Seafood. Some people love it. Others not so much. But either way, it’s big business. There’s money to be made out there, collecting the bounty of the ocean. Fleets of ships head out, cast their next and bring home the catch. And that’s just what you’ll be doing in Fleet: The Dice Game, a new […]
Miskatonic University’s contains a lot of strange and esoteric works. There’s also a lot of rather dangerous pieces in the collection, usually hidden away and not read specifically because of the possible horrors they might unleash. However, it’s into the Restricted Collection you must go in order to find the information needed to save the […]
As a game designer, dealing with feedback is an everyday part of the job. I share 5 tips that aim to help you improve how you deal with feedback during game development.
In this post I'm sharing information how a couple of simple changes to my game's key art on Steam and the game's name made a huge impact on the sales. I also bring up some possible issues for consideration when you think about changing your game's name.
I just recently got into a new RPG group. The game takes place in a whole new world I’ve never played in before, with players I’ve never gamed with before. So it’ll be interesting to see how everything works out. The DM does use a gridded map for when we play, and brings out the […]
Back in 2011, the Bowery district was alive and kicking. You will never find a more wretched hub of scum and villainy. This was one of the regions players would bounty hunt aliens in the cancelled sequel to Prey.
In this first post of a multi-part series, we will look at what causes are creating problems for emerging game territories. This first part focuses on the common aspects most of those inside such territories are familiar with.
Simply having interesting mechanics isn't enough to get players to use them. There are a number of factors which may undermine their usage, and thus, the fun of the game. This article discusses the major categories to look out for.
Fourth and final part of a series on managing and scaling Dedicated Game Servers with open source projects Kubernetes and Docker. In this version we write a strategy to scale down our Kubernetes cluster, while making sure we don't interrupt active games.
Our design goal for X-Morph: Defense were destructible environment and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work. Here's what we did in order to meet our own and our players' expectations.
This article considers the matter of Christianity in commercial video games and provides examples - subtle and overt, successful and not - regarding Christian iconography, themes, and references, as well as how authors could make Christian video games.
There’s a lot of strange stuff going on in the world that people just barely have any clue about. Weird monsters, strange gods, nefarious plots and plans of all types. When regular humans aren’t quite enough to fight back against these menaces, it’s time to send in the BPRD, and its most famous employee: Hellboy. […]
Creating momentum with pacing.
Ragnarok Online servers are shutting down across European regions on May 25. ...
There’s various cosmopolitan and international cities in the world. Big mixing and melting pots where inhabitants from all over the world come and gather and mingle. Lumis is just such a crossroads, but on a much grander scale. It’s a metropolitan area not just for one world, but for all worlds, where numerous realms overlap. […]
The last of the Exiles is Veteran Honour. While not part of the Union in Chains storyline specifically, she was on the losing side of a bit of a coup within the Mason’s Guild which led to her leg being hurt and her moving on to become coach of the Farmer’s Guild. We get a […]
The Empire is filled with all manner of worlds, each one with their own, unique environments and ecosystems. On planets like Hoth, the temperatures can reach extreme levels of cold, meaning anyone living, working, or fighting there needs to bundle up for warmth. The Ice Troopers are ready to head there and make sure the […]
Halo developer 343 Industries has put the kibosh on a fan project that sought to revive a canceled Russia-only game called Halo Online. ...
Aliens. Cows. Apparently, there’s just something about the bovine critters that aliens just can’t get enough of. And in Abducted Cow, it’s your job as an alien to kidnap, steal, and defend your cows from other aliens. The card game is up on Kickstarter now. From the campaign: You are an Alien controlling a UFO. […]
Wow, Wednesday already? This week’s just rolling by. Not that I mind that, of course. I’ve got some D&D coming up this weekend, so you know that I’m stoked. So, here’s to hoping that the rest of the week jogs by quickly, too. But if we’re gonna be jogging, we’re gonna be burning up energy. […]