Game Design

Fantasy Flight Games Previews Character Creation in Legacy of Dragonholt

Tabletop Gaming News - 23 October 2017 - 12:00pm
In a previous preview for Legacy of Dragonholt, there was a bit of discussion about “is this an RPG or not?” and no, it really isn’t, but there’s so many elements that really feel like it is. In this preview, we get a look at Character Creation. And, yeah, it really does feel like some […]
Categories: Game Theory & Design

Titan Effect RPG For Savage World Up On Kickstarter

Tabletop Gaming News - 23 October 2017 - 11:30am
The world is full of super-powered individuals, created using different genetic variations in humans. Thing is, there’s different factions all trying to fight for their way of doing things and how they think that the human race should evolve. It’s into this secret war that you find yourself in Titan Effect, a new setting sourcebook […]
Categories: Game Theory & Design

Terrain Corner

Tabletop Gaming News - 23 October 2017 - 11:00am
It’s a rainy Monday here in Atlanta. I actually love the rain. If there’s one thing I’m annoyed at, it’s that it wasn’t raining yesterday where I could stop and appreciate it more, as opposed to, y’know, driving through it to and from work. Ah well, not everything is perfect in life. But we try […]
Categories: Game Theory & Design

Armies of Late War Deals for Flames of War From Battlefront

Tabletop Gaming News - 23 October 2017 - 10:30am
They say that necessity is the mother of invention. Well, during war, there’s a lot of necessity to make better weapons than the opponents. It’s sort of a life-or-death type of thing. As such, the gear that the warring factions were using at the start of WWII versus what they were using during the end […]
Categories: Game Theory & Design

Hero’s Crossing Board Game Up On Kickstarter

Tabletop Gaming News - 23 October 2017 - 10:00am
I’m a big fan of old 8 and 16-bit RPGs. You know, you run around killing monsters for a bit, then head back to town to buy some new gear you’ve been grinding to get for a while now. Well, Hero’s Crossing brings the feel of those old games to your tabletop. In it, you […]
Categories: Game Theory & Design

NPC For Hire: Heroes & Villains Back Up On Kickstarter

Tabletop Gaming News - 23 October 2017 - 9:30am
DMs can always have another resource available to them to help make their games go more smoothly. I mean, they have to populate an entire world (or universe, or multiverses, really). To aid in that, there’s the NPC For Hire decks. The Heroes & Villains one is back up on Kickstarter and looking to expand […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Alpha-class Star Wing For X-Wing

Tabletop Gaming News - 23 October 2017 - 9:00am
One of the first video games that I played heavily were the X-Wing/TIE Fighter games. I played the bloody hell out of them (when not playing Mechwarrior 2, that is). One of the few ships on the Imperial side that actually had some shields was the Alpha-Class Star Wing. It was kinda crazy to actually […]
Categories: Game Theory & Design

Steamforged Games Launches Halloween Sale, Previews New Union In Chains Alternates

Tabletop Gaming News - 23 October 2017 - 8:00am
Busy morning for Steamforged Games. First off, they’ve launched their Halloween Sale over in their webshop. They’ve got a trio of new kits you can pick up. One’s showcasing all the different characters that’ve died in the fluff, while another has a Pumpkin King vibe to it, with the last going back to the Bavarian […]
Categories: Game Theory & Design

New Eldar Codex Available to Order From Games Workshop

Tabletop Gaming News - 23 October 2017 - 7:00am
You know, it’s been a while since I’d seen anything new coming out for the space elves. But that’s changing right now as Games Workshop has started taking orders for a new Codex: Craftworlds. You can get the new book, or a fancy version of the new book, some new model bundles, and some dice! […]
Categories: Game Theory & Design

Best Practices For Playtesting - by Michael Hicks

Gamasutra.com Blogs - 23 October 2017 - 6:35am
A video blog about best practices I've developed for playtesting my games.
Categories: Game Theory & Design

Game Design Inspirations: Stardew Valley’s Platform Shift - by Paul Gadi

Gamasutra.com Blogs - 23 October 2017 - 6:33am
Stardew Valley didn’t succeed because it innovated on tried and tested farming RPG mechanics. It was a massive hit because of how successful it was in making a Platform Shift.
Categories: Game Theory & Design

Top Grossing and Top Downloaded Mobile Games Ratio - by Yura Yashunin

Gamasutra.com Blogs - 23 October 2017 - 6:32am
Does a high index of downloads correlate with high profits? And whether Top Downloaded is equal to Top Grossing or not? Let’s take a closer look.
Categories: Game Theory & Design

The Future of Gaming is Bright: Growth of High School and Collegiate eSports and Benefits to Society - by Andrew Heikkila

Gamasutra.com Blogs - 23 October 2017 - 6:32am
It’s only a matter of time before even more colleges and high schools bring gaming into the fold of interscholastic athletics. What this means for developers and the gaming industry is unclear, what is clear is that the future of gaming is bright.
Categories: Game Theory & Design

Softy Simness – Postmortem - by Roman Luks

Gamasutra.com Blogs - 23 October 2017 - 6:31am
Hi, I'm Roman. I'm a gamedev enthusiast. Currently, I am finishing up my studies at Masaryk University in Brno, Czech Republic. I chose a VR research as my Master’s thesis and this is a this is a postmortem mostly about the development and the experiment.
Categories: Game Theory & Design

Cognitive Biases to Watch Out For When Running a Games Business - by Richard Atlas

Gamasutra.com Blogs - 23 October 2017 - 6:30am
This post talks about some cognitive biases to avoid while making games or running a game studio, and links to some good resources about biases as well.
Categories: Game Theory & Design

Picoworld: How I saved time animating & Why I switched to Krita - by Rick Hoppmann

Gamasutra.com Blogs - 23 October 2017 - 6:30am
From building a real-life terrarium to ingame background graphics - and why I use Krita now to draw assets.
Categories: Game Theory & Design

Bringing Galaxy on Fire 3 to Vulkan: Stats & Summary - by Johannes Kuhlmann

Gamasutra.com Blogs - 23 October 2017 - 6:29am
Blog series on how we brought our game to Vulkan. This is the last post where we show performance measurements and compare implementation sizes.
Categories: Game Theory & Design

Day 31 of 100 Days of VR: Stopping The Time Score System When The Game Is Over - by Josh Chang

Gamasutra.com Blogs - 23 October 2017 - 6:29am
Today, we’re going to continue developing our score system by pauing time after we win or lose and stopping our player’s shooting animation and sound effects when the game is over.
Categories: Game Theory & Design

Two drunks stepped in a health bar…The JUI (Joke User Interface) Epic made in Fortnite - by Andreas Ahlborn

Gamasutra.com Blogs - 23 October 2017 - 6:29am
When microstransaction-based AAA games have a messy interface is this an problem or a patent?
Categories: Game Theory & Design

What Assets to Provide When Starting Your Game Trailer Production - by Donald Britt

Gamasutra.com Blogs - 23 October 2017 - 6:24am
Once the game trailer production project has begun and it's time to get started on the trailer, you will need to provide some things to your game trailer producer. The more you can hand over, the better the end product is going to be.
Categories: Game Theory & Design

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