Game Design

Death By Cantaloupe Card Game Up On Kickstarter

Tabletop Gaming News - 10 October 2017 - 3:00pm
Time flies like an arrow. Fruit flies like a banana. In Death by Cantaloupe, a new card game up on Kickstarter, you’ll be looking for those flying bananas. In the game, players are looking to collect exactly 100 points worth of fruit. Standing in their way are cards requiring a specific combination of fruits to […]
Categories: Game Theory & Design

Dracula’s Final Stand: Forest of the Impaled Board Game Up On Kickstarter

Tabletop Gaming News - 10 October 2017 - 2:00pm
There are many ways that vampire myths could have gotten started. Among the many folk-tales and questionable science, you’ll find real-life historical figures like Vlad Tepes. While stories about his exploits could very well have been embellished, it’s pretty certain he was a rather macabre dude. In Dracula’s Final Stand: Forest of the Impaled, 6 […]
Categories: Game Theory & Design

New Heavy Support Weapon Crews Available for Beyond the Gates of Antares

Tabletop Gaming News - 10 October 2017 - 1:00pm
There is no “i” in team. But there is a “we” in weapon. In this case, both the Freeborn and the Boromites are getting themselves some new heavy weapons crews with which they look to punch giant holes in the enemy forces. Compression weapons use compression field technology to quantum reduce everything within a narrow […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Dawn of Rebellion Sourcebook Preview

Tabletop Gaming News - 10 October 2017 - 12:00pm
Game sourcebooks for your RPGs are all about options. They give GMs new places that they can steer the game. There’s new types of gear that the PCs can get. There’s new monsters the PCs can fight. There’s new things that the PCs can incorporate into their characters. The Dawn of Rebellion sourcebook coming for […]
Categories: Game Theory & Design

Don't Miss: The Team Fortress 2 guide to keeping your game alive

Social/Online Games - Gamasutra - 10 October 2017 - 11:29am

Even five years after publication, and now ten after the game's release, game developers can learn a lot from listening to these tips on sustaining online games from Valve's Robin Walker. ...

Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 10 October 2017 - 11:00am
The work week might just be beginning for me (having had yesterday off), but that doesn’t mean I’m not already looking forward to next weekend. Going to a friend’s get-together that should be pretty damn awesome. But we’ve still got 3.5 days of work to get through. So let’s speed things along with some gaming […]
Categories: Game Theory & Design

Factious Waste Skirmish Game Up On Kickstarter

Tabletop Gaming News - 10 October 2017 - 10:30am
Well, it seems as though the world’s come to an end, again. Damnit, Todd! I told you to clean up after yourself! Now there’s been a collapse of the natural world, and with it, went industry and nations and everything else. Looks like we’ll have to form small bands in this wasteland world and try […]
Categories: Game Theory & Design

Fantasy Flight Games Announces Masks of Nyarlathotep Expansion for Eldritch Horror

Tabletop Gaming News - 10 October 2017 - 10:00am
Another classic is being brought to your tabletops with Masks of Nyarlathotep for Eldritch Horror. But more than that, there’s also going to be a new edition of the Call of Cthulhu adventure, updating it to the current 7th edition rules. So it’s sort of a two-for-one update here. Cults all over are worshiping a […]
Categories: Game Theory & Design

Ironwatch Magazine Issue 61 Now Available

Tabletop Gaming News - 10 October 2017 - 9:30am
To help entirely fill up your day with gaming, there’s gaming magazines. After you’ve listened to the podcasts, caught up on the news, and checked out the video reviews, you can grab one of these and get some great tactical articles, or modelling articles, or some new scenarios. All sorts of stuff. And that’s just […]
Categories: Game Theory & Design

New Normans Available To Order For Hail Caesar

Tabletop Gaming News - 10 October 2017 - 9:00am
I’m not sure how easy it would be to control an entire army where everyone is named Norman. I mean, you’d get into, “Hey! Norman! … No… the other Norman! … No, the other-other Norman!” … It’d soon turn into a Monty Python skit. Thankfully, the Normans weren’t actually all named Norman. I just wanted […]
Categories: Game Theory & Design

Fall Issue of Casual Game Insider Now Available

Tabletop Gaming News - 10 October 2017 - 8:30am
So, I just had a 3-day weekend. So the regular Monday posts weren’t around, like I’m sure you were going to be looking for. Face it, I can’t always be posting news (as much as I’d like to sometimes). So, how do you fill up the hours in-between my posts? I suggest a gaming magazine. […]
Categories: Game Theory & Design

New 40k Kits Available To Order From Games Workshop

Tabletop Gaming News - 10 October 2017 - 8:00am
Cold and Flu season is coming, and by that, I mean that the forces of Nurgle are amassing and will soon be spreading their virulent pestilence all across the galaxy. … Best stock up on orange juice, Kleenex, and Baneblades. Yes, along with some new Nurgle releases, Games Workshop is taking pre-orders for Baneblades and […]
Categories: Game Theory & Design

Steamforged Posts Hemlocke Alternate Sculpt Previews

Tabletop Gaming News - 10 October 2017 - 7:30am
The Union in Chains event will see several members of the Union get new versions of their characters being recruited into different Guilds. These figures aren’t just going to get a new stat card and you use the old mini. Oh no. They’re all getting new sculpts. The first we get to look at is […]
Categories: Game Theory & Design

[AI Design]: Why characters in Ebony Spire: Heresy behave the way they do - by Constantin Bacioiu Blogs - 10 October 2017 - 7:07am
How I designed the AI in my dungeon crawler. The article looks at a way to implement two different approaches: a need driven system and a ratio based decision making system!
Categories: Game Theory & Design

Dissecting Design -- A Valley Without Wind - by Josh Bycer Blogs - 10 October 2017 - 7:07am
Each week, Josh Bycer of Game-Wisdom takes a deep dive into one video game for his Dissecting Design series. This week, it's all about the replayability of A Valley Without Wind.
Categories: Game Theory & Design

Day 23 of 100 Days of VR: Creating a Spawning System for Enemies in Unity - by Josh Chang Blogs - 10 October 2017 - 7:07am
Today on day 23 we’re going to learn how to spawn enemy waves. Currently, the game isn’t challenging, we only have one enemy! We’re going to fix this by spawning waves of enemies to defeat.
Categories: Game Theory & Design

Open-World RPGs and the Hinterlands Problem - by Damon Reece Blogs - 10 October 2017 - 7:06am
An analysis of common pitfalls in contemporary open-world RPGs that lead to narrative inconsistency and player dissatisfaction.
Categories: Game Theory & Design

Fantasy Flight Games Announces Legacies Expansion For Star Wars: Destiny

Tabletop Gaming News - 10 October 2017 - 7:00am
Fantasy Flight Games has announced a new set for Star Wars: Destiny, their card and dice game of sci-fi combat. This set adds in new mechanics such as a new die symbol and card type. There’s also going to be two new starter sets for the game, focusing on Luke Skywalker and Boba Fett, two […]
Categories: Game Theory & Design

Wyrd Posts New Medical Automaton Artwork

Tabletop Gaming News - 10 October 2017 - 6:30am
It’s Monday! Ok, so it’s not. It’s actually Tuesday. I can tell because of the shirt I’m wearing. Many of us had Monday off here in the states, including me. So it’s a bit of catch-up this morning. One item is Wyrd’s regular Monday post. In this case, it’s some alternate art for the Medical […]
Categories: Game Theory & Design

New Chindit Forces Available For Bolt Action

Tabletop Gaming News - 10 October 2017 - 6:00am
You’ve quite possibly gotten your order in for the previous Chindit sets that Warlord Games released for Bolt Action. Well, now it’s time to expand your forces out with some new kits. They’re now taking orders for an HQ unit, some heavy weapon crews, and characters. They’ve also got an entire force bundled together for […]
Categories: Game Theory & Design


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