Game Design

Creating metrics to measure your design and development process. - by Nick Guilliams

Gamasutra.com Blogs - 19 June 2018 - 6:51am
A look at how to applying product design to game design can benefit projects and teams by creating metrics to which you can measure your product.
Categories: Game Theory & Design

Think Fair Use Protects you? Think Again… - by Zac Rich

Gamasutra.com Blogs - 19 June 2018 - 6:51am
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
Categories: Game Theory & Design

Fantasy Flight Previews Y-Wing For X-Wing

Tabletop Gaming News - 19 June 2018 - 6:00am
The other iconic ship for the Rebels, besides the X-Wing, is arguably the Y-Wing. Older, hardier, and about as maneuverable as a sleepy bantha, this rugged fighter still has a place in squadrons. And in the new edition of X-Wing coming from Fantasy Flight, it still has a place on your tabletops. But how will […]
Categories: Game Theory & Design

Business of Gaming Retail: 11 Years of The Business of Gaming Retail

RPGNet - 19 June 2018 - 12:00am
How has the industry changed?
Categories: Game Theory & Design

New Soviet Konflikt ’47 Releases Available From Warlord Games

Tabletop Gaming News - 18 June 2018 - 2:00pm
As World War II rages on, all the warring countries are constantly creating new soldiers and tech to fight on the battlefields. Wait, “creating soldiers?” Yes, like making bear warriors for the Russians. And then, there’s their Mastadon heavy walker. Both of these are available now for Konflikt ’47 from Warlord Games. Commissar Drugov was […]
Categories: Game Theory & Design

Sensible Object raises $3.2M for R& D toward board games using Alexa

Social/Online Games - Gamasutra - 18 June 2018 - 1:43pm

Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R& D for board games that will utilize Amazon Alexa. ...

Categories: Game Theory & Design

Analyst: 66% of console players still prefer physical games over digital

Social/Online Games - Gamasutra - 18 June 2018 - 1:19pm

The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC. ...

Categories: Game Theory & Design

Blackwind Project RPG Up On Kickstarter

Tabletop Gaming News - 18 June 2018 - 1:00pm
When in an RPG, you don’t want to have the rules get in the way of the story you want to tell. And you want a robust system that can work for lots of different situations and settings. That’s just what we’ve got with Blackwind Project. It’s a new RPG system that’s up on Kickstarter […]
Categories: Game Theory & Design

Corvus Belli Previews July Infinity Releases

Tabletop Gaming News - 18 June 2018 - 12:00pm
We’re already a bit more than halfway through June. But it’s always good to not just look forward to the end of the month, but to months beyond. In-particular, July. And Corvus Belli is letting us know what they’re going to be coming out with that month for Infinity. Always good to be prepared. From […]
Categories: Game Theory & Design

Valve introduces limits for new games to prevent 'fake' ones from gaming Steam

Social/Online Games - Gamasutra - 18 June 2018 - 11:17am

"We don't believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone." ...

Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 18 June 2018 - 11:00am
And we’ve circled back around to the start of the work week. But, never fear, it will eventually be the weekend again, and more gaming will be had. And, with gaming, sometimes comes terrain. So, to make sure your gaming tables look as good as possible, let’s head into the Terrain Corner. Today we have: […]
Categories: Game Theory & Design

New Virai Available For Beyond the Gates of Antares

Tabletop Gaming News - 18 June 2018 - 10:00am
The latest faction for Beyond the Gates of Antares is hitting tabletops. They’re the Virai, and they’re very different from the other factions already out there. Not altered humans, they’re an entirely artificial form of life. All those drones the other factions use are nothing compared to the creations of the Virai. The Virai Dronescourge […]
Categories: Game Theory & Design

Player Engagement For Viral Acquisition: Study by GetSocial and SEGA Hardlight - by Viral Patel

Gamasutra.com Blogs - 18 June 2018 - 9:58am
Study with SEGA HARDlight on what makes some games go viral, while the others struggle to keep their acquired users engaged. The study includes insights from more than 40,000 players who had been invited to the game Sonic Forces: Speed Battle
Categories: Game Theory & Design

Video Game Deep Cuts: Another Grim E3 World - by Simon Carless

Gamasutra.com Blogs - 18 June 2018 - 9:01am
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Categories: Game Theory & Design

Man-O-War Theme Force Now Available For Warmachine

Tabletop Gaming News - 18 June 2018 - 9:00am
In Khador, the philosophy is “bigger is better.” So they don’t just make warjacks, they make huge warjacks. They don’t just make armored soldiers, they make huge armored soldiers. They are the Men-O-War. And they are getting a new theme force box for Warmachine. There’s also a new version of one of the original warcasters […]
Categories: Game Theory & Design

Fantasy Flight Previews TIE Reaper For X-Wing

Tabletop Gaming News - 18 June 2018 - 8:00am
Not every TIE is a single-seater fighter. The TIE basics allow for all sorts of alternate versions, including things up to shuttles in size. In this case, we have the TIE Reaper. Not as nimble or swift as its smaller cousins, it can still play quite a role in a fight, as we see in […]
Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Conclusion (5/5) - by Tatiana Vilela dos Santos

Gamasutra.com Blogs - 18 June 2018 - 7:29am
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
Categories: Game Theory & Design

What Will the Effect of Instant Gratification Have on Video Games? - by Peter Smalls

Gamasutra.com Blogs - 18 June 2018 - 7:13am
How much of an impact will it have in the future after already taking over the world of micro-transactions?
Categories: Game Theory & Design

Dragonball Xenoverse 2: On Reward Structures - by Cale Plut

Gamasutra.com Blogs - 18 June 2018 - 7:12am
This is another post on my continuing game journals. I recently finished Dragonball Xenoverse 2, despite not actually liking the gameplay that much. I thought and wrote about why.
Categories: Game Theory & Design

A Prefab Primer - by Nathan Cheever

Gamasutra.com Blogs - 18 June 2018 - 7:11am
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you've never heard of Prefabs or want to know how to make them more powerful, give this a look!
Categories: Game Theory & Design

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