Game Design

Tencent testing facial recognition to enforce playtime restrictions in China

Social/Online Games - Gamasutra - 2 October 2018 - 12:32pm

Tencent is testing out a new method of identifying Honour of Kings players in order to enforce playtime restrictions for underage players that uses some level of facial recognition tech. ...

Categories: Game Theory & Design

Narrativizing Night in the Woods - by Justin Reeve

Gamasutra.com Blogs - 2 October 2018 - 7:09am
How do systems and story interact? This article examines how Night in the Woods puts the mechanics in support of the story - not the other way around.
Categories: Game Theory & Design

Critique on data driven development - by James Mearman

Gamasutra.com Blogs - 2 October 2018 - 6:15am
In a time where collected data increasingly shapes how we create games I would like to offer my thoughts on how this same data is invoking it's own reality on how games are to be created.
Categories: Game Theory & Design

Situations of Conflict - by James Allsopp

Gamasutra.com Blogs - 2 October 2018 - 6:09am
Most stress, anxiety and the increasing pressure we experience in game development is due to situations of conflict. Conflict with; other people, yourself, the design, the way the character just doesn’t quite feel right when jumping and of course…time
Categories: Game Theory & Design

DARK PLACES and DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games

New RPG Product Reviews - 2 October 2018 - 4:19am
Publisher: Bloat Games
Rating: 5
Nothing beats a good ghost story and the early 80s was full of them. From the old school hauntings of 1981's Ghost Story to 1982's Poltergeist to the old guard in House of the Long Shadows (1983) and even to 1984's Ghostbusters. And this is now where near all. If you loved ghost stories it was a great time.

Thankfully Bloat Games hears you and has what you need.

DARK PLACES and DEMOGORGONS - The Ghost Hunter's Handbook is 60 pages (digest sized) with color covers and black and white interior. It has the same feel as the other books in this series. The art is good and I recognize a lot of the names inside.

With this book, like the others, we start out with new classes.
The Clairvoyant can see things the others can't (we have a couple "I see dead people" classes already, but this is a good one).
The Parapsychologist is great, but I think it is stretching what it means for a "Kid" class like the core book is filled with. Though, I guess reading the starting equipment this is also the class that best fit me in High School! Yes, I did write a program to emulate a PKE meter on my TRS-80 Color Computer.
The Mystical Ghost Hunter covers your basic exorcists/cleanser type.
But the class I was happiest to see was the Nullifier! This is the guy who walks in the room and all paranormal activity stops. The class might have limited growth, save that they are the ones that will survive any magical attack, but I like them all the same. In college one of my "hippie" friends claimed I was a "Null" because his Ouija board never worked when I was around!

Pages 14-24 cover different kinds of ghosts, spectres, and haunts and their reasons for haunting. This is one of the parts that make this book "and use w/other OSR games". You can drop these spookies into any OSR game (some will require tweaks) and you are good to go. They can all be run as-is really; especially if you are playing Swords and Wizardry. In fact, there is a lot here in the DP and D that the S and W game master can use.

A few pages on what you can find on The Other Side! (uh...Thanks! but I didn't get you anything. OH! THAT Other Side.)

There are a couple pages on equipment including Ghost Hunter kits to fit your price range.
Next, we have some new ghost-related magic items.
A couple pages of minor and major spells.

And what book on ghosts would be complete without a haunted house? Well, this one taped into that 80s feeling well and gives us a haunted asylum! It's like you guys read my Christmas lists or something!

Information of the J'town Paranormal Society (which feels like it is somewhere between Supernatural's "Ghost Chasers" and Doctor Who's LINDA).

We end with a great, but incomplete, list books, movies, and television shows.

Author Josh Palmer did a hell of a job here and this is a worthy addition to the DP and D line. The book is worth every penny. In truth at just $5 and 60 pages you are getting a hell of a deal.

Print on demand is coming soon.

It's Halloween. Get out there and bust some ghosts!
Categories: Game Theory & Design

How EVE Online has evolved in the era of F2P

Social/Online Games - Gamasutra - 2 October 2018 - 1:01am

We chat with some recently-promoted leads of EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones. ...

Categories: Game Theory & Design

Advanced Designers & Dragons: Designers & Dragons Next — Evil Hat: 2010-Present

RPGNet - 2 October 2018 - 12:00am
Evil Hat in the Kickstarter and Patreon age.
Categories: Game Theory & Design

Seattle police try new opt-in registry system to combat SWATting

Social/Online Games - Gamasutra - 1 October 2018 - 3:30pm

This week Seattle's police department is launching a new opt-in registry system aimed at making it harder for people to harass and endanger others by filing hoax emergency reports (aka "SWATting"). ...

Categories: Game Theory & Design

California's net neutrality legislation met with DOJ lawsuit

Social/Online Games - Gamasutra - 1 October 2018 - 1:08pm

California enacted a law that offered what the state called †œthe strongest net neutrality protections in the nation,† something the Department of Justice has taken issue with. ...

Categories: Game Theory & Design

Even a decade in, GOG doesn't want to try and be the Steam-slayer

Social/Online Games - Gamasutra - 1 October 2018 - 12:21pm

GOG's managing director and global communications head reflect on the platform†™s growth and its differences from Steam in an interview with Eurogamer. ...

Categories: Game Theory & Design

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey

Social/Online Games - Gamasutra - 1 October 2018 - 10:57am

Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection. ...

Categories: Game Theory & Design

Turning Food Into Architecture Makes For Great Game Design - by Deborah Han

Gamasutra.com Blogs - 1 October 2018 - 9:14am
Concept Artist turns food into architecture to create world maps in Cookie Jam Blast.
Categories: Game Theory & Design

How does 'The Messenger' make you a master? - by Chris Wilson

Gamasutra.com Blogs - 1 October 2018 - 7:46am
What can we learn about 'The Messenger' from it's opening hour of gameplay? A level and game design deconstruct of the initial experience of this action platformer with a twist.
Categories: Game Theory & Design

Releasing a Demo - Dos and Don'ts - by THOMAS KANG

Gamasutra.com Blogs - 1 October 2018 - 7:43am
I released the first demo for my game, here's a comprehensive list of what went wrong and what went right so you can do yours right!
Categories: Game Theory & Design

Using ADB Logcat to Debug Unity Application Start Up Times - by Zulu OneZero

Gamasutra.com Blogs - 1 October 2018 - 7:42am
How to debug Unity build start up time on the Android platform with adb.
Categories: Game Theory & Design

THE STATE OF AFRICA'S GAME INDUSTRY - by ifeanyichukwu chigbata

Gamasutra.com Blogs - 1 October 2018 - 7:21am
The state of the gaming industry in africa(nigeria/south-africa)
Categories: Game Theory & Design

If you make lootboxes, Reddit hates you, even if you were their hero - by Nick McCormick

Gamasutra.com Blogs - 1 October 2018 - 7:18am
H3h3 productions, a youtube channel popular on Reddit, has received an unexpected negative reaction from their game due to lootboxes, a reaction so extreme that they had to apologize. Their fanbase on Reddit was the most vocal. What happened?
Categories: Game Theory & Design

Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter - by Paul Conway

Gamasutra.com Blogs - 1 October 2018 - 7:18am
Spooky Doorway's revisiting Darkside Detective Season One design choices in light of nearly fully funded Season Two on Kickstarter
Categories: Game Theory & Design

Making of the Dream Game _ Orbital Dogfight - by Mo Ga

Gamasutra.com Blogs - 1 October 2018 - 7:18am
Ride with me on the journey of making my Dream Game. Learn from the failures and successes along the way and find renewed vigor to see it through, whatever your Dream Game may be.
Categories: Game Theory & Design

I spent more than 3 years making a project that went nowhere. Today I'm cancelling it, and I'm the happiest I've ever been. - by Dan Aronas

Gamasutra.com Blogs - 1 October 2018 - 7:18am
After 3 years of working on a too-big-for-myself project and getting nowhere, the damage done to my mental health made me cancel it. Now, I've never been happier.
Categories: Game Theory & Design

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