Game Design

MegaMetroCity Coming to Kickstarter on April 24th

Tabletop Gaming News - 20 April 2018 - 9:00am
Next week, MegaMetroCity will be making its way to Kickstarter. The game emulates old-school beat-’em-up games like Double Dragon. In the game, players will work cooperatively to clean up the mean streets of enemy thugs. Make it to the end and make these slums safe for the average citizen again. The Kickstarter campaign will launch […]
Categories: Game Theory & Design

Steamforged Previews Harriet The Hat for Guild Ball

Tabletop Gaming News - 20 April 2018 - 8:00am
I guess that headline should have “spoiler warning” in it, but at this point, if you’ve not read the fluff for the Exiles box for Guild Ball, that’s on you. Long story short, not everybody made it out alive, and Harry is no more. However, his hat lives on and has found a new owner […]
Categories: Game Theory & Design

New Aurox APC Available to Order From Forge World

Tabletop Gaming News - 20 April 2018 - 7:00am
Slogging it on foot into battle is no fun. You’ve got enemy small-arms fire, the possibly difficult terrain, and have you ever had to smell what’s going on out there? Whenever possible, taking an APC to the combat line is going to be a better option. And for your Imperial troops, they can now hop […]
Categories: Game Theory & Design

Lessons Learned From Five Years of VR Locomotion Experiments - by Paul White Blogs - 20 April 2018 - 6:20am
A five-year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.
Categories: Game Theory & Design

Lindsay Lohan Loses Right of Publicity Appeal against Grand Theft Auto V - by Kimberly Culp Blogs - 20 April 2018 - 6:17am
Video game developers scored major points when a New York court recently rejected Lindsay Lohan’s invasion of privacy claims against the developer of the popular video game Grand Theft Auto V. This article discusses the implications of that ruling.
Categories: Game Theory & Design

The Level Design of Super Mario Odyssey's Best Stage - by Josh Bycer Blogs - 20 April 2018 - 6:16am
Super Mario Odyssey may have taken the level design of Mario in a different direction, but there was one stage that rose above the rest and is worthy of being studied more closely.
Categories: Game Theory & Design

Realms of Terrinoth Now Available

Tabletop Gaming News - 20 April 2018 - 6:00am
You’ve gone into the world of Terrinoth via a couple board games and a kinda-RPG, but if you’ve really wanted to go all-in and immerse yourself in that fantasy realm, you’ve not had a way… until now. The Realms of Terrinoth sourcebook for the Genesys RPG is now available from Fantasy Flight Games. From the […]
Categories: Game Theory & Design

Growl Party Card Game Up On Kickstarter

Tabletop Gaming News - 19 April 2018 - 3:00pm
Awooo! Werewolves of… well, anywhere you happen to be, really. Werewolf is a game that you can play just about anywhere with just about anyone. But you do kinda need one person to be in charge of things as you play the game. Well, with GROWL, you don’t need that moderator. Everyone gets to join […]
Categories: Game Theory & Design

Dragon Phoenix Games Looking to Add to Their Games for Friends and Lovers Line

Tabletop Gaming News - 19 April 2018 - 2:00pm
Sometimes, you just don’t want to be competitive. Maybe there’s one person who just always wins, or you’ve got simply a non-competitive attitude. But even with all the cooperative games out there, you might have a non-competitive game you really want to play. That’s where Dragon Phoenix Games comes in with their Games for Friends […]
Categories: Game Theory & Design

Thanks to a cosmetic change, Epic accidentally rebalanced Fortnite's shotguns

Social/Online Games - Gamasutra - 19 April 2018 - 1:16pm

Epic Games decided to change the rarity ranking of Fortnite's in-game shotguns, and the result was an unprecedented change in how each weapon was used. ...

Categories: Game Theory & Design

Exploriana Board Game Coming to Kickstarter Next Week

Tabletop Gaming News - 19 April 2018 - 1:00pm
The world is ripe for exploration. Undiscovered civilizations, never-before-seen species, and forgotten treasures are out there for whomever can come across the first. But it’s also a dangerous world. Good adventurers know when to proceed with caution while others might rush ahead. Getting a fine balance between the two is what you need to find […]
Categories: Game Theory & Design

Dual Powers: Revolution 1917 Board Game Up On Kickstarter

Tabletop Gaming News - 19 April 2018 - 12:00pm
There’s a lot of very important things that came about directly due to WWI. Arguably one of the most important was the revolution in Russia. The Czar and his family were out, and the proletariat were in. In Dual Powers: Revolution 1917, players will vie for control of the runaway train that was the Communist […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 19 April 2018 - 11:00am
And we’re already into Thursday. The week continues along, speeding at full pace to that weekend that I know I love so much. Plus, it’s game day up at the library. So I’ve got that going for me. How about you? Any gaming planned this weekend Does it involve terrain? If it does, let’s make […]
Categories: Game Theory & Design

Rescue Polar Bears: Data & Temperature Board Game Up On Kickstarter

Tabletop Gaming News - 19 April 2018 - 10:00am
The climate’s getting f… uh, fouled up. Temperatures worldwide are going up, and that means less sea ice in the Arctic. That’s bad news for the polar bears that live there. Now there’s a rescue mission underway to help them out. That’s where you and your special research vessels come in. That’s what’s going on […]
Categories: Game Theory & Design

Wyrd’s April Newsletter Posted

Tabletop Gaming News - 19 April 2018 - 9:00am
When you want to keep up with what a company’s doing, it’s helpful if they have some sort of concentrated place where you can find all such info. A newsletter’s a good place to start, and Wyrd does one monthly. Their April one is up now, and you can check out what releases they’ve got […]
Categories: Game Theory & Design

The Faceless Board Game Up On Kickstarter

Tabletop Gaming News - 19 April 2018 - 8:00am
Your friend is lost in the woods. All you’ve got to go on is a magic compass and your intuition to go on to find him. That’s what you’ll be doing in The Faceless, a new board game from Alter Ego Games that’s up on Kickstarter. It’s a cooperative affair where you’ll move around a […]
Categories: Game Theory & Design

Man-O-War Assault/Siege Chariot Available For Pre-Order For Warmachine

Tabletop Gaming News - 19 April 2018 - 7:00am
Black Anchor Industries is Privateer Press’ “really, really big” minis division. They’ve got their next figure available for pre-order. This time around, it’s a new siege engine for Khador. It’s the Man-O-War Assault/Siege Chariot (depending on what gun you put on top). Pre-orders will come with a free trucker hat. From the website: Preorder Man-O-War […]
Categories: Game Theory & Design

Indie, AAA and other Buzzwords - by Ionut Vaduva Blogs - 19 April 2018 - 6:45am
As soon as you get started with a new game, the market asks you to label yourself: Indie, AA, AAA, super-unicorn-AAA? So what would you choose?
Categories: Game Theory & Design

Try/Fail Cycles - by Gregory Pellechi Blogs - 19 April 2018 - 6:44am
Games as power fantasies result in success after success for player character. For the story that makes them boring because the characters never encounter failure and have to change track. A Try/Fail cycle is vital to interesting storytelling in games.
Categories: Game Theory & Design

Unity SRP Overview: Scriptable Render Pipeline - by Ruben Torres Bonet Blogs - 19 April 2018 - 6:41am
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.
Categories: Game Theory & Design


Subscribe to As If Productions aggregator - Game Theory & Design