Game Design

Game Nite Magazine Issue 19 Now Available

Tabletop Gaming News - 11 January 2018 - 12:00pm
It would seem as though this week is a popular one for new issues of gaming magazines. It certainly is alright with me. Now I know what I can do during the long weekend. I can happily digest all the great info within the pages. This time around, we’ve got Game Nite Magazine. As always, […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 11 January 2018 - 11:00am
Ok, now I can finally talk about Thursday’s Terrain Corner, because it’s actually Thursday. While I still woke up thinking it was Friday, my mind’s recalibrated and it actually does feel like a Thursday (being in my Thursday shirt helps, though I was also in my Wednesday shirt yesterday and that still had me feeling […]
Categories: Game Theory & Design

Opinion: Rethinking 'the cost of doing business' for game devs

Social/Online Games - Gamasutra - 11 January 2018 - 10:59am

Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority? ...

Categories: Game Theory & Design

Figure Painter Magazine Issue 47 Now Available

Tabletop Gaming News - 11 January 2018 - 10:00am
A couple weeks ago, I went through my (rather neglected) paint collection, resuscitating those that I could, and tossing out those that were dried solid. I have been meaning to start painting again. Just need to find time to do it. I know my skills will be rusty, but maybe by reading through Figure Painter […]
Categories: Game Theory & Design

Wargames, Soldiers & Strategy Issue 94 Now Available

Tabletop Gaming News - 11 January 2018 - 9:00am
While we try and bring you all the gaming news you can handle here on the site, I know that you still hunger for more. That’s alright. That’s where gaming magazines come in. They’re full of all manner of useful articles about strategies for you to try, tutorials about painting, event reports, and more. One […]
Categories: Game Theory & Design

Modiphius Running John Carter of Mars RPG Kickstarter

Tabletop Gaming News - 11 January 2018 - 8:00am
Every day, we get new news from the surface of Mars. A new rock formation is found that might hint at life once thriving on the red planet. As exciting as that is… it’s also just a bit disappointing, considering what we had hoped to find. Certainly authors in times gone by (and many now) […]
Categories: Game Theory & Design

Badger Games Website Officially Launches

Tabletop Gaming News - 11 January 2018 - 7:00am
Always nice when a company can get their own website, establishing their own foothold in the gaming world. That’s just what Badger Games has done. They’ve got their own website now, and are running a special 20% off sale on certain items to celebrate. If you’d like to check out their wares, now’s the perfect […]
Categories: Game Theory & Design

Exploring the Value of a Game Designer - by Josh Bycer Blogs - 11 January 2018 - 6:56am
Today's post takes a philosophical look at what a game designer brings with regards to the identity and philosophy of a video game.
Categories: Game Theory & Design

Far Cry 3 Opening : The Meta Setup - by Léonard Bertos Blogs - 11 January 2018 - 6:54am
Of course, I tend to believe a good, strong narration must be merged with the gameplay to be efficient. But a good old cutscene can convince the player bfore even playing and prepare for the show before it even begins.
Categories: Game Theory & Design

Life after AAA - the lessons learned by a new marketing agency founder - by Michal Napora Blogs - 11 January 2018 - 6:53am
A few lessons I've picked up over the last year after I decided to leave the comforts of a AAA studio to start a marketing agency of my own.
Categories: Game Theory & Design

IDW Games Launches Masque of the Red Death Kickstarter

Tabletop Gaming News - 11 January 2018 - 6:00am
You’re at a fancy party. The Shostakovich is playing. You’re having a wonderful time, enjoying the food and dancing. But something seems… off. With every chime of the clock, everyone looks around nervously, unsure of what will happen. As the clock strikes midnight, the spectre of the Red Death arrives to kill. Will you make […]
Categories: Game Theory & Design

Gnomecast #32 – Gaming and Group Style

Gnome Stew - 11 January 2018 - 3:00am

This episode of Gnomecast rings in the new year with John, Taylor, and Tracy discussing gaming and group styles thanks to Wendelyn’s Gnome Stew article “Role Playing Group Styles.”

Visit Gnome Stew, check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Learn more about Taylor’s projects at Riverhouse Games and follow him on Twitter at @LeviathanFiles.

Learn more about Tracy’s projects at The Other Tracy, follow him on Twitter at @TheOtherTracy, and check out TheOtherCast on Patreon.

Follow John on Twitter at @johnarcadian, find him on Facebook, and check out his videos on YouTube.

Thanks to Rob Abrazado for all the help

Categories: Game Theory & Design

Observations From A Gamer's Chair: In Memory of Burgen Beerswiller, Basic D&D Dwarf Level 2

RPGNet - 11 January 2018 - 12:00am
The frustrations of low-level character investment.
Categories: Game Theory & Design

4th Quarter Football Miniatures Game Up On Kickstarter

Tabletop Gaming News - 10 January 2018 - 3:00pm
Just this past Monday, the College Football Championship was held. Actually, it was just downtown from where I’m at. And while the game was on after my bedtime, I did watch highlights the next morning. What a way to end a game! There’s various games out there that are American-Football-Like, but 4th Quarter Football looks […]
Categories: Game Theory & Design

Devil Pig Puts Entire Store On Sale

Tabletop Gaming News - 10 January 2018 - 2:00pm
So, the holidays are over. You’ve maybe got some extra cash in your pocket from Grandpa and Aunt Ruthie. Time to spend it! But you want to make sure that extra loot goes as far as possible. Well, Devil Pig is looking to help you out. They’ve put their entire store on sale. From the […]
Categories: Game Theory & Design

Steamforged Previews Shayle, Keeper of the Oath For Godtear

Tabletop Gaming News - 10 January 2018 - 1:00pm
In Godtear, players will be able to control all manner of characters. We’ve seen the giant hulking monster that is Rangosh. This time around, we get a look at Shayle, Keeper of the Oath. He’s a bit more of your “traditional wizard” style, if that’s more your thing. From the post: Shayle, Keeper of the […]
Categories: Game Theory & Design

Late Pledges Open for Chronicle X

Tabletop Gaming News - 10 January 2018 - 12:00pm
In the next week or so, there’s a lot of Kickstarters that are going to be launching (and, of course, all the ones that just started in the last couple days). These projects are great if you’ve got the funds to back them. But once that timer runs out, it’s over, right? Wrong! Late Pledges […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 10 January 2018 - 11:00am
Man, for a second there, I almost put in “Thursday Terrain Corner” as the title. Settle down there, bear. The week’s not going by that quickly. But it is continuing along. And being busy is helping make it feel like it’s going. Though I am happy to say it’s not Thursday yet, considering stuff I […]
Categories: Game Theory & Design

D13 RPG Up On Kickstarter

Tabletop Gaming News - 10 January 2018 - 10:00am
Some people like the items they get a bit more special, a bit more flashy. They don’t just want any old edition of a game, they want the limited edition one. They don’t want your average release, but the premium one. And if they can get something specially made for them, they’ll go for it. […]
Categories: Game Theory & Design

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games

Social/Online Games - Gamasutra - 10 January 2018 - 9:15am

Featuring talks from devs like Bungie, Infinity Ward, and Blizzard, the Tools Tutorial Day at GDC 2018 is designed to offer you a deep dive on building tools that enable teams to ship awesome games. ...

Categories: Game Theory & Design


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