Game Design

Design Pillars – The Core of Your Game - by Max Pears

Gamasutra.com Blogs - 12 October 2017 - 6:31am
I discuss how important it is for you as a developer to find the core of your game. To do this you can use the pillars technique. Originally posted on: http://www.maxpears.com/category/blog/
Categories: Game Theory & Design

The Definition of [Artificial] Insanity: The Systemic AI of Far Cry - by Tommy Thompson

Gamasutra.com Blogs - 12 October 2017 - 6:31am
Far Cry is a AAA video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and 4.
Categories: Game Theory & Design

Spanish National Day Giveaway From Corvus Belli

Tabletop Gaming News - 12 October 2017 - 6:00am
It’s Spain’s National Day! Woo! And while there’s certainly been some unrest in the region lately, Corvus Belli still wants to celebrate the day in their traditional way: a giveaway. Want to get some free Infinity models? Yeah, I know I want some free Infinity models. From the announcement (note: all references to “this Facebook […]
Categories: Game Theory & Design

Where VR's Going: Thoughts on OC4 Hardware Announcements - by Edward McNeill

Gamasutra.com Blogs - 12 October 2017 - 12:08am
At OC4, Oculus announced two standalone headsets in the works: Oculus Go and the Santa Cruz prototype. What does this mean for VR devs?
Categories: Game Theory & Design

Neon Knights Board Game Up On Kickstarter

Tabletop Gaming News - 11 October 2017 - 3:00pm
I love cyberpunk. I honestly do. It’s one of my favorite genres. I know that the new Bladerunner movie has brought it back into the front-and-center. Well, now you can bring a bit of cyberpunk racing to your tabletops with Neon Knights. Grab your custom car, draft for the best drivers, and hit the raceway, […]
Categories: Game Theory & Design

Plausible Deniability For Skirmish Sangin Available For Pre-orders

Tabletop Gaming News - 11 October 2017 - 2:00pm
Not every operation that the military does is going to be known to the public. There’s all sorts of deeply covert missions going on all the time using teams of super-highly-trained soldiers. These various teams are surgical in their strikes, taking out key enemy personnel and locations. And soon, you’ll be able to bring these […]
Categories: Game Theory & Design

Snippets Word Game Now Available

Tabletop Gaming News - 11 October 2017 - 1:00pm
You know me. I love when I see a game be successful on Kickstarter and then be made available to the general market. This is one such success story. Snippets had a good Kickstarter and now you can pick up a copy for yourself. Fun for the whole family, the game is more about creativity […]
Categories: Game Theory & Design

Ponyfinder: Tactics of Everglow Available From Silver Games

Tabletop Gaming News - 11 October 2017 - 12:00pm
Silver Games is further expanding their Ponyfinder product line with Ponyfinder: Tactics. This book looks to give players a whole bunch of new options for their characters. New feats, new base class (the Elementalist), new races and subraces, new spells. And for the GM, new monsters. It’s got a bit of everything for everyone. You […]
Categories: Game Theory & Design

Heads up, VR devs: Oculus has released its Avatar SDK and Explore API to the world

Social/Online Games - Gamasutra - 11 October 2017 - 11:47am

Speakers at Oculus Connect took some time today to detail what goodies VR developers can expect from the company in the near future. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 11 October 2017 - 11:00am
This shortened work week continues along. I’m certainly looking forward to the upcoming weekend. Gonna get together and hang out with some friends I don’t get to see too often. I’m sure there’ll be plenty of tasty snacks and treats to be had, too. But before we get there, we need to stock up on […]
Categories: Game Theory & Design

Outbreak: Undead 2nd Edition Up On Kickstarter

Tabletop Gaming News - 11 October 2017 - 10:00am
Well, the world’s come to an end again. Damnit, Todd! I told you to get that cough looked at. Now there’s a zombie outbreak and we’ve got to try and stay alive! Good thing I’ve got this Survivor’s Guide for Outbreak: Undead 2nd Edition. … Ok, so I don’t actually have that book. But I […]
Categories: Game Theory & Design

Spacefighter Board Game Up On Kickstarter

Tabletop Gaming News - 11 October 2017 - 9:00am
I don’t know about you, but I just love dogfights between different starfighters. If there’s a scene of squadrons fighting against one-another in a sci-fi movie, chances are pretty good that’s my favorite scene. Spacefighter, a new strategic board game up on Kickstarter, looks to bring the thrill and excitement of those encounters down onto […]
Categories: Game Theory & Design

Overbooked Board Game Coming to Kickstarter

Tabletop Gaming News - 11 October 2017 - 8:00am
My dad used to work for TWA. As such, we flew all the time, usually going Stnadby. So, if there was room on the plane, we went. If the flight was full, or overbooked, we waited. I saw many flights take off without me on it, but it’s no worry. Optimizing flights to be full […]
Categories: Game Theory & Design

Fantasy Flight Games Announces Omens of the Pharaoh Expansion for Elder Sign

Tabletop Gaming News - 11 October 2017 - 7:00am
With all the things going on in the world, it would appear that the most-terrible thing facing us today is… Ancient Egypt! *holds up a picture of the pyramids while the Imperial March plays* Yes, once more, Ancient Egypt rears its fantastically tanned and well-eyelinered head to threaten the daily balance. Long-forgotten burial chambers full […]
Categories: Game Theory & Design

Ready Player Two: Women Gamers and Designed Identity - by Shira Chess

Gamasutra.com Blogs - 11 October 2017 - 6:57am
The following is an excerpt from the introduction of my recent book, Ready Player Two: Women Gamers and Designed Identity.
Categories: Game Theory & Design

The Homeless Game Developer: Week 1 - by Jonathan Neves

Gamasutra.com Blogs - 11 October 2017 - 6:48am
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 1.
Categories: Game Theory & Design

Translating a Game 1/3 : The Process - by Rasmus Rasmussen

Gamasutra.com Blogs - 11 October 2017 - 6:45am
Get a high level overview of what it takes to get your game translated in part 1 of 3 with increasing levels of detail. Part 1 is about planning and preparing for the localization process and its phases.
Categories: Game Theory & Design

Community Can Help You Build a Killer App - by NYFA Game Design Faculty

Gamasutra.com Blogs - 11 October 2017 - 6:44am
“The best content is other people” says Dmitri Williams in a recent op-ed article in the L.A. times, but for social features to work, they need to happen at the right time and place in your experience.
Categories: Game Theory & Design

How to Pitch Your Game 101 - by Jasmine Greene

Gamasutra.com Blogs - 11 October 2017 - 6:44am
You've worked hard on your game, but whenever you describe it you notice people's eyes gloss over. Read the article to find out how to pitch your game to get people excited.
Categories: Game Theory & Design

How Difficulty Design Affects the Experience - by Josh Bycer

Gamasutra.com Blogs - 11 October 2017 - 6:43am
Difficulty is an often debated part of game design, and in today's post, I want to talk about why it's hard to make every game easy.
Categories: Game Theory & Design

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