Game Design

Wyrd Previews Horomontangi For The Other Side

Tabletop Gaming News - 27 April 2018 - 1:00pm
As is their tradition, Wyrd has posted up their Friday preview for The Other Side. I’m always happy to see them, 1) because I like previews and 2) it means it’s Friday. Well, this one, when it popped up, I was like, “whoah!” because it’s a giant lizard/dragon thing named Horomontangi. Fridays need more giant […]
Categories: Game Theory & Design

Corvus Belli Announces Infinity Narrative Event: Treason

Tabletop Gaming News - 27 April 2018 - 12:00pm
Turning on your friends and colleagues. It’s one of the worst things you can do, so many say. But what if you feel that what they’re truly doing is wrong and you need to follow a different path? There’s two sides to every story, even in a case like this. And that’s where you’ll find […]
Categories: Game Theory & Design

Don't Miss: How Blizzard designed StarCraft II with esports in mind

Social/Online Games - Gamasutra - 27 April 2018 - 11:51am

Blizzard's Dustin Browder deconstructs the design of Starcraft II and examines how its competitive multiplayer was tuned to serve the needs of a global esports community. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 27 April 2018 - 11:00am
Fridaaaaaaaaay! Man, I’ve been looking forward to this one. It’s been a rough week, but that’s all in the past. The weekend spreads ahead just filled with opportunity. I’ve got some D&D tomorrow. How about y’all? Well, whatever it might be, you should definitely stock up on some bite-sized gaming stories to begin with. Today […]
Categories: Game Theory & Design

Tabletop Day Weekend Sale From Battlefront

Tabletop Gaming News - 27 April 2018 - 10:00am
Tomorrow is International Table Top Day. And Battlefront is celebrating with a weekend-long deal on their ‘Nam miniatures game. They’ve got some new releases. And they’ve got a special sale. Get yourself some gear for cheaper than you’d usually spend! From the announcement: April 28th is International Table Top Day. It’s a day to celebrate […]
Categories: Game Theory & Design

New Winter German Infantry Box Set For Bolt Action

Tabletop Gaming News - 27 April 2018 - 9:00am
Winter is coming. I mean… not for a while here in the Northern Hemisphere. We’ve got a while. But still, it is coming. And it’s best to be prepared for it, especially out on the battlefields. That’s why you can pick up some new German Infantry for Bolt Action all clad in winter gear. From […]
Categories: Game Theory & Design

Steamforged Explains Solthecian Minor Guild

Tabletop Gaming News - 27 April 2018 - 8:00am
Season 4 for Guild Ball will be coming out this year, and along with it, some rebalancing of some figures for various Guilds to bring them up to speed with others that see the pitch more often. This is also the year of Minor Guilds. It’d been announced that the Solthecian Church was going to […]
Categories: Game Theory & Design

Corvus Belli Announces Smoke & Mirrors Expansion for Aristeia

Tabletop Gaming News - 27 April 2018 - 7:00am
Spectator sports are half physical contest and half entertainment, after all, so having a few mirrors and some smoke makes sense, especially in a contest like Aristeia. As such, a quartet of new players will be making their way to the pitch. And they’re coming in the appropriately titled Smoke & Mirrors set. We get […]
Categories: Game Theory & Design

Hyper-Exclusive Content - by Jeremy Alessi Blogs - 27 April 2018 - 6:17am
The Indiepocalypse happened. Now what do we do?
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 1 - by Stavros Pilatis Blogs - 27 April 2018 - 6:16am
The first part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

A Study Into Replayability -- Biome Basics - by Josh Bycer Blogs - 27 April 2018 - 6:15am
For this first of a multi part post, we're going to dig into what makes a game replayable in the eyes of the player. Biomes are an essential part of creating random or procedural content, and the first step in the process.
Categories: Game Theory & Design

Quest For Change - by Gregory Pellechi Blogs - 27 April 2018 - 6:14am
Quests are meant to tell stories, to show how a character or world changes. But video games seem intent on keeping that from happening. Even the lowly fetch quest can be the fulcrum for a character arc or world-shifting events.
Categories: Game Theory & Design

New Necromunda Kits Available To Pre-Order From Forge World

Tabletop Gaming News - 27 April 2018 - 6:00am
It’s Friday! And that means it’s time for some new kits from Forge World. And they don’t disappoint this week, as they’ve got four new Necromunda soldiers available. You can order all of these hired guns now (either separately or bundled together) and add them to your gang deep in the Underhive. From the website: […]
Categories: Game Theory & Design

Red Book of the Elf King Available To Pre-Order From Sally 4th

Tabletop Gaming News - 26 April 2018 - 3:00pm
Sally 4th has started taking pre-orders for Red Book of the Elf King. It’s a new fantasy skirmish game from the mind of Rick Priestley (guessing you’ve probably heard of him before). Players control a Circle, which is a group of warriors and their Thane that controls them. There’s all manner of deals you can […]
Categories: Game Theory & Design

Modiphius Taking Pre-Orders For Mutant: Mechatron Book

Tabletop Gaming News - 26 April 2018 - 2:00pm
In the far-off future, Mankind has left quite a lot of things going on Earth that they know very little about anymore. One such thing was the huge robot factory at the bottom of the ocean. It was turned over to the AIs and left going while humanity headed up into the stars. However, that […]
Categories: Game Theory & Design

CodeWorld Miniatures Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 1:00pm
While some games pay a little bit of lip service to items being in 3D space, they really are just flat table games. CodeWorld isn’t like that. You really will be moving up, down, and all around a lattice-work cyberspace world. This new miniatures game is up on Kickstarter now. From the campaign: Following an […]
Categories: Game Theory & Design

Steamforged Previews Mataagi For The Falconer’s Guild

Tabletop Gaming News - 26 April 2018 - 12:00pm
With the Ratcatcher’s hitting pitches, it’s time to start looking at the next of the Minor Guilds that will be coming to Guild Ball. They’re the Falconers, a Minor for the Hunter’s Guild. Today’s our first look at what they’re capable of and, man, it’s quite a bit, getting an eyeful of this first figure. […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 26 April 2018 - 11:00am
The week continues its inevitable march towards the weekend. It’s been a busy one for me, with lots of releases coming out tomorrow, there’s a lot of work to be done. Plus, you know, all the news (that’s fit to type). I’m really looking forward to some time off this weekend. I’m getting a bit […]
Categories: Game Theory & Design

Fighter Pack: Brahm vs Cobalt Available To Pre-Order For Way of the Fighter

Tabletop Gaming News - 26 April 2018 - 10:00am
Way of the Fighter brings old-school fighting video games to your tabletop. And one thing about those games is that they usually had quite an array of fighters, of all different looks and fighting styles. Well, Way of the Fighter looks to be no different. They’ve got another Fighter Pack available for pre-order. This time […]
Categories: Game Theory & Design

Fleet: The Dice Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 9:00am
Seafood. Some people love it. Others not so much. But either way, it’s big business. There’s money to be made out there, collecting the bounty of the ocean. Fleets of ships head out, cast their next and bring home the catch. And that’s just what you’ll be doing in Fleet: The Dice Game, a new […]
Categories: Game Theory & Design


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