Game Design

Geek Nation Tours Booking For Essen 2018 Trip

Tabletop Gaming News - 16 April 2018 - 2:00pm
While many people see Gen Con as THE gaming show of the year, there are many others that feel that the real gaming show of the year is Essen Spiel. Not having gone, myself, I can’t really say, but it’s certainly up for debate. If I ever do go, I know I’d want to go […]
Categories: Game Theory & Design

Deep War WWII Card Game Up On Kickstarter

Tabletop Gaming News - 16 April 2018 - 1:00pm
Deep War puts you in control of one of the nations fighting in WWII. Using your decks, you wild deploy units and command them to fight against your opponents. The fate of the world is in your hands. Will you be on the side of the Allies or the Axis? Grab your commanders and hit […]
Categories: Game Theory & Design

Star Trek Adventures Tactical Combat Rules Released For Free

Tabletop Gaming News - 16 April 2018 - 12:00pm
Long-time readers know I’m a fan of when a company puts up rules online for free so you can check them out. Modiphius has done just that with the combat rules for Star Trek Adventures. You can download the pdf and see exactly how the stalwart crew of the Enterprise fights all those space-Nazis and […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 16 April 2018 - 11:00am
We knew it was going to happen. The weekend has ended and we’re back at the start of the work week. I had an exceedingly productive weekend of cleaning the den (though, for a while, I thought I was going to just sit at a railroad crossing forever, as the train that was on the […]
Categories: Game Theory & Design

Z-Man Games Announces Choose Your Own Adventure: House of Danger

Tabletop Gaming News - 16 April 2018 - 10:00am
Many of us have read a Choose Your Own Adventure book. I very fondly remember one from when I was a kid, where you were hopping back and forth in time, hunting down dinosaurs, with the ultimate goal of finding an archopteryx. Well, that sort of adventure and excitement is coming to your tabletops in […]
Categories: Game Theory & Design

Plaid Hat Games Posts Specter Ops: Broken Covenant Preview

Tabletop Gaming News - 16 April 2018 - 9:00am
The world of Specter Ops is a rather dangerous one. The workings of Raxxon go way back and its roots are deep. The world is expanding out with a new stand-alone sequel called Specter Ops: Broken Covenant. Plaid Hat Games has posted up a preview, giving you an opportunity to see what exactly will be […]
Categories: Game Theory & Design

New Beyond the Gates of Antares, Bolt Action, and Pike & Shotte Units From Warlord Games

Tabletop Gaming News - 16 April 2018 - 8:00am
There’s a whole bunch of new things either available or coming soon from Warlord Games. They’ve got a new faction coming for Beyond the Gates of Antares in the form of the Virai, along with a new starter set for the Ghar. Then, over in Bolt Action, the US forces have a new Heavy Mortar […]
Categories: Game Theory & Design

New Expansions Announced For Imperial Assault

Tabletop Gaming News - 16 April 2018 - 7:00am
Some people might’ve thought that since Fantasy Flight came out with Star Wars: Legion, that maybe Imperial Assault would get left behind. It does seem like it’s been a while since the last expansion came out, but that will soon change. Fantasy Flight’s announced the Tyrants of Lothal expansion, as well as several Ally and […]
Categories: Game Theory & Design

Working with Pixel Art Sprites in Unity: Animations - by Alex Belzer

Gamasutra.com Blogs - 16 April 2018 - 6:53am
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.
Categories: Game Theory & Design

The Basics of Localization, Part 5 - by Michelle Deco

Gamasutra.com Blogs - 16 April 2018 - 6:53am
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
Categories: Game Theory & Design

An Analysis of Dead by Daylight's Emblem System: Predicting the New Meta - by Tony Hua

Gamasutra.com Blogs - 16 April 2018 - 6:52am
In this article, I will be analyzing Dead by Daylight's Emblem system, a recently released scoring system which aims to redefine how players succeed in the game. In particular, I will be looking at how the rules will define the future meta of the game.
Categories: Game Theory & Design

Why Fortnite Will Fall, But Battle Royale Will Rise on Mobile - by Joseph Kim

Gamasutra.com Blogs - 16 April 2018 - 6:50am
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.
Categories: Game Theory & Design

Composing video game music for Virtual Reality: The role of music in VR - by Winifred Phillips

Gamasutra.com Blogs - 16 April 2018 - 6:50am
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.
Categories: Game Theory & Design

The Development of Kingdom Hearts 3 - 12+ Years Later - by Angel Murray

Gamasutra.com Blogs - 16 April 2018 - 6:48am
Kingdom Hearts 3 was brought up by Disney following Kingdom Hearts 2 but the game's development wouldn't be announced until 6 years later. The article goes in-depth about the delays and hurtles that the KH team faced before and after development.
Categories: Game Theory & Design

Searching for AlphaMystica - by Tysen Streib

Gamasutra.com Blogs - 16 April 2018 - 6:48am
Digidiced has been trying to produce a Hard AI for Terra Mystica using machine learning. Our results have been a lot less impressive than we were hoping for. This article will describe a little bit about what we’ve tried and why it hasn’t worked for us.
Categories: Game Theory & Design

Techs of Civilization - by Nikhil Murthy

Gamasutra.com Blogs - 16 April 2018 - 6:48am
A breakdown of the techs of Civilization.
Categories: Game Theory & Design

Post Mortem - Death of a test-suite - by Alex Dorans

Gamasutra.com Blogs - 16 April 2018 - 6:48am
What happens when your QA team loses their entire test-suite? Does Quality in your game suffer? Read on as I explore how we lost our test-suite, the reaction and how ultimately it was a blessing in disguise.
Categories: Game Theory & Design

7 Video Games That Feature Gambling - by Walter Moore

Gamasutra.com Blogs - 16 April 2018 - 6:48am
List with the most popular video games with gambling elements.
Categories: Game Theory & Design

Idoneth Deepkin Available To Order From Games Workshop

Tabletop Gaming News - 16 April 2018 - 6:00am
Under the sea (under the sea) there’s a whole race of elves (sorry, aelves) that have been hiding out from the ocean, sticking clean clear of Slaanesh and only doing some light raiding. Well, that time is over. They’re storming the beaches and bringing their fight inland. You can pick up the Codex for this […]
Categories: Game Theory & Design

Pride, Ego, and Game Creation

Gnome Stew - 16 April 2018 - 5:28am
“I have written 11 books but each time I think ‘Uh-oh, they’re going to find out now. I’ve run a game on everybody, and they’re going to find me out.’” —Maya Angelou Creating is an act of bringing a piece of your dreams into the real world to live its own life. Letting other people […]
Categories: Game Theory & Design

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