Game Design

Wyrd Previews Egg Clutch For The Other Side

Tabletop Gaming News - 30 March 2018 - 1:00pm
Tomorrow, I’m going to be boiling up several dozen eggs to eat mostly on the following day. I’m not only cooking the eggs because it’s tradition, but because I don’t like the flavor of raw egg, and it’s not very safe to eat that way. I mean, looking at the preview for The Other Side […]
Categories: Game Theory & Design to Verify Products They Sell

Tabletop Gaming News - 30 March 2018 - 12:00pm
There’s been a lot going around lately in terms of counterfeit games being out on the market. Gamers are concerned that the product they get aren’t legit. Well, one online retailer, has said that they are making sure to verify the products they sell are the real McCoy. I know we don’t usually do […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 30 March 2018 - 11:00am
And we’ve made it to Friday. Woohoo! The weekend looms ahead of us, full of all the potential that it brings. But, before we chow down on all those hard-boiled eggs and kielbasa (at least, that’s what I’ll be having) over the next couple days, let’s snack on some bite-sized gaming stories. Today on the […]
Categories: Game Theory & Design

Days of Wonder Holding Small World Giveaway

Tabletop Gaming News - 30 March 2018 - 10:00am
Who doesn’t like getting games for free? Nobody. Who doesn’t like winning contests? Nobody as well. Combine the two and you’ve got a contest where you can get free games. That’s what Days of Wonder has going on right now. They’re giving away Small World stuff in celebration of the release of their Power Packs. […]
Categories: Game Theory & Design

D&D Icons of the Realms: Monster Menagerie III Now Available

Tabletop Gaming News - 30 March 2018 - 9:00am
I’m about to get into a new D&D group. It’s my first 5th Edition game, actually. I’ve already got my character built. I don’t have a mini for it yet. Not really sure I’ve seen one I want to use. Perhaps there’ll be one in the new D&D Icons of the Realms: Monster Menagerie III […]
Categories: Game Theory & Design

Fully Operational Book For Star Wars RPG Now Available

Tabletop Gaming News - 30 March 2018 - 8:00am
There’s a new Sourcebook now available for the Star Wars RPG. It’s Fully Operational (I guess in more ways than one, when you think about it), and it’s chock full of new rules and abilities for you gear-heads out there. If you’re the type that likes to be able to put together or repair anything, […]
Categories: Game Theory & Design

March Releases Now Available For Infinity

Tabletop Gaming News - 30 March 2018 - 7:00am
Just squeaking in at the end of the month, the latest releases for Infinity are now available over in Corvus Belli’s webshop. From the announcement: March releases now available at our online store & your FLGS! Which ones do you prefer? Source
Categories: Game Theory & Design

New Releases and Pre-orders From Warlord Games

Tabletop Gaming News - 30 March 2018 - 6:00am
Warlord Games has quite a lot of product lines. There’s all their historicals, their alternate history, and their sci-fi games, and they’re always coming out with new releases. This week’s certainly no different. There’s new monks for Test of Honour, there’s a new German pre-order for Bolt Action, and then we’ve got a pair of […]
Categories: Game Theory & Design

Dear Me, Don’t Let Them Keep You Out

Gnome Stew - 30 March 2018 - 2:00am
This week at the Stew, some of us were inspired by a series of disparate recent events to send some love and sentiments out to young gamers, especially those who are marginalized. We wrote these letters to our younger selves, because in you, we see ourselves, and we hope that we can give you the […]
Categories: Game Theory & Design

Video: Retaining player retention in Runescape

Social/Online Games - Gamasutra - 29 March 2018 - 3:45pm

In this 2015 GDC session, Jagex Game Studios' Phil Mansell discusses how designers can improve retention rates of returning players in online games by examining Runescape. ...

Categories: Game Theory & Design

Street Fighter The Miniatures Game Coming to Kickstarter April 4th

Tabletop Gaming News - 29 March 2018 - 3:00pm
Round 1… FIGHT! Man, how many of us heard that in a very specific voice? I know I read it that way. Capcom’s Street Fighter series is one of the most iconic fighting games in all of video game history (and, by the way, I was always terrible at them. I think I only ever […]
Categories: Game Theory & Design

Dinosaur Protocol For Savage Worlds Up On Kickstarter

Tabletop Gaming News - 29 March 2018 - 2:00pm
I have to admit, this one had me at, “Hello.” I mean, it’s a setting book called Dinosaur Protocol. I instantly wanted to know more. And what I learned is that some sort of disaster had caused humanity to flee the surface of the Earth. Nobody’s 100% sure what it was, as that was hundreds […]
Categories: Game Theory & Design

40 Thieves Board Game Up On Kickstarter

Tabletop Gaming News - 29 March 2018 - 1:00pm
In a hidden warehouse, an incredibly wealthy merchant keeps all manner of precious items. Expensive liquors, fine clothes, piles of gold, but most precious of all are a set of nine sapphires. Now, a group of thieves has decided that they are going to crown a new king, and they figure the best test is […]
Categories: Game Theory & Design

Armoured Digital Miniatures Game Up On Kickstarter

Tabletop Gaming News - 29 March 2018 - 12:00pm
Tanks. “You’re welcome.” No, Tanks! “Ok, you’re not welcome!” No, I mean that Armoured Digital, a new sci-fi skirmish game, is full of tanks and other armored vehicles (or, I suppose, armoured vehicles) that you “program” using your activation cards, deciding where and when your figures will turn, fire, and move. The game is up […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 29 March 2018 - 11:00am
It must be a Thursday. I never could get a handle on Thursdays. Honestly, last night at several points, I thought, “Well, tomorrow’s Friday.” Oh was I not happy when I would remember, “wait… no… it’s only Thursday.” Kinda feel sorry for the day. It’s like, “hey there, day-that’s-not-quite-Friday. Thanks for seemingly just extending out […]
Categories: Game Theory & Design

Z-Man Posts New Lowlands Preview

Tabletop Gaming News - 29 March 2018 - 10:00am
Running a farm certainly isn’t easy. It could be argued that running a farm along the cost of the North Sea is even tougher. But that’s what you’re tasked with in Lowlands, the upcoming farming game from Z-Man Games. In this preview, we get a deeper look at what it takes to work the land […]
Categories: Game Theory & Design

GDC Wrap-up Part 1: Notes on Indie Publishing (Spring 2018) - by Adam Saltsman Blogs - 29 March 2018 - 9:46am
Quick review to the best of my ability the current state of small- and medium-size publishers and publishing deals across the game industry, including terms and advice about how to launch your new indie game.
Categories: Game Theory & Design

To prevent toxicity, design games with community management in mind

Social/Online Games - Gamasutra - 29 March 2018 - 9:10am

"Community is now, more than ever, an actual part of game design," argued Flaregames' Tara Brannigan. "It's not something you staple on the end." ...

Categories: Game Theory & Design

IELLO Announces Calendar Contest

Tabletop Gaming News - 29 March 2018 - 9:00am
Calendars are good to have around. It’s good to know what day it is. Helps you plan for the future. And if you’ve got some cool pictures to go with it, all the better. IELLO wants to create a new gaming calendar and they’d like your help with the photographs. They’re launching a Calendar Contest […]
Categories: Game Theory & Design

Dark.Net Now Available From WizKids

Tabletop Gaming News - 29 March 2018 - 8:00am
In a not-too-distant future, four giant corporations have taken over every aspect of life. Those that live in this dystopian world can choose to either just go and work for one of them, or live life out on the edge. There, reputation is everything and information is the most valuable currency. In Dark.Net, players find […]
Categories: Game Theory & Design


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