Game Design

Olympic Dreams for eSports - by Andrew Heikkila

Gamasutra.com Blogs - 2 April 2018 - 6:46am
Whether or not esports will make their way into the 2024 Paris Olympics is still anybody’s guess. Nevertheless, the current year-over-year growth has lead to predictions that look good for the esports industry — Olympics or not.
Categories: Game Theory & Design

New Drukhari Codex Available to Order From Games Workshop

Tabletop Gaming News - 2 April 2018 - 6:00am
The Drukhari are what the Dark Eldar are apparently being called these days. I have to say, it certainly sounds more interesting of a name than just Dark Eldar. Anyway, they have a new codex coming out and you can get your name on the list to pick it up right when it’s available. There’s […]
Categories: Game Theory & Design

Subscription 2.0 - Will it become tomorrow’s business model? - by Pascal Luban

Gamasutra.com Blogs - 2 April 2018 - 3:35am
The subscription business model, and its variants, is growing fast in North America’s main economy but it is seldom used in the game industry. Let’s analyze successful implementations and assess its benefits for both publishers and development teams.
Categories: Game Theory & Design

Efficient Development - by Tuomas Erikoinen

Gamasutra.com Blogs - 2 April 2018 - 3:33am
I often get asked how I develop games so fast with high quality. Usually I shrug my shoulders and give an "I don't know" answer because it's half the truth, and I don't want to sound like a know-it-all fool. I'll try to put it in words.
Categories: Game Theory & Design

Encapsulated scene architecture for large teams in Unity - by Ariel Marcelo Madril

Gamasutra.com Blogs - 2 April 2018 - 3:33am
An example of architecture that enables a large team to work on the same scene without conflicting or overlapping work, allowing parallel development of different parts of the scene without interference between team members.
Categories: Game Theory & Design

Where C# Meets CSS: Tech Tricks From An AR Lyrics Experiment - by Jane Friedhoff

Gamasutra.com Blogs - 2 April 2018 - 3:32am
One woman's hacky approach to making beautiful, 3D, animated handwriting in augmented reality.
Categories: Game Theory & Design

Making a civilization-scale crafting system for Jason Rohrer's One Hour One Life

Social/Online Games - Gamasutra - 2 April 2018 - 1:57am

"The user interface," says developer Jason Rohrer. "Part of it is me figuring out as a solo developer, how to make a game that's as big as all the content that's in the real world, right?" ...

Categories: Game Theory & Design

Fuzzy Thinking: The Metagamer

RPGNet - 2 April 2018 - 12:00am
Fuzzy metagaming.
Categories: Game Theory & Design

Video Game Deep Cuts: Guns, Water & The Nintendo King

Social/Online Games - Gamasutra - 1 April 2018 - 8:10pm

This week's longform article highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Guns, Water & The Nintendo King - by Simon Carless

Gamasutra.com Blogs - 1 April 2018 - 7:17am
This week's highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.
Categories: Game Theory & Design

Gnomecast Bonus Episode – The Search for 21

Gnome Stew - 1 April 2018 - 5:34am
Join a whole stewpotful of gnomes for this very special episode of Gnomecast as dark mysteries are uncovered and secret truths are revealed. Is there anything that can keep our intrepid gnomes out of the stew this time? Download here: Gnomecast Bonus Episode – The Search for 21 Keep up with all the gnomes by visiting gnomestew.com, […]
Categories: Game Theory & Design

Working on Six Days in Fallujah - by Nathan Cheever

Gamasutra.com Blogs - 31 March 2018 - 10:31pm
The tactical military shooter Six Days in Fallujah was an idea too early for its time. The controversy caused it to lose funding and a dedicated team. Here's an overview of my exposure to some of the challenges.
Categories: Game Theory & Design

On the desire to give talks - by Zhiming Chen

Gamasutra.com Blogs - 31 March 2018 - 10:30pm
A reflection on the fears and desires I feel when it comes to giving talks about the topics I love to the game development community.
Categories: Game Theory & Design

Postmortem: Amazia, a CCG for mobile - by Sina Shahbazi

Gamasutra.com Blogs - 31 March 2018 - 10:27pm
A postmortem of the financial disastrous, but well-received game Amazia created for the mobile platform. Read on how a single pivot and decision in development ultimately changed the fate of the game.
Categories: Game Theory & Design

Units of Civilization - by Nikhil Murthy

Gamasutra.com Blogs - 31 March 2018 - 10:26pm
A breakdown of the units of Civilization.
Categories: Game Theory & Design

It's Not Me - It's You - by Red Vonix

Gamasutra.com Blogs - 31 March 2018 - 10:25pm
Toxic relationships don't have to just be between romantic partners as I discuss in my expose of how MidBoss treated myself as a senior level developer along with other developers and programmers. We were left broken and hating ourselves.
Categories: Game Theory & Design

How to craft visual novel trailers - by M. Joshua Cauller

Gamasutra.com Blogs - 31 March 2018 - 10:24pm
Visual novel trailers require a different approach than most. Still, some universal rules can help you capture the tensions of your unique game.
Categories: Game Theory & Design

A Fully-Managed Game Analytics Pipeline  - by Ben Weber

Gamasutra.com Blogs - 31 March 2018 - 10:23pm
A simple, serverless, and scalable data pipeline for game analytics.
Categories: Game Theory & Design

Avenues for Success and the Cost of Combat in RTS - by Brandon Casteel

Gamasutra.com Blogs - 31 March 2018 - 10:22pm
RTS combat is more interesting if players can be efficient along multiple vectors. If pure DPS is king, games are always going to come to who can churn out the most DPS the fastest/most consistently. Let's talk about how to subvert that.
Categories: Game Theory & Design

My Game Design Degree: A Postmortem - by Devon Wiersma

Gamasutra.com Blogs - 31 March 2018 - 10:22pm
A new graduate breaks down the pros and cons of attending a post-secondary school game design program, as well as advice on what students can do to prepare for the future.
Categories: Game Theory & Design

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