Game Design

Horror wars – East vs West. - by Rafa? Basaj Blogs - 17 May 2018 - 7:01am
The approach towards horror game development between the West and Far East cultures. A look from the perspective of 2 successful companies developing horror games: Bloober Team (representing the West) and Red Candle Games (standing in the Far-East corner)
Categories: Game Theory & Design

Steamforged Previews Frelsi For Falconer’s Guild

Tabletop Gaming News - 17 May 2018 - 7:00am
Almost every team in Guild Ball has a mascot (Blacksmiths just have to be different like that…). In the case of the Falconer’s Guild, as one would expect, it’s a bird of prey. Specifically, Frelsi, a bald eagle. Get a look at her stats in this new preview. From the post: The most striking thing […]
Categories: Game Theory & Design

New DC Releases Available From Knight Models

Tabletop Gaming News - 17 May 2018 - 6:00am
With the focus on Harry Potter over at Knight Models, it’s been a while since we got some new DC Universe/Batman Miniatures Game releases. However, that comes to an end now, as new sets of figures are up in their webshop. Pick up a new version of Superman and Catwoman, along with characters like Mera […]
Categories: Game Theory & Design

Gnomecast #40 – World Building

Gnome Stew - 17 May 2018 - 5:34am

Join Ang, Chris, and JT on this episode of Gnomecast as they build a setting together using randomly generated items from Matt’s Gnome Stew article “100 Overland Descriptors Table.” Will these gnomes’ new world be enough to keep them out of the stew?

Download here: Gnomecast #40 – World Building

Also referenced in this episode is Matt’s article “Steal This Area: Rhymereach.” Check out the article, and for more information about map commissions, send email to mapcom.gnomestew@ and include the word “Details” in the subject line.

Keep up with all the gnomes by visiting, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. Check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Follow Chris at @Thelight101 on Twitter, and check out the Misdirected Mark network at @MisdirectedMark on Twitter, the Misdirected Mark Google+ Community, or point your browser to You can also catch the Misdirected Mark Podcast recording streamed live weekly on Tuesdays at 8:45 PM Eastern on the Misdirected Mark Twitch channel.

Check out JT at and follow the links there to JT’s social media.

Follow Ang at @orikes13 on Twitter and find her in the Misdirected Mark Google+ Community.

Categories: Game Theory & Design

Game Design Beyond Screens & Joysticks - Introduction (1/5) - by Tatiana Vilela dos Santos Blogs - 17 May 2018 - 3:03am
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.
Categories: Game Theory & Design

Design a King of Tokyo Monster Contest Happening Now

Tabletop Gaming News - 16 May 2018 - 3:00pm
Hard to believe, but King of Tokyo has been out for 7 years now. For a game, that’s pretty old. Iello is looking to celebrate by adding a new monster to the game. But what monster to add? They’ve decided that they want to leave that up to you. Yes, you can design the next […]
Categories: Game Theory & Design

Take-Two's fortunes on the rise ahead of Red Dead Redemption 2 debut

Social/Online Games - Gamasutra - 16 May 2018 - 2:25pm

Take-Two's full-year earnings are out and it appears the U.S. publisher had another good year fueled primarily by recurrent spending in games like Grand Theft Auto Online. ...

Categories: Game Theory & Design

OrcQuest WarPath Board Game Up On Kickstarter

Tabletop Gaming News - 16 May 2018 - 2:00pm
I know I go on and on about being a polar bear, but before that, and still deep down inside, I’m a greenskin. Being orcy is just who I am. So, when I see a new board game featuring orcs not as the bad guys, but as the crew you put on the table? I’m […]
Categories: Game Theory & Design

Dream Askew and Dream Apart RPGs Up On Kickstarter

Tabletop Gaming News - 16 May 2018 - 1:00pm
Feelings of being “not part of the crowd” can transcend time and place. Though the initial description of the two RPGs, Dream Askew and Dream Apart, sound very different from one-another, they both still touch on those same feelings. In Dream Askew, the queer community struggles with life in a post-apocalyptic world. Meanwhile, Dream Apart […]
Categories: Game Theory & Design

Reprint of No Thank You, Evil! Up On Kickstarter

Tabletop Gaming News - 16 May 2018 - 12:00pm
Many parents are starting to get their kids into gaming. But it can be hard to find the right game. You don’t want anything too complex. You probably don’t want anything with too violent of theme. So finding something just right can be difficult. Well, No Thank You, Evil! is made with younger gamers in […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 16 May 2018 - 11:00am
Well hello there, middle of the week. Nice to see you. I tell you what, I’m really ready for the weekend. I’m still trying to catch up from Expo on my sleep. But that’s what you get when you’re up late gaming for several nights in a row, followed by full days hanging out with […]
Categories: Game Theory & Design

USAopoly Announces Privacy Party Game

Tabletop Gaming News - 16 May 2018 - 10:00am
We’ve all got questions that we’d like to ask, but “polite society” tells us that we shouldn’t. Or maybe we’re just too shy to ask. Well, in Privacy, a new party game coming from USAopoly, polite society can take a hike, and the anonymous nature of the responses means you don’t have to be shy […]
Categories: Game Theory & Design

Villagers Card Game Up On Kickstarter

Tabletop Gaming News - 16 May 2018 - 9:00am
Who hasn’t thought that they know more about city design than whomever it was that created the place they live? I’m in Atlanta, and I certainly think I could do things better. Well, Villagers lets you do just that. Players will draft cards in order to build their own medieval European village. Create the most […]
Categories: Game Theory & Design

Warlord Games Summer Offensive Sale Happening Now

Tabletop Gaming News - 16 May 2018 - 8:00am
Who likes paying full price for things? Nobody. We all want to save our hard-earned cash and get more gaming for our buck. Well, if you’re looking to expand your Warlord Games armies, now’s your chance to put down some of that dough. They are holding their Summer Offensive Sale over in their webshop where […]
Categories: Game Theory & Design

Games and Visual Identity - by Nicholas Lives Blogs - 16 May 2018 - 7:11am
This week I woke up to news feeds announcing a new trailer for Bethesda’s Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Categories: Game Theory & Design

Craft emotional intelligence into your game trailer - by M. Joshua Cauller Blogs - 16 May 2018 - 7:11am
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.
Categories: Game Theory & Design

A Study Into Replayability -- Random vs. Procedural Generation - by Josh Bycer Blogs - 16 May 2018 - 7:10am
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Categories: Game Theory & Design

Mixing beat’em up brawler with bullet hell shooter in a single game - by Milan Babuskov Blogs - 16 May 2018 - 7:07am
In this article I talk about my effort to bring together two, somewhat incompatible, game types - beat'em up and twin stick shooter - into a single game. It talks about possible challenges and clever solutions one could use when combining two genres.
Categories: Game Theory & Design

WizKids Announces Spy Tricks Card Game

Tabletop Gaming News - 16 May 2018 - 7:00am
Seems WizKids is in that cycle where they announce a bunch of new games they’re working on. One such is Spy Tricks. It’s a new trick-taking game where you play as spies (ooooh, now I get the name). Players will be trying to play the highest and lowest cards during a trick, with those players […]
Categories: Game Theory & Design

Days of Wonder Announces Ticket To Ride: New York

Tabletop Gaming News - 16 May 2018 - 6:00am
For many years, players have enjoyed Ticket to Ride. However, some feel that the game can take a bit too long. Collecting all those like-colored cards can take a while. Well, in a city like New York, there’s no time to sit around and be idle. You gotta go, go, go! So it makes sense […]
Categories: Game Theory & Design


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