Game Design

Improved Lerp Smoothing. - by Scott Lembcke

Gamasutra.com Blogs - 4 April 2018 - 7:24am
Using value = lerp(value, target, speed) to smoothly animate a value is a common pattern. A trivial change can make it frame rate independent and easier to tune.
Categories: Game Theory & Design

Dreams: Ideas to boost awareness - by Richard Wood

Gamasutra.com Blogs - 4 April 2018 - 7:23am
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.
Categories: Game Theory & Design

How Game Design Can go Wrong - by Josh Bycer

Gamasutra.com Blogs - 4 April 2018 - 7:23am
Understanding how a game can go wrong is as important as when it goes right, and for today's post, we're going to talk about some of the ways that a game's development could end up in trouble.
Categories: Game Theory & Design

Recap of our Roundtable at GDC - by IGDA Localization SIG

Gamasutra.com Blogs - 4 April 2018 - 7:22am
Recap of our one-hour session at GDC in which we discussed the current hot topics of Game Localization with Developers, Localization Managers, Translators, Students, Academics, and Executives.
Categories: Game Theory & Design

Gameplay Setbacks As A Tool For Creating Impactful Moments - by Scott Brodie

Gamasutra.com Blogs - 4 April 2018 - 7:17am
How Gameplay Setbacks can be used to create meaningful and memorable moments of growth for players.
Categories: Game Theory & Design

How to make users do what they don’t want to do, or business benefits of Gamification - by Nataliia Kharchenko

Gamasutra.com Blogs - 4 April 2018 - 7:10am
Gamification principles allow you to attract and engage users, motivate and entertain them at the same time. All these benefits have a very positive influence on your profit which makes this strategy so useful for the modern mobile app development!
Categories: Game Theory & Design

Fireball Island Board Game Up On Kickstarter

Tabletop Gaming News - 4 April 2018 - 7:00am
I never had a copy of Fireball Island when I was a kid. However, I do certainly remember the commercials for it. It did always look like fun. Well, Restoration Games has gotten a hold of it and has upgraded basically everything about the game. They’re up on Kickstarter looking to get this new edition […]
Categories: Game Theory & Design

Top (Around) 30 Articles, 2018

Gnome Stew - 4 April 2018 - 6:00am
A while back I noticed that the Top 30 Articles page was getting pretty long in the tooth (9 years old next month!). I brought it up with the rest of the gnomes and I guess that was code for “Hey guys! I’m volunteering to compile a new Top 30 Articles Article!” Several months of […]
Categories: Game Theory & Design

Fantasy Flight Previews General Veers Expansion for Star Wars: Legion

Tabletop Gaming News - 4 April 2018 - 6:00am
General Veers is probably my favorite character from Star Wars. For all the series tells us that the Empire is cold, ruthless, and efficient, it’s at the battle of Hoth that we finally really see it. Veers commands that battle brilliantly, taking out key parts of the Rebel’s base and causing a rather quick and […]
Categories: Game Theory & Design

Blizzard experiments with machine learning to fight Overwatch toxicity

Social/Online Games - Gamasutra - 3 April 2018 - 4:31pm

"We've been trying to teach our games what toxic language is, which is kinda fun," director Jeff Kaplan tells Kotaku. "Our goal is to get it so you don't have to wait for a report to happen." ...

Categories: Game Theory & Design

Spectrum Games Releases On The Air RPG

Tabletop Gaming News - 3 April 2018 - 3:00pm
There’s been a resurgence in the idea of radio plays and dramas recently. With podcasts, you can get the sense of those old-timey productions, with whole families sitting around the home radio. Well, Spectrum Games is looking to bring that feeling off the air and onto the tabletop with their On the Air RPG. You […]
Categories: Game Theory & Design

Wyrd Launches Creature Feature Painting Contest

Tabletop Gaming News - 3 April 2018 - 2:00pm
In the miniatures world, there’s a lot of human and humanoid models. You know, two arms, two legs, a head, normally with some form of armor. *yawn* How droll. What Wyrd’s wanting to showcase in their latest painting contest is all of the weird and wild creatures out there. They’ve launched their Creature Feature painting […]
Categories: Game Theory & Design

Sandy Pug Games Releases Mirror RPG

Tabletop Gaming News - 3 April 2018 - 1:00pm
Cinnamon and sugary and softly-spoken lies; you never know just how you look through other people’s eyes. Well, in Mirror, a new one-page RPG from Sandy Pug Games, you can get a glimpse of it. The game has you play someone else you know, who’s right there with you. What sort of stats and skills […]
Categories: Game Theory & Design

Randy, Lrod of Spiders Available From Soda Pop Miniatures

Tabletop Gaming News - 3 April 2018 - 12:00pm
Much like Veteran Captain Salt, Randy, Lrod of Spiders is an April Fool’s joke that’s actual a real thing you can get. This new boss for Super Dungeon Explore is the 3rd in the Masterclass Series of minis. You can get yours this month from over in the Soda Pop Minis store. From the website: […]
Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 3 April 2018 - 11:00am
Monday’s done and we’re into the thick of the work week here on Tuesday. I know many people had yesterday off. I’m a bit envious. But I also got a good amount of work done, plus, my 5th Edition PHB came in. So I’ve got that going for me. So, seeing as it’s Tuesday, that […]
Categories: Game Theory & Design

Cornered Wolf Chechen Wars Rules Available Now

Tabletop Gaming News - 3 April 2018 - 10:00am
There have been many conflicts, great and small, all throughout human history. And many of them have rules sets for them. In this case, it’s the Chechen Wars that are getting a set of rules. Ostfront has released Cornered Wolf, a skirmish rules set using 15, 20, or 28mm miniatures that put you on the […]
Categories: Game Theory & Design

True Messiah Back Up On Kickstarter

Tabletop Gaming News - 3 April 2018 - 9:00am
If at first you don’t succeed, try, try again. Words to live by. If you’ve got a dream, don’t let some setbacks totally kill it. The makers of True Messiah have faith in their game and they are going to get it made come hell or high water. They’ve got a new campaign with a […]
Categories: Game Theory & Design

TGN Exclusive Preview: Raeth’Marid, the Rising Tsunami For Godtear

Tabletop Gaming News - 3 April 2018 - 8:01am
Godtear is the new minis game coming from Steamforged Games. The Kickstarter campaign is just a mere 3 days away, launching on April 6th. The fine folks over at Steamforged have been kind enough to give us an exclusive preview of one of the incoming Champions. Check out the mini for and backstory of Raeth’Marid, […]
Categories: Game Theory & Design

Elite Dangerous RPG Core Book Now Available

Tabletop Gaming News - 3 April 2018 - 8:00am
I certainly wouldn’t mind having my own starship. I mean, just think of all the places you could go. It’d be amazing! But, of course, there’s plenty of dangers out there in the galaxy. Hostile aliens. Corrosive environments. Exploding stars. But it’s into that world you’ll be put in the Elite Dangerous RPG. It’s available […]
Categories: Game Theory & Design

Plaid Hat Games Announces Starship Samurai Board Game

Tabletop Gaming News - 3 April 2018 - 7:00am
Space is vast… and you want to control it all! Plaid Hat Games has announced a new area management game called Starship Samurai. In it, players are in control of their own clan and must utilize their vast armadas in order to control the most and best parts of the galaxy. From the post: Lead […]
Categories: Game Theory & Design

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