All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games. ...
This is a collection of ten full adventures for the Infinity RPG, taking your party all over Human Space as agents of Bureau Noir attempting to make a difference, to help in holding the fragile balance that holds humanity together. Each one takes place in a different system, so this book provides wonderful opportunities for the party to tour known space as well and get to know people, organisations and places that may feature in future adventures of your own. The adventures are, however, designed as stand-alone missions rather than as a campaign although naturally you can weave any or all of them into your own plotline, using them as side-adventures when the party is in the right location, for example.
First up, set on Acontecimento, we have Operation: Honeywasp. There's a massive celebration in progress, major by even Acontecimento's standards (and do those guys know how to party!), and the party are drafted in to help maintain order in a festival that lasts almost four weeks. It's a normally peaceful place but of course there's at least one fellow determined to cause mayhem for personal gain. As for each adventure, there's an 'official' mission briefing and a selection of faction side-tasks if you wish to muddy the water further. There's loads going on here, with several of the events having the potential to develop into full-blown missions in their own right.
And so it goes on with a dizzying array of places to go, people to meet and things to do. Tracking down a novel drug and preventing its release. Quelling riots. Seeking a distinguished fellow-agent who has gone missing. Another missing person, the offspring of an executive who has pulled strings mightily to get Bureau Noir to investigate, it's not really want they do! Getting embroiled in the war between the alien Combined Army and the forces of humanity under the Combined Command scrabbling to keep them at bay. Stopping terrorists from blowing up half of Earth. Investigating the crash of a courier ship. Defusing tensions between factions after the destruction of a research facility. Thwarting some underhand dealing in resurrection technology. These are just the highlights of a rich and turbulent mass of events awaiting the party as you run these adventures.
Each adventure is extremely well-resourced, with a plethora of things to get involved in and ample scope for virtually any of them to spin off into even more adventure, now or later. These are the stories on which the legendary Bureau Noir of tomorrow will build their reputations as you tell them together. All have been designed to combine physical, quadronic and social conflicts in the distinctive style that marks out the Infinity RPG, using all three to good effect. It's an excellent collection to dip into, fitting them around your own plots, using them to spawn more as events play out.
Facebook announced the introduction of its gaming creator pilot program, a live streaming monetization service geared specifically toward "gaming streamers". ...
Epic Games has announced that it is closing down its MOBA title Paragon, declaring the game unsustainable. ...
GDC 2018 is just two months away, which means now is the ideal time for registered attendees to schedule meetings using the conference's powerful GDC Connect business matchmaking tool! ...
Anders Rauff-Nielsen takes a look at game jams and how you might make your own jam experience even better. ...
Overwatch director Jeff Kaplan says that the team is making strides on better policing toxic and harmful in-game behavior, partially by being proactive outside the game itself. ...
This is a mini-campaign comprising three linked scenarios, issued free with the Infinity RPG core rulebook or available separately. It embroils the party, as Bureau Noir agents, in what appears to be a rather extreme case of corpoerate espionage and competitiveness on Neoterra.
The Introduction explains who is actually behind all that's going on and why, and presents a brief synopsis of the entire mini-campaign. The core plot the perpetrators are attempting is quite believable within the concepts of the game setting - indeed, it's the sort of thing that might appeal to some in the real world were the technology available! - and the antagonists themselves are well rounded individuals that fit in with the setting.
Part 1: Conception begins when a distinguished computer scientist is kidnapped from the corporate headquarters of Thaler Quantronic Systems on Neoterra. As a defence contractor, the initial thought is that the kidnapping is the work of a rival corporation and Bureau Noir agents are tasked with finding out who is responsible. There's plenty of background to help you set the scene and more intrigue going on than you can shake a stick at - and that's before you add in faction sub-missions, should you wish to use them. There's plenty of evidence to pick up, and it is explained clearly just what is required to find it. There's plenty of action too, so those less interested in investigation will have a lot to do as well. Make sure that you are conversant with the 'infowar' rules as the antagonists will be making use of their talents in this direction. There are tips and hints aplenty to help you get everyone involved in the action. By the end of the adventure, the party ought to have at least some idea of who is responsible for the kidnapping and why, but they won't know where to find them. This will not emerge for several months, and you may wish to insert other adventures before moving on to the next one in this campaign.
Part 2: On Your Marks begins with the party being sent to an orbital around Saturn, where they are informed that certain key words associated with the previous investigation have surfaced. To investigate, they're going to have to masquerade as a team participating in a Remote underground racing circuit. There's plenty of background on this illegal but exciting sporting event; indeed it makes for a fun investigation even without the futherance of this particular plotline! In this scenario, psyops are paramount as the party needs to manipulate the other teams to gain the information that they are after. What's really going on is explained clearly (apart from one sentence that's got a bit jumbled, although it's possible to figure it out), and it all plays out through seven events which include two races. There are a lot of well-developed NPCs to keep track of, and you'll need to be familiar with them to handle all the interactions this adventure involves. Before even embarking on this mission, the party will have to develop a convicing background for a Remote racing team and the individual members of the team. A couple of sample team backgrounds are provided if they need a hand with that, and there's a list of the various roles that they'll have to fill. There's plenty of high excitement and tense moments, and the potential for combat especially if the party, once they've identified which of the other teams is indeed their target, decide to investigate their ship. By the end of this part of the campaign they should have a good understanding of who the antagonists are, what they are doing and where they are doing it... and hopefully will have tagged them with trackers!
Finally Part 3: Birth Pangs takes the action to Svalarheima, where the party has the opportunity to nip the antagonists' plot in the bud. The consequences of failure are dire, so they'd better succeed! Things are likely to get quite weird at times, but with the PanOceanic and Yu Jing factions close to open warfare over the region that the party will be conducting operations in, well shall we say that they are in for interesting times? This part provides a suitably-dramatic climax and finale to the campaign.
The campaign uses the full capabilities of the Infinity RPG system to good effect, and adds even more to an already rich setting... and should prove great fun for the whole group whichever aspect of the game appeals to them most.