Game Design

Ponyfinder: Tactics of Everglow Available From Silver Games

Tabletop Gaming News - 11 October 2017 - 12:00pm
Silver Games is further expanding their Ponyfinder product line with Ponyfinder: Tactics. This book looks to give players a whole bunch of new options for their characters. New feats, new base class (the Elementalist), new races and subraces, new spells. And for the GM, new monsters. It’s got a bit of everything for everyone. You […]
Categories: Game Theory & Design

Heads up, VR devs: Oculus has released its Avatar SDK and Explore API to the world

Social/Online Games - Gamasutra - 11 October 2017 - 11:47am

Speakers at Oculus Connect took some time today to detail what goodies VR developers can expect from the company in the near future. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 11 October 2017 - 11:00am
This shortened work week continues along. I’m certainly looking forward to the upcoming weekend. Gonna get together and hang out with some friends I don’t get to see too often. I’m sure there’ll be plenty of tasty snacks and treats to be had, too. But before we get there, we need to stock up on […]
Categories: Game Theory & Design

Outbreak: Undead 2nd Edition Up On Kickstarter

Tabletop Gaming News - 11 October 2017 - 10:00am
Well, the world’s come to an end again. Damnit, Todd! I told you to get that cough looked at. Now there’s a zombie outbreak and we’ve got to try and stay alive! Good thing I’ve got this Survivor’s Guide for Outbreak: Undead 2nd Edition. … Ok, so I don’t actually have that book. But I […]
Categories: Game Theory & Design

Spacefighter Board Game Up On Kickstarter

Tabletop Gaming News - 11 October 2017 - 9:00am
I don’t know about you, but I just love dogfights between different starfighters. If there’s a scene of squadrons fighting against one-another in a sci-fi movie, chances are pretty good that’s my favorite scene. Spacefighter, a new strategic board game up on Kickstarter, looks to bring the thrill and excitement of those encounters down onto […]
Categories: Game Theory & Design

Overbooked Board Game Coming to Kickstarter

Tabletop Gaming News - 11 October 2017 - 8:00am
My dad used to work for TWA. As such, we flew all the time, usually going Stnadby. So, if there was room on the plane, we went. If the flight was full, or overbooked, we waited. I saw many flights take off without me on it, but it’s no worry. Optimizing flights to be full […]
Categories: Game Theory & Design

Fantasy Flight Games Announces Omens of the Pharaoh Expansion for Elder Sign

Tabletop Gaming News - 11 October 2017 - 7:00am
With all the things going on in the world, it would appear that the most-terrible thing facing us today is… Ancient Egypt! *holds up a picture of the pyramids while the Imperial March plays* Yes, once more, Ancient Egypt rears its fantastically tanned and well-eyelinered head to threaten the daily balance. Long-forgotten burial chambers full […]
Categories: Game Theory & Design

Ready Player Two: Women Gamers and Designed Identity - by Shira Chess

Gamasutra.com Blogs - 11 October 2017 - 6:57am
The following is an excerpt from the introduction of my recent book, Ready Player Two: Women Gamers and Designed Identity.
Categories: Game Theory & Design

The Homeless Game Developer: Week 1 - by Jonathan Neves

Gamasutra.com Blogs - 11 October 2017 - 6:48am
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 1.
Categories: Game Theory & Design

Translating a Game 1/3 : The Process - by Rasmus Rasmussen

Gamasutra.com Blogs - 11 October 2017 - 6:45am
Get a high level overview of what it takes to get your game translated in part 1 of 3 with increasing levels of detail. Part 1 is about planning and preparing for the localization process and its phases.
Categories: Game Theory & Design

Community Can Help You Build a Killer App - by NYFA Game Design Faculty

Gamasutra.com Blogs - 11 October 2017 - 6:44am
“The best content is other people” says Dmitri Williams in a recent op-ed article in the L.A. times, but for social features to work, they need to happen at the right time and place in your experience.
Categories: Game Theory & Design

How to Pitch Your Game 101 - by Jasmine Greene

Gamasutra.com Blogs - 11 October 2017 - 6:44am
You've worked hard on your game, but whenever you describe it you notice people's eyes gloss over. Read the article to find out how to pitch your game to get people excited.
Categories: Game Theory & Design

How Difficulty Design Affects the Experience - by Josh Bycer

Gamasutra.com Blogs - 11 October 2017 - 6:43am
Difficulty is an often debated part of game design, and in today's post, I want to talk about why it's hard to make every game easy.
Categories: Game Theory & Design

Scaling Dedicated Game Servers with Kubernetes: Part 3 – Scaling Up Nodes - by Mark Mandel

Gamasutra.com Blogs - 11 October 2017 - 6:43am
Third part of a series on managing and scaling Dedicated Game Servers with open source projects Kubernetes and Docker. In this post we look at using game server CPU information to increase the nodes in our Kubernetes cluster as our player base increases.
Categories: Game Theory & Design

Day 24 of 100 Days of VR: Creating Waves for Spawning System in Unity - by Josh Chang

Gamasutra.com Blogs - 11 October 2017 - 6:42am
Today in Day 24, we’re going to resume working on our EnemySpawner. Yesterday, we laid the groundwork that allows us to spawn enemies, however, we haven’t implemented finishing a wave yet. Today we're going to fix that!
Categories: Game Theory & Design

Demystifying earned media: how does indie game PR really work? - by Lewis Denby

Gamasutra.com Blogs - 11 October 2017 - 6:39am
Public relations can seem like a strange and arcane art sometimes. So how do the most successful indie games build momentum and hype via public relations? Game If You Are director Lewis Denby gives an in-depth walkthrough of the process.
Categories: Game Theory & Design

Learn or die - by Stacy Davidson

Gamasutra.com Blogs - 11 October 2017 - 6:30am
A look back at a life of on/off game development and how I'm avoiding the pitfalls of the past by doing the hardest thing of all: learning new tricks.
Categories: Game Theory & Design

Warlord Games Taking Pre-orders For Road To Berlin Campaign For Bolt Action

Tabletop Gaming News - 11 October 2017 - 6:00am
The final part of the war in Europe during WWII was the Allies getting ready to head to Germany, itself. The D-Day landing had been successful. Paris had been liberated. Now it was time to head to Berlin. It wasn’t going to be an easy trek, of course, as the Germans were falling back on […]
Categories: Game Theory & Design

Death By Cantaloupe Card Game Up On Kickstarter

Tabletop Gaming News - 10 October 2017 - 3:00pm
Time flies like an arrow. Fruit flies like a banana. In Death by Cantaloupe, a new card game up on Kickstarter, you’ll be looking for those flying bananas. In the game, players are looking to collect exactly 100 points worth of fruit. Standing in their way are cards requiring a specific combination of fruits to […]
Categories: Game Theory & Design

Dracula’s Final Stand: Forest of the Impaled Board Game Up On Kickstarter

Tabletop Gaming News - 10 October 2017 - 2:00pm
There are many ways that vampire myths could have gotten started. Among the many folk-tales and questionable science, you’ll find real-life historical figures like Vlad Tepes. While stories about his exploits could very well have been embellished, it’s pretty certain he was a rather macabre dude. In Dracula’s Final Stand: Forest of the Impaled, 6 […]
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design