Game Design

Publishers: How to find them and what to expect - by Kevin Giguere

Gamasutra.com Blogs - 3 May 2019 - 9:42am
Signing with a publisher is a step which shouldn't be taken lightly. Its important to ask yourself the right questions and to set up realistic expectations. To that end, I've prepared a series of steps to take and questions you might want to ask yourself.
Categories: Game Theory & Design

Mapping Your Soft Launch With Hard-Hitting IP - by Rose Agozzino

Gamasutra.com Blogs - 3 May 2019 - 9:32am
Strong IP is a boost that can catapult games apps to the top of the charts.To make it big requires a new level of teamwork and open communications. Miss a step (or a deadline) and even a hit title can miss the mark.
Categories: Game Theory & Design

Level Design Principles - Familiarity - by Mateusz Piaskiewicz

Gamasutra.com Blogs - 3 May 2019 - 9:29am
I recently recorded a podcast about one of the core design principles I use every day - the familiarity principle. You can watch the video and also go through my notes.
Categories: Game Theory & Design

81mokeys: Transitioning from Desktop to Mobile - by GameMaker Studio

Gamasutra.com Blogs - 3 May 2019 - 9:28am
81monkeys blog post on transition from desktop to mobile game development using GameMaker
Categories: Game Theory & Design

The Limitations of Leveling in Game Design - by Josh Bycer

Gamasutra.com Blogs - 3 May 2019 - 9:26am
Today's post looks at how RPG progression has become tied to action-based design, and where I feel designers have hit the limit in terms of getting these two philosophies to work together.
Categories: Game Theory & Design

Ubisoft and Genba aim to thwart key resellers with silent key activation

Social/Online Games - Gamasutra - 2 May 2019 - 3:18pm

Ubisoft and Genba Digital have partnered on silent key activation, a more secure method of selling games through third-party stores that aims to prevent keys from popping up on unauthorized resellers. ...

Categories: Game Theory & Design

Mitigating Toxic Behaviour: 4 Lessons from Overwatch - by Sarah RobinsonYu

Gamasutra.com Blogs - 2 May 2019 - 7:32am
As an avid Overwatch gamer, I thought I’d discuss the level of toxicity the Overwatch community and the number of notable strides that Overwatch has taken over the past year or so to rid itself of this infamous reputation.
Categories: Game Theory & Design

Lone Hero Dev Journal 3 | Drawing the Line (Artstyle Update) - by Petter Dahne

Gamasutra.com Blogs - 2 May 2019 - 7:31am
Warrior’s Journey (I wonder if that name will stick indefinitely now...) is coming along.  Today I want to continue to talk about the next step in exploring our art style as we continued to dabble with lines and the crosshatching effect I showed in the
Categories: Game Theory & Design

Gnomecast #65 – Meet a New Gnome: Chuck Lauer

Gnome Stew - 2 May 2019 - 5:00am

Join Ang and get to know one of the newest Gnomes, Chuck, in this “Meet a New Gnome” episode of Gnomecast! Learn about Chuck’s gaming origin story, his future plans for Gnome Stew articles, and some of his anticipated upcoming games! Will new gnome Chuck be able to avoid the stew this week?

Download: Gnomecast #65 – Meet a New Gnome: Chuck Lauer

You can find Chuck’s fungi article for Gnome Stew (which turned out to be a part 1!) here.

Check out and back One Child’s Heart through May 16th.

You can find Defy Danger Adventures at @DDEadventures on Twitter and at their website defydanger.com, and check out the announcement for Avarice here.

Check out The Expanse RPG from Green Ronin.

Follow Chuck at @InnocuousChuck on Twitter.

Follow Ang at @orikes13 on Twitter.

Keep up with all the gnomes by visiting gnomestew.com, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. Subscribe to the Gnome Stew Twitch channel, check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Categories: Game Theory & Design

NerdRage Studios discuss the choice behind using crowdfunding sources to fund Xenosis: Alien Infection: - by Liam Waddington

Gamasutra.com Blogs - 2 May 2019 - 4:20am
After experiencing a brief demo of Xenosis: Alien Infection at EGX Rezzed, I had the opportunity to interview James Stone, the lead game designer on Xenosis: Alien Infection. The interview includes discussions on game development and crowdsourcing.
Categories: Game Theory & Design

Epic Games acquires Rocket League dev Psyonix

Social/Online Games - Gamasutra - 1 May 2019 - 1:03pm

The deal is expected to close late this month or early next, and when it does Epic will have one of the more popular and enduring multiplayer games in recent history firmly in its stable. ...

Categories: Game Theory & Design

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