Game Design

Corvus Belli Previews Actions in Aristeia

Tabletop Gaming News - 12 October 2017 - 12:00pm
You know, you can’t really have an action-packed game without actions. And Aristeia, the new game coming from Corvus Belli, is said to be action-packed. So, let’s take a look at what type of actions you’ll be packing in there. From the preview: After talking about how rolls work in Aristeia!, the new table top […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 12 October 2017 - 11:00am
This shortened week is coming to a close. Well, eventually, anyway. Did yesterday seem to take 2 days to anyone else? It started out with, “Woo! It’s Wednesday!” and ended with, “… wait, it’s still Wednesday?!” Ah well, the day did, eventually, end. So now we’re in Thursday. I’ve got my Thursday shirts on to […]
Categories: Game Theory & Design

Fortnite's free-to-play battle royale mode passes 10M players

Social/Online Games - Gamasutra - 12 October 2017 - 10:57am

Epic says it hit 3.7 million daily active users with 525,000 peak concurrent players over the weekend as well. ...

Categories: Game Theory & Design

Discord adds verification for game developer-led servers

Social/Online Games - Gamasutra - 12 October 2017 - 10:22am

The popular chat app now offers developers the option of setting up verified servers to better connect with their communities. ...

Categories: Game Theory & Design

Dungeon Hustle Now Available From WizKids

Tabletop Gaming News - 12 October 2017 - 10:00am
For a while there, it seemed like WizKids had a new game announcement every day. Well, now we’re getting the other half of that, as they’ve got them hitting store shelves. This time around it’s Dungeon Hustle. In the game, players will take on iconic dungeon-delving characters such as fighters, rogues, clerics, or mages and […]
Categories: Game Theory & Design

Iocasta Now Available For Arena Rex

Tabletop Gaming News - 12 October 2017 - 9:00am
The gladiator pits are equal-opportunity. Man, woman, beast, all can take to the pits and fight for supremacy. Iocasta left her whole tribe and their way of life in pursuit of something more. What she found was joy in hearing her name shouted while she fights in the arenas. Now, you can add her to […]
Categories: Game Theory & Design

New Releases Available From Privateer Press

Tabletop Gaming News - 12 October 2017 - 8:00am
The Wicked Harvest has come to an end (for now) and it’s time for some of the classic armies for Warmachine and Hordes to get some new releases. In this case, it’s Cygnar that’s getting the bulk of the love. They’ve got a new version of a favorite warcaster, and some new characters, along with […]
Categories: Game Theory & Design

Publisher Diary: Nomads, or from Jeju to Luma - by Ian Parovel

Gamasutra.com Blogs - 12 October 2017 - 7:32am
Board games have more in common with Video games than you'll expect. 15 days from the official release of our second title for "The Legends of Luma" series, we would like to share how we're developing gameplay from this side of gaming industry for Nomads.
Categories: Game Theory & Design

The right idea - by Rich Woods

Gamasutra.com Blogs - 12 October 2017 - 7:28am
As indie developers we have to be clever with marketing. This article explains how to maximise the exposure your game will get in app store search engines.
Categories: Game Theory & Design

Marketing Strategy - Part 3 - How To Communicate - by Stavros Pilatis

Gamasutra.com Blogs - 12 October 2017 - 7:28am
Third and final part of a series focused on detailing an indie marketing strategy giving actual examples of: Where to find contacts, What to put in a press kit, How to execute contacting the press.
Categories: Game Theory & Design

How to Maintain a High Star Rating for Your App & Why it Matters - by Eric Tan

Gamasutra.com Blogs - 12 October 2017 - 7:27am
How do you make sure your app maintains a high average star rating in the app store and why is it important? A veteran of several major app store successes, Adam shed light on the art of user review analysis.
Categories: Game Theory & Design

Day 25 of 100 Days of VR: Creating Victory State After We Defeat All Enemies - by Josh Chang

Gamasutra.com Blogs - 12 October 2017 - 7:20am
Welcome back to day 25! Today is going to be relatively short, we’re going to finish our Enemy Spawning system by adding a victory state.
Categories: Game Theory & Design

Plaid Hat Games Previews Lumpy For Stuffed Fables

Tabletop Gaming News - 12 October 2017 - 7:00am
In Stuffed Fables, players take on the role of stuffed animals, going on adventures in the night. The game uses an innovative game book that not only gives you the rules for the various encounters and scenarios, but also acts as the map. It has been garnering a lot of attention since its announcement, and […]
Categories: Game Theory & Design

The Free Game Development Tools Used Today - by Juned Ghanchi

Gamasutra.com Blogs - 12 October 2017 - 6:39am
In today’s world, mobile game development ecosystem is growing at an unprecedented pace. Many developers are moving into the game development zone. With this trend, we find some mobile game development tools are arriving into the market.
Categories: Game Theory & Design

How Software Powered the Rise of Independent Game Design - by Dylan Moran

Gamasutra.com Blogs - 12 October 2017 - 6:38am
The increasing success of independent developers directly correlates with an increase in the quality of their output.
Categories: Game Theory & Design

Design Pillars – The Core of Your Game - by Max Pears

Gamasutra.com Blogs - 12 October 2017 - 6:31am
I discuss how important it is for you as a developer to find the core of your game. To do this you can use the pillars technique. Originally posted on: http://www.maxpears.com/category/blog/
Categories: Game Theory & Design

The Definition of [Artificial] Insanity: The Systemic AI of Far Cry - by Tommy Thompson

Gamasutra.com Blogs - 12 October 2017 - 6:31am
Far Cry is a AAA video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and 4.
Categories: Game Theory & Design

Spanish National Day Giveaway From Corvus Belli

Tabletop Gaming News - 12 October 2017 - 6:00am
It’s Spain’s National Day! Woo! And while there’s certainly been some unrest in the region lately, Corvus Belli still wants to celebrate the day in their traditional way: a giveaway. Want to get some free Infinity models? Yeah, I know I want some free Infinity models. From the announcement (note: all references to “this Facebook […]
Categories: Game Theory & Design

Where VR's Going: Thoughts on OC4 Hardware Announcements - by Edward McNeill

Gamasutra.com Blogs - 12 October 2017 - 12:08am
At OC4, Oculus announced two standalone headsets in the works: Oculus Go and the Santa Cruz prototype. What does this mean for VR devs?
Categories: Game Theory & Design

Neon Knights Board Game Up On Kickstarter

Tabletop Gaming News - 11 October 2017 - 3:00pm
I love cyberpunk. I honestly do. It’s one of my favorite genres. I know that the new Bladerunner movie has brought it back into the front-and-center. Well, now you can bring a bit of cyberpunk racing to your tabletops with Neon Knights. Grab your custom car, draft for the best drivers, and hit the raceway, […]
Categories: Game Theory & Design

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