A look at how to applying product design to game design can benefit projects and teams by creating metrics to which you can measure your product.
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
The other iconic ship for the Rebels, besides the X-Wing, is arguably the Y-Wing. Older, hardier, and about as maneuverable as a sleepy bantha, this rugged fighter still has a place in squadrons. And in the new edition of X-Wing coming from Fantasy Flight, it still has a place on your tabletops. But how will […]
How has the industry changed?
As World War II rages on, all the warring countries are constantly creating new soldiers and tech to fight on the battlefields. Wait, “creating soldiers?” Yes, like making bear warriors for the Russians. And then, there’s their Mastadon heavy walker. Both of these are available now for Konflikt ’47 from Warlord Games. Commissar Drugov was […]
Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R& D for board games that will utilize Amazon Alexa. ...
The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC. ...
When in an RPG, you don’t want to have the rules get in the way of the story you want to tell. And you want a robust system that can work for lots of different situations and settings. That’s just what we’ve got with Blackwind Project. It’s a new RPG system that’s up on Kickstarter […]
We’re already a bit more than halfway through June. But it’s always good to not just look forward to the end of the month, but to months beyond. In-particular, July. And Corvus Belli is letting us know what they’re going to be coming out with that month for Infinity. Always good to be prepared. From […]
"We don't believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone." ...
And we’ve circled back around to the start of the work week. But, never fear, it will eventually be the weekend again, and more gaming will be had. And, with gaming, sometimes comes terrain. So, to make sure your gaming tables look as good as possible, let’s head into the Terrain Corner. Today we have: […]
The latest faction for Beyond the Gates of Antares is hitting tabletops. They’re the Virai, and they’re very different from the other factions already out there. Not altered humans, they’re an entirely artificial form of life. All those drones the other factions use are nothing compared to the creations of the Virai. The Virai Dronescourge […]
Study with SEGA HARDlight on what makes some games go viral, while the others struggle to keep their acquired users engaged. The study includes insights from more than 40,000 players who had been invited to the game Sonic Forces: Speed Battle
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
In Khador, the philosophy is “bigger is better.” So they don’t just make warjacks, they make huge warjacks. They don’t just make armored soldiers, they make huge armored soldiers. They are the Men-O-War. And they are getting a new theme force box for Warmachine. There’s also a new version of one of the original warcasters […]
Not every TIE is a single-seater fighter. The TIE basics allow for all sorts of alternate versions, including things up to shuttles in size. In this case, we have the TIE Reaper. Not as nimble or swift as its smaller cousins, it can still play quite a role in a fight, as we see in […]
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
How much of an impact will it have in the future after already taking over the world of micro-transactions?
This is another post on my continuing game journals. I recently finished Dragonball Xenoverse 2, despite not actually liking the gameplay that much. I thought and wrote about why.
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you've never heard of Prefabs or want to know how to make them more powerful, give this a look!