Game Design

Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks? - by Anil Das Gupta

Gamasutra.com Blogs - 7 December 2017 - 6:34am
Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?
Categories: Game Theory & Design

How to spare your collaborator’s feeling of authorship - by Léonard Bertos

Gamasutra.com Blogs - 7 December 2017 - 6:17am
Ideas are very personal. Works of art too. Collaborators and clients can feel a very strong emotional attachment to works and this blog post intends to give tips to survive in this too sensible world.
Categories: Game Theory & Design

Plaid Hat Posts New Stuffed Fables Preview

Tabletop Gaming News - 7 December 2017 - 6:00am
Games rarely go from first concept to print without a whole ton of changes in the middle. With each change, the game gets more refined, streamlined, and better. In this preview of Stuffed Fables, James Hawthorne, the game’s designer, goes over where the game started and where it’s come, both visually and mechanics-wise. From the […]
Categories: Game Theory & Design

Fortnite Quick Review - by Travis Meador

Gamasutra.com Blogs - 7 December 2017 - 4:35am
A quick review on the popular mmo still in closed beta.
Categories: Game Theory & Design

The RPGnet Interview: Francesca Baerald, Artist & Cartographer

RPGNet - 7 December 2017 - 12:00am
A talk with an artist about her work.
Categories: Game Theory & Design

SIGMATA: This Signal Kills Fascists RPG Up On Kickstarter

Tabletop Gaming News - 6 December 2017 - 3:00pm
In an alternate, dystopian 1980s, the US is taken over by fascists. These thugs look to stamp out all forms of freedom. But there are those that fight back, and they have a secret weapon. When in range of FM towers broadcasting a specific signal, certain people turn into superhumans, letting them fight against the […]
Categories: Game Theory & Design

Heropath to Relaunch on Kickstarter on the 18th

Tabletop Gaming News - 6 December 2017 - 2:00pm
Sometimes campaigns don’t go the way you want. It’s nothing to be ashamed of. All of us have started something only to realize we need to start over with a better plan. After some retooling, reconfiguring, and reassessing, a relaunch can go much further than originally anticipated. That’s what Unique Games is looking to do […]
Categories: Game Theory & Design

CCP takes cues from urban planning when expanding EVE Online

Social/Online Games - Gamasutra - 6 December 2017 - 1:38pm

The developer explains how viewing your online title as a city rather than a game can help solicit feedback from its 'residents'. ...

Categories: Game Theory & Design

Nemo’s War: Nautilus Upgrades and Reprint Up On Kickstarter

Tabletop Gaming News - 6 December 2017 - 1:00pm
Occasionally, you end up gaming on your own. Maybe plans just don’t line up. Or people have to cancel on you. Or you’re just really early to a gaming session. Whatever the reason, there’s plenty of times where a solo gaming option is best. Nemo’s War is one such game, where you take on the […]
Categories: Game Theory & Design

Terrans Now Available For Shadows in the Void

Tabletop Gaming News - 6 December 2017 - 12:00pm
I’d love to see humanity spread out to the stars. I mean, this planet is pretty awesome and all. I’m not gonna try and deny that. But, c’mon! There’s a whole universe out there to explore! So I wish we could be like the Terrans in Shadows in the Void. They’ve got their huge spaceships […]
Categories: Game Theory & Design

Best of 2017: Star Wars: The Old Republic, five years on

Social/Online Games - Gamasutra - 6 December 2017 - 11:52am

Katherine Cross explores the evolution of The Old Republic and explains why its latest expansion was worthy of being given the much-coveted title of KotOR 3. ...

Categories: Game Theory & Design

Ubisoft's Rainbow Six Siege passes 25 million players

Social/Online Games - Gamasutra - 6 December 2017 - 11:33am

Roughly 2 years after its initial launch, Tom Clancy's Rainbow Six Siege has surpassed 25 million players. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 6 December 2017 - 11:00am
A cold wind is blowing here in Atlanta. Yes, I know many of you are much colder than we are here, but it was also almost 70F out yesterday. Today it’ll be closer to 45F. Definitely glad that, earlier this week, I got out my extra blankets that were buried in my closet. So those’ll […]
Categories: Game Theory & Design

Vesuvius Media Announces Dwar7s Winter

Tabletop Gaming News - 6 December 2017 - 10:00am
Winter is coming… No, really, it is. Here in the Northern Hemisphere, we’re just a couple weeks away from it. Winter is also coming to the land of Dwar7s. Vesuvius Media has announced the newest stand-alone expansion in their saga. It’s called Dwar7s Winter. And yes, Dwar7s Spring and Dwar7s Summer are in the works. […]
Categories: Game Theory & Design

Tokyo Ghoul: The Card Game Now Available

Tabletop Gaming News - 6 December 2017 - 9:00am
So, you know, I don’t want to say that it’s a good idea running around and eating people. I just want to put that out there right from the start. However, if you’re maybe thinking of going out and doing just that, I might suggest that you, instead, play some Tokyo Ghoul: The Card Game. […]
Categories: Game Theory & Design

SolarFlare Games Announces Kids Vs. Series

Tabletop Gaming News - 6 December 2017 - 8:00am
SolarFlare Games is looking ahead to the new year. You’ve seen their Robotech announcement (hopefully), but that’s not all they’re working on. They also have their Kids Vs. series of games. These will be making their way to Kickstarter next year. From the website: You and your friends are tired of having all your great […]
Categories: Game Theory & Design

Gangs of Rome Available To Order From Warlord Games

Tabletop Gaming News - 6 December 2017 - 7:00am
The Roman Empire has been around for hundreds of years. However, the glory of the empire has faded. Now, noble houses hire the toughest citizens they can find in order to fight for them in the streets. The winners are bound to get a seat in the Senate. But how much blood must be spilled […]
Categories: Game Theory & Design

What 'Conscious Capitalism' can teach AAA - by Kevin Murphy

Gamasutra.com Blogs - 6 December 2017 - 6:28am
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.
Categories: Game Theory & Design

Coming Up to Speed - by Max Krembs

Gamasutra.com Blogs - 6 December 2017 - 6:15am
It takes a lot of effort to learn everything you need to know to communicate in a new role. Here are a few of the strategies that worked well for me!
Categories: Game Theory & Design

Attractiveness of SEA markets to Chinese game developers, problems and potential solutions - by Jason Kong

Gamasutra.com Blogs - 6 December 2017 - 6:14am
Attractiveness of SEA markets to Chinese game developers, problems and potential solutions
Categories: Game Theory & Design

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