In Starfinder, players can go anywhere they want within a vast universe of planets, moons, and stars. But just going haphazardly around isn’t going to be the best. Instead, it’s best to know what you’re getting into. That’s where the Pact Worlds book comes in. It gives you stats and info about 14 different major […]
Join Ang and get to know the newest Gnome, Wendelyn, in this new “Meet a New Gnome” episode of Gnomecast! Learn about Wendelyn’s origin stories as a player, GM, and RPG designer, and hear some previews of upcoming Gnome Stew articles! Will all of this be enough to keep Wendelyn out of the stew? Download […]
Eastern Europe: talented devs, lack of original ideas. Why? A possible explanation follows.
The world building required for a political game.
Sure, we might think of the various parts of a dead animal as potential food, but for a witch, that’s fresh spell components. In Sickest Witch, players are looking to defeat various creatures together, but it’s only the witch that doses out the killing blow that gets the fresh ingredients to create new spells. The […]
It’s easy to accidentally miss out on a Kickstarter campaign. With all of them running all the time these days, one can slide under your radar. But, thankfully, all is not lost in terms of getting those sweet Kickstarter prices and extras, as there’s usually a Late Pledge period. And such is open now for […]
I love when I see a new twist on a theme. We’ve seen giant robots before. We’ve seen alien invasions before. But normally, that sort of stuff is focused on Japan. Well, in the case of Nagual, it’s Meso-America that’s got the giant robots that are fighting off the evil, invading aliens. You can check […]
Everblight has spread his vile corruption all across the north, bringing the northern elves under his control, along with the ogrun that inhabited the region. These already-really-hearty creatures were made even tougher and more fierce. If you’d like to torment your players with these lumbering behemoths, Privateer Press is here to help. From the announcement: […]
The middle of the week already? At least, it feels like I should add “already” to the end of that. Week seems to be going by quickly. As you all know, I’m certainly looking forward to the weekend. Hard to believe it’s already the 3rd weekend of the month, which means Board Game Day up […]
Several of my friends are huge fans of Mansions of Madness. However, it’s a game that has a bit of a notorious reputation in terms of set-up time. Having a digital version of it would really cure a lot of those issues. Well, your prayers have been answered, as Asmodee Digital is working on a […]
Modiphius likes to give its players options for how they get their books. They offer both digital and physical formats, usually with the digital coming out long before the print hits shops. Well, if you’ve been wanting to get the Book of Skelos for the Conan RPG in physical form, your wait is now over. […]
Many of us have fairly extensive game collections. But, inevitably, we’ll look at them and go, “man, there’s just nothing to play.” Well, in Nothing to Play, your objective is to collect together consoles and games so that you do, indeed, have something to play. The card game is up on Kickstarter now. From the […]
Confrontation is one of those games that us “old time gamers” tend to talk about with a wistful sigh. A game from the early days of minis that just didn’t quite have the backing to keep going strong. And then it was gone, seemingly forever. But “seemingly” is the operative word, as Sans Detour has […]
A year ago we released C.A.T.S. Today it has more than 100 mln installs and a Game of the Year award. We want to share how we came up with the idea of the game and how you can remove design risks on early stages of development to create a hit.
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Listening to users' feedback is important. But it's also important to not fall into the "feature creep" trap, and to learn about the "vocal minority".
At EGX Rezzed this year I had the realisation that my inability to put myself out there was having an adverse affect on my games. This blog post is me resolving to change that.
This is a description of the life of a video game bug from start to finish.
Great level design in video games is a multifaceted topic, but the basic foundation can be summed up in three important elements.
A first time GDC goer and I learned a bunch of things that might help indie studios who are visiting GDC.