Game Design

Character Class: Winning the Metagame Part 1: Succeeding on Your Diplomacy Roll

RPGNet - 12 June 2018 - 12:00am
How to be more fun to play with and make the game more fun.
Categories: Game Theory & Design

Wyrd Previews Hucksters For Malifaux

Tabletop Gaming News - 11 June 2018 - 3:00pm
There are the people out there that can get things for you. You know the type. They’re the ones that always have just what you need. They’re the hucksters, and they’re coming to Malifaux. They’re featured today in Wyrd’s regular Monday Preview, making your Mondays just a little bit better. From the post: Pssst. Over […]
Categories: Game Theory & Design

Carthage Board Game Now Available

Tabletop Gaming News - 11 June 2018 - 2:00pm
Ceterum censeo Carthaginem esse delendam. Although, in this case, it’s alright if Carthage sticks around. It basically just got here. It’s the new gladiator-fighting board game. It’s got fighting elements and positioning. It’s got deck-building aspects. It’s got a bit of everything. And you can pick up your copy now. From the announcement: Newly released, […]
Categories: Game Theory & Design

Happy Games Factory Launches Arenabots Kickstarter

Tabletop Gaming News - 11 June 2018 - 1:00pm
Happy Games Factory is looking to get more people involved in their Eden world, as well as expand the universe into more gaming facets. To get both those in one go, they’re running a Kickstarter campaign for Arenabots, their new board game. Think the show Battlebots, but in a post-apocalyptic future world. From the campaign: […]
Categories: Game Theory & Design

Y.F.T. Design Studio Launches

Tabletop Gaming News - 11 June 2018 - 12:00pm
Y.F.T. Design Studio is a new company that has the feel of an old company. Why does it have that feel? Because it’s the new stage for the people from Nexus Miniatures. They’re open for business now, including all of Nexus Miniatures’ old lines (since Nexus is a part of Y.F.T. now), but have a […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 11 June 2018 - 11:00am
It’s Monday. And, to be honest, it was a not-at-all-gaming-related weekend for me. Sometimes you gotta take a break, y’know? For me, that included hanging out at home and watching Lost in Vegas. I came across their YouTube channel early last week and have just been going through their back catalog. I love their Free […]
Categories: Game Theory & Design

Condottiere Being Added to Z-Man Games’ Catalog

Tabletop Gaming News - 11 June 2018 - 10:00am
Z-Man Games seem to be the place to go for re-releases and new editions of recently-classic games. They’ve got another they’re adding to their catalog. In this case, it’s Condottiere. They’re updating the rules and the map, while still keeping the art style from the 2007 version. They’re also bringing in 2-player version. You can […]
Categories: Game Theory & Design

Gnomespotting – Gnomes At Origins 2018!

Gnome Stew - 11 June 2018 - 9:40am

Origins Game Fair 2018 in Columbus, Ohio is startlingly close! Did you know that many, many Gnomes will be there running incredible games, hanging out, being on panels, and doing awesome gaming stuff? Well we will! Here is a listing of the Gnomes who will be at Origins 2018 and what we’ll be doing.

Angela Murray

Ang is running a couple of games for Matinee Adventures this year, both of which were full when last checked. On Wednesday evening, she’s running a Firefly/Serenity game called “Old Friends, Old Debts”. On Friday afternoon, she’s running a Dresden Accelerated game titled ‘Good Mojo, Bad Juju.” Beyond those two events, she’s got a fully packed schedule of playing games and hanging out with a wide variety of awesome folks. If you see her, feel free to say hello! Or give a nudge on twitter @orikes13.

Camdon Wright

It’s my first time at Origins so there is an extra level of excitement for me! I’ll be facilitating game at Indie Games on Demand on Thursday night, Friday afternoon, and Saturday afternoon and evening. I’ll have my own game, One Child’s Heart, and a prototype story game written by fellow Gnome, Wendelyn Reischl. Please say hi if you see me around the convention! I should be easy to reach via Twitter @Camdon Wright if you want to track me down.

Chris Sniezak

I’ll be running several games and hosting a couple of panels. Games: The Temple of the Snake God in The Sequence System by Encoded Designs on Thursday at 3pm and Saturday at noon and The Oracle of the Spire in Dungeon World on Friday at Noon and Sunday at 10am. The Panels: The Buisness of D&D with Shawn Merwin where we will dish about doing business on the D&D side of podcasting, writing, the ins and outs of the DM’s Guild and much more on Thursday at 1pm and Play Better Games Damn it where as many of the Misdirected Mark Productions crew will be to talk about GMing advice, game design, and we will be getting up to all kinds of other shenanigans in this irreverent and entertaining panel. If you’re looking for a little fun on Friday evening we will also all be at Barcadia starting at 8pm. If the ski-ball machine is open we’ll have an impromptu ski-ball tournament and there will be a prize in the form of a game book. Looking forward to seeing you there. Twitter @misdirectedmark

John Arcadian

I’ll be running games of the Tarrasque and some Rockerboys and Vending Machines / Love and Justice , but they are all sold out. When i’m not running, I’ll be hanging out with the other gnomes, people I know, and generally milling around in my kilt likely on the big bar on two. Say hi, I’m friendly! Ping me on twitter @johnarcadian and I will have about a 50% chance of seeing it.

Kira Magrann

I’ll be running games at Games on Demand Thursday and Friday! I usually hang out there even when I’m not running games. It’s a great mini community withing the con, and there’s usually games available three times a day, and each game costs two generic tokens. You sign up once you get to the room. The games I’m running are mine: A Cozy Den, SYNC, and Something is Wrong Here. There’s tabletop and LARP games, and it’s diverse and has a great harassment policy. AND the A Cozy Den book will be available at IPR I’m so excited! Follow my on Twitter @kiranansi, I’ll definitely be taking some film footage for youtube too!

Phil Vecchione

On Thursday and Friday will be running sessions of my game Hydro Hacker Operatives, and Turning Point, which I wrote with Senda. Saturday, I am in two seminars, one with Senda, talking about One Shots and Campaigns, and one with the rest of the Misdirected Mark network. Sunday, I am ending off by running a game of Rockerboys & Vending Machines. If you spot me, come by and say hello, and you can follow me on Twitter @dnaphil if you want to see what I am up to.

Senda Linaugh

I’ll be running HydroHacker Operatives, One Last Job, and Turning Point (the new game Phil and I have been writing) on Thursday and Friday. You can catch me Saturday at the One Shot and Campaign Tango, where Phil and I will be doing a live version of our show Panda’s Talking Games, and you can catch me at the Misdirected Mark network panel that evening. On Sunday I’m wrapping up with my game Love & Justice. I’m super excited to see everyone and I will have swag for both my podcasts if you come say hi! You can find me on twitter @idellamithlynnd if you’d like to catch me.

Tracy Barnett

I’ll have playtests of Iron Edda Accelerated and Terrorform at Games on Demand mornings on Thursday, Saturday, Sunday, and the afternoon slot on Friday. Other than that, I’m hanging out and talking about games with people. If you see me say hi! And if you want to know where to see me, find me on Twitter @theothertracy.

Wendelyn A. Reischl

Wendelyn A. Reischl will be running her product Wrath & Glory, the forthcoming Warhammer 40,000 RPG, in the first public demonstrations of the game in the US. Since she is running seven (7!?!?) sessions Wendelyn can be found mostly in and around the Ulisses North America RPG space. She’ll be at the big bar on two when possible and y’all can find Wendelyn at the Three Legged Mare bar Saturday night starting around 8pm! Her new fade haircut and d12 tattoo may help you to spot this game designer in the wild. Twitter @WendelynReischl

Categories: Game Theory & Design

New Japanese Battle-Frame Infantry Officer For Konflikt ’47

Tabletop Gaming News - 11 June 2018 - 9:00am
Apparently, Warlord tossed out one last release for Konflikt ’47 on Friday after I’d done my news sweep through. S’alright, I check them every day. So now I can tell you about the new Japanese Battle-Frame Infantry Officer that they’ve got available in their shop. If you want to keep your troops in line, this […]
Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Game Space Shift (4/5) - by Tatiana Vilela dos Santos Blogs - 11 June 2018 - 8:41am
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
Categories: Game Theory & Design

Questionnaire - Heuristics for F2P Mobile Games - by Marisardo Bezerra de Filho Blogs - 11 June 2018 - 8:40am
Hi guys... I'd like to ask for who has some experience in F2P Mobile games to answer this questionnaire that will help the definition of a set of ARM heuristics for the design of F2P Mobile Games.
Categories: Game Theory & Design

Finding The Themes - by Gregory Pellechi Blogs - 11 June 2018 - 8:39am
You got a game, it has a story... but what are its themes and what are you trying say with it? Themes help evoke that feeling your after whether its isolation or a power fantasy, here's how to go about finding, strengthening and supporting your themes.
Categories: Game Theory & Design

How To Market An Indie Game In 2018 - by Michael Hicks Blogs - 11 June 2018 - 8:38am
Some thoughts on what it takes to market an indie game in 2018.
Categories: Game Theory & Design

The meaning of the word "Indie" has changed. - by Dan Hayes Blogs - 11 June 2018 - 8:38am
While many are currently blaming steam's curation for the demise of indies, the issues go a little deeper than that.
Categories: Game Theory & Design

After the Dawn: a mini-retrospective on Cultist Simulator - by ALEXIS KENNEDY Blogs - 11 June 2018 - 8:37am
What happened when we launched Cultist Simulator, and why we think it happened.
Categories: Game Theory & Design

Type-safe object pool for Unity - by Sam Izzo Blogs - 11 June 2018 - 8:36am
In this article I discuss object pooling and generics, and present a simple type-safe object pool for Unity.
Categories: Game Theory & Design

Making our first indie game - Wats! VR Pest Control - by Lorcan Mc Garry Hunt Blogs - 11 June 2018 - 8:29am
I've just released my first game to market on the Oculus mobile VR store. While it's all still fresh I thought I should write up a quick retrospective on what developing my first indie game was like here a year after finishing Uni.
Categories: Game Theory & Design

My Top 3 Tips for Starting a New Unity Project - by Charles Hinshaw Blogs - 11 June 2018 - 8:29am
Today I took some time to write down the top three pieces of advice that I would share with any game developer starting a new project in Unity.
Categories: Game Theory & Design

Paizo Previews Skill Feats in Pathfinder 2.0

Tabletop Gaming News - 11 June 2018 - 8:00am
So, we got a look at how Skills will be changing in the 2nd edition of Pathfinder. But that was only part of the information on how those will work. There’s also going to be Skill Feats, and players are going to get a lot of them! But what are they and how do they […]
Categories: Game Theory & Design

Android NetRunner Coming to an End

Tabletop Gaming News - 11 June 2018 - 7:00am
I know we don’t do much in terms of Living Card Games here on TGN. Or not-stand-alone card games, of any form, but still, I wanted to post this one up, as I did when the game was announced. Fantasy Flight Games is closing down their Android: NetRunner game. I’m saddened by this, as NetRunner […]
Categories: Game Theory & Design


Subscribe to As If Productions aggregator - Game Theory & Design