Game Design

Cryptozoic Announces DC Deck-Building Game: Crisis Expansion Pack 4

Tabletop Gaming News - 3 August 2018 - 8:00am
Those of you that are up in Indy get a chance to pick up the newest releases before the rest of us do. Those that stop by the Cryptozoic booth, for example, have a chance to get the DC Deck-Building Game‘s latest pack, the Crisis Expansion Pack 4. It adds new cooperative play, as well […]
Categories: Game Theory & Design

Tech Art in Sausage Sports Club - by Chris Wade

Gamasutra.com Blogs - 3 August 2018 - 7:14am
A breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations.
Categories: Game Theory & Design

SFG Announces Horizon Zero Dawn: The Board Game

Tabletop Gaming News - 3 August 2018 - 7:00am
Steamforged is looking to become “The company that makes games based on popular video game series” it seems. Obviously, there’s nothing wrong with that (though the last video game I played regularly was FFXII, so I’m totally out of the loop about these properties). They’ve got Dark Souls. They’ve got Resident Evil. Now they’re headed […]
Categories: Game Theory & Design

A handy art assets guide for social media presence - by Laura Bularca

Gamasutra.com Blogs - 3 August 2018 - 6:39am
It took a lot of time to create assets to publish our game, Pendula Swing, on various online services such a Steam, Facebook, Twitter, Discord, YouTube & more. Every service has different specifications so I compiled a complete list and made .ai templates
Categories: Game Theory & Design

Story Analysis - Part 2 - Isaac & FFX - by Nathan Savant

Gamasutra.com Blogs - 3 August 2018 - 6:38am
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Binding of Isaac and Final Fantasy X
Categories: Game Theory & Design

How to create Amazing Effects with Animation Curves in Unity - by Vivek Tank

Gamasutra.com Blogs - 3 August 2018 - 6:37am
The main objective of this blog post is to show you some simple ways to create cool and simple animations using animation curve in the script easily.
Categories: Game Theory & Design

New X-Wing Releases Announced By Fantasy Flight

Tabletop Gaming News - 3 August 2018 - 6:00am
With the new edition of the X-Wing Miniatures Game coming, the Resistance and the New Order are breaking off into their own factions. No longer simply part of the Rebels and the Imperials, respectively, these new factions are in need of a bit of a leg-up in defining what makes them unique and not just […]
Categories: Game Theory & Design

Renegade Game Studios Announces Clank! Expeditions

Tabletop Gaming News - 2 August 2018 - 3:00pm
You’ve delved the dungeons. You’ve faced off against the mummy. You’ve collected the treasure in deep space. You’ve done it all. But now there’s new treasures on the horizon. Renegade Game Studio has announced a new expansion pack for their original Clank! deck-building board game. It’s Clank! Expeditions: Gold and Silk, and it’s a new […]
Categories: Game Theory & Design

Steamforged Previews Windfinder For The Navigator’s Guild

Tabletop Gaming News - 2 August 2018 - 2:00pm
Every ship needs a captain. Same can be said for a Guild Ball team. In this case, the two are the same person. Windfinder is the Navigator’s Guild captain both aboard the ship and on the pitch. The captain also tends to define how the team works. So, how do the Navigators work? Let’s take […]
Categories: Game Theory & Design

WizKids Announces Bumuntu Board Game

Tabletop Gaming News - 2 August 2018 - 1:00pm
Relative to most species, humans are pretty new on the Earth. As such, we’re still often just trying to find our way around, while the forest animals help guide and teach us. It’s the intelligent person that listens to the wise animals about what they should do. And that’s where you find yourself in Bumuntu, […]
Categories: Game Theory & Design

Analyst: Fortnite streams have racked up over 600M hours viewed in 2018

Social/Online Games - Gamasutra - 2 August 2018 - 12:15pm

A report from the streaming tools provider StreamElements finds that Fornite†™s popularity continues to swell, leading the Battle Royale genre to eclipse MOBAs on streaming platforms. ...

Categories: Game Theory & Design

Fantasy Flight Announces KeyForge: Call of the Archons

Tabletop Gaming News - 2 August 2018 - 12:00pm
Richard Garfield might be best known for making Magic: The Gathering, but there’s a lot of other games he’s worked on. And he’s still out there making more. Fantasy Flight has just announced a new title he’s been working on, and they’re ready to start taking pre-orders. It’s called Keyforge, and it’s the world’s first […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 2 August 2018 - 11:00am
Friday Eve. Though I know most of you are like, “Friday Eve nothing, it’s the first day of Gen Con!” Yes, well, it is that, too. It’s also time to get your gaming tables looking good. Today in the Terrain Corner we have: Adventurers’ Atlas Sci-Fi Tiles #1: Desert Outpost Up On Kickstarter, Operation Alpha […]
Categories: Game Theory & Design

Mangrove Games Announces Hollywood Death Race

Tabletop Gaming News - 2 August 2018 - 10:00am
People love to talk about hypothetical situations and see how things would turn out. Like, who would win a race between the Batmobile and the Delorean from Back to the Future? What if the Batmobile were being driven by Elliot and E.T. and the Delorean was driven by Lara Croft? Would that change things? That’s […]
Categories: Game Theory & Design

WizKids Announces Magic: The Gathering: Heroes of Dominaria Board Game Premium Edition

Tabletop Gaming News - 2 August 2018 - 9:00am
WizKids will soon be coming out with Magic: The Gathering: Heroes of Dominaria, their new board game set in the iconic land of Dominaria. They’re coming out with two versions of the game, too. One’s got everything you need to play and such. The other has all the same, except that the four figures from […]
Categories: Game Theory & Design

Pathfinder 2.0 Playtest Begins

Tabletop Gaming News - 2 August 2018 - 8:00am
Playtesting is a vital part of any game’s development. Something might seemingly work as-written, but once you get to the table and start trying to work with it, you might find the rules clunky or unclear or in other need for refining. With a game as beloved and big as Pathfinder, Paizo wants to make […]
Categories: Game Theory & Design

What Men and Women Consider Hardcore Gaming Are Not The Same - by Nick Yee

Gamasutra.com Blogs - 2 August 2018 - 7:37am
Motivation differences between male and female gamers who identify as "hardcore". This is based on our dataset from over 350,000 gamers.
Categories: Game Theory & Design

Bizdev and Marketing for Sausage Sports Club - by Chris Wade

Gamasutra.com Blogs - 2 August 2018 - 7:37am
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, getting the most out of social media, why you shouldn't go to conventions, and angling for platform support.
Categories: Game Theory & Design

Google Play Store Ranking Algorithm Changes. Improve Discovery Of Your App! - by Viral Patel

Gamasutra.com Blogs - 2 August 2018 - 7:36am
With the aim of improving the discovery of quality apps, Google made changes to its Play Store algorithm. A lot of the ranking criteria now tips towards user engagement.
Categories: Game Theory & Design

My Love and Hate Relationship with Conception Phase - by Anne Gibeault

Gamasutra.com Blogs - 2 August 2018 - 7:35am
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. This is both my dream period and nightmare at the same time.
Categories: Game Theory & Design

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