Game Design

Through Video Game Colored Glasses - by Nikhil Murthy

Gamasutra.com Blogs - 4 July 2018 - 8:51am
How video games can affect the way you look at the world around you and how to use that artistically.
Categories: Game Theory & Design

How Small Details Can Make Big Difference To Gameplay Experience - by Eduardas Klenauskis

Gamasutra.com Blogs - 4 July 2018 - 8:50am
An overview of how small things can improve player's experience in the game. Some examples from our own game development experience are given and compared.
Categories: Game Theory & Design

Making a hard game isn't easy - by Nick Defossez

Gamasutra.com Blogs - 4 July 2018 - 8:50am
It’s incredibly easy to make a game that no one will beat - It’s much harder to make a game that players will push themselves to overcome. A difficult game needs to teach players how to gain mastery over it, and show them the depth of what you've built.
Categories: Game Theory & Design

Valve's content policy and the First Amendment - by Brandon Huffman

Gamasutra.com Blogs - 4 July 2018 - 8:19am
Back in May, Valve changed its content policy to crack down on visual novels containing adult content. Just a few weeks later, Valve again changed its policy to allow anything that isn't "illegal" or "straight-up trolling." Let's talk about the law stuff:
Categories: Game Theory & Design

Happy 4th of July

Tabletop Gaming News - 4 July 2018 - 6:01am
Hey everyone! For us here in the States, it’s the 4th of July. As such, I’m taking the day off to… go play some D&D, as our Founding Fathers would have wanted. Have a happy and save day, and even if you’re not here in the US, go have a BBQ and (safely and responsibly) […]
Categories: Game Theory & Design

Google reveals how DeepMind AI learned to play Quake III Arena like a pro

Social/Online Games - Gamasutra - 3 July 2018 - 4:57pm

A team of Google DeepMind researchers have trained AI agents to 'act independently, yet learn to interact and cooperate with other agents' by letting them play CTF in (what else?) Quake III Arena. ...

Categories: Game Theory & Design

Fantasy Football Ogres, Halflings, and Female Norse Teams Up On Kickstarter

Tabletop Gaming News - 3 July 2018 - 3:00pm
Impact! Miniatures is no stranger when it comes to Kickstarter campaigns. In fact, they’re currently working on their 40th. In this case, it’s for a trio of new fantasy football teams. There’s the Ogres, the Halflings, and a female Norse team all going right now. About the campaign: Impact! has returned with their 40th KickStarter […]
Categories: Game Theory & Design

September Releases for Dark Souls Board/Card Games Available For Pre-Order

Tabletop Gaming News - 3 July 2018 - 2:00pm
You died. That’s a pretty common thing to see when playing a Dark Souls game. Well, come September, you might be seeing it more often if you’re playing the Dark Souls board or card game from Steamforged. A new batch of expansions will be available, and you can get your name down on the list […]
Categories: Game Theory & Design

Zombie Doctor & The Classic Horror Expansion Pack Up On Kickstarter

Tabletop Gaming News - 3 July 2018 - 1:00pm
Zombies might be a pretty classic horror monster, but there are plenty of other horrible and terrifying creatures out there. Dracula, the Mummy, the Invisible Man. They’re looking to join in on the fun of Zombie Doctor, and that’s just what you get in the Classic Horror Expansion. Both the main game and the new […]
Categories: Game Theory & Design

Fantasy Flight Announces Horrific Journeys Expansion For Mansions of Madness

Tabletop Gaming News - 3 July 2018 - 12:00pm
The evil of the Great Old Ones is not kept to just a mansion in Arkham. It has managed to head out in every direction. The usually quaint countryside is full of peril. Out to sea, monsters attack. Even the skies are not safe from horrors. You’ll have to deal with all these issues in […]
Categories: Game Theory & Design

Failbetter Games spearheads 'Love Indies Week' for elevating devs and communities

Social/Online Games - Gamasutra - 3 July 2018 - 11:50am

Failbetter Games has put together an event that aims to celebrate indie games and the communities that support them, all while highlighting how reviews can help indie devs. ...

Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 3 July 2018 - 11:00am
As I mentioned before, this is a short week for me in the office. But it just means I’ll be hanging out at home listening to these podcasts instead of at my desk. I’ve actually got quite a bit of gaming set up for the latter half of the week. Should be a good time. […]
Categories: Game Theory & Design

Two New Space 1889 Releases Available From Modiphius

Tabletop Gaming News - 3 July 2018 - 10:00am
Pre-made adventures make the role of GM just so much easier. While there’s still generally a lot of room for adaptation, the adventure does the heavy-lifting of getting everything together. For those that are the GM for Space 1889 games, there’s a pair of new adventures available from Modiphius, in both print and pdf. From […]
Categories: Game Theory & Design

Navigator’s Guild Available To Pre-Order From Steamforged

Tabletop Gaming News - 3 July 2018 - 9:00am
The next minor guild to come to Guild Ball will be the Navigator’s Guild. As one would expect, they’re a minor for the Fisherman’s Guild. Also, like the Fish, they’re a highly mobile team. They know their way around the Guild Ball pitch and can get to any corner they desire. From the website: Available […]
Categories: Game Theory & Design

Plaid Hat Announces Two New Decks For Ashes: Rise of the Phoenixborn

Tabletop Gaming News - 3 July 2018 - 8:00am
Plaid Hat Games is wasting no time with Ashes: Rise of the Phoenixborn. They just finished the previews for the last pair of decks, and they’re moving on to the next. They are the King of Titans and Ghost Guardians decks. Get a look at them in this preview. From the post: It’s time once […]
Categories: Game Theory & Design

A better architecture for Unity projects - by Ruben Torres Bonet

Gamasutra.com Blogs - 3 July 2018 - 7:58am
After working six months on the remake of Diamond Dash with Unity I can say that I learned quite a bit from engineers at Wooga and through self reflection.
Categories: Game Theory & Design

How to use C# Events in Unity - by Vivek Tank

Gamasutra.com Blogs - 3 July 2018 - 7:45am
The main objective of this blog post is to give you an idea about how to use C# Events in Unity.
Categories: Game Theory & Design

Designing and Building a Robust, Comprehensive Achievement System - by Josh Ge

Gamasutra.com Blogs - 3 July 2018 - 7:43am
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.
Categories: Game Theory & Design

Crafting Your Demo For Publishers - by Dora Breckinridge

Gamasutra.com Blogs - 3 July 2018 - 7:42am
If you're a developer trying to find a publisher, a demo is one of the best tools in your arsenal to help make your pitch. Here's some tips, from a publisher, on what to do with your demo, and what to avoid.
Categories: Game Theory & Design

Don't Disable Game Players, Enable Players to Interact Comfortably - by Ashton Philip Kehnscherper

Gamasutra.com Blogs - 3 July 2018 - 7:39am
Very often video games disable game players unintentionally by not considering accessibility options. This article explores this issue and suggests a more standardised approach to accessibility options in video games.
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design