Game Design

Podcast Roundup

Tabletop Gaming News - 3 October 2017 - 11:00am
The work week is firmly underway. I know I like to have some sounds going on beside the random clacking of keyboard keys and the conversations coming from the other offices. That’s why I keep my regular list of gaming podcasts (as well as several groomed Pandora stations). Seeing as it is Tuesday, that means […]
Categories: Game Theory & Design

Sponsored: Fraud is a growing problem, but game publishers can strike back

Social/Online Games - Gamasutra - 3 October 2017 - 10:10am

Game publishers must deploy a fully featured storefront experience to deter consumers from going to the gray market for game keys, says Jeremy Coker, group vice president for games and entertainment at Digital River. ...

Categories: Game Theory & Design

Tako Games Running Four Kings Drinking Game Kickstarter

Tabletop Gaming News - 3 October 2017 - 10:00am
Gamers love games (seems pretty obvious). Gamers, so I’ve found, by and large, love to drink. As such, you will very often see these two things mixed together and you get drinking games. Four Kings, by Tako Games, is one such drinking game. Players will draw cards from a deck and, generally speaking, drinks will […]
Categories: Game Theory & Design

Trench Relaunches on Kickstarter

Tabletop Gaming News - 3 October 2017 - 9:00am
Not to say that I like when I see Kickstarters not do well, by any stretch. But I am heartened when I see a campaign that was struggling look at making a fresh start, reconfigure some, and get back into the swing of things with a new campaign that does just fantastically well. Outer Limit […]
Categories: Game Theory & Design

Jules Vautour Named COO of CMON Limited

Tabletop Gaming News - 3 October 2017 - 8:01am
It’s good to know what’s going on in the upper echelons of the game companies we love. The people in charge of the companies have a lot of say in what direction that company goes. You want good people with steady heads in charge. And that’s what CMON Limited is getting in promoting Jules Vautour […]
Categories: Game Theory & Design

Warpgate Board Game Up On Kickstarter

Tabletop Gaming News - 3 October 2017 - 8:00am
The galaxy can be yours… if someone else doesn’t grab it for themselves first. It’s a race to grab the best spots and keep control of them in Warpgate, a new sci-fi board game that’s up on Kickstarter. Take control of a unique alien civilization and head out into the void, conquering in the name […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Fallout Preview

Tabletop Gaming News - 3 October 2017 - 7:00am
Well, the world’s come to an end again. Damnit, Todd! I told you to clean up your stuff! Now we’re living in a blasted-out nuclear wasteland! It’s not going to be easy, surviving out here. Good thing there’s the Fallout board game from Fantasy Flight. It’ll help teach us how to live in this environment. […]
Categories: Game Theory & Design

Takeaways from showing my game for the first time at a festival - by Dan Williams

Gamasutra.com Blogs - 3 October 2017 - 6:35am
In this post I'll go over some tips and observations I found from showing my first commercial game Gravestuck for the first time at the Boston Festival of Indie Games.
Categories: Game Theory & Design

[User Interaction]: Press “O” to open: the running joke behind my un-streamlined controls - by Constantin Bacioiu

Gamasutra.com Blogs - 3 October 2017 - 6:35am
This post covers what I learned after demoing a game that did not offer conventional keyboard controls. 40% of my players never made it past the main menu because the controls were not standard.
Categories: Game Theory & Design

Dissecting Design -- Cuphead - by Josh Bycer

Gamasutra.com Blogs - 3 October 2017 - 6:34am
Each week, Josh of Game-Wisdom examines one game for his Dissecting Design series. This week, we're talking Cuphead.
Categories: Game Theory & Design

Game Design Inspirations: Heat Signature’s Galactic Zoom and Teleporting Items - by Paul Gadi

Gamasutra.com Blogs - 3 October 2017 - 6:29am
Groundbreaking games of recent years have taken the rogue-like genre and evolved them into something new. Heat Signature is another great game to add to that list, with its amazing Galactic Zoom mechanic.
Categories: Game Theory & Design

100 Days of VR: Day 18 Creating Weapon Ammo in Unity - by Josh Chang

Gamasutra.com Blogs - 3 October 2017 - 6:29am
2 days ago, on Day 16, we created a reload system and just yesterday we started shooting lasers at enemies, today, we're going to continue and create a reload system and some UI to display our reload.
Categories: Game Theory & Design

From Zero to Bazoo on the Developer’s Side - by Julien Jorge

Gamasutra.com Blogs - 3 October 2017 - 6:27am
Developing Bazoo was quite an adventure. I've been a developer on the project since more than three years now and I'll tell you everything we did, everything we tried and every stuff we trashed, from the early drafts to the final product.
Categories: Game Theory & Design

Corvus Belli Germany Unification Day Giveaway Happening Now

Tabletop Gaming News - 3 October 2017 - 6:00am
It’s German Unity Day! Being half-German, myself, I’m half-excited about it. What could make me whole-excited? Getting a free mini from Corvus Belli. As is their tradition, it’s a country’s National Day, so they’ve got a giveaway. Put your name in the hat and you could get yourself a figure for free. From the announcement […]
Categories: Game Theory & Design

Issue 4 of Irregular Magazine Now Available

Tabletop Gaming News - 2 October 2017 - 3:00pm
This is the last post of the day here on TGN. So, what will you do to fill the void between now and when I schedule up the first one for tomorrow? Well, I might suggest a gaming magazine. In particular, Issue 4 of Irregular Magazine is now available. It’s just full of all sorts […]
Categories: Game Theory & Design

Andromeda The Game Up On Kickstarter

Tabletop Gaming News - 2 October 2017 - 1:00pm
Andromeda the Game is actually the name for a whole project worth of products based in the same universe. It’s broken up into various parts, from The Abyss, which is an RPG, to The Void, a board game including minis. There’s also a soundtrack and an app. As I said, it’s a bit of everything. […]
Categories: Game Theory & Design

Digital Version of Ticket To Ride: First Journey Now Available

Tabletop Gaming News - 2 October 2017 - 12:00pm
My nephew loves trains. He’s like 4 or so and just loves the things. One of his favorite things to play on his tablet is this train simulator thing. On my next visit to see him, I might see about trying to get him to play Ticket to Ride: First Journey. It’s now available digitally, […]
Categories: Game Theory & Design

Hawken dev ending PC support to 'refocus development efforts'

Social/Online Games - Gamasutra - 2 October 2017 - 11:01am

The game's developer has announced that it is discontinuing the PC version of the game and shuttering the servers to refocus its development efforts. ...

Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 2 October 2017 - 11:00am
Come back around, we’ve circled and arrived at Monday again. We knew it was going to happen. I hope you were ready for it. Also, it’s finally OCTOBER! Woo! It’s my favorite month (even though I’m rather “meh” about Halloween). Time to bust out all the pumpkin-based recipes (pie, cheesecake, snickerdoodles, mousse, everything) and go […]
Categories: Game Theory & Design

New Add-Ons and Updates For Resident Evil 2 Kickstarter

Tabletop Gaming News - 2 October 2017 - 10:00am
The Kickstarter campaign for the Resident Evil 2 board game coming from Steamforged continues to move along. The game is already more than 3x funded, with numerous stretch goals unlocked. Well, I’m sure everyone would like more stretch goals to be unlocked. To get them there, a bunch of new add-ons have been announced, as […]
Categories: Game Theory & Design

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