Game Design

Latest Wave of Star Wars: Armada Figures Now Available

Tabletop Gaming News - 2 February 2018 - 7:00am
You can now bring Grand Admiral Thrawn to your games of Star Wars: Armada. And, I mean, the Rebels are getting a new ship, too, but c’mon. It’s not an ISD with an all-new paint job and one of the most-loved characters ever from the Star Wars extended universe. I’m probably gonna pick one up […]
Categories: Game Theory & Design

Wyrd Friday Preview Posted

Tabletop Gaming News - 2 February 2018 - 6:44am
The Gibbering Horde is on display once more as Wyrd makes your Friday (a day which is already damn cool) even better. We get a look at the Speckled Crawler for The Other Side. From the post: Speckled Crawlers, like their Barbed cousins, occupy the lowest level of the Hordes’ food pyramid. They are the […]
Categories: Game Theory & Design

Merciful liberation: Can changes to Mercy improve female players' experiences? - by Leah Fredman Blogs - 2 February 2018 - 6:41am
Blizzard's game, Overwatch, recently nerfed Mercy, making her far less popular than in the past. As many women report being forced to play Mercy, I examine ways in which this virtual change may impact female gamers' experiences in the real world.
Categories: Game Theory & Design

Game Developers Out to Make a Statement in 2018 - by Dylan Moran Blogs - 2 February 2018 - 6:41am
Game developers to showcase their skills and get sound advice on their gaming projects.
Categories: Game Theory & Design

Content strategy to raise awareness of Brut@l during the PlayStation 4 launch - by Richard Wood Blogs - 2 February 2018 - 6:40am
A Breakdown of the Social Content and Strategy I employed at the launch of Brut@l on PlayStation 4.
Categories: Game Theory & Design

Post Mortem: Can't Anyone Save The World? - by Kayne Ruse Blogs - 2 February 2018 - 6:40am
A post mortem for my tabletop roleplaying game Can't Anyone Save The World?
Categories: Game Theory & Design

4 Way Stop - Hard Lessons Learned Making My First Game - by Ryan Holowaty Blogs - 2 February 2018 - 6:38am
One of our developers set out to make his first game during his spare time at Noodlecake. The project was supposed to last a weekend or two. Three years later the game is finally out. Find out what took so long.
Categories: Game Theory & Design

Stuffed Fables Now Available

Tabletop Gaming News - 2 February 2018 - 6:00am
Stuffed Fables is now available. That could just be the whole crux of the story, and that’d be fine. But Plaid Hat Games went one further. They’ve also posted up a video on their site about the psychology of playing board games, and they got a real professor of psychology to talk about it with. […]
Categories: Game Theory & Design

A jumpstart into environment art: Gathering fundamental techniques and transforming those fundamentals into a basic, easy to follow guide, designed for beginning environment artists and students. - by Danny Flu Blogs - 2 February 2018 - 12:49am
This blog shows my past in environment art and why I find it important to educate starting environment artists and students from the start on. This to make them excited about new software and programs, but also to bridge the gap of the unknown.
Categories: Game Theory & Design

To boldly go - by Yarr Rash Blogs - 2 February 2018 - 12:48am
Building a software development team in Wargaming, a multi-cultural international company - approaches, actions, lessons learned.
Categories: Game Theory & Design

Unity3d Asset Bundle Series - by Dennis Piatkowski Blogs - 2 February 2018 - 12:47am
Improve your mobile games and support dynamic content without app store approvals. This series will give you a head start on making and using bundles in ways you probably didn't consider.
Categories: Game Theory & Design

DXT Texture Compression in 2018 - by Robert Basler Blogs - 2 February 2018 - 12:45am
Two weeks ago I knew exactly zero about DXT. I was surprised to find a lack of recent resources on the topic and spent two days researching just to get started.
Categories: Game Theory & Design

Trinity Continuum: AEON RPG Up On Kickstarter

Tabletop Gaming News - 1 February 2018 - 3:00pm
Occasionally, a game will need a new edition. Mechanics that were good for a while don’t hold up as well as had been hoped. The setting can use a bit of polish. Fresh insight is brought in, along with building off the wisdom of the old. In this instance, it’s the Trinity Continuum RPG. They’re […]
Categories: Game Theory & Design

Modiphia Issue 3 Now Available

Tabletop Gaming News - 1 February 2018 - 2:00pm
Modiphius Entertainment is coming out with new books and materials all the time. It can be rough to keep up, and even with all those products, I know you all want more. Thankfully, they’ve got their Modiphia Magazine that’s full of great material about their various games. Issue 3 is now available (for free, as […]
Categories: Game Theory & Design

February Releases Available For Punkapocalyptic

Tabletop Gaming News - 1 February 2018 - 1:00pm
We’re already into the 2nd month of the year. We’re 1/12 of the way through 2018. The folks over at Punkapocalyptic are wasting no time this month, as they’ve already got their February releases available. They’re even offering a limited-time price reduction on them, if you hurry. From the release: Now for sale the February […]
Categories: Game Theory & Design

Man Battlestations 2018 Painting Contest Happening Now

Tabletop Gaming News - 1 February 2018 - 12:00pm
While I wouldn’t recommend that you paint your minis with the same mop that you use to swab the deck, that’s about how my figures tend to look. Hopefully, yours look a lot better. If they look a whoooole lot better, you might just be able to win Man Battlestations’ 2018 Painting Contest. From the […]
Categories: Game Theory & Design

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018

Social/Online Games - Gamasutra - 1 February 2018 - 11:12am

Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games! ...

Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 1 February 2018 - 11:00am
We continue along with the work week. Hopefully, yours is going well. I know I’m ready for the weekend as much as I’m ready to be done with being sick (every day, I hope it’s “the last day of this crap”). But as I pine for a day where I don’t cough, I also look […]
Categories: Game Theory & Design

Modiphius Running Massive Mutant Chronicles Sale

Tabletop Gaming News - 1 February 2018 - 10:00am
Some of you out there have already done your taxes, you go-getters, you. Hopefully, you’ll get your refund soon. And when you do, you’ll be looking to get the most out of it. Well, if you’ve been interested in Mutant Chronicles, now’d be a good time to head over to the Modiphius Entertainment webshop, as […]
Categories: Game Theory & Design

At GDC 2018, get a postmortem look at the Rocket League language ban

Social/Online Games - Gamasutra - 1 February 2018 - 9:10am

Come to GDC 2018 and hear, direct from Psyonix, how the language ban in its popular cross-platform car soccer game was designed, how it works, and what impact it had on the Rocket League community. ...

Categories: Game Theory & Design


Subscribe to As If Productions aggregator - Game Theory & Design