Organized crime has a long and storied history in Britain. I mean, just watch a Guy Richie movie and you’ll know that. (whywouldIwantacaravanthataintgotnofookinwheelsonit?) In Gangs of Britannia, you’ll be in charge of one of those gangs, looking to expand your influence and take over more turf. But it’s not going to be easy, as everyone […]
I certainly hope that you find TGN a reputable news source. I do my best to not post rumors and only give you stories that I can back up with a source. However, with news, that’s not always the case. Some places are better sources than others, and who you trust can change over time. […]
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.
I discussed with developers and scientists their approach to design citizen science games. The conversation revealed some issues that the game industry could help solve.
Welcome back to day 26! We just finished implementing our Enemy Spawning System, but before we move on to the next thing, I would like to go and fix/update some minor things that we glimpsed over such as: audio, ui, and enemy victory state,
Artworks such as books, music, games, can affect our state of mind, and by doing so, can teach us ways to feel and think differently. Cognitively, knowing more ways to feel and think lets us actively choose how to feel about the world, it gives us control
Most major platforms offer similar generic room-based matchmaking. In this post I explore how they work and discuss the pros and cons of using these systems instead of building your own from scratch, based on our experience developing Awesomenauts.
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
Each week, Game Design Analyst Josh Bycer takes a look at a game's design in a special video. For this week, it's the amazing Star Control 2.
When I’m playing an RPG, I like to have the right miniature on the board to represent what the PCs are fighting. And I know my PCs like to have a mini that as closely as possible represents their character. As such, it’s always good to have more options available. And that’s what we’re getting […]
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
This article explores a few common problems that can delay the internal QA process.
I haven’t played a collectable game in quite some time. Mostly I’ve just not had the time to keep up with them. But back when I did, my favorite format to play in was draft. It’s seat-of-your-pants gaming. You go in not knowing what your deck was going to consist of and leave it to […]
The Nostalgic Gamer And An Industry That Indulges Them, nearly 20,000 listings for the retro console went up on eBay at double (sometimes triple) the original price.
Sometimes, meeting in a bar isn\'t enough.
The process to create models for a game is a long and complex one, with artists, sculptors, and producers going back and forth on designs until everything is juuuuuuust right… Or, at least, just right for the time. We’ve all looked back at older models from companies and gone, “Man, look how far they’ve come […]
Longtime readers know I love it when a company posts a rulebook for their games online. You can check out the rules and see if the game’s for you. Also, having electronic versions of the book can really come in handy. In this case, the game is Wanted: Rich or Dead, an old-western shootout game […]
Just this past weekend, I re-watched one of my favorite movies: Predator 2. I nearly watched Alien, instead. And I still might do so sometime this week. Both, obviously, involve aliens going after humans, with heavy horror/action elements. And aliens, horror, and action is what you get in Aliens and Asteroids, a new sci-fi RPG […]
Wyrd keeps a nice, steady schedule for their previews. I can certainly appreciate that. I’m a big fan of routine. So, as it’s Monday, that means some new art to look at. In this case, it’s from the Through the Breach book, Above the Law. Check out the Commander. From the preview: Boy oh boy […]
Within the demonic hordes of the Uthuk Y’llan of Runewars, there are heroes. No, most of the outside world wouldn’t use that term to describe them, probably preferring something a bit more like, “grotesque monster” or “awful horror” or “not a really nice guy,” but that’s all in perception. In this preview, we get a […]