Game Design

Epic Games lawsuit over Fortnite cheats ends in settlement

Social/Online Games - Gamasutra - 4 December 2017 - 12:43pm

The first of the duo of lawsuits brought against alleged Fortnite cheaters by Epic Games has been resolved. ...

Categories: Game Theory & Design

Fantasy Flight Previews Command Cards For Star Wars: Legion

Tabletop Gaming News - 4 December 2017 - 12:00pm
Without a coherent plan and a competent commander, even the best-trained and best-equipped troops will fall in battle. So, making sure your soldiers get the intel they need to know what their objectives are on the battlefield is important. And a commander choosing the best options as the battle flows along is also important. In […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 4 December 2017 - 11:00am
Back in the office after a busy weekend. Heck, I was just here the other day, helping to pick and pack orders (or “the ol’ P’ n’ P'” as they apparently don’t call it, much to my disappointment). But it’s back to the regular desk (at least for now), making news posts. That includes letting […]
Categories: Game Theory & Design

Word Mines Party Card Game Now Available

Tabletop Gaming News - 4 December 2017 - 10:00am
Gamers are somewhat social creatures. Sure, we might enjoy hanging out in our dark basements, but we still like doing so with other gamers. Well, when together like this, gaming, you might want to try out Word Mines, a party card game of guessing the key word without using the forbidden words. It’s available now. […]
Categories: Game Theory & Design

IDW Posts Missile Command Preview

Tabletop Gaming News - 4 December 2017 - 9:00am
It’s always cool when a pre-production copy of a game makes it to the office. Sure, it’s not the entirely final version of the game, but there’s still plenty going on that you can get a good feeling of what you can expect in the retail copy. IDW Games got themselves one of their pre-production […]
Categories: Game Theory & Design

Legends of the Alliance App Available For Imperial Assault

Tabletop Gaming News - 4 December 2017 - 8:00am
Apps can help make your favorite board games run smoother. They can be used to track resources or turns or health or all manner of other items. It can also turn a game from a competitive one into a cooperative one. That’s what you get with the Legends of the Alliance App for Imperial Assault. […]
Categories: Game Theory & Design

The Future of F2P: The Force Wars - by Ramin Shokrizade

Gamasutra.com Blogs - 4 December 2017 - 7:05am
It's getting real over at EA with regards to consumer and regulator push back against their business models. Here Ramin Shokrizade uses Star Wars themed analogies to describe how this is a market shock, and how it will affect the entire industry.
Categories: Game Theory & Design

The Surprising Metaphor Hidden in Doom (2016) - by Samuel Crawford

Gamasutra.com Blogs - 4 December 2017 - 7:03am
Despite it's visceral fast-paced brutality, Doom carries an interesting and nuanced message about how extremism on either side of a conflict is a sucker's game.
Categories: Game Theory & Design

Humane Design: The Lootbox - by Neils Clark

Gamasutra.com Blogs - 4 December 2017 - 7:02am
Through the frame of Humane Design, this piece breaks open the comparison between gambling and lootboxes, providing examples of how even industry standard lootbox systems could be refined.
Categories: Game Theory & Design

Why Should Indie Devs Care About Video Game Usability Testing? - by Barbara Posada

Gamasutra.com Blogs - 4 December 2017 - 7:02am
Testing the usability of your video game means evaluating how happy, comfortable, and satisfied your potential users are when they play it. Achieving those goals is probably not something you can get on the first go.
Categories: Game Theory & Design

Atum Engine - by Eugene Solyanov

Gamasutra.com Blogs - 4 December 2017 - 7:02am
Atum engine is a newcomer in a row of game engines. Most game engines focus on render techniques in features list. The main task of Atum is to deliver the best toolset; that's why, as I hope, Atum will be a good light weighted alternative to Unity for i
Categories: Game Theory & Design

Work-Life Balance as an Indie Dev - by Michael Hicks

Gamasutra.com Blogs - 4 December 2017 - 7:01am
A big struggle for indie devs seems to be balancing life and work. In this video I talk about my experiences with this and methods that have helped me with it.
Categories: Game Theory & Design

Opposing Viewpoints of Virtual Reality - by Ashlye Kaczmarek

Gamasutra.com Blogs - 4 December 2017 - 7:01am
Virtual Reality is still new to our world and there is still things that need to be worked on. The virtual world is growing, but not everyone is so supportive of its breakthrough. This paper discusses the opposing viewpoints of the every growing VR world.
Categories: Game Theory & Design

Best Freelancing Platforms for Developers - by Michael Smith

Gamasutra.com Blogs - 4 December 2017 - 7:01am
Ways you can earn as a freelance developer
Categories: Game Theory & Design

New Bolt Action Releases Available From Warlord Games

Tabletop Gaming News - 4 December 2017 - 7:00am
Tanks! You’re welcome. No, I mean Tanks! And also Tank Destroyers. And a new edition of the Pegasus Bridge and Ham & Jam sets. What I’m saying is that there’s new Bolt Action releases available over in the Warlord Games webshop. There’s also dice, because we all love dice. The vital operation held in the […]
Categories: Game Theory & Design

Reynald's Expedition: Designing A Hero - by Andrew-David Jahchan

Gamasutra.com Blogs - 4 December 2017 - 6:43am
In this article, we share the creative process we went through when creating Reynald, our first game's main character and eager archeologist!
Categories: Game Theory & Design

A Quick Breakdown of Self-Determination Theory - by Travis Meador

Gamasutra.com Blogs - 4 December 2017 - 6:43am
I was extremely interested in Self-Determination Theory (SDT), as a whole because of the way video games have impacted my own life. This was done with a few classmates and we really got into it.
Categories: Game Theory & Design

Game Industry Blockchain Technologies Should Be Humble to Survive - by Vadim Bulatov

Gamasutra.com Blogs - 4 December 2017 - 6:43am
Among the many blockchain solutions proposed for the gaming industry, the most popular have been those that create marketplaces for in-game purchases used in free-to-play models.These model however, excludes the role of game developers and publishers.
Categories: Game Theory & Design

Design your creative team like a game - by Levi Engel

Gamasutra.com Blogs - 4 December 2017 - 6:43am
Creative people just want to perform at their best and see the team succeed in finding the best solutions to the problems at hand. Formulate the rules of evaluation of the propositions as clearly as you would explain the rules of a game.
Categories: Game Theory & Design

New Blood Bowl, Blood Angles, and Hobbit Pre-orders Available From Games Workshop

Tabletop Gaming News - 4 December 2017 - 6:00am
Games Workshop’s a little bit of all over with this week’s set of pre-releases that you can order now. The biggest one is probably the new Blood Angels codex, as well as a bunch of units for them, including Primaris Marines with Blood Angels insignia. Second would be the Blood Bowl items, which includes a […]
Categories: Game Theory & Design

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