How video games can affect the way you look at the world around you and how to use that artistically.
An overview of how small things can improve player's experience in the game. Some examples from our own game development experience are given and compared.
Its incredibly easy to make a game that no one will beat - Its much harder to make a game that players will push themselves to overcome. A difficult game needs to teach players how to gain mastery over it, and show them the depth of what you've built.
Back in May, Valve changed its content policy to crack down on visual novels containing adult content. Just a few weeks later, Valve again changed its policy to allow anything that isn't "illegal" or "straight-up trolling." Let's talk about the law stuff:
Hey everyone! For us here in the States, it’s the 4th of July. As such, I’m taking the day off to… go play some D&D, as our Founding Fathers would have wanted. Have a happy and save day, and even if you’re not here in the US, go have a BBQ and (safely and responsibly) […]
A team of Google DeepMind researchers have trained AI agents to 'act independently, yet learn to interact and cooperate with other agents' by letting them play CTF in (what else?) Quake III Arena. ...
Impact! Miniatures is no stranger when it comes to Kickstarter campaigns. In fact, they’re currently working on their 40th. In this case, it’s for a trio of new fantasy football teams. There’s the Ogres, the Halflings, and a female Norse team all going right now. About the campaign: Impact! has returned with their 40th KickStarter […]
You died. That’s a pretty common thing to see when playing a Dark Souls game. Well, come September, you might be seeing it more often if you’re playing the Dark Souls board or card game from Steamforged. A new batch of expansions will be available, and you can get your name down on the list […]
Zombies might be a pretty classic horror monster, but there are plenty of other horrible and terrifying creatures out there. Dracula, the Mummy, the Invisible Man. They’re looking to join in on the fun of Zombie Doctor, and that’s just what you get in the Classic Horror Expansion. Both the main game and the new […]
The evil of the Great Old Ones is not kept to just a mansion in Arkham. It has managed to head out in every direction. The usually quaint countryside is full of peril. Out to sea, monsters attack. Even the skies are not safe from horrors. You’ll have to deal with all these issues in […]
Failbetter Games has put together an event that aims to celebrate indie games and the communities that support them, all while highlighting how reviews can help indie devs. ...
As I mentioned before, this is a short week for me in the office. But it just means I’ll be hanging out at home listening to these podcasts instead of at my desk. I’ve actually got quite a bit of gaming set up for the latter half of the week. Should be a good time. […]
Pre-made adventures make the role of GM just so much easier. While there’s still generally a lot of room for adaptation, the adventure does the heavy-lifting of getting everything together. For those that are the GM for Space 1889 games, there’s a pair of new adventures available from Modiphius, in both print and pdf. From […]
The next minor guild to come to Guild Ball will be the Navigator’s Guild. As one would expect, they’re a minor for the Fisherman’s Guild. Also, like the Fish, they’re a highly mobile team. They know their way around the Guild Ball pitch and can get to any corner they desire. From the website: Available […]
Plaid Hat Games is wasting no time with Ashes: Rise of the Phoenixborn. They just finished the previews for the last pair of decks, and they’re moving on to the next. They are the King of Titans and Ghost Guardians decks. Get a look at them in this preview. From the post: It’s time once […]
After working six months on the remake of Diamond Dash with Unity I can say that I learned quite a bit from engineers at Wooga and through self reflection.
The main objective of this blog post is to give you an idea about how to use C# Events in Unity.
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.
If you're a developer trying to find a publisher, a demo is one of the best tools in your arsenal to help make your pitch. Here's some tips, from a publisher, on what to do with your demo, and what to avoid.
Very often video games disable game players unintentionally by not considering accessibility options. This article explores this issue and suggests a more standardised approach to accessibility options in video games.