Game Design

Five Productivity Tips for Solo Devs - by Shane Neville

Gamasutra.com Blogs - 22 May 2018 - 7:10am
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.
Categories: Game Theory & Design

What’s New in Unity 2018.1 Beta? - by Dr. Michael Garbade

Gamasutra.com Blogs - 22 May 2018 - 7:10am
The 4 main new features introduced in Unity 2018.1 beta are Scriptable Render Pipelines (SRP), Shader Graph, the C# Job System, and Particle System Improvements.
Categories: Game Theory & Design

How we were able to offer a free EARTHLOCK upgrade to all customers - by Bendik Stang

Gamasutra.com Blogs - 22 May 2018 - 7:05am
This is a post about how we finally were able to ensure that all our customers who bought the initial version could get the new extended game for free.
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 3 - by Stavros Pilatis

Gamasutra.com Blogs - 22 May 2018 - 7:03am
The third part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

Group Pathfinding & Movement in RTS Style Games - by Andrew Erridge

Gamasutra.com Blogs - 22 May 2018 - 7:02am
A practical approach to problems making group movement feel good and coordinated in an RTS style game.
Categories: Game Theory & Design

How Hard is Too Hard? - by No Moss Studios

Gamasutra.com Blogs - 22 May 2018 - 7:02am
Reuben from No Moss Studios talks about how the decisions that went into balancing a game that was intentionally trying to be hard. Where is the line between hard and frustrating?
Categories: Game Theory & Design

From Steam to Switch: A Journey of an Indie Game - by Eray Uygun

Gamasutra.com Blogs - 22 May 2018 - 7:02am
Is Nintendo Switch a salvation or a trap for indies? Let's have a closer look.
Categories: Game Theory & Design

CMON Launches Arcadia Quest: Riders Kickstarter

Tabletop Gaming News - 22 May 2018 - 7:00am
The lands surrounding the city of Arcadia have long been home to massive beasts, all living happily in the lush fields and forests. However, as the city has been attacked over and over, the surrounding lands have degenerated. Forced to move, these huge creatures have done just that… right into the middle of town! They’ve […]
Categories: Game Theory & Design

PaizoCon Coming This Weekend

Tabletop Gaming News - 22 May 2018 - 6:00am
You all know how much I look forward to the weekend. It’s my favorite. And, I mean, conventions are awesome, too. So, you team up a convention with a weekend (ok, so most conventions are on the weekend, but you know what I mean), and it’s just a super weekend. That’s what we’ve got this […]
Categories: Game Theory & Design

BFF – A Game About Girl Friendship

Gnome Stew - 22 May 2018 - 6:00am

Terri

I had the pleasure of interviewing Mother and Son team Terri and Ross about their new game BFF. It’s a really interesting game about friendship that is doing some really innovative stuff, and is based off the roleplaying game Fall of Magic.

What’s BFF about?

T: BFF! is about ‘tween friendship.  A great and fun opportunity to try out various personalities and enter landscapes, such as:  a day at Ghost Duck Middle School, a week at Camp Summertime, overnight in Tiffy’s bedroom or a sneak visit to Ms Wei’s garden.  And I guess you could say the game is about adventure.

R: BFF is about friendship, and how our relationships change and grow as we change and

Ross

grow.

Why did you decide to make a game about girl friendship? T: I wanted to create a game to interest ‘tween girls.  What is more important at that age than friendship?  There’s so much intensity around whether they are lasting, true, or disappointing.  They shape us and ultimately are even more influential than our families.  R: It was my mom’s idea! What role did you each play in the design and concept? T: Ross inspired me to even think about designing a game.  Once I got the bug, I drew on my experience as a children’s author and focused on an audience of 10 to 13-year old girls, a group I felt might be underserved in story game world.  I wasn’t inhibited by what was going to make it a good game; that was Ross’s territory.  He is experienced in game theory and how to put it to work. Once Ross was on board, we spent hours deliberating on which of my ideas would actually work, and adding concepts of his own.  We had a good balance and had fun bouncing our ideas off each other. R: I’m a mechanics and publishing guy. Mom is the guardian of the spirit of the game, we both worked together with Tay and Veta to generate the content along with our design consulting team. What’s it like working with your son/mom on a game? T: It’s the BEST.  I’m so lucky we like and respect each other.  We laugh a lot!  The only thing that was tricky was getting used to him calling me, “Terri.”   R: Haha, oh Terri! She also reads my mind which is creepy and useful. We get along really well. And Terri has a ton of knowledge about making media for kids. What are your biggest inspirations for this design? T: Of course, I was a ‘tween girl, and so was my daughter (Ross’s sister.) Those days are forever imprinted on me.  I’m also inspired by Ross’s passion for games and game design.  The importance of children’s stories has been a lifelong focus, from my own childhood, as well as readers of the books I write. R: The design is based on Fall of Magic, the flavor is kind of cartoon-networky / lumberjanes. What do you hope people experience with this game?

T: This game works as well for ‘tween girls as it does for others wanting to reinvent their middle school experience.  There’s opportunity to create characters like you or quite different.  And we’ve provided lots of prompts to allow your own creativity to blossom.  I hope players have fun, surprises, and maybe even experience thought-provoking moments.  

Terri Cohlene grew up in a suburb of Seattle, Washington where she competed with her two brothers in polliwog-hatching, berry-fighting and slug-wrangling. She is the author of nine books for children including, Witch’s Brew~Wicked, Wacky Poems for a Dark, Dark Night.  A former art director and editor of her own imprint, Terri currently serves on the board of Olympia Poetry Network and is a writer, freelance editor, and game designer in Olympia, Washington. You can catch up with her at: www.terricohlene.com.

Ross Cowman is the owner of Heart Of The Deernicorn, a studio and workshop in downtown Olympia. They make beautiful games to inspire creativity, build community, and expand our sense of possibility. Check out their games at www.heartofthedeernicorn.com

BFF! – The rpg of girlhood, friendship, and adventure! ! May 1st-June 1st

 

Categories: Game Theory & Design

The RPGnet Interview: Cognitive Merchant, Game Aids

RPGNet - 22 May 2018 - 12:00am
A maker of gorgeous game items.
Categories: Game Theory & Design

Wyrd Posts Monday Preview

Tabletop Gaming News - 21 May 2018 - 3:00pm
One of the things that makes Mondays better is that Wyrd’s consistent with posting new previews… even if they don’t tell us what it is they’re showing us. This week, we’ve got another of those Mystery Monday previews. From the post: Happy Monday! We continue with a look at some mysterious upcoming projects. Head over […]
Categories: Game Theory & Design

Thief’s Hoard Card Game Up On Kickstarter

Tabletop Gaming News - 21 May 2018 - 2:00pm
There’s money to be made in thievery. However, those that pick pockets might also have their own pockets picked. In Thief’s Hoard, the goal is to create a horde worth $10,000. But you’re not the only thief on the block, and what you steal might not remain yours forever. The card game is up on […]
Categories: Game Theory & Design

Crusader Kings Board Game Up On Kickstarter

Tabletop Gaming News - 21 May 2018 - 1:00pm
While nowadays, it seems like everything is moving from the analog world to the digital, there’s still items headed the other direction. For example, take Crusader Kings. This computer strategy game is now coming to your gaming tabletops as Crusader Kings The Board Game. Free League Publishing and Paradox Interactive have teamed up to bring […]
Categories: Game Theory & Design

Corvus Belli Previews Infinity’s June Releases

Tabletop Gaming News - 21 May 2018 - 12:00pm
We’re about a week and a half away from June. Hard to believe the months are flying by so fast. Soon, it’ll be summer (for us in the Northern Hemisphere, anyway). Sun, heat, beaches, all that stuff. It’ll also be a new set of releases for Infinity. Check out the preview by Corvus Belli. Source
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 21 May 2018 - 11:00am
It’s Monday. We all knew it was going to happen. Not that we had to like it, of course. That’s not to say I’m mad about it being the start of the work week, but when you’ve had a great weekend, it’s always a bit of an, “… aw” to wake up Monday morning with […]
Categories: Game Theory & Design

Epic Games puts up $100M for Fortnite esports prize pool

Social/Online Games - Gamasutra - 21 May 2018 - 10:14am

The studio shared the brief announcement on its company blog, noting that it is looking to get "behind competitive play in a big way" for the game's inaugural 2018-2019 season. ...

Categories: Game Theory & Design

Mordenkainen’s Tome of Foes Now Available

Tabletop Gaming News - 21 May 2018 - 10:00am
A new book has been released for 5th Edition Dungeons & Dragons. Mordenkainen’s Tome of Foes is chock full of new information for both GMs and players. There’s information about new varieties of elves as well as tieflings. There’s stats on the various gods and demigods and demons that inhabit all the different realms. There’s […]
Categories: Game Theory & Design

New Hordes Releases Available From Privateer Press

Tabletop Gaming News - 21 May 2018 - 9:00am
A new batch of blight is headed for tabletops. There’s a trio of new releases available for the Legion of Everblight for Hordes from Privateer Press. The dragon has built up his legion, and he’s going to show that he’s the most powerful dragon out there, even more than Turok. You can get these figures […]
Categories: Game Theory & Design

New Releases, Pre-orders From Warlord Games

Tabletop Gaming News - 21 May 2018 - 8:00am
As usual for Warlord Games, they’ve got a whole slew of new things to order for their various games. If you’re a fan of Bolt Action, Konflikt ’47, Pike & Shotte, or Test of Honour, you’ll want to see what’s new on the shelves. Konflikt ’47 has the lion’s share, but there’s a little bit […]
Categories: Game Theory & Design

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