Game Design

Arkon Card Game Coming To Kickstarter In 2018

Tabletop Gaming News - 29 November 2017 - 2:00pm
Hill Gaming Company has been pulling together some of the best card game artists and designers out there to bring you Arkon, their first card game. In the game, players are looking to control the clans in the Wildlands. Innovative mechanics within the game include bidding as well as multi-use cards. Their Kickstarter campaign will […]
Categories: Game Theory & Design

The 2nd Annual Club Fantasci Christmas Game Drive Happening Now

Tabletop Gaming News - 29 November 2017 - 1:00pm
Gaming is good. Giving to those that are less-fortunate is also good. So when you put the two together, you get something great. And that’s just what Club Fantasci is doing again this year. They’ve started up their Christmas Game Drive and you can help out! Give the gift of gaming to someone in need. […]
Categories: Game Theory & Design

Capharnaum Arabian Nights RPG Up On Kickstarter

Tabletop Gaming News - 29 November 2017 - 12:00pm
Arabian niiiiiiiiiiiiiiiiiiiiiiiiiiights, like Arabian daaaaaaaaaaaaaaaaaaaaaaaaays! Ok, now that I’ve got that song stuck in your head, you should go check out Capharnaum, a new Arabian Nights-themed RPG that’s up on Kickstarter. It’s by Mindjammer Press, the same folks behind Mindjammer (as one would expect). But, instead of the stars, its the sands that you’ll be […]
Categories: Game Theory & Design

Star Citizen offers $50-$100 in-game 'land claims' to boost dev funds

Social/Online Games - Gamasutra - 29 November 2017 - 11:12am

The crowdfunding behemoth Star Citizen has introduced a new microtransaction to fund the game's ongoing development in the form of purchasable digital land plots in the yet-unreleased game. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 29 November 2017 - 11:00am
I don’t know about you, but I’ve still got tons of leftovers from Thanksgiving. That was by design, mind you, and the original intent behind Thanksgiving 2: Thank Harder that I had last Friday. And no, I’m not getting tired of turkey and all the trimmings. However, it wouldn’t hurt to nibble on something different […]
Categories: Game Theory & Design

Gamma Turquoise: Santa Fe Starport RPG Adventure Now Available

Tabletop Gaming News - 29 November 2017 - 10:00am
Having a pre-made adventure can really make a GM’s life that much easier. Even if you don’t go through the scenario directly, they’re usually a treasure trove of information about a new location, along with different NPCs, gear, and encounter tables you can use whenever. Gamma Turquoise: Santa Fe Starport is a new adventure designed […]
Categories: Game Theory & Design

Dumb Thumb Rhyming Card Game Up On Kickstarter

Tabletop Gaming News - 29 November 2017 - 9:00am
Originally, I had high hopes to make a rhyming entry for this post. But then I realized that I’m really terrible at that kind of thing. However, with Dumb Thumb, I might get better at it. In the game, you are given two words that rhyme and then must have your friends guess what you’ve […]
Categories: Game Theory & Design

Save the Day Advanced Rulebook Now Available

Tabletop Gaming News - 29 November 2017 - 8:00am
Many of us wish that we were superheroes. Unfortunately, spider bites, gamma radiation, and cell mutations don’t really work that way. But we can still live vicariously through our RPGs, such as Save the Day. If you’ve wanted a bit more nitty-gritty with your comic action, you’re in luck. The new Advanced Rulebook is now […]
Categories: Game Theory & Design

What advantages can women bring to the gaming industry? - by Lottie Wilson

Gamasutra.com Blogs - 29 November 2017 - 7:22am
Women are playing an ever-larger role in the gaming industry. Whether it’s as a female gamer, who are making up an ever-larger percentage of the gaming population, or a woman within the gaming industry, women are much more prominent today
Categories: Game Theory & Design

Day 40 of 100 Days of VR: Creating a VR First Person Shooter III - UI Following 1 - by Josh Chang

Gamasutra.com Blogs - 29 November 2017 - 7:21am
Now that we have added the gameplay back to where it was before, we went back to fix the final piece of our game: the UI. We learned that we can’t use a normal Screen Space Overlay for VR apps, we have to put our UI into the game world space.
Categories: Game Theory & Design

Systems Review - Animal Crossing : Pocket Camp - by Chris Cobb

Gamasutra.com Blogs - 29 November 2017 - 7:20am
A look at the core systems of Nintendo’s latest mobile game, including core systems, monetization, and overall experience, and thoughts on alternative approaches
Categories: Game Theory & Design

The Surprising Trends in Gaming Right Now - by Michael Smith

Gamasutra.com Blogs - 29 November 2017 - 7:20am
These are the trends that are setting the tone for the gaming industry right now.
Categories: Game Theory & Design

What Battlefront II Means for Game Monetization - by Daniel Chamberlin

Gamasutra.com Blogs - 29 November 2017 - 7:19am
A reflective look on Battlefront II's tumultuous launch and what impact this will have (if any) on game monetization in the future.
Categories: Game Theory & Design

The Risky Nature of the Game Industry - by Josh Bycer

Gamasutra.com Blogs - 29 November 2017 - 7:19am
This recent Black Friday was a great time for consumers, but highlights some major problems with making a living off of video games.
Categories: Game Theory & Design

So you’ve got an email sign-up button on your site, now what? - by Megan Carriker

Gamasutra.com Blogs - 29 November 2017 - 7:17am
Here are a few tips to get your company to send emails on a regular basis, even if you’re on the fence about doing so, so that when you need to email people you've already got a good system in place.
Categories: Game Theory & Design

Email Marketing 101: How To Actually Use Your Mailing List - by Chris Zukowski

Gamasutra.com Blogs - 29 November 2017 - 7:16am
If you are confused about the differences between social media and email marketing, read this guide. I will teach you what you need to send your email list.
Categories: Game Theory & Design

Why Most Modern Game Soundtracks Are Lifeless and Boring(Inspired by the Marvel Symphonic Universe Video) - by Kian How Yoa

Gamasutra.com Blogs - 29 November 2017 - 7:05am
These days, most games across the range of indie, console, mobile are suffering from a very cancerous disease - Lack Of Originality aka "everything sounds the same" and/or "the music is there for the sake of being there". Read on to find out why.
Categories: Game Theory & Design

A few ideas when pricing your indie game - by Nazgum Darktooth

Gamasutra.com Blogs - 29 November 2017 - 7:05am
If you were to launch your indie game today, how would you price it? Probably one of the more stress-inducing questions you will need an answer for. So how do you choose?
Categories: Game Theory & Design

Random Coping Chess Up On Kickstarter

Tabletop Gaming News - 29 November 2017 - 7:00am
I enjoy a good game of Chess. It’s been a while since I played, but I used to get in a game just about every day during lunch. I like the game just fine, but occasionally I wish there was a bit… more to it. Well, that’s what you get in Random Coping Chess. It […]
Categories: Game Theory & Design

Whatever Party Card Game Up On Kickstarter

Tabletop Gaming News - 29 November 2017 - 6:00am
What do you want to play? I dunno. I’m up for playing whatever. *gets out a copy of Whatever, the party card game* Gotcha! Whatever is a new party card game that’s up on Kickstarter. Participate in truth-or-dare style dares or compete in competitions with another player. Can’t handle the heat? Draw a penalty card […]
Categories: Game Theory & Design

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