Game Design

Privateer Press Previews March Releases

Tabletop Gaming News - 8 December 2017 - 7:00am
Not that I dislike winter, per-se (I am a polar bear, after all), but really, it’s Fall and then Spring that are my favorite seasons. So I know I’m looking forward to March. Privateer Press is also looking forward to March. They’ve got some previews of their March releases that I think you might want […]
Categories: Game Theory & Design

CMON Announces Launch Date For HATE Kickstarter

Tabletop Gaming News - 8 December 2017 - 6:00am
The new year is starting off with a bang at CMON. They have announced that they will be launching their Kickstarter campaign for HATE on January 16th. They’ve also announced that this will be a Kickstarter-exclusive game. What does that mean? What does it entail? How will this affect retailers? They knew you would have […]
Categories: Game Theory & Design

SolarFlare Games Seeking Playtesters For Nightmare Forest: Monstrous Horde

Tabletop Gaming News - 7 December 2017 - 3:00pm
Man, that forest just can’t catch a break. First there were zombies. Then there were aliens. Now, there’s all manner of monsters! That’s what’s happening on SolarFlare’s next installment of the Nightmare Forest game line. And if you want to make sure the game is as good as possible, they’re looking for playtesters. Put your […]
Categories: Game Theory & Design

Ascension: Year 4 Collector’s Set Available For Pre-Order

Tabletop Gaming News - 7 December 2017 - 2:00pm
Ascension is one of my favorite card games. I bring it to just about any gaming get-together I go to. Easy to teach. Fun to play. And quite a lot of sets to choose from. If you’re looking to catch up, or you’re a rabid fan who wants cool, foil-y cards, you’ll want to order […]
Categories: Game Theory & Design

Star Trek HeroClix Away Team: The Original Series Now Available

Tabletop Gaming News - 7 December 2017 - 1:00pm
Usually, when you’re seeing Star Trek announcements form WizKids, it’s about Attack Wing. But, in this case, it’s HeroClix. Yes, the original crew has been miniaturized and is making their way onto your HeroClix boards. You can pick up Kirk, Spock, McCoy Uhura, and all the others now. From the announcement: Star Trek HeroClix Away […]
Categories: Game Theory & Design

PlayRaven partners with Improbable for first SpatialOS-powered mobile MMO

Social/Online Games - Gamasutra - 7 December 2017 - 12:23pm

Due for a full reveal in 2018, PlayRaven's Project Metro is the first mobile title to make use of Improbable's cloud-computing technology. ...

Categories: Game Theory & Design

Dragon Pets Now Available From Japanime Games

Tabletop Gaming News - 7 December 2017 - 12:00pm
Who wouldn’t want a dragon for a pet? I mean, really. I’d love a dozen! And that’s just what you can get in Dragon Pets, now available from Japanime Games. In it, you’ll be competing in the 1783rd Dragon Breeding Competition. Go out and catch the most wild dragons and get them… umm… together… (this […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 7 December 2017 - 11:00am
This week just continues to roll along. There’s now 2 of us in the office with Santa hats on. And we’ve got Burl Ives playing on the radio. It’s a good time had by all. It’s also getting really cold out. Being proper Atlantans, the mere mention of cold weather, and a tiny prospect for […]
Categories: Game Theory & Design

Opinion: This is the game industry's last chance for lootbox self-regulation

Social/Online Games - Gamasutra - 7 December 2017 - 10:43am

Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in. ...

Categories: Game Theory & Design

Hyacinth Games Announces Wreck-Age 2nd Edition

Tabletop Gaming News - 7 December 2017 - 10:00am
Occasionally, games can use a bit of a revamp. There’s nothing wrong with it. Years of the game can show parts where there’s room for improvement. Or maybe some new expansions weren’t working out the way they were originally intended. Or the game can just feel a bit dated. Whatever the reason, a new edition […]
Categories: Game Theory & Design

Attend GDC 2018 and see how Kongregate built F2P hit Animation Throwdown

Social/Online Games - Gamasutra - 7 December 2017 - 9:15am

At GDC 2018 Kongregate's Katrina Wolfe and Peter Eykemans will explain howAnimation Throwdown was made by a skeleton crew split between 2 developers, 1 publisher, 1 IP owner, and 5 individual IPs. ...

Categories: Game Theory & Design

Gangfight Games Posts New Blackwater Gulch Preview

Tabletop Gaming News - 7 December 2017 - 9:00am
Gangfight Games is gearing up for a new Kickstarter campaign for Blackwater Gulch. They’ve posted up some artwork so you can be excited about it. And, I mean, one of the new figures they’ll be looking to make is a weregator. So they’ve got my attention there. But that’s not the only strange thing they’re […]
Categories: Game Theory & Design

Devil Pig Posts Preview of Age of Towers

Tabletop Gaming News - 7 December 2017 - 8:00am
Mining can lead to all sorts of discoveries. You could be digging and suddenly stumble upon a huge area filled with energy crystals, for example! This treasure-trove will certainly bring wealth and power to your city. But you’re not the only one sinking mines into the earth. Other cities have come across the same stash […]
Categories: Game Theory & Design

Fantasy Flight Games Announces New Mansions of Madness Expansion

Tabletop Gaming News - 7 December 2017 - 7:00am
Secret societies. What’re they hiding in there? Are they up to no good? Or are they just harmless? Well, it would seem as though the Order of the Silver Twilight is looking to do something with Arkham. But what? That’s what the investigators will have to find out in the upcoming Sanctum of Twilight expansion […]
Categories: Game Theory & Design

How RPG Design has Influenced Action Games - by Josh Bycer

Gamasutra.com Blogs - 7 December 2017 - 6:37am
One of the bigger design trends of this decade has been integrating RPG design and systems into action games, and we're going to talk about how that has helped and harmed the genre.
Categories: Game Theory & Design

Consumer Friendly F2P - by Ramin Shokrizade

Gamasutra.com Blogs - 7 December 2017 - 6:35am
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Categories: Game Theory & Design

Lightsided F2P - by Ramin Shokrizade

Gamasutra.com Blogs - 7 December 2017 - 6:35am
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Categories: Game Theory & Design

Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem (part 1/2) - by Doctor Ludos

Gamasutra.com Blogs - 7 December 2017 - 6:35am
What does it take to release a new game cartridge for the Game Boy in 2017? Here’s my experience, with a lot of details on the tools I used and the challenges I faced!
Categories: Game Theory & Design

ECHO’s amazing launch trailer—and the difficulty capturing “fun.” - by M. Joshua Cauller

Gamasutra.com Blogs - 7 December 2017 - 6:34am
Trailers may be the strongest tool for capturing your game's experience, but conveying "a lasting fun experience" is especially tricky. Echo's trailer does more than most, even if it mostly highlights how hard it is to achieve a true "fun factor."
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design