Game Design

Plaid Hat Games Previews Shadow Clan for Crystal Clans

Tabletop Gaming News - 14 June 2018 - 10:00am
There are plenty of people out there that are afraid of the dark. There’s generally nothing to worry about it. That bump was nothing. That creek was also nothing. That blood-curdling scream and disembodied children’s laughter was also nothing. In this preview, we get a look at the Shadow Clan for Crystal Clans. From the […]
Categories: Game Theory & Design

Mantic Previews The Nameless Faction For Deadzone

Tabletop Gaming News - 14 June 2018 - 9:00am
The Outbreak event for Deadzone is more than just a summer league to join in. It’s bringing a bunch of changes to the game, including two whole new factions. We’ve seen the Nameless before, at least over in Dreadball. Now, their armies are hitting the field. In this preview, Mantic shows off some of the […]
Categories: Game Theory & Design

Composing video game music for Virtual Reality: Diegetic versus Non-diegetic - by Winifred Phillips Blogs - 14 June 2018 - 8:15am
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.
Categories: Game Theory & Design

Finding the magic in VR-centric design: Backpack Inventory - by Joel Green Blogs - 14 June 2018 - 8:14am
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.
Categories: Game Theory & Design

How to use C# Delegates in Unity - by Tejas Jasani Blogs - 14 June 2018 - 8:13am
The main objective of this blog post is to give you an idea about how to use C# Delegates in Unity.
Categories: Game Theory & Design

Analysing Core and Casual User Reviews - by Peter Lynch Blogs - 14 June 2018 - 8:13am
User Reviews: Are Core Gamers More Feature Critical Than Casual Gamers?
Categories: Game Theory & Design

The Most Immersive Indie Games of the Last Few Years - by Michael Smith Blogs - 14 June 2018 - 8:12am
These games are the pinnacle of indie development.
Categories: Game Theory & Design

Six ways indie game developers find success with YouTube and Twitch influencers - by Chris Morrison Blogs - 14 June 2018 - 8:08am
It’s a new age in game dev: YouTube and Twitch hold more sway than traditional press ever did. Here’s an overview of how some indies rack up hundreds of millions of views.
Categories: Game Theory & Design

Video Game Accessibility: Things to Consider - by Anna Feng Blogs - 14 June 2018 - 8:06am
Video game accessibility is becoming a growing situation that needs to be addresses to connect with the diverse gaming community. This article is the result of a high school research project on video game accessibility.
Categories: Game Theory & Design

Fungeon Party Now Available

Tabletop Gaming News - 14 June 2018 - 8:00am
It’s a little bit dungeon delve. It’s a little bit dexterity game. It’s a little bit party game. It’s a little bit country. It’s a little bit rock-and-roll. Fungeon Party is the new game from WizKids where players take on the role of traditional dungeon-delving characters, but don’t necessarily go about searching that dungeon in […]
Categories: Game Theory & Design

Steamforged Previews Veteran Chisel for Guild Ball

Tabletop Gaming News - 14 June 2018 - 7:00am
As the players in Guild Ball grow, they change (as we all do). Their careers go through different phases. That’s where the Veteran versions come in. The player has seen some stuff, and they’re now focused on new aspects of the play and themselves. In today’s preview, we get a look at Chisel. A bit […]
Categories: Game Theory & Design

Modiphius Launches Kung Fu Panda Board Game Kickstarter

Tabletop Gaming News - 14 June 2018 - 6:00am
The Valley of Peace seemed… well… peaceful enough. That is, until Tai Lung broke free of prison and vowed to destroy all of it. Then, it was up to Po and the Furious Five to stop him. That’s your goal in the Kung Fu Panda Board Game from Modiphius. There is no charge for awesome… […]
Categories: Game Theory & Design

Gnomecast #42 – Letters to Ourselves Follow-up

Gnome Stew - 14 June 2018 - 5:34am

Join Ang, Kira, Senda, and Wendelyn on Gnomecast for a follow-up discussion of their “Letters to Our Younger Selves” series of Gnome Stew articles. Will their accumulated wisdom and the benefit of hindsight be enough to keep them out of the stew?

Download here: Letters to Ourselves Follow-up

This episode references Ang’s article “Dear Me, Don’t Let Them Keep You Out,” Kira’s article “A Letter To Little Kira: You Don’t Have To,” Senda’s article “An Open Letter To My Impostor Syndrome (maybe it will help you too),” and Wendelyn’s article “An Open Letter About Making Gaming Work For You (and building your strengths through role play).”

Keep up with all the gnomes by visiting, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. Check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Follow Wendelyn at @WendelynReischl on Twitter or visit Wendelyn’s Facebook Page.

Follow Kira at @Kiranansi on Twitter.

Follow Senda at @IdellaMithlynnd on Twitter, and check out her other podcasts Panda’s Talking Games (@PandasTalkGames) and She’s a Super Geek (@sasgeekpodcast).

Follow Ang at @orikes13 on Twitter.

Categories: Game Theory & Design

"Run, Candy, Run" game for Android - by Rudolf Lachinov Blogs - 14 June 2018 - 2:41am
It's my project about running candies. All game art is sculpted from plasticine, there are 50 candies and 6 locations.
Categories: Game Theory & Design

The RPGnet Interview: Maxim Krylov, Interbellum

RPGNet - 14 June 2018 - 12:00am
War Adventures in a World of Technomagic.
Categories: Game Theory & Design

CMON Announces Kick-Ass Board Game

Tabletop Gaming News - 13 June 2018 - 3:00pm
This game is Kick-Ass, y’all. No, really, it’s Kick-Ass, a board game based on the comic by Mark Millar and John Romita, coming to you in Q3 from CMON. Grab your spandex and weapons and hit the streets of New York as one of its vigilante crime-fighters. Take on the tough gangs all while still […]
Categories: Game Theory & Design

Escape the Dark Castle Expansions Up On Kickstarter

Tabletop Gaming News - 13 June 2018 - 2:00pm
When a game is good, the only thing people generally want is more. Well, people think that Escape the Dark Castle is certainly good, and so they wanted more! And that’s just what they’re getting in this new Kickstarter campaign. It’s not just got one, but three new expansions they’re looking to fund. And considering […]
Categories: Game Theory & Design

Saving Throw Raising Money For Alzheimer’s Research

Tabletop Gaming News - 13 June 2018 - 1:00pm
Alzheimer’s is a horrific disease. One I know about all too well. But there’s breakthroughs all the time in research looking to fight it. Saving Throw is looking to do their part to help out by holding The Longest Day, their 24-hour RPG marathon that will be streamed out on Twitch, as well as their […]
Categories: Game Theory & Design

One day in, Fortnite attracts 2 million downloads on Switch

Social/Online Games - Gamasutra - 13 June 2018 - 12:25pm

Fortnite and its free-to-play Battle Royale mode have arrived on Switch with a bang, securing more than 2 million downloads in less than 24 hours. ...

Categories: Game Theory & Design

Fantasy Flight Previews Star Wars: Rebels Characters Coming To Star Wars: Destiny

Tabletop Gaming News - 13 June 2018 - 12:00pm
Star Wars: Rebels is a rather beloved cartoon that is getting more and more ported over into the various games that Fantasy Flight makes. In this case, several characters and elements are making their way to the Star Wars: Destiny card and dice game in the Way of the Force expansion. In this preview, we […]
Categories: Game Theory & Design


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