Game Design

Valve breaks down different tools for marketing games on Steam

Social/Online Games - Gamasutra - 14 May 2019 - 9:37am

Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam. ...

Categories: Game Theory & Design

The 9 steps of Game Designing - by Vitor Bulbovas

Gamasutra.com Blogs - 14 May 2019 - 7:56am
In this post, I'll talk about the design process behind a videogame. Hope you enjoy!
Categories: Game Theory & Design

How to Build a Video Game Press Contact List from scratch? - by Yohann Miniere

Gamasutra.com Blogs - 14 May 2019 - 7:48am
This article was first published on my blog on https://www.indiegamesmarketer.com/blog/ Feel free to comment and to connect with me on Twitter @Longhost_indie. Take care and good read!
Categories: Game Theory & Design

Kliuless #34: Loot Box Legislation - by Kenneth Liu

Gamasutra.com Blogs - 14 May 2019 - 7:43am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Using YOUR YouTube Channel To Market Your Games - by Stavros Pilatis

Gamasutra.com Blogs - 14 May 2019 - 7:42am
We all know that Twitter and YouTube are greatly useful platforms for marketing our indie games. But what if I told you that you might not be using them the best way you can?
Categories: Game Theory & Design

7 Tips to Create Successful Mobile Games - by Kate AppFollow

Gamasutra.com Blogs - 14 May 2019 - 7:36am
What makes a mobile game successful? In this post, we are going to discuss the core elements of a successful mobile game: marketing approaches, communication with users, and, of course, game monetization opportunities.
Categories: Game Theory & Design

Are there Games Computers Can’t Play? - by Caleb Compton

Gamasutra.com Blogs - 14 May 2019 - 7:32am
Over the past few decades computers have completely revolutionized gaming - not just as tools, but as players. Computer players have beaten human opponents in dozens of different games, but are there some games that they can't play?
Categories: Game Theory & Design

Challenges of Team Design - by Leszek Gorniak

Gamasutra.com Blogs - 14 May 2019 - 7:30am
Designing video games in a team is a huge challenge. Despite the fact that we try to follow the same universal principles of game design theory, we often disagree. What can we do to overcome our differences? How can we facilitate teamwork?
Categories: Game Theory & Design

The Future is Bloodless! China Bans Blood in Video Games - by Henry Fong

Gamasutra.com Blogs - 14 May 2019 - 7:22am
Game developers used to be able to skirt Chinese bans on blood in video games in a simple manner, make blood any color but red, and you were good to go. New rules have banned this workaround. Read to learn how to adapt.
Categories: Game Theory & Design

Business of Gaming Retail: Speed Gaming and Distribution Open Houses

RPGNet - 14 May 2019 - 12:00am
Why go to a distributor open house?
Categories: Game Theory & Design

Take-Two sees record net bookings thanks to flagship franchises

Social/Online Games - Gamasutra - 13 May 2019 - 3:48pm

Take-Two Interactive has closed out its 2018-2019 fiscal year with record net bookings, more than half of which came from digital goods. ...

Categories: Game Theory & Design

Don't Miss: How Monster Hunter: World's director breathed new life into the game

Social/Online Games - Gamasutra - 13 May 2019 - 12:57pm

"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible." ...

Categories: Game Theory & Design

Crowdfunded Outer Wilds joins growing list of Epic Games Store exclusives

Social/Online Games - Gamasutra - 13 May 2019 - 11:17am

The developers behind the upcoming game Outer Wilds have revealed that the PC version of the game will be exclusive to the Epic Games Store at launch. ...

Categories: Game Theory & Design

5 Tips to Land a Job as a Game Developer - by Eric Burch

Gamasutra.com Blogs - 13 May 2019 - 7:41am
Finding a job as game developer is difficult. Here are some important things to keep in mind that can aid you on your journey to advancing your career.
Categories: Game Theory & Design

A new type puzzle game COLLOC Dev Blog #1 - by Eiman Tan

Gamasutra.com Blogs - 13 May 2019 - 7:40am
Colloc is a new type puzzle game, and here is how the game was born, and see how the new type puzzle works with fissioning and merging action.
Categories: Game Theory & Design

Co-Opportunity - Lessons Learned Working Full-Time - by Jake Carfagno

Gamasutra.com Blogs - 13 May 2019 - 7:38am
A student reflects on his experiences after dedicating six months to working full-time on his own startup for co-op credit and with funding from his university.
Categories: Game Theory & Design

We're Looking at Accessibility All Wrong - by Brian Fairbanks

Gamasutra.com Blogs - 13 May 2019 - 7:29am
Explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so.
Categories: Game Theory & Design

Rage 2 aims to encourage streaming through interactive Twitch extensions

Social/Online Games - Gamasutra - 10 May 2019 - 3:34pm

Rage 2 is launching alongside a Twitch extension that lets viewers revive downed streamers and see their own names show up in-game. ...

Categories: Game Theory & Design

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine

Social/Online Games - Gamasutra - 10 May 2019 - 3:26pm

This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more. ...

Categories: Game Theory & Design

Starbreeze lacks funds to operate for another year

Social/Online Games - Gamasutra - 10 May 2019 - 1:45pm

Starbreeze leadership admits that the company is in a precarious position, noting in its quarterly financial report that it currently lacks the funds to guarantee it†™ll stay open for the next 12 months. ...

Categories: Game Theory & Design

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