Game Design

Game Arts International Network is a new resource for organizers

Social/Online Games - Gamasutra - 12 March 2018 - 3:10pm

Co-founder of Hand Eye Society Jim Munroe establishes The Game Arts International Network, a new community focused resource for developers interested in game arts organizations. ...

Categories: Game Theory & Design

CMON Previews Tank Xeno For Zombicide: Invader

Tabletop Gaming News - 12 March 2018 - 3:00pm
For those that’ve played Zombicide, you know that there’s 4 classifications of zombies: walkers, runners, fatties, and the abomination. In Zombicide: Invader, there’s those same 4 classifications, but they’ve been renamed. walkers are workers. And the fatties have become the tanks. In this preview, we get a look at what those tanks will look like […]
Categories: Game Theory & Design

Wyrd Previews Popcorn Turner & Cooper Jones

Tabletop Gaming News - 12 March 2018 - 2:00pm
Wyrd’s Monday previews help bring a bit of light into an otherwise dark day. This Monday is no different. The preview is a double, getting a look at Popcorn Turner and Cooper Jones from the upcoming Backdraft Encounter Box. Man, now I want popcorn. From the post: Popcorn Turner and his assistant, Cooper Jones, are […]
Categories: Game Theory & Design

War Child Armistice charity raises $261,600 for children affected by war

Social/Online Games - Gamasutra - 12 March 2018 - 1:01pm

Through partnerships with a number of game developers, War Child has raised a total of £188,094, roughly $261,600, through its War Child Armistice charity fundraising campaign to benefit children affected by war.  ...

Categories: Game Theory & Design

New Beyond the Gates of Antares Releases Available From Warlord Games

Tabletop Gaming News - 12 March 2018 - 1:00pm
Warlord Games rolled out a bunch of new Algoryn and Boromite releases for Beyond the Gates of Antares. Algoryn has a new Transport Skimmer, Infiltrator unit, and Specialist Support Team. Meanwhile, the Boromites are coming in with Gang Leaders as well as Support & Specialist Teams. Then, everyone can use the new Syncrhonizer and Homer […]
Categories: Game Theory & Design

Tencent invests in Chinese game streaming services Douyu and Huya

Social/Online Games - Gamasutra - 12 March 2018 - 12:10pm

Tencent has invested roughly $1B in two major Chinese video game live streaming platforms this week, dropping $632 million on Douyu and as much as $461.6 million on Huya. ...

Categories: Game Theory & Design

Dead Throne Board Game Up On Kickstarter

Tabletop Gaming News - 12 March 2018 - 12:00pm
The folks over at SharkeeGames are running their Kickstarter campaign for Dead Throne. They’ve worked very hard on it, infusing the game throughout with a rich history, innovative mechanics, and an open-world feel. There’s more than one way to win the game, literally. And you can go off on side-quests and search out for hidden […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 12 March 2018 - 11:00am
Hey everyone out there in Internet Land. For those here in the States (besides Florida), how’re you handling the time change? Being a morning person already, it wasn’t so bad for me. I actually felt that much of yesterday was later than it actually was (so, the opposite of what you’d expect). I’d be going, […]
Categories: Game Theory & Design

Learn more about the state of Steam from SteamSpy's creator at GDC 2018!

Social/Online Games - Gamasutra - 12 March 2018 - 10:42am

At GDC 2018, SteamSpy creator Sergey Galyonkin will walk you through (among other things) the significant changes that happened to Steam in 2017 and their effect on new games sales. ...

Categories: Game Theory & Design

Cryptozoic Posts GAMA Preview

Tabletop Gaming News - 12 March 2018 - 10:00am
Cryptozoic is another company that will be at GAMA in Reno, Nevada. *again starts appropriate music* And while not everyone will be able to go to the show (like me, sadly), we can still live vicariously through the internet. Cryptozoic has posted up a list of what they’ll have on display at the show, and […]
Categories: Game Theory & Design

WizKids Posta GAMA Preview

Tabletop Gaming News - 12 March 2018 - 9:00am
GAMA is this week in Reno, Nevada. *starts appropriate music* Game companies from all over the world will be showing off their releases for the year. WizKids is one such company headed to the show. For those that can’t be there (such as myself), we can still get a preview taste of what’ll be on […]
Categories: Game Theory & Design

Privateer Press Previews June Releases For Warmachine and Hordes

Tabletop Gaming News - 12 March 2018 - 8:00am
June is apparently going to be Man-of-War Month for Privateer Press. They’ve got a new army box coming out for them, along with a lot of new MoW pieces. There’s some new units. There’s some new attachments. And there’s a new incarnation of one of the original warcasters from the game. Having risen to the […]
Categories: Game Theory & Design

Pricing your video game - by Yannick Elahee

Gamasutra.com Blogs - 12 March 2018 - 7:45am
Putting a price on a years work is super hard! Let's explore some basic pricing stuff you should consider and think about.
Categories: Game Theory & Design

The Impact of RNG on Game Design - by Josh Bycer

Gamasutra.com Blogs - 12 March 2018 - 7:43am
The use of RNG or Random Number Generation is a mainstay of game design, and today, we're going to talk about how a little can go a long way towards changing your gameplay.
Categories: Game Theory & Design

On Violence in Videogames (and ratings, and the ESRB, etc) - by John Osborne

Gamasutra.com Blogs - 12 March 2018 - 7:43am
How do kids consume M-rated games, and how much responsibility should parents take?
Categories: Game Theory & Design

Cities of Civilization - by Nikhil Murthy

Gamasutra.com Blogs - 12 March 2018 - 7:36am
Breaking down the components of the cities in Civilization.
Categories: Game Theory & Design

Video Game Composers: The Tech of Music in Virtual Reality (GDC 2018) - by Winifred Phillips

Gamasutra.com Blogs - 12 March 2018 - 7:32am
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.
Categories: Game Theory & Design

For the good of the game: Ditch the Ego - by Max Pears

Gamasutra.com Blogs - 12 March 2018 - 7:32am
This blog does not have any special technical advice for anyone in games but more of some friendly advice to help make development for you and your team go a little bit smoother.
Categories: Game Theory & Design

Game Classics: Lessons from Mario Part 2 - by Caleb Compton

Gamasutra.com Blogs - 12 March 2018 - 7:25am
A sequel to the previous blog post, follows Mario from the SNES era up until modern day. What lessons can be learned from this illustrious franchise?
Categories: Game Theory & Design

Game Glitch Gallery - by Michelle Deco

Gamasutra.com Blogs - 12 March 2018 - 7:24am
Games aren’t perfect and are bound to have glitches every now and then. Here’s a quick look at some interesting, funny, and beneficial glitches I’ve encountered.
Categories: Game Theory & Design

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