Game Design

Z-Man Games Posts Majesty Preview

Tabletop Gaming News - 13 October 2017 - 2:00pm
The king is dead. The hunt is on for the next person that will be seated on the throne. The nobles vying for the spot can’t just run in and sit down. They’ll need the people’s support. There’s more than one way to get the people’s favor. And looking at such options is what you […]
Categories: Game Theory & Design

Wyrd Posts Friday The Other Side Preview

Tabletop Gaming News - 13 October 2017 - 1:00pm
Friday checklist: Friday shirt| Check Forge World update| Check Friday Snippets| Check Friday Wyrd Preview| Check Murmaider! Murmaider! Murmaider! Murmaider! In this Friday the 13th preview, we get a look at the Karkinoi. From the post: Friday the 13th can mean bad luck to some, but over here we hope to supply some good luck! […]
Categories: Game Theory & Design

Amazon SmasHers Fantasy Football Team Up On Kickstarter

Tabletop Gaming News - 13 October 2017 - 12:00pm
The American football season continues along while I’m sure many of you are in leagues for tabletop versions of the game. If you’re looking to branch out to a new team, I might suggest checking out Fireforge Games’ Amazon SmasHers Kickstarter. It’s a set of 16 figures, all different, that are ready to hit the […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 13 October 2017 - 11:00am
Friday is here! Woo! Gateway to the weekend. I’m hoping yours will be filled with all sorts of gaming. I might get in some Guild Ball on a brand-new gaming mat this evening. Tomorrow, I’m gonna be hanging out with friends for an early Halloween party. Should be a good time filled with tasty things […]
Categories: Game Theory & Design

PEGI is leaving the verdict on loot boxes up to gambling commissions

Social/Online Games - Gamasutra - 13 October 2017 - 10:56am

The ESRB may have said that loot boxes don't qualify as gambling, but the board's European equivalent is deferring its judgment on the topic to the national gambling commissions themselves.  ...

Categories: Game Theory & Design

October Releases Now Available for Dark Age

Tabletop Gaming News - 13 October 2017 - 10:32am
The latest releases for Dark Age are now available. The Shadow Caste for Dragyri gets a bit of beefing up, as they’ve got four new boxes available, all filled with new an exciting ways to jump out of the shadows and murder your opponents. The Brood is also getting something new. If you’ve wanted to […]
Categories: Game Theory & Design

Road/Kill: Vendetta Miniatures Game Up On Kickstarter

Tabletop Gaming News - 13 October 2017 - 10:00am
Road/Kill is looking to get its first expansion. It’s called Vendetta and it brings a whole new style of play to the game. In the book, you’ll find rules for infantry and drone support, as well as team play. Go into the arena as one of four factions and test both your mettle and your […]
Categories: Game Theory & Design

Warlord Games Weekend Birthday Bash

Tabletop Gaming News - 13 October 2017 - 9:00am
Warlord Games is turning 10 years old. *snifflesniffle* They grow up so fast! Anyway, this weekend, they’re having a birthday bash over at their place. If you’re in the neighborhood, you should stop by. But even if you’re way over on another continent (such as yours truly), you can still get in on the fun […]
Categories: Game Theory & Design

Privateer Press Previews January Releases For Hordes

Tabletop Gaming News - 13 October 2017 - 8:00am
Being about halfway through October, this year is certainly getting to the end. We’ll soon be making our way into a new year, and with a new year comes new minis. Privateer Press is all about having regular monthly releases, and 2018 will be no different. They’re showing off some of what you can expect […]
Categories: Game Theory & Design

Video Game Tutorials: How Do They Teach? - by Nathan Hedges

Gamasutra.com Blogs - 13 October 2017 - 7:25am
The following is a condensed form of my master’s project, investigating early game levels/tutorials in video games to identify how to teach effectively. Analyzing participant response data to understand what affects player learning experiences.
Categories: Game Theory & Design

Old Games, Remasters, and the Joy of Owning Your Work. - by Jeff Vogel

Gamasutra.com Blogs - 13 October 2017 - 7:24am
We are currently remastering our most popular game. For the second time. We talk about ancient indie game history, the pros and cons of doing remasters, and one of the greatest things about being an independent creator: Owning and controlling your work
Categories: Game Theory & Design

The Killer Groove: The Shadow AI of Killer Instinct - by Tommy Thompson

Gamasutra.com Blogs - 13 October 2017 - 7:24am
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.
Categories: Game Theory & Design

Is It Worth Localizing An Indie Game? - by Damien Yoccoz

Gamasutra.com Blogs - 13 October 2017 - 7:23am
This is the Number One Question for any indie game studio considering localization, so we thought we'd get some answers from developers who took the leap.
Categories: Game Theory & Design

Game Design Inspirations: Disgaea’s Damage in the Millions and Post Game Structure - by Paul Gadi

Gamasutra.com Blogs - 13 October 2017 - 7:08am
Nippon Ichi’s Disgaea games have a unique hook that differentiates them from other tactical role playing games — Being able to power up your characters to deal millions, even BILLIONS of damage!
Categories: Game Theory & Design

The Origin of Loot Boxes and why They are a Form of Gambling - by Josh Bycer

Gamasutra.com Blogs - 13 October 2017 - 7:08am
For today's post, we're talking about where the design of loot boxes came from, and how it has strayed from providing value to just being gambling.
Categories: Game Theory & Design

Storytelling in Virtual Reality: Can the Minimalist Storytelling of Dark Souls Help You? - by Albert van der Meer

Gamasutra.com Blogs - 13 October 2017 - 7:08am
Can the Minimalist Storytelling of Dark Souls Help You? Storytelling in virtual reality is the next great frontier for human narrative.
Categories: Game Theory & Design

New Ally And Villain Packs Available For Imperial Assault

Tabletop Gaming News - 13 October 2017 - 7:00am
One of the most iconic things about the Star Wars universe is the Force. It’s basically what makes the space wizards in the setting work. Many of the main heroes and villains have access to this power, and three are making their way to your Imperial Assault tabletops. You can now get Emperor Palpatine, Darth […]
Categories: Game Theory & Design

The Perfect Stormbound Q&A with Paladin Studios - by Jill Sullivan

Gamasutra.com Blogs - 13 October 2017 - 6:49am
We sat down with Paladin Studios, the team behind the hit mobile game "Stormbound," to learn more about their studio and development process.
Categories: Game Theory & Design

That Magic Character Only French Translators Use - by IGDA Localization SIG

Gamasutra.com Blogs - 13 October 2017 - 6:49am
Automatic line-wrapping in games is the source of many localization bugs that can only be seen by the LQA team. French uses a special character that will solve a lot of the bugs reported by LQA and in this article, we explain how to make good use of it.
Categories: Game Theory & Design

Spynet and Junggle Now Available From Z-Man Games

Tabletop Gaming News - 13 October 2017 - 6:00am
Z-Man Games has a pair of new releases available for you today. In one, you’re leading a team of spies versus opposing spy teams, looking to complete your objectives while preventing your opponents from finishing theirs. In the other, you’ve actually got a collection of five games in one, all involving animals you’d find in […]
Categories: Game Theory & Design

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