you want to make up all your different realms entirely from scratch, you can do that. But having setting […]
Categories: Game Theory & Design

Being a Winner (In Game Development) - by Ramin Shokrizade

Gamasutra.com Blogs - 10 January 2018 - 6:49am
Using lessons learned in athletics and science we can tame the "Wild Wild West" that is current game development to build cohesive and winning teams.
Categories: Game Theory & Design

Game Cities: Those Handy, Simplified Urban Structures - by Konstantinos Dimopoulos

Gamasutra.com Blogs - 10 January 2018 - 6:49am
The basics of urban structure and the three classic city models; a fine way of getting started with imaginary urban planning for your video game cities.
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design