Game Design

DGS Games Posts October-November Development Blog

Tabletop Gaming News - 17 October 2017 - 2:00pm
DGS Games is working hard on Freeblades, their fantasy miniatures game. They’ve got quite a things they’ve been working on, including a new hire in the form of Matt Gooch. They’re also going to be releasing the first of a new faction, the Mershael. You can soon pick up the new figure, the Takar Hunter/Takar […]
Categories: Game Theory & Design

Fruit Ninja Game Series Coming Soon To Kickstarter

Tabletop Gaming News - 17 October 2017 - 1:00pm
“But Polar Bear! Fruit Ninja‘s been out for a while! And it’s a digital game!” I hear you scream at your screens (I also know your browser history. Hey, whatever floats your boat. I don’t judge). Yes, Fruit Ninja is an incredibly popular mobile game where you must cut fruit as it floats across your […]
Categories: Game Theory & Design

UK government comments on rising loot box-related gambling concerns

Social/Online Games - Gamasutra - 17 October 2017 - 12:51pm

Though it notes that it recognizes the risks of flirtations between gambling and gaming, the government itself will rely on The Gambling Commission's ongoing observation. ...

Categories: Game Theory & Design

Fantasy Flight Games Previews New Specialization and Species from Cyphers and Masks

Tabletop Gaming News - 17 October 2017 - 12:00pm
As with just about every new Star Wars RPG book, there’s lots of new options for players to create more unique and defined characters, letting them play just exactly what they want to. In Cyphers and Masks, a book all about spying and subterfuge, there’s a new specialization (the Courier) and a new species (the […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 17 October 2017 - 11:00am
We’re firmly on our way into the new work week. And, of course, I’m looking forward to the weekend. The past couple have been pretty busy, so I think I’m gonna take it easy this upcoming Saturday. Might still get some gaming in, though. We’ll see. But before that, we need to actually get to […]
Categories: Game Theory & Design

Halloween Hellraisers Fantasy Football Teams Up On Kickstarter

Tabletop Gaming News - 17 October 2017 - 10:00am
You know, despite the fact that it’s October (and more than halfway through it, at that), we’ve had relatively few “creepy, crawly, spooky, and haunted” sort of stories. Well, this post looks to help turn the tide in a more Boris Karlof and Bella Legosi direction. The Halloween Hellraisers Kickstarter campaign looks to fund two […]
Categories: Game Theory & Design

Gangs of Britannia Board Game Up On Kickstarter

Tabletop Gaming News - 17 October 2017 - 9:00am
Organized crime has a long and storied history in Britain. I mean, just watch a Guy Richie movie and you’ll know that. (whywouldIwantacaravanthataintgotnofookinwheelsonit?) In Gangs of Britannia, you’ll be in charge of one of those gangs, looking to expand your influence and take over more turf. But it’s not going to be easy, as everyone […]
Categories: Game Theory & Design

Mischief Media Card Game Coming To Kickstarter

Tabletop Gaming News - 17 October 2017 - 8:00am
I certainly hope that you find TGN a reputable news source. I do my best to not post rumors and only give you stories that I can back up with a source. However, with news, that’s not always the case. Some places are better sources than others, and who you trust can change over time. […]
Categories: Game Theory & Design

VRDC 2017 takeaways: VR music for the game composer - by Winifred Phillips

Gamasutra.com Blogs - 17 October 2017 - 7:16am
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.
Categories: Game Theory & Design

Design approach in citizen science games, until EVE Online - by Claire Baert

Gamasutra.com Blogs - 17 October 2017 - 7:16am
I discussed with developers and scientists their approach to design citizen science games. The conversation revealed some issues that the game industry could help solve.
Categories: Game Theory & Design

Day 26 of 100 Days of VR: Adding Missing Audio, UI, and Creating Enemy Victory State - by Josh Chang

Gamasutra.com Blogs - 17 October 2017 - 7:12am
Welcome back to day 26! We just finished implementing our Enemy Spawning System, but before we move on to the next thing, I would like to go and fix/update some minor things that we glimpsed over such as: audio, ui, and enemy victory state,
Categories: Game Theory & Design

Using aesthetics to create well-being - by Julien Delavennat

Gamasutra.com Blogs - 17 October 2017 - 7:08am
Artworks such as books, music, games, can affect our state of mind, and by doing so, can teach us ways to feel and think differently. Cognitively, knowing more ways to feel and think lets us actively choose how to feel about the world, it gives us control
Categories: Game Theory & Design

Working with generic room-based matchmaking - by Joost van Dongen

Gamasutra.com Blogs - 17 October 2017 - 7:07am
Most major platforms offer similar generic room-based matchmaking. In this post I explore how they work and discuss the pros and cons of using these systems instead of building your own from scratch, based on our experience developing Awesomenauts.
Categories: Game Theory & Design

Confessions of a Non-Neurotypical Person - by Ramin Shokrizade

Gamasutra.com Blogs - 17 October 2017 - 7:07am
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
Categories: Game Theory & Design

Dissecting Design -- Star Control 2 - by Josh Bycer

Gamasutra.com Blogs - 17 October 2017 - 7:07am
Each week, Game Design Analyst Josh Bycer takes a look at a game's design in a special video. For this week, it's the amazing Star Control 2.
Categories: Game Theory & Design

Pathfinder Battles: Maze of Death Figures Now Available

Tabletop Gaming News - 17 October 2017 - 7:00am
When I’m playing an RPG, I like to have the right miniature on the board to represent what the PCs are fighting. And I know my PCs like to have a mini that as closely as possible represents their character. As such, it’s always good to have more options available. And that’s what we’re getting […]
Categories: Game Theory & Design

Melbourne International Games Week - The Lead-Up - by Meredith Hall

Gamasutra.com Blogs - 17 October 2017 - 6:46am
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
Categories: Game Theory & Design

How to Streamline Your QA Process - by Karl VonGlahn

Gamasutra.com Blogs - 17 October 2017 - 6:01am
This article explores a few common problems that can delay the internal QA process.
Categories: Game Theory & Design

Fantasy Flight Games Announces Star Wars: Destiny Draft Packs

Tabletop Gaming News - 17 October 2017 - 6:00am
I haven’t played a collectable game in quite some time. Mostly I’ve just not had the time to keep up with them. But back when I did, my favorite format to play in was draft. It’s seat-of-your-pants gaming. You go in not knowing what your deck was going to consist of and leave it to […]
Categories: Game Theory & Design

The Nostalgic Gamer And An Industry That Indulges Them - by Renisa Barnwell

Gamasutra.com Blogs - 17 October 2017 - 5:24am
The Nostalgic Gamer And An Industry That Indulges Them, nearly 20,000 listings for the retro console went up on eBay at double (sometimes triple) the original price.
Categories: Game Theory & Design

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