Game Design

Video: A postmortem look at Rocket League's language ban system

Social/Online Games - Gamasutra - 4 June 2018 - 2:13pm

Psyonix's Devin Connors delivers a great GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League. ...

Categories: Game Theory & Design

First Issue of The Spirit Gaming Magazine Now Available

Tabletop Gaming News - 4 June 2018 - 2:00pm
When filling up your day with gaming information, there’s nothing quite like a gaming magazine. And I’m happy to announce that the first issue of a new one is now available. And hey, it’s free! What more could you want? Head on over and download your copy of The Spirit now. From their Twitter page: […]
Categories: Game Theory & Design

Don't Miss: Looking back at how Evolve was retrofitted for accessibility

Social/Online Games - Gamasutra - 4 June 2018 - 1:12pm

Though support for the multiplayer-only shooter is slowly winding down, developers can still learn from Turtle Rock's decision to implement new accessibility changes to the game post-launch. ...

Categories: Game Theory & Design

Enchanted Realms RPG Up Online

Tabletop Gaming News - 4 June 2018 - 1:00pm
One of the things that can be a barrier to trying out a new game is the cost. Sure, you’d like to try that new system, but you don’t want to shell out $30, $45, or sometimes up to $100 for a book to find out. Thankfully, Enchanted Realms doesn’t cost that much. It’s actually […]
Categories: Game Theory & Design

New Big Monsters Coming For Kings of War

Tabletop Gaming News - 4 June 2018 - 12:00pm
Big models are my favorite type of models. And Kings of War is getting a quartet of new huge minis players can add to their forces. Mantic is taking orders for these figures. And if you want to make a whole army around these centerpieces (being in the center, as they often are), they’ve got […]
Categories: Game Theory & Design

Microsoft Studios head: 'It's really important to think about the longevity of a game'

Social/Online Games - Gamasutra - 4 June 2018 - 11:16am

MCV's latest issue captures a chat with new Microsoft Studios head Matt Booty ahead of his E3 debut in the role. ...

Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 4 June 2018 - 11:00am
It’s back to the office. The weekend was good, with good gaming with good friends (and thanks to anyone that stopped by the Twitch stream), but it’s time to get back to writing articles and proofing rulebooks. But another weekend will be had, and more gaming will be had, and with gaming comes gaming tables. […]
Categories: Game Theory & Design

A Look Into Making History of the World

Tabletop Gaming News - 4 June 2018 - 10:00am
A board game doesn’t just spring, fully-formed from the head of a game designer. Sure, they might have a pretty good idea of what a game will be, but it’s actually quite a long process where the final version might be leagues from the original. In this article, Z-Man Games gives us a look at […]
Categories: Game Theory & Design

Privateer Press Previews New Warmachine/Hordes Releases

Tabletop Gaming News - 4 June 2018 - 9:00am
As the temperature continues to rise here in Atlanta, I know I wish it was actually getting closer to winter. Granted, I’m not sure I want a winter like a Khador winter (because Khador winter don’t stop), but they also have giant Man-o-War suits to keep them warm. Also used to those Khador winters is […]
Categories: Game Theory & Design

Fantasy Flight Previews Baron Zachareth For Runewars

Tabletop Gaming News - 4 June 2018 - 8:00am
The kingdoms of man are fighting against elves, undead, and demon-creatures from the wastes. In these times, some morals are lost, or at least, past deeds are glossed over. Such is the case of Baron Zachareth. To some, a saint. To others, a demon (though different from the demon-creatures). Either way, he’s coming to the […]
Categories: Game Theory & Design

Game Reskin Advantages - by Ben Chong Blogs - 4 June 2018 - 7:58am
Learn why game reskins have become massively popular to present-day digital marketing.
Categories: Game Theory & Design

Production Fundamentals - 3 Years Later - by Richard Wood Blogs - 4 June 2018 - 7:51am
Revisiting my fundamentals for Producers. The tool kit I try and use everyday.
Categories: Game Theory & Design

The wild world of video-game adaptions - by Lottie Wilson Blogs - 4 June 2018 - 7:50am
Everybody loves a good TV series. From Breaking Bad to Narcos, we have entered what some are terming ‘The Golden Age of Television’.
Categories: Game Theory & Design

Neo-Retro: A design philosophy for Hyper Sentinel - by Rob Hewson Blogs - 4 June 2018 - 7:46am
If retro gaming is collecting and enjoying classic games, the equivalent to owning and watching old movies, then Neo-Retro is the equivalent of Stranger Things – a modern entertainment product which weaves nostalgia throughout the experience.
Categories: Game Theory & Design

New Bolt Action Kits and Bundles From Warlord Games

Tabletop Gaming News - 4 June 2018 - 7:00am
Bolt Action has been Warlord Games’ flagship game for quite some time now. And a mainstay of the game is the average, American G.I. Well, as often happens, the kit, while good when it came out, has gotten a bit old and stale. And that’s why we’re getting a new US G.I. Troopers set. Along […]
Categories: Game Theory & Design

Games Workshop Taking Pre-Orders For Imperial Knights Codex

Tabletop Gaming News - 4 June 2018 - 6:00am
If you know me, you know I love giant robots. So, while I’ve not played 40k in quite a long time, the addition of even more giant robots to the game certainly has me stopping and going, “hmm…” and then going to check my bank account. Games Workshop has started taking pre-orders for their Imperial […]
Categories: Game Theory & Design

How Much Does it Cost to Setup a Gaming Company and Make a Game? - by Michael Smith Blogs - 4 June 2018 - 2:38am
What are the costs involved with creating games and gaming companies?
Categories: Game Theory & Design

Fuzzy Thinking: A Mighty Feat

RPGNet - 4 June 2018 - 12:00am
Fuzzy called shot!
Categories: Game Theory & Design

Video Game Deep Cuts: The Dog In The Darkness

Social/Online Games - Gamasutra - 3 June 2018 - 8:27pm

This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Dog In The Darkness - by Simon Carless Blogs - 3 June 2018 - 8:13am
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides...
Categories: Game Theory & Design


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