Game Design

Ten interviews about the state of video games and research - by Mata HaggisBurridge

Gamasutra.com Blogs - 22 March 2018 - 11:53pm
Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.
Categories: Game Theory & Design

Banished and Psychological Flow - by Daniel Aparicio

Gamasutra.com Blogs - 22 March 2018 - 11:52pm
In this article, I discuss the
Categories: Game Theory & Design

Serverless: Up and Running - by Alex Banks

Gamasutra.com Blogs - 22 March 2018 - 10:24pm
What is serverless hosting? With AWS Lambda, it's now possible to run an API application that only exists on-demand, only costing resources based on what it uses while running.
Categories: Game Theory & Design

How to Build Trust and Make Better Game With Steam Reviews - by James Thomas

Gamasutra.com Blogs - 22 March 2018 - 10:24pm
How to Build Trust and Make Better Game With Steam Reviews
Categories: Game Theory & Design

Dagon’s Bones Dice Game Up On Kickstarter

Tabletop Gaming News - 22 March 2018 - 3:00pm
In the bars and taverns in Innsmouth, a strange game is played. Special dice are rolled with intricate symbols carved on them. Players bet, collect, and steal coins from one-another and from the ancient gods, themselves. It’s a risky game, but when you’re already resigned to turning into a fish monster, why not roll? Dagon’s […]
Categories: Game Theory & Design

Legacy: Life Among the Ruins 2nd Edition Now Available From Modiphius

Tabletop Gaming News - 22 March 2018 - 2:00pm
Well, the world’s come to an end again. Damnit, Todd! I told you that starting a nuclear war was a bad idea! Now we’ve gotta go out from the shelters and rebuild society. But we’re not the only ones headed into that wasteland. Other groups are making their way to the surface as well. We’ll […]
Categories: Game Theory & Design

Gran Turismo Sport ad misrepresented offline content, rules UK ad authority

Social/Online Games - Gamasutra - 22 March 2018 - 1:32pm

The UK Advertising Standards Authority has upheld a complaint against Sony that argued an ad for Gran Turismo Sport misled players about in-game content that was inaccessible offline. ...

Categories: Game Theory & Design

Workhouse Games Launches The Awful Orphanage Kickstarter

Tabletop Gaming News - 22 March 2018 - 1:00pm
The life of an orphan is already pretty rough. But to get put away at Ms. Pendergast’s orphanage is just that much worse. But enough is enough. It’s time to bust out of this gruesome place. The orphans have decided to make a break for it, and get some revenge along the way. That’s what […]
Categories: Game Theory & Design

Crownfall: War of the Crown 1 Pathfinder Adventure Available To Order On Roll20

Tabletop Gaming News - 22 March 2018 - 12:00pm
Roll20’s a great way to get people from literally all over the world all gaming at the same table (virtual table, that is). It’s like being together, playing your favorite RPGs with your friends, but on your computer. And they’re happy to announce that their first ever Pathfinder adventure is now available to order over […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 22 March 2018 - 11:00am
Hello, Saturday Eve Eve. At least, that’s what I think of when I think of Thursday. I also start thinking about what I’m going to do over the weekend. Not long ago, I base-coated my Hunter’s Guild. They might just end up with some more colors besides flat black on them. Also, gonna try making […]
Categories: Game Theory & Design

Star Wars: Legion Now Available

Tabletop Gaming News - 22 March 2018 - 10:27am
Well, go out and get ’em. The new sci-fi miniatures game from Fantasy Flight is available. You can pick up your Star Wars: Legion sets now. Take on the Imperials or Rebels with squads of troops, iconic vehicles, and Luke and Vader. It’s not just the base game, either. They’ve got the Core Set, individual […]
Categories: Game Theory & Design

Fantasy Flight Previews Magic in Realms of Terrinoth

Tabletop Gaming News - 22 March 2018 - 10:00am
Realms of Terrinoth is the upcoming setting book for the Genesys RPG system. It takes players down into the same world as Runewars and Runebound. It’s a mythical land filled with all manner of magical creatures, items, and powers. But how do those work within the setting? In this preview, we get a look at […]
Categories: Game Theory & Design

Warlord Games Hopping Into Easter Sale

Tabletop Gaming News - 22 March 2018 - 9:00am
We’re about a week and a half from Easter. And the Easter Bunny is going to be leaving baskets filled with goodies for people. If you want your Easter basket to be filled with minis, you might just want to check out Warlord Games’ Easter Sale that’s going on now. From the announcement: Easter is […]
Categories: Game Theory & Design

Asmodee Posts New Preview For Carlton House and Queen’s Park Expansion for Sherlock Holmes Consulting Detective

Tabletop Gaming News - 22 March 2018 - 8:00am
A new expansion for Sherlock Holmes Consulting Detective is coming from Asmodee. This one’s called Carlton House and Queen’s Park. Now, obviously, a preview for a mystery is a touchy thing. You don’t want to give away too much. Though, this one seems like it gives it all away just in the title. But waddyagonnado? […]
Categories: Game Theory & Design

Kung-Fu Zoo Now Available From WizKids

Tabletop Gaming News - 22 March 2018 - 7:00am
The animals in the zoo are up to something. They’re not content to just hang out in their cages all the time. No, they’ve been training and now it’s time to turn their cages into a cage match. That’s what’s going on in Kung-Fu Zoo, a new dice-flicking dexterity game from WizKids. You can pick […]
Categories: Game Theory & Design

Steamforged Previews Last Two Ratcatcher Minis’ Stats

Tabletop Gaming News - 22 March 2018 - 6:00am
The Ratcatcher’s Guild is the first Minor Guild to hit the pitch. They’ll be making their way to tabletops soon, but it’s best to know what you’ll be getting into. As such, there’s two final players to preview for them. One’s Miasma, the other is Squeak, their mascot. Because, yes, you get a giant rat […]
Categories: Game Theory & Design

Gnomecast #36 – GMing Difficult Decisions

Gnome Stew - 22 March 2018 - 5:34am

It’s an easy decision to listen to this podcast, but not all decisions are that easy! Join Ang, Phil, and Senda on this episode of the Gnomecast as they discuss Senda’s Gnome Stew article “Difficult Decisions in Your Game.”

Download here: Gnomecast #36 – GMing Difficult Decisions

Keep up with the Gnome Stew blog at gnomestew.com, on Twitter at @gnomestew, or on the Gnome Stew Facebook page.

Catch Phil and Senda on their podcast Panda’s Talking Games! Or catch Phil on the Misdirected Mark Podcast and Senda on She’s a Super Geek.

Follow Ang on Twitter at @orikes13, or find her in the Misdirected Mark Google+ Community.

Follow Phil on Twitter at @DNAphil.

Follow Senda on Twitter at @IdellaMithlynnd.

Categories: Game Theory & Design

Historians discuss Wolfenstein II - by Bob Whitaker

Gamasutra.com Blogs - 21 March 2018 - 10:35pm
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.
Categories: Game Theory & Design

Video: World Building Mafia 3's City - by Nathan Cheever

Gamasutra.com Blogs - 21 March 2018 - 10:33pm
Mafia III’s Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara
Categories: Game Theory & Design

From Body Mechanics Animator to Character Performance Animator; Documenting the Learning Curve - by Revlyn Schreiber

Gamasutra.com Blogs - 21 March 2018 - 10:33pm
A description of how I intend to document the process of how a body mechanics animator can progress to become a character performance animator by creating a believable character performance scene using dialogue.
Categories: Game Theory & Design

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