Game Design

CMON Announces Starcadia Quest Kickstarter

Tabletop Gaming News - 25 July 2018 - 8:00am
The campaign for Cthulhu: Death May Die might be over, but like CMON does with their projects, when one ends, another begins. In this case, it’s Starcadia Quest. Yes, the Arcadia Quest brand you love so much is blasting off into space. It’s new quests, new monsters, new guilds, new heroes, and the pvpve format […]
Categories: Game Theory & Design

Paizo Previews Half-Elves and Half-Orcs in Pathfinder 2.0

Tabletop Gaming News - 25 July 2018 - 7:00am
I am all for race-mingling. Nothing inherently wrong with that at all. And that includes into your fantasy settings. That’s where you can get Half-Elves and Half-Orcs. But how will these characters be handled rules-wise with race feats and such? That’s what we find out in this Pathfinder 2.0 preview from Paizo. From the post: […]
Categories: Game Theory & Design

Fantasy Flight Previews Kethra A’laak For Runewars

Tabletop Gaming News - 25 July 2018 - 6:00am
Fantasy Flight has a new preview up for Runewars. This time, it’s the Kethra A’laak, the Ynfernael Mistress of the Uthuk Y’llan. She’s got both a mounted and on-foot version. But really, who wants to have to walk into battle? You can check her out below. (cue up the “wait, they’re still making that game?” […]
Categories: Game Theory & Design

The Mechanics of Worldbuilding - by Justin Reeve

Gamasutra.com Blogs - 25 July 2018 - 1:46am
Every aspect of S.T.A.L.K.E.R. is deeply imbued with narrative meaning — including the mechanics. This game design deep dive looks into how its mechanics were used for worldbuilding.
Categories: Game Theory & Design

What is the Value of a Monopoly? - by Caleb Compton

Gamasutra.com Blogs - 25 July 2018 - 1:43am
If you've played a board game, odds are that you've played Monopoly. And as you know, bargaining and trading properties is a huge part of the game. Today, we use economics and math to try and figure out how much money a Monopoly is actually worth!
Categories: Game Theory & Design

Intel Buzz Workshop Seattle 2018 Retrospective - by Jakub Kasztalski

Gamasutra.com Blogs - 25 July 2018 - 1:31am
We gathered in Microsoft Building #33, awaiting a day of panels, networking and game pitches. No press, no fans, no pressure to impress anyone. Just grab a hot coffee, learn a thing or two, and have a chat with fellow geeks.
Categories: Game Theory & Design

Meet The Mobile, Casual Puzzle Games Of 100 Years Ago - by Stephen Jacobs

Gamasutra.com Blogs - 24 July 2018 - 10:28pm
Pigs in Clover, the 1889 analog, mobile puzzle game "featured" in HBO's Westworld kicked off a craze and a genre. Learn more about this style of game and their recreation on mobile platforms.
Categories: Game Theory & Design

Skill vs RNG -- The Debate of Controlling Progress - by Josh Bycer

Gamasutra.com Blogs - 24 July 2018 - 10:18pm
Today's post returns to the debate over games built on Skill or RNG and what they mean towards helping (or harming) the player's progression.
Categories: Game Theory & Design

20 Indie Game Marketing Tips - by Logan Williams

Gamasutra.com Blogs - 24 July 2018 - 10:17pm
Tons of new games are released everyday on all major platforms. In 2018 and beyond, competition and over saturation is a reality. With that being said, I’ve put together 20 tips on how to better promote and sell your games.
Categories: Game Theory & Design

The Art of the Dark: Creating Eleutheria - by Tobias Cook

Gamasutra.com Blogs - 24 July 2018 - 10:10pm
Sunless Skies (the sequel to Sunless Sea) just released its newest region: Eleutheria. Take a look at some of the approaches and processes the art team employed in its creation.
Categories: Game Theory & Design

Opinion: Why KotOR 3 can save Star Wars games - by Justin Runyon

Gamasutra.com Blogs - 24 July 2018 - 10:10pm
Knights of the Old Republic 3 can save Star Wars games, here's how!
Categories: Game Theory & Design

CMON Announces New Edition of Project: Elite

Tabletop Gaming News - 24 July 2018 - 3:00pm
CMON and Artipia Games are joining together to release a new version of Project: ELITE. The game, first released in 2016, is getting a bit of an update, with rules changes suggested over the past couple years by players, new artwork, and new figures from Mike McVey. The Kickstarter campaign for the new edition will […]
Categories: Game Theory & Design

Quined Games Announces Raiatea Coming to Kickstarter

Tabletop Gaming News - 24 July 2018 - 2:00pm
The Arioi, a group of Polynesians group of Polynesians practicing a secret religion are all looking to become the new High Priest. In order to curry the favor of their god Oro, they are trying to build massive To’o. In the end, only one will get Oro’s blessing. That’s the story behind Raiatea, a new […]
Categories: Game Theory & Design

Alien Ass, Hydrogen Gas, or Cosmic Grass… No One Warps For Free Supplement Available For Alpha Blue

Tabletop Gaming News - 24 July 2018 - 1:00pm
As I’ve mentioned many times, there’s no such thing as too many options for a GM. Having extra scenarios, character types, charts, graphs, and tables can all make running the game a lot easier. That’s where Alien Ass Hydrogen Gas, or Cosmic Grass… No One Warps For Free comes in. It’s a new supplement for […]
Categories: Game Theory & Design

Writers discuss the evolving role narrative has in game development

Social/Online Games - Gamasutra - 24 July 2018 - 12:55pm

A recent USGamer piece explores how Dragon Quest pioneered character-driven storytelling and how League of Legends then brought a similar but opposite spin on narrative to the world of online games.  ...

Categories: Game Theory & Design

Steve Jackson Games Running The Fantasy Trip Kickstarter

Tabletop Gaming News - 24 July 2018 - 12:00pm
One of the original fantasy role-playing games out there, The Fantasy Trip (no relation to a magical mystery trip), created by Steve Jackson, is back. Steve’s got the license to make it back again, and that’s just what he’s doing. He’s tossed the game up on Kickstarter in a new Legacy Edition format that take […]
Categories: Game Theory & Design

Get a job: Roblox is hiring a C++ Engineer

Social/Online Games - Gamasutra - 24 July 2018 - 11:38am

Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA. ...

Categories: Game Theory & Design

Analyst: Fortnite now rakes in $2 million per day on iOS alone

Social/Online Games - Gamasutra - 24 July 2018 - 11:12am

The mobile-centric analytics firm Sensor Tower estimates that Fortnite's daily mobile revenue now averages around $2 million at the start of the game's fifth season. ...

Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 24 July 2018 - 11:00am
Monday’s gone. I’m certainly happy about that. Not to say it was a tragedy of a day, but it means we’re closer to the weekend, and I’ve got some cool stuff coming up. So, to help speed time along, let’s listen in on some gaming podcasts. This week on the dial we’ve got: Man Battlestations […]
Categories: Game Theory & Design

Paizo Previews Druids in Pathfinder 2.0

Tabletop Gaming News - 24 July 2018 - 10:00am
The tree-hugging hippies of the fantasy world, Druids are in complete contact with nature. They can feel the changes of the seasons, the cycles of life and death, and even communicate with the woodland creatures and the woods themselves. But how will they change from the way they operate in Pathfinder to Pathfinder 2.0? That’s […]
Categories: Game Theory & Design

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