Game Design

Valhal Board Game Up On Kickstarter

Tabletop Gaming News - 24 October 2017 - 1:00pm
Vikings go raiding. That’s sort of what they do. They also build settlements. It’s also sort of what they do. Put them together and you have Valhal, a new strategic board game up on Kickstarter. Become the leader of your own viking group and lead them into battle while increasing your own settlement’s resources (mostly […]
Categories: Game Theory & Design

Investors pour $25M into eSports team Cloud9

Social/Online Games - Gamasutra - 24 October 2017 - 12:09pm

The eSports team Cloud9 saw investments from owners of NBA and NHL teams as well as a contribution from the sports entertainment company WWE. ...

Categories: Game Theory & Design

Full Moon Jacket Board Game Up On Kickstarter

Tabletop Gaming News - 24 October 2017 - 12:00pm
My dad was drafted for Vietnam. He never went in-country, but he did train to head over there. I’m sure many of you have relatives (or possibly you, yourselves) fought in the conflict. But as hellish as that war was, at least there weren’t werewolves stalking the jungles. Unfortunately, such is not the case in […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 24 October 2017 - 11:00am
Well, Monday’s over. We have made our way to Tuesday. Eventually, we will make it back to the weekend. But we’ve still got a long way to go before we get there. In the meantime, there’s gaming podcasts to help make the time go by. So, while Nina in Corporate Accounts Payable answers her phone […]
Categories: Game Theory & Design

Carnival of Monsters Card Game Up On Kickstarter

Tabletop Gaming News - 24 October 2017 - 10:00am
If we’re going to have a story about a carnival, we need appropriate music. Alright, there we go. Nowthen, in Carnival of Monsters, you take on the role of leader of a carnival, looking to attract people to your show. The best way to do that is to go out and capture the most magnificent […]
Categories: Game Theory & Design

Munchkin Starfinder Up On Kickstarter

Tabletop Gaming News - 24 October 2017 - 9:00am
Starfinder is just finding itself all over Kickstarter recently. The campaign to create miniatures was a success with Ninja Division. This time around, it’s Paizo teaming up with Steve Jackson Games to bring you a new expansion for Munchkin. Head out into the void with Munchkin Starfinder. From the campaign: Play a laser-toting explorer in […]
Categories: Game Theory & Design

Latest Issue of Wyrd Chronicles Now Available

Tabletop Gaming News - 24 October 2017 - 8:00am
Filling up your day with gaming is easy when you take into account all the various gaming media out there. You’ve got websites like us here. You’ve got podcasts (which we’ll get to at 2pm). And then there’s gaming magazines. Many of them are available, including a new issue of Wyrd Chronicles. It’s got everything […]
Categories: Game Theory & Design

Fantasy Flight Games Posts Uthuk Y’llan Preview For Runewars

Tabletop Gaming News - 24 October 2017 - 7:00am
My love for you is like a truck! Berserker! Would you like to… I probably shouldn’t finish that line. I try and keep this place PG-13, after all. Anyway, berserkers are what you get a look at in this Uthuk Y’llan preview for Runewars. You also get to check out Flesh Rippers and Spined Threshers. […]
Categories: Game Theory & Design

Bushido Wave 37 Available to Pre-Order

Tabletop Gaming News - 24 October 2017 - 6:00am
Up at my LGS, one of my favorite miniatures games has seen an upswing in people playing. Bushido is always growing, and soon, they’ll have another wave of figures available to purchase. Wave 37 is now available to pre-order. So, if you want to be the first gamer on your block with these figures when […]
Categories: Game Theory & Design

D&D Beyond Review

Gnome Stew - 24 October 2017 - 5:00am

 

D&D Beyond is an online service for managing content officially published by Wizards of the Coast for Dungeons and Dragons 5th edition. The service grants access to online character creation, rules references, monster statistics, and, if you purchase the assets, the hardcover adventures that Wizards of the Coast have published up to this point.

I was really on the fence for a long time about D&D Beyond, and buying into the resources. From what I could access in the beta, I wasn’t overly impressed, and I really wanted a functional app that was designed to be used on a phone, instead of just using the mobile setup of the website. Additionally, the initial outlay of funds to get up to speed was high, and while I didn’t think it was unreasonable, the fact that someone that has already been into D&D for years has to play “catch up” made the (reasonable) cost daunting.

While it wasn’t a concern for me, there was also that nagging bit at the back of my brain telling me that the digital plan for D&D, with players potentially buying the same resources for a virtual tabletop, a physical copy, and D&D Beyond was something I couldn’t fully dismiss.

Ultimately, though, curiosity won out. I really do enjoy D&D 5th edition, and I really do want to have easy digital access to the information about the game. I decided to play around a bit more, and if I liked it, I would buy it.

Organization

I’m much happier with the interface now than I was previously. It was always a good tool for looking up rules in the SRD, if you didn’t purchase any of the packages, but I like the way the information is organized.

If you own any resources (such as the Player’s Handbook or the Dungeon Master’s Guide), you can access those in multiple ways. You can look up individual chapters, formatted for a web page, in the way they were organized and constructed in the books. There is some content, such as optional rules, that can only be accessed in this manner. In other words, if you want to look up the optional slow healing rules or flanking from the DMG, it’s only going to show up in that resource, but if you search for those things, it will take you to the header on the chapter for the web page that contains that information.

However, any information that is organized into the individual resources is also included in similar format if that information falls under another header. In other words, if you look up spells, all the spells from all the resources you own will show up in the spells section, and likewise with the monsters.

Character creation is another place where this comes up as well. You can look up the individual classes, races, and bits of equipment in the resources where they appear, but when you do the walk through for character creation, all the resources you own will be available at the appropriate tab. If you pick race, and you enable all your resources, you will get a list of every playable race that has been created for 5th edition D&D by WOTC, that appears in the resources you own.

Everything in character creation is covered, and the interface is intuitive, except in a few places. Some options feel a little “tucked away,” and you have to really pay attention to the screen to notice them, such as picking standard equipment or starting gold. Unless I miss my read on the characters I created, languages are a little scattered as well, as you have to look up the individual elements of your character that grant them to find all the languages you might speak.

Custom Content

I will admit, I’m not all that excited about custom content. It’s not that I don’t think there are likely some brilliant people adding new monsters, spells, and items to the game. It’s that calling up a list of homebrew items tells me nothing about how well the person that submitted that item understands the rules.

One of my fears about the custom content has been assuaged a little, although I’m not sure even this process can eliminate what I was worried about completely. My fear is that people could pick up resources from 3rd parties, and those resources could be entered into the homebrew database for free, without any attribution.

This system is only as good as the person on the other side of the screen, but you have moderators that review items submitted to the homebrew section of the site. Just to see the process at work, I added “reckless” to a Frost Giant and called it a Frost Giant Berserker. It’s something I did in my home game of Storm King’s Thunder just to have some variety in giants.

After about a week, I got back a response rejecting my monster, saying it was too similar to the base monster in the monster manual. I’m not upset by this in the least–I just wanted to see how long the process took, and how deliberate it seems. I don’t know how many submissions they get on a regular basis, but I’m actually happy that it wasn’t a quick turnaround.

You don’t have to submit your homebrew content to the site itself. You can make it so that you have access to your custom creations, for reference at the table (which is what my main interest would be anyway). So, if you just want your stat-blocks of humanoid creatures with different weapons than what they have in the Monster Manual, you can do that.

You can enter all the various fields, and the result will be something that looks like the formatting used for spells, items, or monsters on the website. For a quick start, you can “clone” an existing monster and make modifications, however, it looks like this option is only available for items that appear in the SRD or the Basic Rules.

Live Character Management

The final bit where I made the site jump through my hoops was taking a character to Adventurer’s League and running the character completely from my phone. I received my DM’s permission for this one–don’t assume your DM will allow this, because nobody says they must do so.

  • Calling up your character, you can toggle inspiration on or off (just to track it), you can actively track hit points, with a virtual “wheel” that lets you dial hit points up or down and then apply the number, and when you take enough hit points to drop you, you can track your death saves on the screen as well.
  • Once you select your prepared spells, the site can keep track of how many spell slots you have used, and if you look up a prepared spell, you will get a reference for how much damage it causes or heals, based on your ability modifiers and level, and you have the option of casting it at a higher level.
  • This could have been a failing on my part, but while I saw my bonus to hit with spells where an attack roll is used, I didn’t seem my spell save DC (which is easy to derive from your to hit bonus, but it might be nice to have it pop up–again, it might have been right in front of me and I just missed in in the middle of the other bells and whistles).
  • Another potential issue is that I didn’t see a way to limit resources, so with a class like the cleric, all the spells across all the resources I owned appear on my list of available spells, so for Adventurer’s League, I have to be careful not to use anything that isn’t in my +1 or the Player’s Handbook.
  • You can also set up your character to level up based on milestones or XP, and if you set up XP, you can manage your XP level, which will tell you when you gain your next level. By the end of the night, I had 420 XP, so I leveled up to 2nd level, which was very easy to manage.
  • It didn’t come up for my character, but there are three slots that appear on the character where you can assign attuned magic items as well.
  • When you click on the short or long rest buttons, any of the resources that the site tracks for that character (like spell slots or channel divinity uses) that would refresh when that rest is taken are “reset” on the character.

Given that I was running this from my data plan, through a website and not a native app, the mobile formatted pages seemed to work well. It did strike me that there is not native support for Adventurer’s League on the site. While I understand that the AL is managed by a separate entity, it’s still the official organized play for the game, so I’m curious to see if this changes in the future. In case you don’t want to run your character in real time, you can export any character you made as a PDF, which formats your choices into a character sheet that resembles the official character sheets available from Wizards of the Coast.

What I’d Like to See

A service that provides value through a website is obviously something that can change and grow over time, so I thought it was worthwhile to think about what I’d like to see in the future.

  • Official 3rd Party Support–I know it would potentially be a pain, but I’d love to see a company like Kobold Press get their material on the site as an option
  • The ability to “clone” more than SRD creatures–I really want to get my hands on orogs or even NPCs that appear in adventures and make some tweaks to them for my own reference
  • Native Adventurer’s League Support–It would be great to have options limited to AL legal sources, and to have something like a built-in log sheet on the site for characters flagged for use in the AL
  • Tweaks to Where Items Appear–It may just be me, and what I was looking for, but there are a few things, like equipment (during character creation), save DCs, and languages, that don’t appear to be as intuitive as they could be
  • Dynamic Adventure Tracking–Players get dynamic tools for tracking hit points, spells, and other resources; it might be nice if the DM had something similar for tracking the NPCs in the adventures that they own
Advantage

Largely well organized, functional customization, character creation real time tracking, and easy look up of resources owned all work well. The site itself is responsive, and after some heavy use, I haven’t run into many hiccups in service or anomalies in how it functions.

Disadvantage this worked amazingly well for me in “real time,” and there are a host of options and useful look up features.

I don’t always factor price into things when I weigh pros and cons. That’s going to be up to the individual, and if they buy PDFs or physical copies, or they find a discounted bundle, etc. In this case, though, it is hard not to bring up that catching up on all available resources is over $300, and that if you want unlimited characters stored on your account, you need to have a subscription plan.

Keep in mind, I’m not saying that the rates are unreasonable. I think they are fine. The cost, up front, is steep, and there are people that may not find much value in the subscription option other than saving multiple characters.

Qualified Recommendation–A product with lots of positive aspects, but buyers may want to understand the context of the product and what it contains before moving it ahead of other purchases.

While I can’t attest to how well it runs on other mobile devices, even without a native app, this worked amazingly well for me in “real time,” and there are a host of options and useful look up features. That said, it’s a serious investment to get started, and unless your whole group is on board, the subscription model is probably mainly netting you a few extra slots to store characters.

You will also need to do a deeper analysis of cost if your primary means of playing D&D is through a virtual tabletop.

Have you had a chance to play around with D&D Beyond? What did you think? What about other online tabletop tools–what are some of the best, and why? We would love to hear from you!

 

Categories: Game Theory & Design

7 Recommendations for Data Science Leaders - by Ben Weber

Gamasutra.com Blogs - 23 October 2017 - 10:30pm
Recommendations for building highly-effective data science teams.
Categories: Game Theory & Design

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 1) - by Teofilo Dutra

Gamasutra.com Blogs - 23 October 2017 - 10:29pm
In this article, I talk a bit about how we were able to achieve high quality graphics in our recent released game Angest while keeping high performance.
Categories: Game Theory & Design

Day 32 of 100 Days of VR: Learning about Saving and Loading Data in Unity - by Josh Chang

Gamasutra.com Blogs - 23 October 2017 - 10:29pm
Today is going to be an exciting day. We’re going to work on something that we’ve never seen before in any of the tutorials: Saving and Loading data in Unity! Specifically, we’re going to save and load our high score from our game in Unity.
Categories: Game Theory & Design

How Neopets influenced a generation of devs

Social/Online Games - Gamasutra - 23 October 2017 - 4:28pm

"[Neopets] just literally introduced me to the concept of, 'you can build a thing on the computer and it shows up on the screen,'" game developer Nina Freeman told Glixel in a recent feature. ...

Categories: Game Theory & Design

Von Unaussprechlichen Kulten Skirmish Game Up On Kickstarter

Tabletop Gaming News - 23 October 2017 - 3:00pm
Cults. You’d think they’d get along, having that whole “worship a long-forgotten god that wants to destroy everything” bit. But such is not the case. So they’re warring with one-another. Though, cults by their nature tend to not have enough to have whole armies worth of soldiers to fight for them, they can still send […]
Categories: Game Theory & Design

Wyrd Posts Monday Preview

Tabletop Gaming News - 23 October 2017 - 2:00pm
Wyrd loves to make Mondays just a little better by having regular previews that day. Well, as today’s Monday, that means a preview. This time around, it’s a look at the Marksman pursuit for Through the Breach. Marksman Pursuit… sounds like a new spy thriller movie coming out next summer. From the post: Another Monday […]
Categories: Game Theory & Design

Holy Grail Games to Launch Museum Kickstarter

Tabletop Gaming News - 23 October 2017 - 1:30pm
It belongs in a museum! It was the call of Dr. Jones, and it’s going to be your thoughts, too, when you play Museum. In the game, you take on the role of a museum curator, looking to find the greatest items to add to your collection. Fitting the game’s from Holy Grail Games, since […]
Categories: Game Theory & Design

How GTA Online painfully pulled Rockstar into the 'live games' biz

Social/Online Games - Gamasutra - 23 October 2017 - 1:29pm

"As a company we did not realize how challenging it was going to be to have a team that essentially ran a content service, not make normal games," Rockstar's Imran Sarwar tells Game Informer. ...

Categories: Game Theory & Design

One Page Rules Makes Triumphant Return

Tabletop Gaming News - 23 October 2017 - 1:00pm
I’ve seen, personally, what can happen when a side-project takes on a full life of its own and feel like it’s grown beyond what you can handle. That’s kinda what happened for One Page Rules. Well, they took a bit of a break, but now they’re back. And not only that, they’re going to be […]
Categories: Game Theory & Design

Corvus Belli Previews November Infinity Releases

Tabletop Gaming News - 23 October 2017 - 12:30pm
We’re under a week away from November. It might not be my favorite month, but it’s got my favorite holiday in it. It’s also going to have a new round of Infinity releases. I know that’s something a lot of you will be thankful for. They’ve posted up some preview photos so you can get […]
Categories: Game Theory & Design

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