Co-founder of Hand Eye Society Jim Munroe establishes The Game Arts International Network, a new community focused resource for developers interested in game arts organizations. ...
For those that’ve played Zombicide, you know that there’s 4 classifications of zombies: walkers, runners, fatties, and the abomination. In Zombicide: Invader, there’s those same 4 classifications, but they’ve been renamed. walkers are workers. And the fatties have become the tanks. In this preview, we get a look at what those tanks will look like […]
Wyrd’s Monday previews help bring a bit of light into an otherwise dark day. This Monday is no different. The preview is a double, getting a look at Popcorn Turner and Cooper Jones from the upcoming Backdraft Encounter Box. Man, now I want popcorn. From the post: Popcorn Turner and his assistant, Cooper Jones, are […]
Through partnerships with a number of game developers, War Child has raised a total of £188,094, roughly $261,600, through its War Child Armistice charity fundraising campaign to benefit children affected by war. ...
Warlord Games rolled out a bunch of new Algoryn and Boromite releases for Beyond the Gates of Antares. Algoryn has a new Transport Skimmer, Infiltrator unit, and Specialist Support Team. Meanwhile, the Boromites are coming in with Gang Leaders as well as Support & Specialist Teams. Then, everyone can use the new Syncrhonizer and Homer […]
Tencent has invested roughly $1B in two major Chinese video game live streaming platforms this week, dropping $632 million on Douyu and as much as $461.6 million on Huya. ...
The folks over at SharkeeGames are running their Kickstarter campaign for Dead Throne. They’ve worked very hard on it, infusing the game throughout with a rich history, innovative mechanics, and an open-world feel. There’s more than one way to win the game, literally. And you can go off on side-quests and search out for hidden […]
Hey everyone out there in Internet Land. For those here in the States (besides Florida), how’re you handling the time change? Being a morning person already, it wasn’t so bad for me. I actually felt that much of yesterday was later than it actually was (so, the opposite of what you’d expect). I’d be going, […]
At GDC 2018, SteamSpy creator Sergey Galyonkin will walk you through (among other things) the significant changes that happened to Steam in 2017 and their effect on new games sales. ...
Cryptozoic is another company that will be at GAMA in Reno, Nevada. *again starts appropriate music* And while not everyone will be able to go to the show (like me, sadly), we can still live vicariously through the internet. Cryptozoic has posted up a list of what they’ll have on display at the show, and […]
GAMA is this week in Reno, Nevada. *starts appropriate music* Game companies from all over the world will be showing off their releases for the year. WizKids is one such company headed to the show. For those that can’t be there (such as myself), we can still get a preview taste of what’ll be on […]
June is apparently going to be Man-of-War Month for Privateer Press. They’ve got a new army box coming out for them, along with a lot of new MoW pieces. There’s some new units. There’s some new attachments. And there’s a new incarnation of one of the original warcasters from the game. Having risen to the […]
Putting a price on a years work is super hard! Let's explore some basic pricing stuff you should consider and think about.
The use of RNG or Random Number Generation is a mainstay of game design, and today, we're going to talk about how a little can go a long way towards changing your gameplay.
How do kids consume M-rated games, and how much responsibility should parents take?
Breaking down the components of the cities in Civilization.
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.
This blog does not have any special technical advice for anyone in games but more of some friendly advice to help make development for you and your team go a little bit smoother.
A sequel to the previous blog post, follows Mario from the SNES era up until modern day. What lessons can be learned from this illustrious franchise?
Games arent perfect and are bound to have glitches every now and then. Heres a quick look at some interesting, funny, and beneficial glitches Ive encountered.