Game Design

The Fall of Hispania Board Game Up On Verkami

Tabletop Gaming News - 6 October 2017 - 1:00pm
“If you’re such a goth, where were you when we sacked Rome!?” Well, we’re not quite to the sacking of Rome yet, but it is certainly the final part of the Roman Empire that we find ourselves in The Fall of Hispania. Tribes like the Vaandals, Suebis, Alans, and Visigoths are looking to take over […]
Categories: Game Theory & Design

Knuckleduster Posts Free Gunfighter’s Ball Rules

Tabletop Gaming News - 6 October 2017 - 12:00pm
We all know my love of “try before you buy.” Being an informed consumer is very important in this day and age. I also think it shows a company feels they’ve got a quality product. “Look, we’ll let you try it for free and we know you’ll come back for more.” That’s what Knuckleduster is […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 6 October 2017 - 11:00am
Reasons why today’s pretty awesome: 1) It’s Friday 2) It’s going to be a 3-day weekend 3) We’ve got our chili and dessert cook-off today I mean… how does it really get much better than that? Well, I guess I could be gaming afterward. But I don’t have any lined up for the evening. But […]
Categories: Game Theory & Design

Medieval Board Game Coming to Kickstarter

Tabletop Gaming News - 6 October 2017 - 10:00am
Occasionally, games get purchased by a new company who look to give them a good overhaul. That’s what’s going on with Medieval. HGN Games has picked it up and gave it a good scrubbing. The art has been entirely changed, and the rules got a good streamlining. They’re looking to bring this new version to […]
Categories: Game Theory & Design

Wyrd Previews Electrocutioners For The Other Side

Tabletop Gaming News - 6 October 2017 - 9:19am
I hate when the power goes out. And I’m sure most of you would agree. It’s never an opportune time. It’s always, “damn. I was right in the middle of ____.” Well, if you were an Electrocutioner, you could probably just plug your big gun-thing into the socket and power up whatever you needed. They’re […]
Categories: Game Theory & Design

Clash Yunval Card Game Now Available

Tabletop Gaming News - 6 October 2017 - 9:00am
Clash Yunval is a new strategy card game available from Verithran. Summon powerful allies in your quest to defeat monsters and gain stars. The game will feature different sets, each that are able to be played on their own, or mixed together for an even bigger melee. You can pick up your copies through the […]
Categories: Game Theory & Design

AEG Posts Up October Releases

Tabletop Gaming News - 6 October 2017 - 8:00am
AEG’s got two new releasing that they’ve posted up for the month of October. They’re even taking pre-orders. One’s Mana Storm, a new expansion to Mystic Vale, the deck-building game where you actually alter the cards as you’re playing (though not permanently like a Legacy game). The other is Cutthroat Kingdoms (had to keep myself […]
Categories: Game Theory & Design

New Death Korps of Krieg Sets Available to Order From Forge World

Tabletop Gaming News - 6 October 2017 - 7:00am
One of the more-popular Imperial Guard groups is the Death Korps of Krieg. I’ve always loved how they look, with their trench coats and gas masks. It’s a very WWI-feel to me, which I think is awesome, since I think that war gets overlooked a lot more than it should. Anyway, there’s some new units, […]
Categories: Game Theory & Design

100 Days of VR: Day 21 Creating Game Over UI in Unity - by Josh Chang

Gamasutra.com Blogs - 6 October 2017 - 6:51am
Welcome back to day 21. In the past couple of days, we worked on creating a health system for our player and fixing some problems with our enemy that relied on it. Today the first thing to do is create a game over state when the player’s health reaches 0.
Categories: Game Theory & Design

What Mobile Games are Useful for Kids and Why? - by Anastasiia Bobeshko

Gamasutra.com Blogs - 6 October 2017 - 6:48am
Have you ever caught your eight-year-old playing a mobile game for a few hours? "It's not good for a child to play this crap," - you thought. Yes, but not ALL games are that bad; some of them may be useful for your kid's development.
Categories: Game Theory & Design

How Dreamz Studio raised 200k€ without any game released - by Alex Sarrazin

Gamasutra.com Blogs - 6 October 2017 - 6:48am
Raising money as an indie game is a hard task. In this article we will explain how Crazy Dreamz: MagiCats Edition succeeded without any game released. This is our point of view, so it's possible that you will disagree with us, it's normal.
Categories: Game Theory & Design

Brain in a Jar 2: Your inner GM - by Mitchell Nelson

Gamasutra.com Blogs - 6 October 2017 - 6:47am
There is a part of our minds that acts like a Game Master in a paper game, making and modifying rules, just below our awareness. The results may be good or bad, but learning to be aware of the thing is important.
Categories: Game Theory & Design

Legend of the Five Rings Card Game Available From Fantasy Flight

Tabletop Gaming News - 6 October 2017 - 6:00am
I know that some of you have been playing the game since Gen Con, where you picked it up during the pre-release, but the new version of the Legend of the Five Rings card game is now available to everyone else. So while you’re working on your L5R character for the RPG, you can also […]
Categories: Game Theory & Design

The Swamp of Sorrows - Pathfinder

New RPG Product Reviews - 6 October 2017 - 4:26am
Publisher: Pyromaniac Press
Rating: 5
An Endzeitgeist.com review

This installment of Pyromaniac Press‘ brief sidetrek modules clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!


This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.


Now first of all, you should be aware that, like all Pyromaniac Press-releases, this adventure sports copious amounts of well-written read-aloud text, with a quality of prose that is significantly above average – the atmosphere evoked in the module is pretty impressive, so if you’re struggling with that aspect of your GM duties, this has your back. Secondly, the excellent full-color map of the encounter actually comes with 3 different iterations: A GM-version with numbers, grid, etc.; a tactical player’s version with a grid and no numbers/SPOILERS on it and a third version for everyone who doesn’t even want a grid on their map. All maps as provided as high-res jpgs, providing full support for guys like yours truly who suck at drawing maps and VTTs alike. Big kudos!! Comfort-level-wise, this is absolutely top tier.


This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion.



..

.

All right, only GMs around? Great! A recent earthquake has provided all the opportunity a dryad needed to finally escape the enslavement by a nasty, evil druid – alas, her ordeal has rendered her pretty much crazy…and the earthquake has also brought her domain perilously close to the traveling routes of mortals…which is bad news, considering how she thinks of herself as “The Dryad”, meant to exterminate mankind. Three nice hooks are presented for the enterprising GM, in case a mere roadside excursion does not suffice, providing a rescue angle, for example.


Now, as one glance at the map shows you, there is plenty of water in the swamp, which means that difficult terrain will be a factor – and so is the possibility of drowning, with the rules recapped for your convenience: After all, the water weirds that represent minions here (full stats included) can be pretty nasty. On a minor downside: The attack damage seems to be off by 1 in an otherwise solid statblock.


Within the dryad’s domain, the crucified remains of the dark druid that once enslaved her can be found, attached to the Tree of Woe; a ring of stone pillars, studded with the corpses of fallen bandits, encircles the dryad’s place and generates a surprisingly dense atmosphere of foreboding, and so do the remains of the woodcutters she got her hands on. Even before the aforementioned captured trapper is found, the PCs ought to have realized that this will not be a cuddly walk in the par…ehh, swamp.


A whirling pool contains an elemental…and the dryad herself is no pushover: Accompanied by a dire bear, the CR 6 lady comes with full boss stats – which include a variety of potent and lethal signature abilities: She can fire thorn volleys, is poisonous and her entangling vines crush those that she entangles. In short: She is a DEADLY skirmisher: With the terrain and at-will entangle, the PCs need to be up to their A-game if they don’t want to join the slain hanging around as decorative warnings. Then again: They have plenty warning that the dryad is not to be trifled with. Her statblock is btw. absolutely worthy of such a potent foe and the absolute highlight of this supplement!


Conclusion:

Editing and formatting are very good: Apart from the minor hiccup mentioned before, I noticed no serious issues. Layout adheres to Pyromaniac Press’ two-column full-color standard and is nice; the artworks deserve special mention: We get a cool b/w-piece and the badass artwork in full color on the cover, which is duplicated sans cover etc., hand-out style. Really cool! The pdf comes fully bookmarked for your convenience and the cartography, as mentioned before, is amazing, particularly for the extremely low price point.


Micah Watt’s latest encounter is not a brief mini-dungeon, but rather a complex, multi-layered wilderness locale that can easily play like a multiphase combat or slower exploration. The story takes a slight backseat to the atmosphere here. It is pretty impressive to see how the author managed to squeeze some genuine flavor out of a per se classic set-up. The amazing boss battle in particular represents a challenging, unique experience that, on its own, warrants the extremely fair asking price. At this price-point, I can’t recall any sidetrek of comparable quality regarding the challenge posed and overall presentation– which is why, in spite of the minor hiccup, this receives a final verdict of 5 stars. If your players crave a meaningful challenge, check this out!

Endzeitgeist out.
Categories: Game Theory & Design

The Swamp of Sorrows - 5th Edition

New RPG Product Reviews - 6 October 2017 - 4:25am
Publisher: Pyromaniac Press
Rating: 4
An Endzeitgeist.com review

This installment of Pyromaniac Press‘ brief sidetrek modules clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!


This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.


Now first of all, you should be aware that, like all Pyromaniac Press-releases, this adventure sports copious amounts of well-written read-aloud text, with a quality of prose that is significantly above average – the atmosphere evoked in the module is pretty impressive, so if you’re struggling with that aspect of your GM duties, this has your back. Secondly, the excellent full-color map of the encounter actually comes with 3 different iterations: A GM-version with numbers, grid, etc.; a tactical player’s version with a grid and no numbers/SPOILERS on it and a third version for everyone who doesn’t even want a grid on their map. All maps as provided as high-res jpgs, providing full support for guys like yours truly who suck at drawing maps and VTTs alike. Big kudos!! Comfort-level-wise, this is absolutely top tier.


This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion.



..

.

All right, only GMs around? Great! A recent earthquake has provided all the opportunity a dryad needed to finally escape the enslavement by a nasty, evil druid – alas, her ordeal has rendered her pretty much crazy…and the earthquake has also brought her domain perilously close to the traveling routes of mortals…which is bad news, considering how she thinks of herself as “The Dryad”, meant to exterminate mankind. Three nice hooks are presented for the enterprising GM, in case a mere roadside excursion does not suffice, providing a rescue angle, for example.


Now, as one glance at the map shows you, there is plenty of water in the swamp, which means that difficult terrain will be a factor – and so is the possibility of drowning. The peculiarity of 5e has been properly acknowledged here, using rules analogue to suffocation – kudos!

The water weirds that represent minions here can be pretty nasty, so yeah, the PCs have been warned in more ways than one.


Within the dryad’s domain, the crucified remains of the dark druid that once enslaved her can be found, attached to the Tree of Woe; a ring of stone pillars, studded with the corpses of fallen bandits, encircles the dryad’s place and generates a surprisingly dense atmosphere of foreboding, and so do the remains of the woodcutters she got her hands on. Even before the aforementioned captured trapper is found, the PCs ought to have realized that this will not be a cuddly walk in the par…ehh, swamp.


A whirling pool contains an elemental…and the dryad herself is no pushover: Accompanied by a dire bear, the challenge 6 lady comes with full boss stats – which include a variety of potent and lethal signature abilities, including legendary actions: She can fire lash out with vines, is poisonous and her entangling vines crush those that she entangles. In short: She is a DEADLY skirmisher. The dryad is deadly, but, to put my nitpicker’s hat on, the lady does suffer from a minor hiccup: She refers to the entangled condition, which RAW does not exist – while it’s simple to default to the spell’s effects, it’s still an imperfection that can cause a bit of confusion. I am also a bit puzzled how her skills came to be: At proficiency bonus +3 and Wisdom 16, her Perception should either be +6 or +3, not +4, for example.


Oh yes, dire bear. You see, we actually get dire bear stats herein as well – at challenge 5, this fellow is DEADLY. However, it should be noted that a few glitches have crept into the statblock: At challenge 5, he should have a proficiency bonus of +3, which means that the attack values should be one higher; similarly, the Perception skill should be one lower. I may be missing something, but yeah. Considering how lethal the lady is, this is a bit puzzling.


Conclusion:

Editing and formatting are good on a formal level. The statblocks themselves sport a few minor hiccups, which unfortunately accumulate. Layout adheres to Pyromaniac Press’ two-column full-color standard and is nice; the artworks deserve special mention: We get a cool b/w-piece and the badass artwork in full color on the cover, which is duplicated sans cover etc., hand-out style. Really cool! The pdf comes fully bookmarked for your convenience and the cartography, as mentioned before, is amazing, particularly for the extremely low price point.


Micah Watt’s latest encounter is not a brief mini-dungeon, but rather a complex, multi-layered wilderness locale that can easily play like a multiphase combat or slower exploration. The story takes a slight backseat to the atmosphere here. It is pretty impressive to see how the author managed to squeeze some genuine flavor out of a per se classic set-up. The amazing boss battle in particular represents a challenging, unique experience that, on its own, may warrant the more than fair asking price. The 5e-conversion per se is nice (big kudos for the dire bear stats), but at the same time, the hiccups in them, while not impeding your ability to run the module, may upset some of the more mechanically nitpicky GMs out there. As such, I cannot go higher than 4 stars for the 5e-iteration.

Endzeitgeist out.
Categories: Game Theory & Design

Survey: 28% of fans in the West think eSports belong in the Olympics

Social/Online Games - Gamasutra - 5 October 2017 - 4:13pm

Over half of eSports fans think eSports are a real sport, but only 28 percent believe they belong in the Olympics, according to a new eSports "fan report" published by the Nielsen market research firm. ...

Categories: Game Theory & Design

September Releases Available From Zenit Miniatures

Tabletop Gaming News - 5 October 2017 - 3:00pm
Well, better late than never. The September releases have been posted over on Zenit Miniature’s website. Being a pretty spooky time of year, the releases certainly reflect that. I mean, you don’t often get models of guys showing off their own severed head so prominently, but you can get one here. Source
Categories: Game Theory & Design

Crazy Commute Card Game Up On Kickstarter

Tabletop Gaming News - 5 October 2017 - 2:00pm
I get to work at a time that most people would consider “ridiculously early.” A major reason for that is because, depending on when, exactly, I leave, my commute can easily double in duration, due to traffic. We’ve all been stuck in a traffic jam at some point. And we’ve all wished we could just […]
Categories: Game Theory & Design

Gloom of Kilforth Expansions Up On Kickstarter

Tabletop Gaming News - 5 October 2017 - 1:00pm
The Ancient is growing in power rapidly, and it’s looking to encase the entire world of Kilforth in gloom. Only by racing against the clock and defeating the Ancient in time will the heroes be able to stave off this horrible fate. That’s the story behind Gloom of Kilforth. The original run of the game […]
Categories: Game Theory & Design

Wyrd Posts Up October Releases

Tabletop Gaming News - 5 October 2017 - 12:00pm
It’s the most wonderful time of the year! At least, as far as I’m concerned, anyway. And playing Malifaux certainly is appropriate, as it’s got a rather spooky and macabre feel to it. And now you can check out what will be released this month for the game (as well as a sneak-peek at what’ll […]
Categories: Game Theory & Design

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