Game Design

Zombie Doctor & The Classic Horror Expansion Pack Up On Kickstarter

Tabletop Gaming News - 3 July 2018 - 1:00pm
Zombies might be a pretty classic horror monster, but there are plenty of other horrible and terrifying creatures out there. Dracula, the Mummy, the Invisible Man. They’re looking to join in on the fun of Zombie Doctor, and that’s just what you get in the Classic Horror Expansion. Both the main game and the new […]
Categories: Game Theory & Design

Fantasy Flight Announces Horrific Journeys Expansion For Mansions of Madness

Tabletop Gaming News - 3 July 2018 - 12:00pm
The evil of the Great Old Ones is not kept to just a mansion in Arkham. It has managed to head out in every direction. The usually quaint countryside is full of peril. Out to sea, monsters attack. Even the skies are not safe from horrors. You’ll have to deal with all these issues in […]
Categories: Game Theory & Design

Failbetter Games spearheads 'Love Indies Week' for elevating devs and communities

Social/Online Games - Gamasutra - 3 July 2018 - 11:50am

Failbetter Games has put together an event that aims to celebrate indie games and the communities that support them, all while highlighting how reviews can help indie devs. ...

Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 3 July 2018 - 11:00am
As I mentioned before, this is a short week for me in the office. But it just means I’ll be hanging out at home listening to these podcasts instead of at my desk. I’ve actually got quite a bit of gaming set up for the latter half of the week. Should be a good time. […]
Categories: Game Theory & Design

Two New Space 1889 Releases Available From Modiphius

Tabletop Gaming News - 3 July 2018 - 10:00am
Pre-made adventures make the role of GM just so much easier. While there’s still generally a lot of room for adaptation, the adventure does the heavy-lifting of getting everything together. For those that are the GM for Space 1889 games, there’s a pair of new adventures available from Modiphius, in both print and pdf. From […]
Categories: Game Theory & Design

Navigator’s Guild Available To Pre-Order From Steamforged

Tabletop Gaming News - 3 July 2018 - 9:00am
The next minor guild to come to Guild Ball will be the Navigator’s Guild. As one would expect, they’re a minor for the Fisherman’s Guild. Also, like the Fish, they’re a highly mobile team. They know their way around the Guild Ball pitch and can get to any corner they desire. From the website: Available […]
Categories: Game Theory & Design

Plaid Hat Announces Two New Decks For Ashes: Rise of the Phoenixborn

Tabletop Gaming News - 3 July 2018 - 8:00am
Plaid Hat Games is wasting no time with Ashes: Rise of the Phoenixborn. They just finished the previews for the last pair of decks, and they’re moving on to the next. They are the King of Titans and Ghost Guardians decks. Get a look at them in this preview. From the post: It’s time once […]
Categories: Game Theory & Design

A better architecture for Unity projects - by Ruben Torres Bonet

Gamasutra.com Blogs - 3 July 2018 - 7:58am
After working six months on the remake of Diamond Dash with Unity I can say that I learned quite a bit from engineers at Wooga and through self reflection.
Categories: Game Theory & Design

How to use C# Events in Unity - by Vivek Tank

Gamasutra.com Blogs - 3 July 2018 - 7:45am
The main objective of this blog post is to give you an idea about how to use C# Events in Unity.
Categories: Game Theory & Design

Designing and Building a Robust, Comprehensive Achievement System - by Josh Ge

Gamasutra.com Blogs - 3 July 2018 - 7:43am
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.
Categories: Game Theory & Design

Crafting Your Demo For Publishers - by Dora Breckinridge

Gamasutra.com Blogs - 3 July 2018 - 7:42am
If you're a developer trying to find a publisher, a demo is one of the best tools in your arsenal to help make your pitch. Here's some tips, from a publisher, on what to do with your demo, and what to avoid.
Categories: Game Theory & Design

Don't Disable Game Players, Enable Players to Interact Comfortably - by Ashton Philip Kehnscherper

Gamasutra.com Blogs - 3 July 2018 - 7:39am
Very often video games disable game players unintentionally by not considering accessibility options. This article explores this issue and suggests a more standardised approach to accessibility options in video games.
Categories: Game Theory & Design

Paizo Previews Rangers For Pathfinder 2.0

Tabletop Gaming News - 3 July 2018 - 7:00am
Sneaking through the trees with their animal companion in tow, able to loose a volley of arrows or run up and stab opponents silently with a pair of blades, the Rangers in Pathfinder are in tune with their natural side. But how will they change in the new edition? In this preview, we get a […]
Categories: Game Theory & Design

Fantasy Flight Previews the Slave I Set for X-Wing

Tabletop Gaming News - 3 July 2018 - 6:00am
Fan-favorite Boba Fett is going to be making his way back into X-Wing for the new edition in the Slave I set. But what’s changed from the original version? In this preview, get a look at the new components and check for yourself. Just remember, no disintegrations. From the post: Whenever there is a sizeable […]
Categories: Game Theory & Design

Wyrd Previews Undercover Agents

Tabletop Gaming News - 2 July 2018 - 3:00pm
There’s a lot of shady stuff going on. Having intel about it is crucial. Time to send in the Undercover Agents. What are they searching for, collecting info on, and who are they working for? You’re not cleared for that information. From the post: Happy Monday Wyrdos! We have an awesome new Monday Preview for […]
Categories: Game Theory & Design

Games Workshop Previews The Naggaroth Nightmares For Blood Bowl

Tabletop Gaming News - 2 July 2018 - 2:00pm
The American Football Season is still a little bit away, but it’s drawing ever closer. Soon, players will be hitting the gridiron. Of course, you can play year-round when you play some Blood Bowl. And for those coaches looking for a new team, you might want to check out the upcoming Naggaroth Nightmares. We get […]
Categories: Game Theory & Design

New Virai Available For Beyond the Gates of Antares

Tabletop Gaming News - 2 July 2018 - 1:00pm
The Virai are the latest threat to make its way into human space in Beyond the Gates of Antares. These mechanical creatures are unlike anything else in the galaxy, and their relentless push forward will challenge the defenses of anyone they come across. New Dronescourge units are available to order now. To manage the inherent […]
Categories: Game Theory & Design

Streaming platform devs take down Fortnite adware, chide Epic for not doing it itself

Social/Online Games - Gamasutra - 2 July 2018 - 12:17pm

The developers of the streaming platform Rainway detail their own crusade against a potent piece of adware that had infected seemingly thousands of Fornite players. ...

Categories: Game Theory & Design

GCT Posts New Wave 40 Preview

Tabletop Gaming News - 2 July 2018 - 12:00pm
I like to be an informed customer. I like to know what I’m getting before I get it. That especially holds true with my gaming dollars. So I love seeing stats for figures online. And that’s just what we’ve got here for Bushido. If you’ve been wanting to check out Wave 40, here’s all the […]
Categories: Game Theory & Design

Iron Mountain Interactive lands $3M investment

Social/Online Games - Gamasutra - 2 July 2018 - 11:21am

Iron Mountain Interactive has secured a $3 million investment at the close of its Series A funding round, notably scooping up leading investor Oasis Games as a minority shareholder in the process. ...

Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design