The approach towards horror game development between the West and Far East cultures. A look from the perspective of 2 successful companies developing horror games: Bloober Team (representing the West) and Red Candle Games (standing in the Far-East corner)
Almost every team in Guild Ball has a mascot (Blacksmiths just have to be different like that…). In the case of the Falconer’s Guild, as one would expect, it’s a bird of prey. Specifically, Frelsi, a bald eagle. Get a look at her stats in this new preview. From the post: The most striking thing […]
With the focus on Harry Potter over at Knight Models, it’s been a while since we got some new DC Universe/Batman Miniatures Game releases. However, that comes to an end now, as new sets of figures are up in their webshop. Pick up a new version of Superman and Catwoman, along with characters like Mera […]
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
Hard to believe, but King of Tokyo has been out for 7 years now. For a game, that’s pretty old. Iello is looking to celebrate by adding a new monster to the game. But what monster to add? They’ve decided that they want to leave that up to you. Yes, you can design the next […]
Take-Two's full-year earnings are out and it appears the U.S. publisher had another good year fueled primarily by recurrent spending in games like Grand Theft Auto Online. ...
I know I go on and on about being a polar bear, but before that, and still deep down inside, I’m a greenskin. Being orcy is just who I am. So, when I see a new board game featuring orcs not as the bad guys, but as the crew you put on the table? I’m […]
Feelings of being “not part of the crowd” can transcend time and place. Though the initial description of the two RPGs, Dream Askew and Dream Apart, sound very different from one-another, they both still touch on those same feelings. In Dream Askew, the queer community struggles with life in a post-apocalyptic world. Meanwhile, Dream Apart […]
Many parents are starting to get their kids into gaming. But it can be hard to find the right game. You don’t want anything too complex. You probably don’t want anything with too violent of theme. So finding something just right can be difficult. Well, No Thank You, Evil! is made with younger gamers in […]
Well hello there, middle of the week. Nice to see you. I tell you what, I’m really ready for the weekend. I’m still trying to catch up from Expo on my sleep. But that’s what you get when you’re up late gaming for several nights in a row, followed by full days hanging out with […]
We’ve all got questions that we’d like to ask, but “polite society” tells us that we shouldn’t. Or maybe we’re just too shy to ask. Well, in Privacy, a new party game coming from USAopoly, polite society can take a hike, and the anonymous nature of the responses means you don’t have to be shy […]
Who hasn’t thought that they know more about city design than whomever it was that created the place they live? I’m in Atlanta, and I certainly think I could do things better. Well, Villagers lets you do just that. Players will draft cards in order to build their own medieval European village. Create the most […]
Who likes paying full price for things? Nobody. We all want to save our hard-earned cash and get more gaming for our buck. Well, if you’re looking to expand your Warlord Games armies, now’s your chance to put down some of that dough. They are holding their Summer Offensive Sale over in their webshop where […]
This week I woke up to news feeds announcing a new trailer for Bethesdas Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
In this article I talk about my effort to bring together two, somewhat incompatible, game types - beat'em up and twin stick shooter - into a single game. It talks about possible challenges and clever solutions one could use when combining two genres.
Seems WizKids is in that cycle where they announce a bunch of new games they’re working on. One such is Spy Tricks. It’s a new trick-taking game where you play as spies (ooooh, now I get the name). Players will be trying to play the highest and lowest cards during a trick, with those players […]
For many years, players have enjoyed Ticket to Ride. However, some feel that the game can take a bit too long. Collecting all those like-colored cards can take a while. Well, in a city like New York, there’s no time to sit around and be idle. You gotta go, go, go! So it makes sense […]